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source: code/branches/tutoriallevel2/src/modules/questsystem/QuestDescription.cc @ 8374

Last change on this file since 8374 was 8374, checked in by dafrick, 13 years ago

Changes in notifications module structure. Notifications can now be sent through the NotificationListener, meaning, they can be sent from anywhere within orxonox (and the modules of course).

  • Property svn:eol-style set to native
File size: 3.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file QuestDescription.cc
31    @brief Implementation of the QuestDescription class.
32*/
33
34
35#include "QuestDescription.h"
36
37#include "core/CoreIncludes.h"
38#include "core/XMLPort.h"
39
40#include "infos/PlayerInfo.h"
41
42#include "interfaces/NotificationListener.h"
43
44namespace orxonox
45{
46    CreateFactory(QuestDescription);
47
48    /*static*/ const std::string QuestDescription::SENDER = "questsystem";
49
50    /**
51    @brief
52        Constructor. Registers and initializes the object.
53    */
54    QuestDescription::QuestDescription(BaseObject* creator) : BaseObject(creator)
55    {
56        RegisterObject(QuestDescription);
57    }
58
59    /**
60    @brief
61        Destructor.
62    */
63    QuestDescription::~QuestDescription()
64    {
65
66    }
67
68    /**
69    @brief
70        Method for creating a QuestDescription object through XML.
71    */
72    void QuestDescription::XMLPort(Element& xmlelement, XMLPort::Mode mode)
73    {
74        SUPER(QuestDescription, XMLPort, xmlelement, mode);
75
76        XMLPortParam(QuestDescription, "title", setTitle, getTitle, xmlelement, mode);
77        XMLPortParam(QuestDescription, "description", setDescription, getDescription, xmlelement, mode);
78        XMLPortParam(QuestDescription, "failMessage", setFailMessage, getFailMessage, xmlelement, mode);
79        XMLPortParam(QuestDescription, "completeMessage", setCompleteMessage, getCompleteMessage, xmlelement, mode);
80
81        COUT(4) << "New QuestDescription with title '" << this->getTitle() << "' created." << std::endl;
82    }
83
84    /**
85    @brief
86        This method is a helper for sending QuestDescriptions as Notifications.
87    @param item
88        The item the QuestDescription is for.
89    @param status
90        The status the QuestDescription us for.
91    @param player
92        The player the Notification is sent to.
93    @return
94        Returns true if successful.
95    */
96    bool QuestDescription::notificationHelper(const std::string & item, const std::string & status, PlayerInfo* player)
97    {
98        std::string message;
99        if(item == "hint")
100            message = "You received a hint: '" + this->title_ + '\'';
101        else if(item == "quest")
102        {
103            if(status == "start")
104                message = "You received a new quest: '" + this->title_ + '\'';
105            else if(status == "fail")
106                message = "You failed the quest: '" + this->title_ + '\'';
107            else if(status == "complete")
108                message = "You successfully completed the quest: '" + this->title_ + '\'';
109            else
110            {
111                COUT(2) << "Bad input in notificationHelper, this should not be happening!" << std::endl;
112                return false;
113            }
114        }
115        else
116        {
117            COUT(2) << "Bad input in notificationHelper, this should not be happening!" << std::endl;
118            return false;
119        }
120
121        NotificationListener::sendNotification(message, player->getClientID(), QuestDescription::SENDER);
122        return true;
123    }
124
125
126}
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