| 1 | /* |
|---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
|---|
| 3 | * > www.orxonox.net < |
|---|
| 4 | * |
|---|
| 5 | * |
|---|
| 6 | * License notice: |
|---|
| 7 | * |
|---|
| 8 | * This program is free software; you can redistribute it and/or |
|---|
| 9 | * modify it under the terms of the GNU General Public License |
|---|
| 10 | * as published by the Free Software Foundation; either version 2 |
|---|
| 11 | * of the License, or (at your option) any later version. |
|---|
| 12 | * |
|---|
| 13 | * This program is distributed in the hope that it will be useful, |
|---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
|---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|---|
| 16 | * GNU General Public License for more details. |
|---|
| 17 | * |
|---|
| 18 | * You should have received a copy of the GNU General Public License |
|---|
| 19 | * along with this program; if not, write to the Free Software |
|---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
|---|
| 21 | * |
|---|
| 22 | * Author: |
|---|
| 23 | * Reto Grieder |
|---|
| 24 | * Co-authors: |
|---|
| 25 | * ... |
|---|
| 26 | * |
|---|
| 27 | */ |
|---|
| 28 | |
|---|
| 29 | #include "GSMainMenu.h" |
|---|
| 30 | |
|---|
| 31 | #include <OgreSceneManager.h> |
|---|
| 32 | |
|---|
| 33 | #include "core/ConfigValueIncludes.h" |
|---|
| 34 | #include "core/CoreIncludes.h" |
|---|
| 35 | #include "core/Game.h" |
|---|
| 36 | #include "core/GraphicsManager.h" |
|---|
| 37 | #include "core/GUIManager.h" |
|---|
| 38 | #include "core/command/ConsoleCommand.h" |
|---|
| 39 | #include "core/input/KeyBinderManager.h" |
|---|
| 40 | #include "network/Client.h" |
|---|
| 41 | #include "util/StringUtils.h" |
|---|
| 42 | #include "LevelManager.h" |
|---|
| 43 | #include "Scene.h" |
|---|
| 44 | #include "sound/AmbientSound.h" |
|---|
| 45 | // HACK |
|---|
| 46 | #include "core/input/InputManager.h" |
|---|
| 47 | #include "core/input/InputState.h" |
|---|
| 48 | |
|---|
| 49 | namespace orxonox |
|---|
| 50 | { |
|---|
| 51 | DeclareGameState(GSMainMenu, "mainMenu", false, true); |
|---|
| 52 | |
|---|
| 53 | static const std::string __CC_startStandalone_name = "startGame"; |
|---|
| 54 | static const std::string __CC_startServer_name = "startServer"; |
|---|
| 55 | static const std::string __CC_startClient_name = "startClient"; |
|---|
| 56 | static const std::string __CC_startDedicated_name = "startDedicated"; |
|---|
| 57 | static const std::string __CC_setMainMenuSoundPath_name = "setMMSoundPath"; |
|---|
| 58 | |
|---|
| 59 | SetConsoleCommand(__CC_startStandalone_name, &GSMainMenu::startStandalone).defaultValues("").deactivate(); |
|---|
| 60 | SetConsoleCommand(__CC_startServer_name, &GSMainMenu::startServer ).defaultValues("").deactivate(); |
|---|
| 61 | SetConsoleCommand(__CC_startClient_name, &GSMainMenu::startClient ).defaultValues("").deactivate(); |
|---|
| 62 | SetConsoleCommand(__CC_startDedicated_name, &GSMainMenu::startDedicated ).defaultValues("").deactivate(); |
|---|
| 63 | SetConsoleCommand(__CC_setMainMenuSoundPath_name, &GSMainMenu::setMainMenuSoundPath).hide(); |
|---|
| 64 | |
|---|
| 65 | GSMainMenu::GSMainMenu(const GameStateInfo& info) |
|---|
| 66 | : GameState(info) |
|---|
| 67 | { |
|---|
| 68 | RegisterRootObject(GSMainMenu); |
|---|
| 69 | |
|---|
