| 1 | /* |
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| 2 | Bullet Continuous Collision Detection and Physics Library |
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| 3 | Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org |
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| 4 | |
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| 5 | This software is provided 'as-is', without any express or implied warranty. |
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| 6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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| 7 | Permission is granted to anyone to use this software for any purpose, |
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| 8 | including commercial applications, and to alter it and redistribute it freely, |
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| 9 | subject to the following restrictions: |
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| 10 | |
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| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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| 13 | 3. This notice may not be removed or altered from any source distribution. |
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| 14 | */ |
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| 15 | |
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| 16 | //#define DISABLE_BVH |
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| 17 | |
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| 18 | #include "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h" |
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| 19 | #include "BulletCollision/CollisionShapes/btOptimizedBvh.h" |
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| 20 | #include "LinearMath/btSerializer.h" |
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| 21 | |
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| 22 | ///Bvh Concave triangle mesh is a static-triangle mesh shape with Bounding Volume Hierarchy optimization. |
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| 23 | ///Uses an interface to access the triangles to allow for sharing graphics/physics triangles. |
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| 24 | btBvhTriangleMeshShape::btBvhTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression, bool buildBvh) |
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| 25 | :btTriangleMeshShape(meshInterface), |
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| 26 | m_bvh(0), |
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| 27 | m_triangleInfoMap(0), |
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| 28 | m_useQuantizedAabbCompression(useQuantizedAabbCompression), |
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| 29 | m_ownsBvh(false) |
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| 30 | { |
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| 31 | m_shapeType = TRIANGLE_MESH_SHAPE_PROXYTYPE; |
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| 32 | //construct bvh from meshInterface |
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| 33 | #ifndef DISABLE_BVH |
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| 34 | |
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| 35 | if (buildBvh) |
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| 36 | { |
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| 37 | buildOptimizedBvh(); |
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| 38 | } |
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| 39 | |
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| 40 | #endif //DISABLE_BVH |
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| 41 | |
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| 42 | } |
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| 43 | |
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| 44 | btBvhTriangleMeshShape::btBvhTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression,const btVector3& bvhAabbMin,const btVector3& bvhAabbMax,bool buildBvh) |
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| 45 | :btTriangleMeshShape(meshInterface), |
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| 46 | m_bvh(0), |
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| 47 | m_triangleInfoMap(0), |
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| 48 | m_useQuantizedAabbCompression(useQuantizedAabbCompression), |
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| 49 | m_ownsBvh(false) |
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| 50 | { |
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| 51 | m_shapeType = TRIANGLE_MESH_SHAPE_PROXYTYPE; |
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| 52 | //construct bvh from meshInterface |
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| 53 | #ifndef DISABLE_BVH |
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| 54 | |
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| 55 | if (buildBvh) |
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| 56 | { |
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| 57 | void* mem = btAlignedAlloc(sizeof(btOptimizedBvh),16); |
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| 58 | m_bvh = new (mem) btOptimizedBvh(); |
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| 59 | |
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| 60 | m_bvh->build(meshInterface,m_useQuantizedAabbCompression,bvhAabbMin,bvhAabbMax); |
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| 61 | m_ownsBvh = true; |
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| 62 | } |
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| 63 | |
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| 64 | #endif //DISABLE_BVH |
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| 65 | |
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| 66 | } |
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| 67 | |
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| 68 | void btBvhTriangleMeshShape::partialRefitTree(const btVector3& aabbMin,const btVector3& aabbMax) |
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| 69 | { |
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| 70 | m_bvh->refitPartial( m_meshInterface,aabbMin,aabbMax ); |
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| 71 | |
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| 72 | m_localAabbMin.setMin(aabbMin); |
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| 73 | m_localAabbMax.setMax(aabbMax); |
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| 74 | } |
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| 75 | |
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| 76 | |
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| 77 | void btBvhTriangleMeshShape::refitTree(const btVector3& aabbMin,const btVector3& aabbMax) |
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| 78 | { |
