| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Reto Grieder | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #include "CollisionShape.h" | 
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| 30 |  | 
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| 31 | #include <BulletCollision/CollisionShapes/btCollisionShape.h> | 
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| 32 |  | 
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| 33 | #include "core/CoreIncludes.h" | 
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| 34 | #include "core/XMLPort.h" | 
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| 35 | #include "worldentities/WorldEntity.h" | 
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| 36 | #include "CompoundCollisionShape.h" | 
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| 37 | #include "WorldEntityCollisionShape.h" | 
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| 38 |  | 
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| 39 | namespace orxonox | 
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| 40 | { | 
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| 41 | CollisionShape::CollisionShape(BaseObject* creator) | 
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| 42 | : BaseObject(creator) | 
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| 43 | , Synchronisable(creator) | 
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| 44 | { | 
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| 45 | RegisterObject(CollisionShape); | 
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| 46 |  | 
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| 47 | this->parent_ = 0; | 
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| 48 | this->parentID_ = OBJECTID_UNKNOWN; | 
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| 49 | this->collisionShape_ = 0; | 
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| 50 | this->position_ = Vector3::ZERO; | 
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| 51 | this->orientation_ = Quaternion::IDENTITY; | 
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| 52 | this->scale_ = Vector3::UNIT_SCALE; | 
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| 53 |  | 
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| 54 | this->registerVariables(); | 
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| 55 | } | 
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| 56 |  | 
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| 57 | CollisionShape::~CollisionShape() | 
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| 58 | { | 
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| 59 | // Detach from parent | 
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| 60 | if (this->isInitialized() && this->parent_) | 
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| 61 | this->parent_->detach(this); | 
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| 62 | } | 
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| 63 |  | 
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| 64 | void CollisionShape::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 65 | { | 
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| 66 | SUPER(CollisionShape, XMLPort, xmlelement, mode); | 
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| 67 |  | 
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| 68 | XMLPortParamTemplate(CollisionShape, "position", setPosition, getPosition, xmlelement, mode, const Vector3&); | 
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| 69 | XMLPortParamTemplate(CollisionShape, "orientation", setOrientation, getOrientation, xmlelement, mode, const Quaternion&); | 
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| 70 | XMLPortParamTemplate(CollisionShape, "scale3D", setScale3D, getScale3D, xmlelement, mode, const Vector3&); | 
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| 71 | XMLPortParamLoadOnly(CollisionShape, "scale", setScale, xmlelement, mode); | 
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| 72 | XMLPortParamLoadOnly(CollisionShape, "yaw",   yaw,   xmlelement, mode); | 
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| 73 | XMLPortParamLoadOnly(CollisionShape, "pitch", pitch, xmlelement, mode); | 
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| 74 | XMLPortParamLoadOnly(CollisionShape, "roll",  roll,  xmlelement, mode); | 
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| 75 | } | 
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| 76 |  | 
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| 77 | void CollisionShape::registerVariables() | 
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| 78 | { | 
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| 79 | registerVariable(this->parentID_, VariableDirection::ToClient, new NetworkCallback<CollisionShape>(this, &CollisionShape::parentChanged)); | 
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| 80 | } | 
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| 81 |  | 
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| 82 | void CollisionShape::parentChanged() | 
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| 83 | { | 
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| 84 | Synchronisable* parent = Synchronisable::getSynchronisable(this->parentID_); | 
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| 85 | // Parent can either be a WorldEntity or a CompoundCollisionShape. The reason is that the | 
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| 86 | // internal collision shape (which is compound) of a WE doesn't get synchronised. | 
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| 87 | CompoundCollisionShape* parentCCS = orxonox_cast<CompoundCollisionShape*>(parent); | 
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| 88 | if (parentCCS) | 
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| 89 | parentCCS->attach(this); | 
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| 90 | else | 
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| 91 | { | 
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| 92 | WorldEntity* parentWE = orxonox_cast<WorldEntity*>(parent); | 
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| 93 | if (parentWE) | 
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| 94 | parentWE->attachCollisionShape(this); | 
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| 95 | } | 
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| 96 | } | 
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| 97 |  | 
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| 98 | bool CollisionShape::notifyBeingAttached(CompoundCollisionShape* newParent) | 
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| 99 | { | 
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| 100 | if (this->parent_) | 
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| 101 | this->parent_->detach(this); | 
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| 102 |  | 
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| 103 | this->parent_ = newParent; | 
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| 104 |  | 
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| 105 | WorldEntityCollisionShape* parentWECCS = orxonox_cast<WorldEntityCollisionShape*>(newParent); | 
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| 106 | if (parentWECCS) | 
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| 107 | this->parentID_ = parentWECCS->getWorldEntityOwner()->getObjectID(); | 
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| 108 | else | 
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| 109 | this->parentID_ = newParent->getObjectID(); | 
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| 110 |  | 
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| 111 | return true; | 
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| 112 | } | 
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| 113 |  | 
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| 114 | void CollisionShape::notifyDetached() | 
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| 115 | { | 
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| 116 | this->parent_ = 0; | 
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| 117 | this->parentID_ = OBJECTID_UNKNOWN; | 
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| 118 | } | 
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| 119 |  | 
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| 120 | void CollisionShape::updateParent() | 
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| 121 | { | 
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| 122 | if (this->parent_) | 
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| 123 | this->parent_->updateAttachedShape(this); | 
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| 124 | } | 
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| 125 |  | 
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| 126 | bool CollisionShape::hasTransform() const | 
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| 127 | { | 
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| 128 | return (!this->position_.positionEquals(Vector3(0, 0, 0), 0.001f) || | 
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| 129 | !this->orientation_.equals(Quaternion(1,0,0,0), Degree(0.1f))); | 
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| 130 | } | 
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| 131 |  | 
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| 132 | void CollisionShape::setScale3D(const Vector3& scale) | 
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| 133 | { | 
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| 134 | CCOUT(2) << "Warning: Cannot set the scale of a collision shape: Not yet implemented." << std::endl; | 
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| 135 | } | 
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| 136 |  | 
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| 137 | void CollisionShape::setScale(float scale) | 
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| 138 | { | 
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| 139 | CCOUT(2) << "Warning: Cannot set the scale of a collision shape: Not yet implemented." << std::endl; | 
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| 140 | } | 
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| 141 |  | 
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| 142 | void CollisionShape::updateShape() | 
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| 143 | { | 
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| 144 | btCollisionShape* oldShape = this->collisionShape_; | 
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| 145 | this->collisionShape_ = this->createNewShape(); | 
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| 146 | // When we recreate the shape, we have to inform the parent about this to update the shape | 
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| 147 | this->updateParent(); | 
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| 148 | if (oldShape) | 
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| 149 | delete oldShape; | 
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| 150 | } | 
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| 151 |  | 
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| 152 | void CollisionShape::calculateLocalInertia(float mass, btVector3& inertia) const | 
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| 153 | { | 
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| 154 | if (this->collisionShape_) | 
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| 155 | this->collisionShape_->calculateLocalInertia(mass, inertia); | 
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| 156 | else | 
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| 157 | inertia.setValue(0, 0, 0); | 
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| 158 | } | 
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| 159 | } | 
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