| 1 | /* |
|---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
|---|
| 3 | * > www.orxonox.net < |
|---|
| 4 | * |
|---|
| 5 | * |
|---|
| 6 | * License notice: |
|---|
| 7 | * |
|---|
| 8 | * This program is free software; you can redistribute it and/or |
|---|
| 9 | * modify it under the terms of the GNU General Public License |
|---|
| 10 | * as published by the Free Software Foundation; either version 2 |
|---|
| 11 | * of the License, or (at your option) any later version. |
|---|
| 12 | * |
|---|
| 13 | * This program is distributed in the hope that it will be useful, |
|---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
|---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|---|
| 16 | * GNU General Public License for more details. |
|---|
| 17 | * |
|---|
| 18 | * You should have received a copy of the GNU General Public License |
|---|
| 19 | * along with this program; if not, write to the Free Software |
|---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
|---|
| 21 | * |
|---|
| 22 | * Author: |
|---|
| 23 | * Benjamin Knecht |
|---|
| 24 | * Reto Grieder |
|---|
| 25 | * Co-authors: |
|---|
| 26 | * ... |
|---|
| 27 | * |
|---|
| 28 | */ |
|---|
| 29 | |
|---|
| 30 | #include "LuaState.h" |
|---|
| 31 | |
|---|
| 32 | #include <tolua++.h> |
|---|
| 33 | extern "C" { |
|---|
| 34 | #include <lua.h> |
|---|
| 35 | #include <lualib.h> |
|---|
| 36 | } |
|---|
| 37 | #include <loki/ScopeGuard.h> |
|---|
| 38 | |
|---|
| 39 | #include "util/Debug.h" |
|---|
| 40 | #include "util/Exception.h" |
|---|
| 41 | #include "Resource.h" |
|---|
| 42 | #include "ToluaBindCore.h" |
|---|
| 43 | #include "command/IOConsole.h" |
|---|
| 44 | |
|---|
| 45 | namespace orxonox |
|---|
| 46 | { |
|---|
| 47 | LuaState::ToluaInterfaceMap LuaState::toluaInterfaces_s; |
|---|
| 48 | std::vector<LuaState*> LuaState::instances_s; |
|---|
| 49 | |
|---|
| 50 | const std::string LuaState::ERROR_HANDLER_NAME = "errorHandler"; |
|---|
| 51 | |
|---|
| 52 | // Do this after declaring toluaInterfaces_s and instances_s to avoid larger problems |
|---|
| 53 | DeclareToluaInterface(Core); |
|---|
| 54 | |
|---|
| 55 | LuaState::LuaState() |
|---|
| 56 | : bIsRunning_(false) |
|---|
| 57 | , includeParseFunction_(NULL) |
|---|
| 58 | { |
|---|
| 59 | // Create new lua state and configure it |
|---|
| 60 | luaState_ = lua_open(); |
|---|
| 61 | Loki::ScopeGuard luaStateGuard = Loki::MakeGuard(&lua_close, luaState_); |
|---|
| 62 | luaL_openlibs(luaState_); |
|---|
| 63 | |
|---|
| 64 | // Open all available tolua interfaces |
|---|
| 65 | this->openToluaInterfaces(luaState_); |
|---|
| 66 | |
|---|
| 67 | // Create dummy file info |
|---|
| 68 | sourceFileInfo_.reset(new ResourceInfo()); |
|---|
| 69 | sourceFileInfo_->group = "General"; |
|---|
| 70 | sourceFileInfo_->size = 0; |
|---|
| 71 | |
|---|
| 72 | // Push 'this' pointer |
|---|
| 73 | tolua_pushusertype(luaState_, static_cast<void*>(this), "orxonox::LuaState"); |
|---|
| 74 | lua_setglobal(luaState_, "luaState"); |
|---|
| 75 | |
|---|
| 76 | // Parse init script |
|---|
| 77 | if (!this->doFile("LuaStateInit.lua")) |
|---|
| 78 | ThrowException(InitialisationFailed, "Running LuaStateInit.lua failed"); |
|---|
| 79 | |
|---|
| 80 | luaStateGuard.Dismiss(); |
|---|
| 81 | } |
|---|
| 82 | |
|---|
| 83 | LuaState::~LuaState() |
|---|
| 84 | { |
|---|
| 85 | lua_close(luaState_); |
|---|
| 86 | } |
|---|
| 87 | |
|---|
| 88 | shared_ptr<ResourceInfo> LuaState::getFileInfo(const std::string& filename) |
|---|
| 89 | { |
|---|
| 90 | // Look in the current directory first |
|---|
| 91 | shared_ptr<ResourceInfo> sourceInfo = Resource::getInfo(sourceFileInfo_->path + filename); |
