| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Oliver Scheuss |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | // |
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| 30 | // C++ Implementation: GameStateManager |
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| 31 | // |
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| 32 | // Description: |
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| 33 | // |
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| 34 | // |
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| 35 | // Author: Oliver Scheuss, (C) 2007 |
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| 36 | // |
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| 37 | // Copyright: See COPYING file that comes with this distribution |
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| 38 | // |
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| 39 | // |
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| 40 | |
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| 41 | #include "GamestateManager.h" |
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| 42 | |
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| 43 | #include <cassert> |
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| 44 | #include <queue> |
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| 45 | // #include <boost/thread/mutex.hpp> |
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| 46 | |
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| 47 | #include "packet/Acknowledgement.h" |
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| 48 | #include "packet/Gamestate.h" |
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| 49 | #include "synchronisable/NetworkCallbackManager.h" |
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| 50 | |
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| 51 | #include "core/ThreadPool.h" |
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| 52 | #include "core/command/Executor.h" |
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| 53 | #include "core/GameMode.h" |
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| 54 | #include "util/Debug.h" |
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| 55 | #include "util/Clock.h" |
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| 56 | #include "util/OrxAssert.h" |
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| 57 | // #include "TrafficControl.h" |
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| 58 | |
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| 59 | namespace orxonox |
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| 60 | { |
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| 61 | GamestateManager::GamestateManager() : |
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| 62 | currentGamestate_(0), id_(0) |
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| 63 | { |
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| 64 | // trafficControl_ = new TrafficControl(); |
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| 65 | // threadMutex_ = new boost::mutex(); |
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| 66 | // threadPool_ = new ThreadPool(); |
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| 67 | } |
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| 68 | |
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| 69 | GamestateManager::~GamestateManager() |
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| 70 | { |
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| 71 | if( this->currentGamestate_ ) |
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| 72 | delete this->currentGamestate_;std::map<unsigned int, packet::Gamestate*>::iterator it; |
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| 73 | for( it = gamestateQueue.begin(); it != gamestateQueue.end(); ++it ) |
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| 74 | delete it->second; |
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| 75 | std::map<uint32_t, peerInfo>::iterator peerIt; |
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| 76 | std::map<uint32_t, packet::Gamestate*>::iterator gamestateIt; |
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| 77 | for( peerIt = peerMap_.begin(); peerIt != peerMap_.end(); ++peerIt ) |
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| 78 | { |
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| 79 | for( gamestateIt = peerIt->second.gamestates.begin(); gamestateIt != peerIt->second.gamestates.end(); ++gamestateIt ) |
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| 80 | delete gamestateIt->second; |
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| 81 | } |
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| 82 | // this->trafficControl_->destroy(); |
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| 83 | // delete this->threadMutex_; |
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| 84 | // delete this->threadPool_; |
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| 85 | } |
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| 86 | |
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| 87 | bool GamestateManager::update(){ |
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| 88 | // cleanup(); |
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| 89 | return getSnapshot(); |
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| 90 | } |
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| 91 | |
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| 92 | bool GamestateManager::addGamestate(packet::Gamestate *gs, unsigned int clientID) |
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| 93 | { |
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| 94 | assert(gs); |
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| 95 | std::map<unsigned int, packet::Gamestate*>::iterator it = gamestateQueue.find(clientID); |
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| 96 | if(it!=gamestateQueue.end()) |
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| 97 | { |
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| 98 | // delete obsolete gamestate |
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| 99 | delete it->second; |
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| 100 | } |
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| 101 | gamestateQueue[clientID] = gs; |
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| 102 | return true; |
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| 103 | } |
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| 104 | |
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| 105 | bool GamestateManager::processGamestates() |
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| 106 | { |
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| 107 | if( this->gamestateQueue.empty() ) |
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| 108 | return true; |
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| 109 | std::map<unsigned int, packet::Gamestate*>::iterator it; |
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| 110 | // now push only the most recent gamestates we received (ignore obsolete ones) |
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| 111 | for(it = gamestateQueue.begin(); it!=gamestateQueue.end(); it++) |
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| 112 | { |
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| 113 | OrxVerify(processGamestate(it->second), "ERROR: could not process Gamestate"); |
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| 114 | sendAck( it->second->getID(), it->second->getPeerID() ); |
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| 115 | delete it->second; |
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| 116 | } |
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| 117 | // now clear the queue |
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| 118 | gamestateQueue.clear(); |
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| 119 | //and call all queued callbacks |
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| 120 | NetworkCallbackManager::callCallbacks(); |
