| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Damian 'Mozork' Frick | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file AddReward.cc | 
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| 31 | @brief Implementation of the AddReward class. | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | #include "AddReward.h" | 
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| 35 |  | 
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| 36 | #include "core/CoreIncludes.h" | 
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| 37 | #include "core/XMLPort.h" | 
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| 38 |  | 
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| 39 | #include "interfaces/Rewardable.h" | 
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| 40 |  | 
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| 41 | namespace orxonox | 
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| 42 | { | 
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| 43 | CreateFactory(AddReward); | 
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| 44 |  | 
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| 45 | /** | 
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| 46 | @brief | 
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| 47 | Constructor. Registers the object. | 
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| 48 | */ | 
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| 49 | AddReward::AddReward(BaseObject* creator) : QuestEffect(creator) | 
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| 50 | { | 
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| 51 | RegisterObject(AddReward); | 
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| 52 | } | 
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| 53 |  | 
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| 54 | /** | 
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| 55 | @brief | 
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| 56 | Destructor. | 
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| 57 | */ | 
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| 58 | AddReward::~AddReward() | 
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| 59 | { | 
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| 60 |  | 
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| 61 | } | 
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| 62 |  | 
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| 63 | /** | 
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| 64 | Method for creating a AddReward object through XML. | 
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| 65 | */ | 
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| 66 | void AddReward::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 67 | { | 
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| 68 | SUPER(AddReward, XMLPort, xmlelement, mode); | 
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| 69 |  | 
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| 70 | XMLPortObject(AddReward, Rewardable, "", addRewardable, getRewardables, xmlelement, mode); | 
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| 71 |  | 
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| 72 | COUT(4) << "New AddReward, with " << this->rewards_.size() << " Rewardables created." << std::endl; | 
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| 73 | } | 
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| 74 |  | 
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| 75 | /** | 
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| 76 | @brief | 
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| 77 | Returns the Rewardable object at the given index. | 
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| 78 | @param index | 
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| 79 | The index. | 
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| 80 | @return | 
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| 81 | Returns a pointer to the Rewardable object at the given index. | 
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| 82 | */ | 
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| 83 | const Rewardable* AddReward::getRewardables(unsigned int index) const | 
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| 84 | { | 
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| 85 | int i = index; | 
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| 86 | for (std::list<Rewardable*>::const_iterator reward = this->rewards_.begin(); reward != this->rewards_.end(); ++reward) | 
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| 87 | { | 
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| 88 | if(i == 0) | 
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| 89 | return *reward; | 
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| 90 | i--; | 
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| 91 | } | 
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| 92 | return NULL; | 
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| 93 | } | 
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| 94 |  | 
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| 95 | /** | 
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| 96 | @brief | 
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| 97 | Invokes the QuestEffect. | 
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| 98 | @param player | 
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| 99 | The player. | 
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| 100 | @return | 
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| 101 | Returns true if the QuestEffect was invoked successfully. | 
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| 102 | */ | 
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| 103 | bool AddReward::invoke(PlayerInfo* player) | 
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| 104 | { | 
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| 105 | COUT(5) << "AddReward on player: " << player << " ." << std::endl; | 
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| 106 |  | 
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| 107 | bool temp = true; | 
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| 108 | for ( std::list<Rewardable*>::iterator reward = this->rewards_.begin(); reward != this->rewards_.end(); ++reward ) | 
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| 109 | temp = temp && (*reward)->reward(player); | 
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| 110 |  | 
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| 111 | COUT(4) << "Rewardable successfully added to player." << player << " ." << std::endl; | 
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| 112 |  | 
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| 113 | return temp; | 
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| 114 | } | 
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| 115 |  | 
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| 116 | } | 
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