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| 79 | m_bvh->refit( m_meshInterface, aabbMin,aabbMax ); |
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| 80 | |
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| 81 | recalcLocalAabb(); |
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| 82 | } |
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| 83 | |
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| 84 | btBvhTriangleMeshShape::~btBvhTriangleMeshShape() |
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| 85 | { |
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| 86 | if (m_ownsBvh) |
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| 87 | { |
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| 88 | m_bvh->~btOptimizedBvh(); |
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| 89 | btAlignedFree(m_bvh); |
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| 90 | } |
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| 91 | } |
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| 92 | |
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| 93 | void btBvhTriangleMeshShape::performRaycast (btTriangleCallback* callback, const btVector3& raySource, const btVector3& rayTarget) |
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| 94 | { |
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| 95 | struct MyNodeOverlapCallback : public btNodeOverlapCallback |
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| 96 | { |
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| 97 | btStridingMeshInterface* m_meshInterface; |
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| 98 | btTriangleCallback* m_callback; |
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| 99 | |
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| 100 | MyNodeOverlapCallback(btTriangleCallback* callback,btStridingMeshInterface* meshInterface) |
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| 101 | :m_meshInterface(meshInterface), |
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| 102 | m_callback(callback) |
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| 103 | { |
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| 104 | } |
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| 105 | |
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| 106 | virtual void processNode(int nodeSubPart, int nodeTriangleIndex) |
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| 107 | { |
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| 108 | btVector3 m_triangle[3]; |
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| 109 | const unsigned char *vertexbase; |
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| 110 | int numverts; |
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| 111 | PHY_ScalarType type; |
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| 112 | int stride; |
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| 113 | const unsigned char *indexbase; |
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| 114 | int indexstride; |
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| 115 | int numfaces; |
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| 116 | PHY_ScalarType indicestype; |
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| 117 | |
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| 118 | m_meshInterface->getLockedReadOnlyVertexIndexBase( |
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| 119 | &vertexbase, |
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| 120 | numverts, |
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| 121 | type, |
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| 122 | stride, |
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| 123 | &indexbase, |
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| 124 | indexstride, |
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| 125 | numfaces, |
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| 126 | indicestype, |
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| 127 | nodeSubPart); |
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| 128 | |
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| 129 | unsigned int* gfxbase = (unsigned int*)(indexbase+nodeTriangleIndex*indexstride); |
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| 130 | btAssert(indicestype==PHY_INTEGER||indicestype==PHY_SHORT); |
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| 131 | |
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| 132 | const btVector3& meshScaling = m_meshInterface->getScaling(); |
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| 133 | for (int j=2;j>=0;j--) |
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| 134 | { |
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| 135 | int graphicsindex = indicestype==PHY_SHORT?((unsigned short*)gfxbase)[j]:gfxbase[j]; |
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| 136 | |
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| 137 | if (type == PHY_FLOAT) |
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| 138 | { |
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| 139 | float* graphicsbase = (float*)(vertexbase+graphicsindex*stride); |
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| 140 | |
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| 141 | m_triangle[j] = btVector3(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),graphicsbase[2]*meshScaling.getZ()); |
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| 142 | } |
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| 143 | else |
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| 144 | { |
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| 145 | double* graphicsbase = (double*)(vertexbase+graphicsindex*stride); |
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| 146 | |
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| 147 | m_triangle[j] = btVector3(btScalar(graphicsbase[0])*meshScaling.getX(),btScalar(graphicsbase[1])*meshScaling.getY(),btScalar(graphicsbase[2])*meshScaling.getZ()); |
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| 148 | } |
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| 149 | } |
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| 150 | |
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| 151 | /* Perform ray vs. triangle collision here */ |
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| 152 | m_callback->processTriangle(m_triangle,nodeSubPart,nodeTriangleIndex); |
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| 153 | m_meshInterface->unLockReadOnlyVertexBase(nodeSubPart); |
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| 154 | } |
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| 155 | }; |
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| 156 | |
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| 157 | MyNodeOverlapCallback myNodeCallback(callback,m_meshInterface); |