|---|
| 92 | // Continue search in root directories |
|---|
| 93 | if (sourceInfo == NULL && !sourceFileInfo_->path.empty()) |
|---|
| 94 | sourceInfo = Resource::getInfo(filename); |
|---|
| 95 | return sourceInfo; |
|---|
| 96 | } |
|---|
| 97 | |
|---|
| 98 | bool LuaState::includeFile(const std::string& filename) |
|---|
| 99 | { |
|---|
| 100 | shared_ptr<ResourceInfo> sourceInfo = this->getFileInfo(filename); |
|---|
| 101 | if (sourceInfo != NULL) |
|---|
| 102 | return this->includeString(Resource::open(sourceInfo)->getAsString(), sourceInfo); |
|---|
| 103 | else |
|---|
| 104 | { |
|---|
| 105 | COUT(2) << "LuaState: Cannot include file '" << filename << "' (not found)." << std::endl; |
|---|
| 106 | return false; |
|---|
| 107 | } |
|---|
| 108 | } |
|---|
| 109 | |
|---|
| 110 | bool LuaState::includeString(const std::string& code, const shared_ptr<ResourceInfo>& sourceFileInfo) |
|---|
| 111 | { |
|---|
| 112 | // Parse string with provided include parser (otherwise don't preparse at all) |
|---|
| 113 | std::string luaInput; |
|---|
| 114 | if (includeParseFunction_ != NULL) |
|---|
| 115 | luaInput = (*includeParseFunction_)(code); |
|---|
| 116 | else |
|---|
| 117 | luaInput = code; |
|---|
| 118 | |
|---|
| 119 | if (sourceFileInfo != NULL) |
|---|
| 120 | { |
|---|
| 121 | // Also fill a map with the actual source code. This is just for the include* commands |
|---|
| 122 | // where the content of sourceFileInfo->filename doesn't match 'code' |
|---|
| 123 | this->sourceCodeMap_[sourceFileInfo->filename] = code; |
|---|
| 124 | } |
|---|
| 125 | |
|---|
| 126 | bool returnValue = this->doString(luaInput, sourceFileInfo); |
|---|
| 127 | |
|---|
| 128 | if (sourceFileInfo != NULL) |
|---|
| 129 | { |
|---|
| 130 | // Delete source code entry |
|---|
| 131 | if (sourceFileInfo != NULL) |
|---|
| 132 | this->sourceCodeMap_.erase(sourceFileInfo->filename); |
|---|
| 133 | } |
|---|
| 134 | |
|---|
| 135 | return returnValue; |
|---|
| 136 | } |
|---|
| 137 | |
|---|
| 138 | bool LuaState::doFile(const std::string& filename) |
|---|
| 139 | { |
|---|
| 140 | shared_ptr<ResourceInfo> sourceInfo = this->getFileInfo(filename); |
|---|
| 141 | if (sourceInfo != NULL) |
|---|
| 142 | return this->doString(Resource::open(sourceInfo)->getAsString(), sourceInfo); |
|---|
| 143 | else |
|---|
| 144 | { |
|---|
| 145 | COUT(2) << "LuaState: Cannot do file '" << filename << "' (not found)." << std::endl; |
|---|
| 146 | return false; |
|---|
| 147 | } |
|---|
| 148 | } |
|---|
| 149 | |
|---|
| 150 | bool LuaState::doString(const std::string& code, const shared_ptr<ResourceInfo>& sourceFileInfo) |
|---|
| 151 | { |
|---|
| 152 | // Save the old source file info |
|---|
| 153 | shared_ptr<ResourceInfo> oldSourceFileInfo = sourceFileInfo_; |
|---|
| 154 | // Only override if sourceFileInfo provides useful information |
|---|
| 155 | if (sourceFileInfo != NULL) |
|---|
| 156 | sourceFileInfo_ = sourceFileInfo; |
|---|
| 157 | |
|---|
| 158 | std::string chunkname; |
|---|
| 159 | if (sourceFileInfo != NULL) |
|---|
| 160 | { |
|---|
| 161 | // Provide lua_load with the filename for debug purposes |
|---|
| 162 | // The '@' is a Lua convention to identify the chunk name as filename |
|---|
| 163 | chunkname = '@' + sourceFileInfo->filename; |
|---|
| 164 | } |
|---|
| 165 | else |
|---|
| 166 | { |
|---|
| 167 | // Use the code string to identify the chunk |
|---|
| 168 | chunkname = code; |
|---|
| 169 | } |
|---|
| 170 | |
|---|
| 171 | // Push custom error handler that uses the debugger |
|---|
| 172 | lua_getglobal(this->luaState_, ERROR_HANDLER_NAME.c_str()); |
|---|
| 173 | int errorHandler = lua_gettop(luaState_); |
|---|
