| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Fabian 'x3n' Landau | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @defgroup Timer Timer | 
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| 31 | @ingroup Tools | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | /** | 
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| 35 | @file | 
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| 36 | @ingroup Timer | 
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| 37 | @brief Declaration of the Timer class, used to call functions after a given time-interval. | 
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| 38 |  | 
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| 39 | @anchor TimerExample | 
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| 40 |  | 
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| 41 | Timer is a helper class that executes a function after a given amount of time. | 
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| 42 |  | 
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| 43 | Usage: <br> | 
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| 44 | header.h: | 
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| 45 | @code | 
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| 46 | class MyClass | 
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| 47 | { | 
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| 48 | public: | 
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| 49 | MyClass(); | 
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| 50 | void functionName(); | 
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| 51 |  | 
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| 52 | private: | 
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| 53 | Timer myTimer; | 
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| 54 | }; | 
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| 55 | @endcode | 
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| 56 |  | 
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| 57 | source.cc: | 
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| 58 | @code | 
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| 59 | #include "core/command/Executor.h" | 
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| 60 |  | 
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| 61 | MyClass::MyClass() | 
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| 62 | { | 
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| 63 | myTimer.setTimer(3, false, createExecutor(createFunctor(&ClassName::myFunction, this))); | 
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| 64 | } | 
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| 65 |  | 
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| 66 | void MyClass::myFunction() | 
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| 67 | { | 
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| 68 | COUT(0) << "Hello World" << std::endl; | 
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| 69 | } | 
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| 70 | @endcode | 
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| 71 |  | 
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| 72 | The code in this example prints "Hello World" to the console, 3 seconds after creating | 
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| 73 | an instance of MyClass. | 
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| 74 | */ | 
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| 75 |  | 
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| 76 | #ifndef _Timer_H__ | 
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| 77 | #define _Timer_H__ | 
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| 78 |  | 
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| 79 | #include "tools/ToolsPrereqs.h" | 
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| 80 |  | 
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| 81 | #include "core/OrxonoxClass.h" | 
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| 82 | #include "core/command/Executor.h" | 
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| 83 |  | 
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| 84 | namespace orxonox | 
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| 85 | { | 
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| 86 | unsigned int delay(float delay, const std::string& command); | 
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| 87 | unsigned int delayreal(float delay, const std::string& command); | 
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| 88 |  | 
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| 89 | unsigned int addDelayedCommand(Timer* timer, float delay, const std::string& command); | 
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| 90 | void executeDelayedCommand(Timer* timer, const std::string& command); | 
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| 91 |  | 
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| 92 | void killdelay(unsigned int handle); | 
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| 93 | void killdelays(); | 
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| 94 |  | 
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| 95 | /** | 
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| 96 | @brief Timer is a helper class that executes a function after a given amount of seconds in game-time. | 
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| 97 |  | 
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| 98 | @see See @ref TimerExample "Timer.h" for an example. | 
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| 99 |  | 
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| 100 | The time interval of Timer depends on the game time, hence it stops if the game is paused or runs | 
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| 101 | slower/faster if the game-speed is modified. See RealTimer for a timer class which doesn't depend | 
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| 102 | on the game time. | 
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| 103 | */ | 
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| 104 | class _ToolsExport Timer : virtual public OrxonoxClass | 
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| 105 | { | 
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| 106 | public: | 
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| 107 | Timer(); | 
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| 108 |  | 
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| 109 | Timer(float interval, bool bLoop, const ExecutorPtr& executor, bool bKillAfterCall = false); | 
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| 110 |  | 
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| 111 | /** | 
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| 112 | @brief Initializes and starts the timer, which will call an executor after some time. | 
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| 113 | @param interval         The timer-interval in seconds | 
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| 114 | @param bLoop            If true, the executor gets called every @a interval seconds | 
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| 115 | @param executor         The executor that will be called | 
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| 116 | @param bKillAfterCall   If true, the timer will be deleted after the executor was called | 
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| 117 | */ | 
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| 118 | void setTimer(float interval, bool bLoop, const ExecutorPtr& executor, bool bKillAfterCall = false) | 
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| 119 | { | 
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| 120 | this->setInterval(interval); | 