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| 158 | |
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| 159 | m_bvh->reportRayOverlappingNodex(&myNodeCallback,raySource,rayTarget); |
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| 160 | } |
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| 161 | |
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| 162 | void btBvhTriangleMeshShape::performConvexcast (btTriangleCallback* callback, const btVector3& raySource, const btVector3& rayTarget, const btVector3& aabbMin, const btVector3& aabbMax) |
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| 163 | { |
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| 164 | struct MyNodeOverlapCallback : public btNodeOverlapCallback |
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| 165 | { |
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| 166 | btStridingMeshInterface* m_meshInterface; |
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| 167 | btTriangleCallback* m_callback; |
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| 168 | |
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| 169 | MyNodeOverlapCallback(btTriangleCallback* callback,btStridingMeshInterface* meshInterface) |
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| 170 | :m_meshInterface(meshInterface), |
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| 171 | m_callback(callback) |
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| 172 | { |
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| 173 | } |
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| 174 | |
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| 175 | virtual void processNode(int nodeSubPart, int nodeTriangleIndex) |
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| 176 | { |
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| 177 | btVector3 m_triangle[3]; |
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| 178 | const unsigned char *vertexbase; |
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| 179 | int numverts; |
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| 180 | PHY_ScalarType type; |
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| 181 | int stride; |
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| 182 | const unsigned char *indexbase; |
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| 183 | int indexstride; |
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| 184 | int numfaces; |
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| 185 | PHY_ScalarType indicestype; |
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| 186 | |
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| 187 | m_meshInterface->getLockedReadOnlyVertexIndexBase( |
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| 188 | &vertexbase, |
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| 189 | numverts, |
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| 190 | type, |
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| 191 | stride, |
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| 192 | &indexbase, |
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| 193 | indexstride, |
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| 194 | numfaces, |
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| 195 | indicestype, |
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| 196 | nodeSubPart); |
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| 197 | |
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| 198 | unsigned int* gfxbase = (unsigned int*)(indexbase+nodeTriangleIndex*indexstride); |
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| 199 | btAssert(indicestype==PHY_INTEGER||indicestype==PHY_SHORT); |
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| 200 | |
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| 201 | const btVector3& meshScaling = m_meshInterface->getScaling(); |
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| 202 | for (int j=2;j>=0;j--) |
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| 203 | { |
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| 204 | int graphicsindex = indicestype==PHY_SHORT?((unsigned short*)gfxbase)[j]:gfxbase[j]; |
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| 205 | |
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| 206 | if (type == PHY_FLOAT) |
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| 207 | { |
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| 208 | float* graphicsbase = (float*)(vertexbase+graphicsindex*stride); |
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| 209 | |
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| 210 | m_triangle[j] = btVector3(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),graphicsbase[2]*meshScaling.getZ()); |
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| 211 | } |
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| 212 | else |
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| 213 | { |
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| 214 | double* graphicsbase = (double*)(vertexbase+graphicsindex*stride); |
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| 215 | |
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| 216 | m_triangle[j] = btVector3(btScalar(graphicsbase[0])*meshScaling.getX(),btScalar(graphicsbase[1])*meshScaling.getY(),btScalar(graphicsbase[2])*meshScaling.getZ()); |
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| 217 | } |
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| 218 | } |
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| 219 | |
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| 220 | /* Perform ray vs. triangle collision here */ |
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| 221 | m_callback->processTriangle(m_triangle,nodeSubPart,nodeTriangleIndex); |
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| 222 | m_meshInterface->unLockReadOnlyVertexBase(nodeSubPart); |
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| 223 | } |
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| 224 | }; |
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| 225 | |
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| 226 | MyNodeOverlapCallback myNodeCallback(callback,m_meshInterface); |
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| 227 | |
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| 228 | m_bvh->reportBoxCastOverlappingNodex (&myNodeCallback, raySource, rayTarget, aabbMin, aabbMax); |
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| 229 | } |
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| 230 | |
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| 231 | //perform bvh tree traversal and report overlapping triangles to 'callback' |
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| 232 | void btBvhTriangleMeshShape::processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const |
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| 233 | { |