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| 121 | return true; |
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| 122 | } |
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| 123 | |
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| 124 | bool GamestateManager::sendAck(unsigned int gamestateID, uint32_t peerID) |
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| 125 | { |
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| 126 | assert( gamestateID != ACKID_NACK ); |
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| 127 | packet::Acknowledgement *ack = new packet::Acknowledgement(gamestateID, peerID); |
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| 128 | if( !this->sendPacket(ack)) |
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| 129 | { |
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| 130 | COUT(3) << "could not ack gamestate: " << gamestateID << std::endl; |
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| 131 | return false; |
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| 132 | } |
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| 133 | else |
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| 134 | { |
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| 135 | COUT(5) << "acked a gamestate: " << gamestateID << std::endl; |
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| 136 | return true; |
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| 137 | } |
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| 138 | } |
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| 139 | |
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| 140 | |
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| 141 | bool GamestateManager::getSnapshot(){ |
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| 142 | if ( currentGamestate_ != 0 ) |
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| 143 | delete currentGamestate_; |
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| 144 | uint8_t gsMode; |
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| 145 | if( GameMode::isMaster() ) |
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| 146 | gsMode = packet::GAMESTATE_MODE_SERVER; |
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| 147 | else |
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| 148 | gsMode = packet::GAMESTATE_MODE_CLIENT; |
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| 149 | uint32_t newID; |
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| 150 | if( GameMode::isMaster() ) |
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| 151 | newID = ++id_; |
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| 152 | else |
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| 153 | { |
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| 154 | assert(peerMap_.size()!=0); |
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| 155 | newID = peerMap_[NETWORK_PEER_ID_SERVER].lastReceivedGamestateID; |
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| 156 | if( newID == GAMESTATEID_INITIAL ) |
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| 157 | { |
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| 158 | return false; |
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| 159 | } |
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| 160 | } |
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| 161 | |
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| 162 | currentGamestate_ = new packet::Gamestate(); |
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| 163 | |
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| 164 | if(!currentGamestate_->collectData(newID, gsMode)) |
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| 165 | { //we have no data to send |
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| 166 | delete currentGamestate_; |
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| 167 | currentGamestate_=0; |
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| 168 | return false; |
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| 169 | } |
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| 170 | return true; |
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| 171 | } |
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| 172 | |
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| 173 | std::vector<packet::Gamestate*> GamestateManager::getGamestates() |
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| 174 | { |
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| 175 | if(!currentGamestate_) |
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| 176 | return std::vector<packet::Gamestate*>(); |
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| 177 | std::vector<packet::Gamestate*> peerGamestates; |
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| 178 | |
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| 179 | std::map<uint32_t, peerInfo>::iterator peerIt; |
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| 180 | for( peerIt=peerMap_.begin(); peerIt!=peerMap_.end(); ++peerIt ) |
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| 181 | { |
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| 182 | if( !peerIt->second.isSynched ) |
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| 183 | { |
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| 184 | COUT(5) << "Server: not sending gamestate" << std::endl; |
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| 185 | continue; |
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| 186 | } |
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| 187 | COUT(5) << "client id: " << peerIt->first << std::endl; |
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| 188 | COUT(5) << "Server: doing gamestate gamestate preparation" << std::endl; |
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| 189 | int peerID = peerIt->first; //get client id |
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| 190 | |
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| 191 | unsigned int lastAckedGamestateID = peerIt->second.lastAckedGamestateID; |
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| 192 | |
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| 193 | packet::Gamestate* baseGamestate=0; |
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| 194 | if(lastAckedGamestateID != GAMESTATEID_INITIAL) |
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| 195 | { |
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| 196 | assert(peerMap_.find(peerID)!=peerMap_.end()); |
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| 197 | std::map<uint32_t, packet::Gamestate*>::iterator it = peerMap_[peerID].gamestates.find(lastAckedGamestateID); |
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| 198 | assert(it!=peerMap_[peerID].gamestates.end()); |
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| 199 | baseGamestate = it->second; |
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| 200 | } |
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| 201 | |
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| 202 | peerGamestates.push_back(0); // insert an empty gamestate* to be changed |
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| 203 | finishGamestate( peerID, peerGamestates.back(), baseGamestate, currentGamestate_ ); |
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| 204 | if( peerGamestates.back()==0 ) |
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| 205 | // nothing to send to remove pointer from vector |
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| 206 | peerGamestates.pop_back(); |
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| 207 | //FunctorMember<GamestateManager>* functor = |
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| 208 | // ExecutorMember<GamestateManager>* executor = createExecutor( createFunctor(&GamestateManager::finishGamestate, this) ); |
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| 209 | // executor->setDefaultValues( cid, &clientGamestates.back(), client, currentGamestate_ ); |