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| 121 | this->bLoop_ = bLoop; | 
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| 122 | this->executor_ = executor; | 
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| 123 | this->bActive_ = true; | 
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| 124 |  | 
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| 125 | this->time_ = this->interval_; | 
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| 126 | this->bKillAfterCall_ = bKillAfterCall; | 
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| 127 |  | 
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| 128 | executor->getFunctor()->setSafeMode(true); | 
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| 129 | } | 
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| 130 |  | 
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| 131 | void run(); | 
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| 132 |  | 
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| 133 | /// Re-starts the timer: The executor will be called after @a interval seconds. | 
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| 134 | inline void startTimer() | 
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| 135 | { this->bActive_ = true; this->time_ = this->interval_; } | 
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| 136 | /// Stops the timer. | 
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| 137 | inline void stopTimer() | 
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| 138 | { this->bActive_ = false; this->time_ = this->interval_; } | 
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| 139 | /// Pauses the timer - it will continue with the actual state if you call unpauseTimer(). | 
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| 140 | inline void pauseTimer() | 
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| 141 | { this->bActive_ = false; } | 
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| 142 | /// Unpauses the timer - continues with the given state. | 
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| 143 | inline void unpauseTimer() | 
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| 144 | { this->bActive_ = true; } | 
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| 145 | /// Returns true if the timer is active (neither stopped nor paused). | 
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| 146 | inline bool isActive() const | 
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| 147 | { return this->bActive_; } | 
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| 148 | /// Returns the remaining time until the timer calls the executor. | 
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| 149 | inline float getRemainingTime() const | 
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| 150 | { return static_cast<float>(this->time_ / 1000000.0f); } | 
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| 151 | /// Increases the remaining time of the timer by the given amount of time (in seconds). | 
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| 152 | inline void addTime(float time) | 
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| 153 | { if (time > 0.0f) this->time_ += static_cast<long long>(time * 1000000.0f); } | 
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| 154 | /// Decreases the remaining time of the timer by the given amount of time (in seconds) | 
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| 155 | inline void removeTime(float time) | 
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| 156 | { if (time > 0.0f) this->time_ -= static_cast<long long>(time * 1000000.0f); } | 
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| 157 | /// Changes the calling interval. | 
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| 158 | inline void setInterval(float interval) | 
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| 159 | { this->interval_ = static_cast<long long>(interval * 1000000.0f); } | 
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| 160 | /// Defines if the timer call the executor every @a interval seconds or only once. | 
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| 161 | inline void setLoop(bool bLoop) | 
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| 162 | { this->bLoop_ = bLoop; } | 
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| 163 |  | 
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| 164 | void tick(const Clock& time); | 
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| 165 |  | 
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| 166 | protected: | 
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| 167 | virtual float getTimeFactor(); | 
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| 168 |  | 
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| 169 | private: | 
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| 170 | void init(); | 
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| 171 |  | 
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| 172 | ExecutorPtr executor_;  //!< The executor of the function that will be called when the time expires | 
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| 173 |  | 
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| 174 | long long interval_;    //!< The time-interval in micro seconds | 
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| 175 | bool bLoop_;            //!< If true, the executor gets called every @a interval seconds | 
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| 176 | bool bActive_;          //!< If true, the timer ticks and calls the executor if the time's up | 
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| 177 | bool bKillAfterCall_;   //!< If true the timer gets deleted after it expired and called the executor | 
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| 178 |  | 
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| 179 | long long time_;        //!< Internal variable, counting the time untill the next executor-call | 
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| 180 | }; | 
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| 181 |  | 
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| 182 | /** | 
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| 183 | @brief RealTimer is a helper class that executes a function after a given amount of seconds in real-time. | 
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| 184 |  | 
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| 185 | The time interval of RealTimer doesn't depend on the game time, it will also call the function | 
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| 186 | if the game is paused. See Timer for a timer class that depends on the game time. | 
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| 187 | */ | 
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| 188 | class _ToolsExport RealTimer : public Timer | 
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| 189 | { | 
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| 190 | public: | 
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| 191 | RealTimer(); | 
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| 192 | RealTimer(float interval, bool bLoop, const ExecutorPtr& executor, bool bKillAfterCall = false); | 
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| 193 |  | 
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| 194 | protected: | 
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| 195 | virtual float getTimeFactor(); | 
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| 196 | }; | 
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| 197 | } | 
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| 198 |  | 
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| 199 | #endif /* _Timer_H__ */ | 
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