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| 234 | |
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| 235 | #ifdef DISABLE_BVH |
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| 236 | //brute force traverse all triangles |
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| 237 | btTriangleMeshShape::processAllTriangles(callback,aabbMin,aabbMax); |
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| 238 | #else |
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| 239 | |
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| 240 | //first get all the nodes |
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| 241 | |
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| 242 | |
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| 243 | struct MyNodeOverlapCallback : public btNodeOverlapCallback |
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| 244 | { |
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| 245 | btStridingMeshInterface* m_meshInterface; |
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| 246 | btTriangleCallback* m_callback; |
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| 247 | btVector3 m_triangle[3]; |
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| 248 | |
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| 249 | |
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| 250 | MyNodeOverlapCallback(btTriangleCallback* callback,btStridingMeshInterface* meshInterface) |
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| 251 | :m_meshInterface(meshInterface), |
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| 252 | m_callback(callback) |
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| 253 | { |
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| 254 | } |
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| 255 | |
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| 256 | virtual void processNode(int nodeSubPart, int nodeTriangleIndex) |
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| 257 | { |
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| 258 | const unsigned char *vertexbase; |
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| 259 | int numverts; |
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| 260 | PHY_ScalarType type; |
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| 261 | int stride; |
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| 262 | const unsigned char *indexbase; |
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| 263 | int indexstride; |
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| 264 | int numfaces; |
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| 265 | PHY_ScalarType indicestype; |
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| 266 | |
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| 267 | |
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| 268 | m_meshInterface->getLockedReadOnlyVertexIndexBase( |
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| 269 | &vertexbase, |
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| 270 | numverts, |
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| 271 | type, |
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| 272 | stride, |
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| 273 | &indexbase, |
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| 274 | indexstride, |
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| 275 | numfaces, |
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| 276 | indicestype, |
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| 277 | nodeSubPart); |
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| 278 | |
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| 279 | unsigned int* gfxbase = (unsigned int*)(indexbase+nodeTriangleIndex*indexstride); |
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| 280 | btAssert(indicestype==PHY_INTEGER||indicestype==PHY_SHORT); |
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| 281 | |
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| 282 | const btVector3& meshScaling = m_meshInterface->getScaling(); |
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| 283 | for (int j=2;j>=0;j--) |
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| 284 | { |
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| 285 | |
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| 286 | int graphicsindex = indicestype==PHY_SHORT?((unsigned short*)gfxbase)[j]:gfxbase[j]; |
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| 287 | |
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| 288 | |
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| 289 | #ifdef DEBUG_TRIANGLE_MESH |
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| 290 | printf("%d ,",graphicsindex); |
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| 291 | #endif //DEBUG_TRIANGLE_MESH |
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| 292 | if (type == PHY_FLOAT) |
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| 293 | { |
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| 294 | float* graphicsbase = (float*)(vertexbase+graphicsindex*stride); |
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| 295 | |
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| 296 | m_triangle[j] = btVector3( |
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| 297 | graphicsbase[0]*meshScaling.getX(), |
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| 298 | graphicsbase[1]*meshScaling.getY(), |
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| 299 | graphicsbase[2]*meshScaling.getZ()); |
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| 300 | } |
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| 301 | else |
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| 302 | { |
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| 303 | double* graphicsbase = (double*)(vertexbase+graphicsindex*stride); |
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| 304 | |
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| 305 | m_triangle[j] = btVector3( |
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| 306 | btScalar(graphicsbase[0])*meshScaling.getX(), |
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| 307 | btScalar(graphicsbase[1])*meshScaling.getY(), |
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| 308 | btScalar(graphicsbase[2])*meshScaling.getZ()); |
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| 309 | } |
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| 310 | #ifdef DEBUG_TRIANGLE_MESH |
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| 311 | printf("triangle vertices:%f,%f,%f\n",triangle[j].x(),triangle[j].y(),triangle[j].z()); |
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| 312 | #endif //DEBUG_TRIANGLE_MESH |
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| 313 | } |
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| 314 | |
