| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Reto Grieder | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #include "RadarViewable.h" | 
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| 30 |  | 
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| 31 | #include "util/StringUtils.h" | 
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| 32 | #include "core/CoreIncludes.h" | 
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| 33 | #include "core/GameMode.h" | 
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| 34 | #include "worldentities/WorldEntity.h" | 
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| 35 | #include "Radar.h" | 
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| 36 | #include "Scene.h" | 
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| 37 |  | 
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| 38 | namespace orxonox | 
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| 39 | { | 
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| 40 | /** | 
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| 41 | @brief Constructor. | 
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| 42 | */ | 
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| 43 | RadarViewable::RadarViewable(BaseObject* creator, const WorldEntity* wePtr) | 
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| 44 | : isHumanShip_(false) | 
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| 45 | , bVisibility_(true) | 
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| 46 | , bInitialized_(false) | 
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| 47 | , creator_(creator) | 
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| 48 | , wePtr_(wePtr) | 
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| 49 | , radarObjectCamouflage_(0.0f) | 
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| 50 | , radarObjectShape_(Dot) | 
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| 51 | , radarObjectDescription_("staticObject") | 
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| 52 | { | 
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| 53 | RegisterRootObject(RadarViewable); | 
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| 54 |  | 
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| 55 | this->uniqueId_=getUniqueNumberString(); | 
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| 56 | if( GameMode::showsGraphics() ) | 
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| 57 | { | 
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| 58 | this->radar_ = this->creator_->getScene()->getRadar(); | 
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| 59 | this->radar_->addRadarObject(this); | 
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| 60 | } | 
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| 61 | this->bInitialized_ = true; | 
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| 62 | } | 
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| 63 |  | 
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| 64 |  | 
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| 65 | RadarViewable::~RadarViewable() | 
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| 66 | { | 
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| 67 |  | 
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| 68 | if( this->bInitialized_ ) | 
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| 69 | { | 
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| 70 | if( GameMode::showsGraphics() ) | 
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| 71 | { | 
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| 72 | this->radar_->removeRadarObject(this); | 
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| 73 | } | 
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| 74 | } | 
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| 75 | } | 
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| 76 |  | 
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| 77 | //     void RadarViewable::setRadarObjectDescription(const std::string& str) | 
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| 78 | //     { | 
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| 79 | //         Radar* radar = this->getWorldEntity()->getScene()->getRadar(); | 
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| 80 | //         if (radar) | 
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| 81 | //             this->radarObjectShape_ = radar->addObjectDescription(str); | 
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| 82 | //         else | 
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| 83 | //         { | 
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| 84 | //             CCOUT(2) << "Attempting to access the radar, but the radar is non existent." << std::endl; | 
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| 85 | //         } | 
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| 86 | //         this->radarObjectDescription_ = str; | 
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| 87 | //     } | 
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| 88 |  | 
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| 89 | const Vector3& RadarViewable::getRVWorldPosition() const | 
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| 90 | { | 
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| 91 | const WorldEntity* object = this->getWorldEntity(); | 
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| 92 | validate(object); | 
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| 93 | return object->getWorldPosition(); | 
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| 94 | } | 
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| 95 |  | 
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| 96 | Vector3 RadarViewable::getRVOrientedVelocity() const | 
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| 97 | { | 
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| 98 | const WorldEntity* object = this->getWorldEntity(); | 
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| 99 | validate(object); | 
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| 100 | return object->getWorldOrientation() * object->getVelocity(); | 
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| 101 | } | 
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| 102 |  | 
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| 103 | void RadarViewable::validate(const WorldEntity* object) const | 
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| 104 | { | 
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| 105 | if (!object) | 
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| 106 | { | 
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| 107 | COUT(1) << "Assertion: Every RadarViewable has to be assigned a WorldEntity pointer!" << std::endl; | 
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| 108 | assert(0); | 
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| 109 | } | 
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| 110 | } | 
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| 111 |  | 
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| 112 | void RadarViewable::settingsChanged() | 
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| 113 | { | 
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| 114 | if( GameMode::showsGraphics() ) | 
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| 115 | { | 
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| 116 | this->radar_->radarObjectChanged(this); | 
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| 117 | } | 
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| 118 | } | 
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| 119 | } | 
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