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| 210 | // (*static_cast<Executor*>(executor))(); |
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| 211 | // this->threadPool_->passFunction( executor, true ); |
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| 212 | // (*functor)( cid, &(clientGamestates.back()), client, currentGamestate_ ); |
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| 213 | } |
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| 214 | |
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| 215 | // threadPool_->synchronise(); |
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| 216 | |
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| 217 | return peerGamestates; |
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| 218 | } |
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| 219 | |
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| 220 | |
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| 221 | void GamestateManager::finishGamestate( unsigned int peerID, packet::Gamestate*& destgamestate, packet::Gamestate* base, packet::Gamestate* gamestate ) { |
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| 222 | //why are we searching the same client's gamestate id as we searched in |
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| 223 | //Server::sendGameState? |
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| 224 | // save the (undiffed) gamestate in the clients gamestate map |
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| 225 | //chose wheather the next gamestate is the first or not |
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| 226 | |
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| 227 | // packet::Gamestate *gs = gamestate->doSelection(clientID, 20000); |
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| 228 | // packet::Gamestate* gs = new packet::Gamestate(*gamestate); |
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| 229 | // packet::Gamestate* gs = gamestate; |
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| 230 | packet::Gamestate *gs = new packet::Gamestate(*gamestate); //this is neccessary because the gamestate are being kept (to diff them later on) for each client seperately |
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| 231 | // packet::Gamestate *gs = new packet::Gamestate(); |
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| 232 | // gs->collectData( id_, 0x1 ); |
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| 233 | // this->threadMutex_->lock(); |
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| 234 | peerMap_[peerID].gamestates[gamestate->getID()]=gs; |
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| 235 | // this->threadMutex_->unlock(); |
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| 236 | Clock clock; |
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| 237 | clock.capture(); |
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| 238 | |
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| 239 | if(base) |
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| 240 | { |
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| 241 | packet::Gamestate *diffed1 = gs->diffVariables(base); |
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| 242 | if( diffed1->getDataSize() == 0 ) |
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| 243 | { |
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| 244 | delete diffed1; |
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| 245 | destgamestate = 0; |
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| 246 | return; |
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| 247 | } |
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| 248 | gs = diffed1; |
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| 249 | } |
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| 250 | else |
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| 251 | { |
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| 252 | gs = new packet::Gamestate(*gs); |
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| 253 | } |
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| 254 | |
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| 255 | |
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| 256 | // OrxVerify(gs->compressData(), ""); |
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| 257 | clock.capture(); |
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| 258 | COUT(5) << "diff and compress time: " << clock.getDeltaTime() << endl; |
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| 259 | // COUT(5) << "sending gamestate with id " << gs->getID(); |
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| 260 | // if(gamestate->isDiffed()) |
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| 261 | // COUT(5) << " and baseid " << gs->getBaseID() << endl; |
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| 262 | // else |
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| 263 | // COUT(5) << endl; |
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| 264 | gs->setPeerID(peerID); |
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| 265 | destgamestate = gs; |
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| 266 | } |
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| 267 | |
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| 268 | |
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| 269 | bool GamestateManager::ackGamestate(unsigned int gamestateID, unsigned int peerID) |
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| 270 | { |
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| 271 | // ClientInformation *temp = ClientInformation::findClient(peerID); |
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| 272 | // assert(temp); |
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| 273 | std::map<uint32_t, peerInfo>::iterator it = this->peerMap_.find(peerID); |
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| 274 | assert(it!=this->peerMap_.end()); |
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| 275 | unsigned int curid = it->second.lastAckedGamestateID; |
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| 276 | |
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| 277 | assert(gamestateID != ACKID_NACK); |
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| 278 | // if(gamestateID == ACKID_NACK){ |
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| 279 | // it->second.lastAckedGamestateID = GAMESTATEID_INITIAL; |
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| 280 | // // temp->setGamestateID(GAMESTATEID_INITIAL); |
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| 281 | // // now delete all saved gamestates for this client |
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| 282 | // std::map<uint32_t, packet::Gamestate*>::iterator it2; |
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| 283 | // for(it2 = it->second.gamestates.begin(); it2!=it->second.gamestates.end(); ++it2 ){ |
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| 284 | // delete it2->second; |
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| 285 | // } |
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| 286 | // it->second.gamestates.clear(); |
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| 287 | // return true; |
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| 288 | // } |
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| 289 | |
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| 290 | // assert(curid==GAMESTATEID_INITIAL || curid<=gamestateID); // this line is commented out because acknowledgements are unreliable and may arrive in distorted order |
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| 291 | if( gamestateID <= curid && curid != GAMESTATEID_INITIAL ) |
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| 292 | return true; |
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| 293 | COUT(4) << "acking gamestate " << gamestateID << " for peerID: " << peerID << " curid: " << curid << std::endl; |
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| 294 | std::map<uint32_t, packet::Gamestate*>::iterator it2; |