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| 315 | m_callback->processTriangle(m_triangle,nodeSubPart,nodeTriangleIndex); |
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| 316 | m_meshInterface->unLockReadOnlyVertexBase(nodeSubPart); |
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| 317 | } |
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| 318 | |
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| 319 | }; |
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| 320 | |
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| 321 | MyNodeOverlapCallback myNodeCallback(callback,m_meshInterface); |
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| 322 | |
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| 323 | m_bvh->reportAabbOverlappingNodex(&myNodeCallback,aabbMin,aabbMax); |
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| 324 | |
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| 325 | |
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| 326 | #endif//DISABLE_BVH |
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| 327 | |
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| 328 | |
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| 329 | } |
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| 330 | |
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| 331 | void btBvhTriangleMeshShape::setLocalScaling(const btVector3& scaling) |
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| 332 | { |
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| 333 | if ((getLocalScaling() -scaling).length2() > SIMD_EPSILON) |
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| 334 | { |
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| 335 | btTriangleMeshShape::setLocalScaling(scaling); |
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| 336 | buildOptimizedBvh(); |
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| 337 | } |
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| 338 | } |
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| 339 | |
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| 340 | void btBvhTriangleMeshShape::buildOptimizedBvh() |
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| 341 | { |
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| 342 | if (m_ownsBvh) |
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| 343 | { |
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| 344 | m_bvh->~btOptimizedBvh(); |
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| 345 | btAlignedFree(m_bvh); |
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| 346 | } |
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| 347 | ///m_localAabbMin/m_localAabbMax is already re-calculated in btTriangleMeshShape. We could just scale aabb, but this needs some more work |
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| 348 | void* mem = btAlignedAlloc(sizeof(btOptimizedBvh),16); |
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| 349 | m_bvh = new(mem) btOptimizedBvh(); |
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| 350 | //rebuild the bvh... |
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| 351 | m_bvh->build(m_meshInterface,m_useQuantizedAabbCompression,m_localAabbMin,m_localAabbMax); |
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| 352 | m_ownsBvh = true; |
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| 353 | } |
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| 354 | |
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| 355 | void btBvhTriangleMeshShape::setOptimizedBvh(btOptimizedBvh* bvh, const btVector3& scaling) |
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| 356 | { |
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| 357 | btAssert(!m_bvh); |
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| 358 | btAssert(!m_ownsBvh); |
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| 359 | |
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| 360 | m_bvh = bvh; |
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| 361 | m_ownsBvh = false; |
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| 362 | // update the scaling without rebuilding the bvh |
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| 363 | if ((getLocalScaling() -scaling).length2() > SIMD_EPSILON) |
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| 364 | { |
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| 365 | btTriangleMeshShape::setLocalScaling(scaling); |
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| 366 | } |
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| 367 | } |
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| 368 | |
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| 369 | |
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| 370 | |
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| 371 | ///fills the dataBuffer and returns the struct name (and 0 on failure) |
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| 372 | const char* btBvhTriangleMeshShape::serialize(void* dataBuffer, btSerializer* serializer) const |
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| 373 | { |
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| 374 | btTriangleMeshShapeData* trimeshData = (btTriangleMeshShapeData*) dataBuffer; |
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| 375 | |
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| 376 | btCollisionShape::serialize(&trimeshData->m_collisionShapeData,serializer); |
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| 377 | |
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| 378 | m_meshInterface->serialize(&trimeshData->m_meshInterface, serializer); |
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| 379 | |
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| 380 | trimeshData->m_collisionMargin = float(m_collisionMargin); |
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| 381 | |
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| 382 | |
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| 383 | |
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| 384 | if (m_bvh && !(serializer->getSerializationFlags()&BT_SERIALIZE_NO_BVH)) |
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| 385 | { |
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| 386 | void* chunk = serializer->findPointer(m_bvh); |
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| 387 | if (chunk) |
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| 388 | { |
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| 389 | #ifdef BT_USE_DOUBLE_PRECISION |
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| 390 | trimeshData->m_quantizedDoubleBvh = (btQuantizedBvhData*)chunk; |
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| 391 | trimeshData->m_quantizedFloatBvh = 0; |
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| 392 | #else |
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| 393 | trimeshData->m_quantizedFloatBvh = (btQuantizedBvhData*)chunk; |