| 70 | InputManager::getInstance().createInputState("MainMenuHackery", true, true)->setKeyHandler(KeyBinderManager::getInstance().getDefaultAsHandler()); |
|---|
| 71 | |
|---|
| 72 | // create an empty Scene |
|---|
| 73 | this->scene_ = new Scene(NULL); |
|---|
| 74 | this->scene_->setSyncMode( 0x0 ); |
|---|
| 75 | // and a Camera |
|---|
| 76 | this->camera_ = this->scene_->getSceneManager()->createCamera("mainMenu/Camera"); |
|---|
| 77 | if (GameMode::playsSound()) |
|---|
| 78 | { |
|---|
| 79 | // Load sound |
|---|
| 80 | this->ambient_ = new AmbientSound(); |
|---|
| 81 | } |
|---|
| 82 | } |
|---|
| 83 | |
|---|
| 84 | GSMainMenu::~GSMainMenu() |
|---|
| 85 | { |
|---|
| 86 | if (GameMode::playsSound()) |
|---|
| 87 | this->ambient_->destroy(); |
|---|
| 88 | |
|---|
| 89 | InputManager::getInstance().destroyState("MainMenuHackery"); |
|---|
| 90 | |
|---|
| 91 | this->scene_->getSceneManager()->destroyCamera(this->camera_); |
|---|
| 92 | this->scene_->destroy(); |
|---|
| 93 | } |
|---|
| 94 | |
|---|
| 95 | void GSMainMenu::activate() |
|---|
| 96 | { |
|---|
| 97 | // show main menu |
|---|
| 98 | GraphicsManager::getInstance().setCamera(this->camera_); |
|---|
| 99 | GUIManager::getInstance().showGUI("MainMenu", true); |
|---|
| 100 | GUIManager::getInstance().setBackgroundImage("MainMenuBackground", "Background"); |
|---|
| 101 | |
|---|
| 102 | InputManager::getInstance().enterState("MainMenuHackery"); |
|---|
| 103 | |
|---|
| 104 | ModifyConsoleCommand(__CC_startStandalone_name).activate(); |
|---|
| 105 | ModifyConsoleCommand(__CC_startServer_name ).activate(); |
|---|
| 106 | ModifyConsoleCommand(__CC_startClient_name ).activate(); |
|---|
| 107 | ModifyConsoleCommand(__CC_startDedicated_name ).activate(); |
|---|
| 108 | ModifyConsoleCommand(__CC_setMainMenuSoundPath_name).setObject(this); |
|---|
| 109 | |
|---|
| 110 | KeyBinderManager::getInstance().setToDefault(); |
|---|
| 111 | |
|---|
| 112 | this->setConfigValues(); |
|---|
| 113 | |
|---|
| 114 | if (GameMode::playsSound()) |
|---|
| 115 | { |
|---|
| 116 | this->ambient_->setLooping(true); |
|---|
| 117 | this->ambient_->play(); // works without source |
|---|
| 118 | } |
|---|
| 119 | } |
|---|
| 120 | |
|---|
| 121 | void GSMainMenu::deactivate() |
|---|
| 122 | { |
|---|
| 123 | if (GameMode::playsSound()) |
|---|
| 124 | { |
|---|
| 125 | this->ambient_->stop(); |
|---|
| 126 | } |
|---|
| 127 | |
|---|
| 128 | InputManager::getInstance().leaveState("MainMenuHackery"); |
|---|
| 129 | |
|---|
| 130 | GraphicsManager::getInstance().setCamera(0); |
|---|
| 131 | GUIManager::getInstance().setBackgroundImage(""); |
|---|
| 132 | GUIManager::hideGUI("MainMenu"); |
|---|
| 133 | |
|---|
| 134 | ModifyConsoleCommand(__CC_startStandalone_name).deactivate(); |
|---|
| 135 | ModifyConsoleCommand(__CC_startServer_name ).deactivate(); |
|---|
| 136 | ModifyConsoleCommand(__CC_startClient_name ).deactivate(); |
|---|
| 137 | ModifyConsoleCommand(__CC_startDedicated_name ).deactivate(); |
|---|
| 138 | ModifyConsoleCommand(__CC_setMainMenuSoundPath_name).setObject(0); |
|---|
| 139 | } |
|---|
| 140 | |
|---|
| 141 | void GSMainMenu::update(const Clock& time) |
|---|
| 142 | { |
|---|
| 143 | } |
|---|
| 144 | |
|---|
| 145 | void GSMainMenu::setConfigValues() |
|---|
| 146 | { |
|---|
| 147 | SetConfigValue(soundPathMain_, "mainmenu.ogg") |
