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source: code/branches/tutoriallevel2/src/modules/notifications/Notification.h @ 8445

Last change on this file since 8445 was 8445, checked in by dafrick, 13 years ago

NotificationListener is new an entity which is informed of new notifications. The NotificationManager is, so far, the only NotificationListener. This means that Notifications can now be sent from within orxonox (though not libraries or external).
Also introduced notification commands to affect the NotificationQueues in more ways than just have them display messages (e.g. clearing them).
Added a message type which allows to send Notifications of different importance, allowing the NotificationQueus to display them differently.

  • Property svn:eol-style set to native
File size: 3.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file Notification.h
31    @brief Definition of the Notification class.
32    @ingroup Notifications
33*/
34
35#ifndef _Notification_H__
36#define _Notification_H__
37
38#include "notifications/NotificationsPrereqs.h"
39
40#include <string>
41#include "core/OrxonoxClass.h"
42#include "interfaces/NotificationListener.h"
43
44namespace orxonox
45{
46
47    /**
48    @brief
49        A Notification represents a short message used to inform the player about something that just happened. With the @ref orxonox::NotificationManager "NotificationManager" a Notification can be sent from any part of orxonox and is then displayed by the proper @ref orxonox::NotificationQueue "NotificationQueue(s)" (depending on which senders the specific @ref orxonox::NotificationQueue "NotificationQueues" accepts).
50
51        A Notification is just a data structure that is used internally by the Notifications module.
52
53    @author
54        Damian 'Mozork' Frick
55
56    @ingroup Notifications
57    */
58    class _NotificationsExport Notification : public OrxonoxClass
59    {
60        public:
61            Notification(const std::string& message, const std::string& sender, notificationMessageType::Value type);
62            virtual ~Notification();
63
64            /**
65            @brief Get the message of the Notification.
66            @return Returns the message of the Notification.
67            */
68            inline const std::string & getMessage(void) const
69                { return this->message_; }
70
71            /**
72            @brief Get the sender of the Notification.
73            @return Returns the sender of the Notification.
74            */
75            inline const std::string & getSender(void) const
76                { return this->sender_; }
77
78            /**
79            @brief Get the type of the Notification.
80            @return Returns an enum with the type of the Notification.
81            */
82            inline notificationMessageType::Value getType(void) const
83                { return this->type_; }
84
85        private:
86            std::string message_; //!< The Notification message.
87            std::string sender_; //!< The sender of the notification.
88            notificationMessageType::Value type_; //!< The type of the notification.
89
90            void initialize(void); //!< Registers the object and sets some default values.
91
92    };
93
94}
95
96#endif /* _Notification_H__ */
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