| 174 | if (lua_isnil(this->luaState_, -1)) |
|---|
| 175 | { |
|---|
| 176 | lua_pop(this->luaState_, 1); |
|---|
| 177 | errorHandler = 0; |
|---|
| 178 | } |
|---|
| 179 | |
|---|
| 180 | int error = luaL_loadbuffer(luaState_, code.c_str(), code.size(), chunkname.c_str()); |
|---|
| 181 | |
|---|
| 182 | switch (error) |
|---|
| 183 | { |
|---|
| 184 | case LUA_ERRSYNTAX: // Syntax error |
|---|
| 185 | COUT(1) << "Lua syntax error: " << lua_tostring(luaState_, -1) << std::endl; |
|---|
| 186 | break; |
|---|
| 187 | case LUA_ERRMEM: // Memory allocation error |
|---|
| 188 | COUT(1) << "Lua memory allocation error: Consult your dentist immediately!" << std::endl; |
|---|
| 189 | break; |
|---|
| 190 | } |
|---|
| 191 | |
|---|
| 192 | if (error == 0) |
|---|
| 193 | { |
|---|
| 194 | // Execute the chunk in protected mode with an error handler function (stack index) |
|---|
| 195 | error = lua_pcall(luaState_, 0, 1, errorHandler); |
|---|
| 196 | |
|---|
| 197 | switch (error) |
|---|
| 198 | { |
|---|
| 199 | case LUA_ERRRUN: // Runtime error |
|---|
| 200 | if (errorHandler) |
|---|
| 201 | { |
|---|
| 202 | // Do nothing (we already display the error in the |
|---|
| 203 | // 'errorHandler' Lua function in LuaStateInit.lua) |
|---|
| 204 | } |
|---|
| 205 | else |
|---|
| 206 | { |
|---|
| 207 | std::string errorString = lua_tostring(this->luaState_, -1); |
|---|
| 208 | if (errorString.find("Error propagation") == std::string::npos) |
|---|
| 209 | COUT(1) << "Lua runtime error: " << errorString << std::endl; |
|---|
| 210 | } |
|---|
| 211 | break; |
|---|
| 212 | case LUA_ERRERR: // Error in the error handler |
|---|
| 213 | COUT(1) << "Lua error in error handler. No message available." << std::endl; |
|---|
| 214 | break; |
|---|
| 215 | case LUA_ERRMEM: // Memory allocation error |
|---|
| 216 | COUT(1) << "Lua memory allocation error: Consult your dentist immediately!" << std::endl; |
|---|
| 217 | break; |
|---|
| 218 | } |
|---|
| 219 | } |
|---|
| 220 | |
|---|
| 221 | if (error != 0) |
|---|
| 222 | { |
|---|
| 223 | lua_pop(luaState_, 1); // Remove error message |
|---|
| 224 | lua_pushnil(luaState_); // Push a nil return value |
|---|
| 225 | } |
|---|
| 226 | |
|---|
| 227 | if (errorHandler != 0) |
|---|
| 228 | lua_remove(luaState_, errorHandler); // Remove error handler from stack |
|---|
| 229 | |
|---|
| 230 | // Set return value to a global variable because we cannot return a table in this function |
|---|
| 231 | // here. It would work for numbers, pointers and strings, but certainly not for Lua tables. |
|---|
| 232 | lua_setglobal(luaState_, "LuaStateReturnValue"); |
|---|
| 233 | |
|---|
| 234 | // Load the old info again |
|---|
| 235 | sourceFileInfo_ = oldSourceFileInfo; |
|---|
| 236 | |
|---|
| 237 | return (error == 0); |
|---|
| 238 | } |
|---|
| 239 | |
|---|
| 240 | void LuaState::luaPrint(const std::string& str) |
|---|
| 241 | { |
|---|
| 242 | output_ << str; |
|---|
| 243 | } |
|---|
| 244 | |
|---|
| 245 | void LuaState::luaLog(unsigned int level, const std::string& message) |
|---|
| 246 | { |
|---|
| 247 | OutputHandler::getOutStream(level) << message << std::endl; |
|---|
| 248 | } |
|---|
| 249 | |
|---|
| 250 | bool LuaState::fileExists(const std::string& filename) |
|---|
| 251 | { |
|---|
| 252 | shared_ptr<ResourceInfo> info = this->getFileInfo(filename); |
|---|
| 253 | if (info == NULL) |
|---|
| 254 | return false; |
|---|
| 255 | else |
|---|
| 256 | return true; |
|---|
| 257 | } |
|---|
| 258 | |
|---|
| 259 | //! Returns the content of a file |
|---|
| 260 | std::string LuaState::getSourceCode(const std::string& filename) |
|---|
| 261 | { |
|---|