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| 295 | for( it2=it->second.gamestates.begin(); it2!=it->second.gamestates.end(); ) |
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| 296 | { |
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| 297 | if( it2->second->getID() < gamestateID ) |
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| 298 | { |
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| 299 | delete it2->second; |
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| 300 | it->second.gamestates.erase(it2++); |
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| 301 | } |
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| 302 | else |
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| 303 | ++it2; |
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| 304 | } |
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| 305 | |
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| 306 | // std::map<unsigned int, packet::Gamestate*>::iterator it; |
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| 307 | // for(it = gamestateMap_[peerID].begin(); it!=gamestateMap_[peerID].end() && it->first<gamestateID; ){ |
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| 308 | // delete it->second; |
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| 309 | // gamestateMap_[peerID].erase(it++); |
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| 310 | // } |
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| 311 | it->second.lastAckedGamestateID = gamestateID; |
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| 312 | // temp->setGamestateID(gamestateID); |
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| 313 | // TrafficControl::processAck(peerID, gamestateID); |
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| 314 | return true; |
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| 315 | } |
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| 316 | |
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| 317 | uint32_t GamestateManager::getLastReceivedGamestateID(unsigned int peerID) |
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| 318 | { |
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| 319 | assert( this->peerMap_.find(peerID)!=this->peerMap_.end() ); |
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| 320 | if( this->peerMap_.find(peerID) != this->peerMap_.end() ) |
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| 321 | return this->peerMap_[peerID].lastReceivedGamestateID; |
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| 322 | else |
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| 323 | return GAMESTATEID_INITIAL; |
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| 324 | } |
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| 325 | |
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| 326 | |
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| 327 | void GamestateManager::addPeer(uint32_t peerID) |
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| 328 | { |
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| 329 | assert(peerMap_.find(peerID)==peerMap_.end()); |
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| 330 | peerMap_[peerID].peerID = peerID; |
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| 331 | peerMap_[peerID].lastReceivedGamestateID = GAMESTATEID_INITIAL; |
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| 332 | peerMap_[peerID].lastAckedGamestateID = GAMESTATEID_INITIAL; |
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| 333 | if( GameMode::isMaster() ) |
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| 334 | peerMap_[peerID].isSynched = false; |
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| 335 | else |
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| 336 | peerMap_[peerID].isSynched = true; |
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| 337 | } |
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| 338 | |
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| 339 | void GamestateManager::removePeer(uint32_t peerID) |
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| 340 | { |
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| 341 | assert(peerMap_.find(peerID)!=peerMap_.end()); |
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| 342 | std::map<uint32_t, packet::Gamestate*>::iterator peerIt; |
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| 343 | for( peerIt = peerMap_[peerID].gamestates.begin(); peerIt!=peerMap_[peerID].gamestates.end(); ++peerIt ) |
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| 344 | { |
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| 345 | delete peerIt->second; |
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| 346 | } |
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| 347 | peerMap_.erase(peerMap_.find(peerID)); |
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| 348 | } |
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| 349 | |
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| 350 | |
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| 351 | // void GamestateManager::removeClient(ClientInformation* client){ |
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| 352 | // assert(client); |
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| 353 | // std::map<unsigned int, std::map<unsigned int, packet::Gamestate*> >::iterator clientMap = gamestateMap_.find(client->getID()); |
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| 354 | // // first delete all remained gamestates |
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| 355 | // std::map<unsigned int, packet::Gamestate*>::iterator it; |
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| 356 | // for(it=clientMap->second.begin(); it!=clientMap->second.end(); it++) |
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| 357 | // delete it->second; |
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| 358 | // // now delete the clients gamestatemap |
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| 359 | // gamestateMap_.erase(clientMap); |
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| 360 | // } |
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| 361 | |
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| 362 | bool GamestateManager::processGamestate(packet::Gamestate *gs) |
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| 363 | { |
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| 364 | if(gs->isCompressed()) |
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| 365 | { |
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| 366 | OrxVerify(gs->decompressData(), "ERROR: could not decompress Gamestate"); |
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| 367 | } |
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| 368 | assert(!gs->isDiffed()); |
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| 369 | uint8_t gsMode; |
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| 370 | if( GameMode::isMaster() ) |
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| 371 | gsMode = packet::GAMESTATE_MODE_SERVER; |
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| 372 | else |
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| 373 | gsMode = packet::GAMESTATE_MODE_CLIENT; |
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| 374 | if( gs->spreadData(gsMode) ) |
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| 375 | { |
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| 376 | this->peerMap_[gs->getPeerID()].lastReceivedGamestateID = gs->getID(); |
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| 377 | return true; |
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| 378 | } |
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| 379 | else |
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| 380 | return false; |
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| 381 | } |
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| 382 | |
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| 383 | } |
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