| 1 | /* | 
|---|
| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
| 3 | *                    > www.orxonox.net < | 
|---|
| 4 | * | 
|---|
| 5 | * | 
|---|
| 6 | *   License notice: | 
|---|
| 7 | * | 
|---|
| 8 | *   This program is free software; you can redistribute it and/or | 
|---|
| 9 | *   modify it under the terms of the GNU General Public License | 
|---|
| 10 | *   as published by the Free Software Foundation; either version 2 | 
|---|
| 11 | *   of the License, or (at your option) any later version. | 
|---|
| 12 | * | 
|---|
| 13 | *   This program is distributed in the hope that it will be useful, | 
|---|
| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
| 16 | *   GNU General Public License for more details. | 
|---|
| 17 | * | 
|---|
| 18 | *   You should have received a copy of the GNU General Public License | 
|---|
| 19 | *   along with this program; if not, write to the Free Software | 
|---|
| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
| 21 | * | 
|---|
| 22 | *   Author: | 
|---|
| 23 | *      Damian 'Mozork' Frick | 
|---|
| 24 | *   Co-authors: | 
|---|
| 25 | *      ... | 
|---|
| 26 | * | 
|---|
| 27 | */ | 
|---|
| 28 |  | 
|---|
| 29 | /** | 
|---|
| 30 | @file ChangeQuestStatus.h | 
|---|
| 31 | @brief Definition of the ChangeQuestStatus class. | 
|---|
| 32 | @ingroup QuestEffects | 
|---|
| 33 | */ | 
|---|
| 34 |  | 
|---|
| 35 | #ifndef _ChangeQuestStatus_H__ | 
|---|
| 36 | #define _ChangeQuestStatus_H__ | 
|---|
| 37 |  | 
|---|
| 38 | #include "questsystem/QuestsystemPrereqs.h" | 
|---|
| 39 |  | 
|---|
| 40 | #include <string> | 
|---|
| 41 | #include "questsystem/QuestEffect.h" | 
|---|
| 42 |  | 
|---|
| 43 | namespace orxonox | 
|---|
| 44 | { | 
|---|
| 45 |  | 
|---|
| 46 | /** | 
|---|
| 47 | @brief | 
|---|
| 48 | A QuestEffect which changes the status of a specified @ref orxonox::Quest "Quest" for the player invoking the QuestEffect. | 
|---|
| 49 |  | 
|---|
| 50 | @author | 
|---|
| 51 | Damian 'Mozork' Frick | 
|---|
| 52 |  | 
|---|
| 53 | @ingroup QuestEffects | 
|---|
| 54 | */ | 
|---|
| 55 | class _QuestsystemExport ChangeQuestStatus : public QuestEffect | 
|---|
| 56 | { | 
|---|
| 57 | public: | 
|---|
| 58 | ChangeQuestStatus(BaseObject* creator); | 
|---|
| 59 | virtual ~ChangeQuestStatus(); | 
|---|
| 60 |  | 
|---|
| 61 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a ChangeQuestStatus object through XML. | 
|---|
| 62 |  | 
|---|
| 63 | virtual bool invoke(PlayerInfo* player) = 0; //!< Invokes the QuestEffect. | 
|---|
| 64 |  | 
|---|
| 65 | protected: | 
|---|
| 66 | /** | 
|---|
| 67 | @brief Returns the id of the Quest. | 
|---|
| 68 | @return Returns the id of the Quest. | 
|---|
| 69 | */ | 
|---|
| 70 | inline const std::string & getQuestId(void) const | 
|---|
| 71 | { return this->questId_; } | 
|---|
| 72 |  | 
|---|
| 73 | private: | 
|---|
| 74 | std::string questId_; //!< The id of the Quest the status should be changed of. | 
|---|
| 75 |  | 
|---|
| 76 | bool setQuestId(const std::string & id); //!< Sets the id of the Quest. | 
|---|
| 77 |  | 
|---|
| 78 | }; | 
|---|
| 79 |  | 
|---|
| 80 | } | 
|---|
| 81 |  | 
|---|
| 82 | #endif /* _ChangeQuestStatus_H__ */ | 
|---|