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| 394 | trimeshData->m_quantizedDoubleBvh= 0; |
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| 395 | #endif //BT_USE_DOUBLE_PRECISION |
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| 396 | } else |
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| 397 | { |
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| 398 | |
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| 399 | #ifdef BT_USE_DOUBLE_PRECISION |
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| 400 | trimeshData->m_quantizedDoubleBvh = (btQuantizedBvhData*)serializer->getUniquePointer(m_bvh); |
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| 401 | trimeshData->m_quantizedFloatBvh = 0; |
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| 402 | #else |
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| 403 | trimeshData->m_quantizedFloatBvh = (btQuantizedBvhData*)serializer->getUniquePointer(m_bvh); |
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| 404 | trimeshData->m_quantizedDoubleBvh= 0; |
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| 405 | #endif //BT_USE_DOUBLE_PRECISION |
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| 406 | |
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| 407 | int sz = m_bvh->calculateSerializeBufferSizeNew(); |
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| 408 | btChunk* chunk = serializer->allocate(sz,1); |
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| 409 | const char* structType = m_bvh->serialize(chunk->m_oldPtr, serializer); |
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| 410 | serializer->finalizeChunk(chunk,structType,BT_QUANTIZED_BVH_CODE,m_bvh); |
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| 411 | } |
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| 412 | } else |
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| 413 | { |
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| 414 | trimeshData->m_quantizedFloatBvh = 0; |
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| 415 | trimeshData->m_quantizedDoubleBvh = 0; |
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| 416 | } |
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| 417 | |
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| 418 | |
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| 419 | |
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| 420 | if (m_triangleInfoMap && !(serializer->getSerializationFlags()&BT_SERIALIZE_NO_TRIANGLEINFOMAP)) |
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| 421 | { |
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| 422 | void* chunk = serializer->findPointer(m_triangleInfoMap); |
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| 423 | if (chunk) |
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| 424 | { |
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| 425 | trimeshData->m_triangleInfoMap = (btTriangleInfoMapData*)chunk; |
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| 426 | } else |
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| 427 | { |
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| 428 | trimeshData->m_triangleInfoMap = (btTriangleInfoMapData*)serializer->getUniquePointer(m_triangleInfoMap); |
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| 429 | int sz = m_triangleInfoMap->calculateSerializeBufferSize(); |
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| 430 | btChunk* chunk = serializer->allocate(sz,1); |
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| 431 | const char* structType = m_triangleInfoMap->serialize(chunk->m_oldPtr, serializer); |
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| 432 | serializer->finalizeChunk(chunk,structType,BT_TRIANLGE_INFO_MAP,m_triangleInfoMap); |
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| 433 | } |
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| 434 | } else |
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| 435 | { |
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| 436 | trimeshData->m_triangleInfoMap = 0; |
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| 437 | } |
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| 438 | |
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| 439 | return "btTriangleMeshShapeData"; |
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| 440 | } |
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| 441 | |
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| 442 | void btBvhTriangleMeshShape::serializeSingleBvh(btSerializer* serializer) const |
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| 443 | { |
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| 444 | if (m_bvh) |
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| 445 | { |
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| 446 | int len = m_bvh->calculateSerializeBufferSizeNew(); //make sure not to use calculateSerializeBufferSize because it is used for in-place |
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| 447 | btChunk* chunk = serializer->allocate(len,1); |
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| 448 | const char* structType = m_bvh->serialize(chunk->m_oldPtr, serializer); |
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| 449 | serializer->finalizeChunk(chunk,structType,BT_QUANTIZED_BVH_CODE,(void*)m_bvh); |
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| 450 | } |
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| 451 | } |
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| 452 | |
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| 453 | void btBvhTriangleMeshShape::serializeSingleTriangleInfoMap(btSerializer* serializer) const |
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| 454 | { |
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| 455 | if (m_triangleInfoMap) |
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| 456 | { |
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| 457 | int len = m_triangleInfoMap->calculateSerializeBufferSize(); |
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| 458 | btChunk* chunk = serializer->allocate(len,1); |
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| 459 | const char* structType = m_triangleInfoMap->serialize(chunk->m_oldPtr, serializer); |
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| 460 | serializer->finalizeChunk(chunk,structType,BT_TRIANLGE_INFO_MAP,(void*)m_triangleInfoMap); |
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| 461 | } |
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| 462 | } |
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| 463 | |
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| 464 | |
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| 465 | |
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| 466 | |
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