| 1 | /* |
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| 2 | Bullet Continuous Collision Detection and Physics Library |
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| 3 | Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org |
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| 4 | |
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| 5 | This software is provided 'as-is', without any express or implied warranty. |
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| 6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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| 7 | Permission is granted to anyone to use this software for any purpose, |
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| 8 | including commercial applications, and to alter it and redistribute it freely, |
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| 9 | subject to the following restrictions: |
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| 10 | |
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| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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| 13 | 3. This notice may not be removed or altered from any source distribution. |
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| 14 | */ |
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| 15 | |
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| 16 | /// This file was created by Alex Silverman |
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| 17 | |
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| 18 | #ifndef BVH_TRIANGLE_MATERIAL_MESH_SHAPE_H |
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| 19 | #define BVH_TRIANGLE_MATERIAL_MESH_SHAPE_H |
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| 20 | |
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| 21 | #include "btBvhTriangleMeshShape.h" |
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| 22 | #include "btMaterial.h" |
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| 23 | |
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| 24 | ///The BvhTriangleMaterialMeshShape extends the btBvhTriangleMeshShape. Its main contribution is the interface into a material array, which allows per-triangle friction and restitution. |
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| 25 | ATTRIBUTE_ALIGNED16(class) btMultimaterialTriangleMeshShape : public btBvhTriangleMeshShape |
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| 26 | { |
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| 27 | btAlignedObjectArray <btMaterial*> m_materialList; |
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| 28 | int ** m_triangleMaterials; |
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| 29 | |
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| 30 | public: |
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| 31 | |
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| 32 | BT_DECLARE_ALIGNED_ALLOCATOR(); |
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| 33 | |
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| 34 | btMultimaterialTriangleMeshShape(): btBvhTriangleMeshShape() {m_shapeType = MULTIMATERIAL_TRIANGLE_MESH_PROXYTYPE;} |
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| 35 | btMultimaterialTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression, bool buildBvh = true): |
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| 36 | btBvhTriangleMeshShape(meshInterface, useQuantizedAabbCompression, buildBvh) |
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| 37 | { |
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| 38 | m_shapeType = MULTIMATERIAL_TRIANGLE_MESH_PROXYTYPE; |
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| 39 | |
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| 40 | const unsigned char *vertexbase; |
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| 41 | int numverts; |
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| 42 | PHY_ScalarType type; |
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| 43 | int stride; |
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| 44 | const unsigned char *indexbase; |
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| 45 | int indexstride; |
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| 46 | int numfaces; |
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| 47 | PHY_ScalarType indicestype; |
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| 48 | |
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| 49 | //m_materialLookup = (int**)(btAlignedAlloc(sizeof(int*) * meshInterface->getNumSubParts(), 16)); |
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| 50 | |
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| 51 | for(int i = 0; i < meshInterface->getNumSubParts(); i++) |
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| 52 | { |
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| 53 | m_meshInterface->getLockedReadOnlyVertexIndexBase( |
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| 54 | &vertexbase, |
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| 55 | numverts, |
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| 56 | type, |
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| 57 | stride, |
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| 58 | &indexbase, |
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| 59 | indexstride, |
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| 60 | numfaces, |
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| 61 | indicestype, |
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| 62 | i); |
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| 63 | //m_materialLookup[i] = (int*)(btAlignedAlloc(sizeof(int) * numfaces, 16)); |
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| 64 | } |
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| 65 | } |
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| 66 | |
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| 67 | ///optionally pass in a larger bvh aabb, used for quantization. This allows for deformations within this aabb |
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| 68 | btMultimaterialTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression,const btVector3& bvhAabbMin,const btVector3& bvhAabbMax, bool buildBvh = true): |
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| 69 | btBvhTriangleMeshShape(meshInterface, useQuantizedAabbCompression, bvhAabbMin, bvhAabbMax, buildBvh) |
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| 70 | { |
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| 71 | m_shapeType = MULTIMATERIAL_TRIANGLE_MESH_PROXYTYPE; |
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| 72 | |
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| 73 | const unsigned char *vertexbase; |
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| 74 | int numverts; |
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| 75 | PHY_ScalarType type; |
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| 76 | int stride; |
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| 77 | const unsigned char *indexbase; |
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| 78 | int indexstride; |
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| 79 | int numfaces; |
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| 80 | PHY_ScalarType indicestype; |
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| 81 | |
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| 82 | //m_materialLookup = (int**)(btAlignedAlloc(sizeof(int*) * meshInterface->getNumSubParts(), 16)); |
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| 83 | |
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| 84 | for(int i = 0; i < meshInterface->getNumSubParts(); i++) |
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| 85 | { |
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| 86 | m_meshInterface->getLockedReadOnlyVertexIndexBase( |
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| 87 | &vertexbase, |
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| 88 | numverts, |
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| 89 | type, |
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| 90 | stride, |
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| 91 | &indexbase, |
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| 92 | indexstride, |
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| 93 | numfaces, |
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| 94 | indicestype, |
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| 95 | i); |
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| 96 | //m_materialLookup[i] = (int*)(btAlignedAlloc(sizeof(int) * numfaces * 2, 16)); |
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| 97 | } |
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| 98 | } |
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| 99 | |
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| 100 | virtual ~btMultimaterialTriangleMeshShape() |
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| 101 | { |
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| 102 | /* |
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| 103 | for(int i = 0; i < m_meshInterface->getNumSubParts(); i++) |
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| 104 | { |
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| 105 | btAlignedFree(m_materialValues[i]); |
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| 106 | m_materialLookup[i] = NULL; |
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| 107 | } |
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| 108 | btAlignedFree(m_materialValues); |
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| 109 | m_materialLookup = NULL; |
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| 110 | */ |
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| 111 | } |
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| 112 | //debugging |
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| 113 | virtual const char* getName()const {return "MULTIMATERIALTRIANGLEMESH";} |
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| 114 | |
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| 115 | ///Obtains the material for a specific triangle |
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| 116 | const btMaterial * getMaterialProperties(int partID, int triIndex); |
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| 117 | |
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| 118 | } |
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| 119 | ; |
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| 120 | |
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| 121 | #endif //BVH_TRIANGLE_MATERIAL_MESH_SHAPE_H |
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