| 262 | // Try the internal map first to get the actual Lua code |
|---|
| 263 | // and not just some pseudo Lua-XML code when using include* commands |
|---|
| 264 | std::map<std::string, std::string>::const_iterator it = this->sourceCodeMap_.find(filename); |
|---|
| 265 | if (it != this->sourceCodeMap_.end()) |
|---|
| 266 | return it->second; |
|---|
| 267 | shared_ptr<ResourceInfo> info = Resource::getInfo(filename); |
|---|
| 268 | if (info == NULL) |
|---|
| 269 | return ""; |
|---|
| 270 | else |
|---|
| 271 | return Resource::open(info)->getAsString(); |
|---|
| 272 | } |
|---|
| 273 | |
|---|
| 274 | bool LuaState::usingIOConsole() const |
|---|
| 275 | { |
|---|
| 276 | return IOConsole::exists(); |
|---|
| 277 | } |
|---|
| 278 | |
|---|
| 279 | /*static*/ bool LuaState::addToluaInterface(int (*function)(lua_State*), const std::string& name) |
|---|
| 280 | { |
|---|
| 281 | for (ToluaInterfaceMap::const_iterator it = toluaInterfaces_s.begin(); it != toluaInterfaces_s.end(); ++it) |
|---|
| 282 | { |
|---|
| 283 | if (it->first == name || it->second == function) |
|---|
| 284 | { |
|---|
| 285 | COUT(2) << "Warning: Trying to add a Tolua interface with the same name or function." << std::endl; |
|---|
| 286 | return true; |
|---|
| 287 | } |
|---|
| 288 | } |
|---|
| 289 | toluaInterfaces_s[name] = function; |
|---|
| 290 | |
|---|
| 291 | // Open interface in all LuaStates |
|---|
| 292 | for (std::vector<LuaState*>::const_iterator it = instances_s.begin(); it != instances_s.end(); ++it) |
|---|
| 293 | (*function)((*it)->luaState_); |
|---|
| 294 | |
|---|
| 295 | // Return dummy bool |
|---|
| 296 | return true; |
|---|
| 297 | } |
|---|
| 298 | |
|---|
| 299 | /*static*/ bool LuaState::removeToluaInterface(const std::string& name) |
|---|
| 300 | { |
|---|
| 301 | ToluaInterfaceMap::iterator it = toluaInterfaces_s.find(name); |
|---|
| 302 | if (it == toluaInterfaces_s.end()) |
|---|
| 303 | { |
|---|
| 304 | COUT(2) << "Warning: Cannot remove Tolua interface '" << name << "': Not found" << std::endl; |
|---|
| 305 | return true; |
|---|
| 306 | } |
|---|
| 307 | |
|---|
| 308 | // Close interface in all LuaStates |
|---|
| 309 | for (std::vector<LuaState*>::const_iterator itState = instances_s.begin(); itState != instances_s.end(); ++itState) |
|---|
| 310 | { |
|---|
| 311 | lua_pushnil((*itState)->luaState_); |
|---|
| 312 | lua_setglobal((*itState)->luaState_, it->first.c_str()); |
|---|
| 313 | } |
|---|
| 314 | |
|---|
| 315 | // Remove entry |
|---|
| 316 | toluaInterfaces_s.erase(it); |
|---|
| 317 | |
|---|
| 318 | // Return dummy bool |
|---|
| 319 | return true; |
|---|
| 320 | } |
|---|
| 321 | |
|---|
| 322 | /*static*/ void LuaState::openToluaInterfaces(lua_State* state) |
|---|
| 323 | { |
|---|
| 324 | for (ToluaInterfaceMap::const_iterator it = toluaInterfaces_s.begin(); it != toluaInterfaces_s.end(); ++it) |
|---|
| 325 | (*it->second)(state); |
|---|
| 326 | } |
|---|
| 327 | |
|---|
| 328 | /*static*/ void LuaState::closeToluaInterfaces(lua_State* state) |
|---|
| 329 | { |
|---|
| 330 | for (ToluaInterfaceMap::const_iterator it = toluaInterfaces_s.begin(); it != toluaInterfaces_s.end(); ++it) |
|---|
| 331 | { |
|---|
| 332 | lua_pushnil(state); |
|---|
| 333 | lua_setglobal(state, it->first.c_str()); |
|---|
| 334 | } |
|---|
| 335 | } |
|---|
| 336 | |
|---|
| 337 | |
|---|
| 338 | LuaFunctor::LuaFunctor(const std::string& code, LuaState* luaState) |
|---|
| 339 | { |
|---|
| 340 | this->code_ = code; |
|---|
| 341 | this->lua_ = luaState; |
|---|
| 342 | } |
|---|
| 343 | |
|---|
| 344 | void LuaFunctor::operator()() |
|---|
| 345 | { |
|---|
| 346 | lua_->doString(this->code_); |
|---|
| 347 | } |
|---|
| 348 | } |
|---|