|---|
| 148 | .description("Contains the path to the main menu sound file.") |
|---|
| 149 | .callback(this, &GSMainMenu::reloadSound); |
|---|
| 150 | } |
|---|
| 151 | |
|---|
| 152 | void GSMainMenu::reloadSound() |
|---|
| 153 | { |
|---|
| 154 | if (GameMode::playsSound()) |
|---|
| 155 | { |
|---|
| 156 | this->ambient_->setAmbientSource(soundPathMain_); |
|---|
| 157 | } |
|---|
| 158 | } |
|---|
| 159 | |
|---|
| 160 | const std::string& GSMainMenu::getMainMenuSoundPath() |
|---|
| 161 | { |
|---|
| 162 | return soundPathMain_; |
|---|
| 163 | } |
|---|
| 164 | |
|---|
| 165 | void GSMainMenu::setMainMenuSoundPath(const std::string& path) |
|---|
| 166 | { |
|---|
| 167 | ModifyConfigValue(soundPathMain_, set, path); |
|---|
| 168 | } |
|---|
| 169 | |
|---|
| 170 | /** |
|---|
| 171 | @brief |
|---|
| 172 | Start a level in standalone mode. |
|---|
| 173 | @param level |
|---|
| 174 | The filename of the level to be started. If empty, the default level is started. |
|---|
| 175 | */ |
|---|
| 176 | void GSMainMenu::startStandalone(const std::string& level) |
|---|
| 177 | { |
|---|
| 178 | if(level != "") |
|---|
| 179 | LevelManager::getInstance().setDefaultLevel(level); |
|---|
| 180 | |
|---|
| 181 | // HACK |
|---|
| 182 | Game::getInstance().popState(); |
|---|
| 183 | Game::getInstance().requestStates("standalone, level"); |
|---|
| 184 | } |
|---|
| 185 | |
|---|
| 186 | /** |
|---|
| 187 | @brief |
|---|
| 188 | Start a level in server mode. |
|---|
| 189 | @param level |
|---|
| 190 | The filename of the level to be started. If empty, the default level is started. |
|---|
| 191 | */ |
|---|
| 192 | void GSMainMenu::startServer(const std::string& level) |
|---|
| 193 | { |
|---|
| 194 | if(level != "") |
|---|
| 195 | LevelManager::getInstance().setDefaultLevel(level); |
|---|
| 196 | |
|---|
| 197 | // HACK |
|---|
| 198 | Game::getInstance().popState(); |
|---|
| 199 | Game::getInstance().requestStates("server, level"); |
|---|
| 200 | } |
|---|
| 201 | |
|---|
| 202 | /** |
|---|
| 203 | @brief |
|---|
| 204 | Connect to a game as client. |
|---|
| 205 | @param destination |
|---|
| 206 | The destination to connect to. If empty, the client connects to the default destination. |
|---|
| 207 | */ |
|---|
| 208 | void GSMainMenu::startClient(const std::string& destination) |
|---|
| 209 | { |
|---|
| 210 | if(destination != "") |
|---|
| 211 | Client::getInstance()->setDestination(destination, NETWORK_PORT); |
|---|
| 212 | |
|---|
| 213 | // HACK |
|---|
| 214 | Game::getInstance().popState(); |
|---|
| 215 | Game::getInstance().requestStates("client, level"); |
|---|
| 216 | } |
|---|
| 217 | |
|---|
| 218 | /** |
|---|
| 219 | @brief |
|---|
| 220 | Start a level in dedicated mode. |
|---|
| 221 | @param level |
|---|
| 222 | The filename of the level to be started. If empty, the default level is started. |
|---|
| 223 | */ |
|---|
| 224 | void GSMainMenu::startDedicated(const std::string& level) |
|---|
| 225 | { |
|---|
| 226 | if(level != "") |
|---|
| 227 | LevelManager::getInstance().setDefaultLevel(level); |
|---|
| 228 | |
|---|
| 229 | // HACK |
|---|
| 230 | Game::getInstance().popState(); |
|---|
| 231 | Game::getInstance().popState(); |
|---|
| 232 | Game::getInstance().requestStates("server, level"); |
|---|
| 233 | } |
|---|
| 234 | |
|---|
| 235 | } |
|---|