| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Reto Grieder (physics) |
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| 25 | * Co-authors: |
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| 26 | * ... |
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| 27 | * |
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| 28 | */ |
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| 29 | |
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| 30 | #include "WorldEntity.h" |
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| 31 | |
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| 32 | #include <OgreBillboardSet.h> |
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| 33 | #include <OgreCamera.h> |
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| 34 | #include <OgreEntity.h> |
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| 35 | #include <OgreParticleSystem.h> |
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| 36 | #include <OgreSceneManager.h> |
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| 37 | #include <OgreSceneNode.h> |
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| 38 | #include <BulletDynamics/Dynamics/btRigidBody.h> |
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| 39 | #include <boost/static_assert.hpp> |
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| 40 | |
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| 41 | #include "util/OrxAssert.h" |
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| 42 | #include "util/Convert.h" |
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| 43 | #include "util/Exception.h" |
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| 44 | #include "core/CoreIncludes.h" |
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| 45 | #include "core/XMLPort.h" |
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| 46 | #include "Scene.h" |
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| 47 | #include "collisionshapes/WorldEntityCollisionShape.h" |
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| 48 | |
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| 49 | namespace orxonox |
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| 50 | { |
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| 51 | const Vector3 WorldEntity::FRONT = Vector3::NEGATIVE_UNIT_Z; |
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| 52 | const Vector3 WorldEntity::BACK = Vector3::UNIT_Z; |
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| 53 | const Vector3 WorldEntity::LEFT = Vector3::NEGATIVE_UNIT_X; |
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| 54 | const Vector3 WorldEntity::RIGHT = Vector3::UNIT_X; |
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| 55 | const Vector3 WorldEntity::DOWN = Vector3::NEGATIVE_UNIT_Y; |
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| 56 | const Vector3 WorldEntity::UP = Vector3::UNIT_Y; |
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| 57 | |
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| 58 | // Be sure we don't do bad conversions |
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| 59 | BOOST_STATIC_ASSERT((int)Ogre::Node::TS_LOCAL == (int)WorldEntity::Local); |
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| 60 | BOOST_STATIC_ASSERT((int)Ogre::Node::TS_PARENT == (int)WorldEntity::Parent); |
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| 61 | BOOST_STATIC_ASSERT((int)Ogre::Node::TS_WORLD == (int)WorldEntity::World); |
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| 62 | |
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| 63 | /** |
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| 64 | @brief |
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| 65 | Creates a new WorldEntity that may immediately be used. |
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| 66 | All the default values are being set here. |
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| 67 | */ |
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| 68 | WorldEntity::WorldEntity(BaseObject* creator) : BaseObject(creator), Synchronisable(creator) |
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| 69 | { |
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| 70 | RegisterObject(WorldEntity); |
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| 71 | |
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| 72 | if (!this->getScene() || !this->getScene()->getRootSceneNode()) |
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| 73 | ThrowException(AbortLoading, "Can't create WorldEntity, no scene or no root-scenenode given."); |
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| 74 | |
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| 75 | this->node_ = this->getScene()->getRootSceneNode()->createChildSceneNode(); |
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| 76 | |
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| 77 | this->parent_ = 0; |
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| 78 | this->parentID_ = OBJECTID_UNKNOWN; |
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| 79 | this->bDeleteWithParent_ = true; |
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| 80 | |
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| 81 | this->node_->setPosition(Vector3::ZERO); |
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| 82 | this->node_->setOrientation(Quaternion::IDENTITY); |
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| 83 | |
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| 84 | // Activity and visibility memory. |
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| 85 | this->bActiveMem_ = true; |
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| 86 | this->bVisibleMem_ = true; |
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| 87 | |
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| 88 | |
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| 89 | // Default behaviour does not include physics |
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| 90 | this->physicalBody_ = 0; |
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| 91 | this->bPhysicsActive_ = false; |
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| 92 | this->bPhysicsActiveSynchronised_ = false; |
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| 93 | this->bPhysicsActiveBeforeAttaching_ = false; |
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| 94 | this->collisionShape_ = new WorldEntityCollisionShape(this); |
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| 95 | this->collisionType_ = None; |
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| 96 | this->collisionTypeSynchronised_ = None; |
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| 97 | this->mass_ = 0; |
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| 98 | this->childrenMass_ = 0; |
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| 99 | // Using bullet default values |
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| 100 | this->restitution_ = 0; |
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| 101 | this->angularFactor_ = 1; |
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| 102 | this->linearDamping_ = 0; |
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| 103 | this->angularDamping_ = 0; |
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| 104 | this->friction_ = 0.5; |
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| 105 | this->bCollisionCallbackActive_ = false; |
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| 106 | this->bCollisionResponseActive_ = true; |
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| 107 | |
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| 108 | this->registerVariables(); |
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| 109 | } |
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| 110 | |
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| 111 | /** |
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| 112 | @brief |
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| 113 | Destroys the WorldEntity AND ALL its children with it. |
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| 114 | */ |
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| 115 | WorldEntity::~WorldEntity() |
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| 116 | { |
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| 117 | if (this->isInitialized()) |
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| 118 | { |
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| 119 | if (this->parent_) |
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| 120 | this->detachFromParent(); |
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| 121 | |
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| 122 | for (std::set<WorldEntity*>::const_iterator it = this->children_.begin(); it != this->children_.end(); ) |
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| 123 | { |
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| 124 | if ((*it)->getDeleteWithParent()) |
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| 125 | (*(it++))->destroy(); |
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| 126 | else |
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| 127 | { |
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| 128 | (*it)->setPosition(this->getWorldPosition()); |
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| 129 | this->detach(*(it++)); |
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| 130 | } |
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| 131 | } |
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| 132 | |
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| 133 | if (this->physicalBody_) |
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| 134 | { |
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| 135 | this->deactivatePhysics(); |
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| 136 | delete this->physicalBody_; |
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| 137 | } |
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| 138 | this->collisionShape_->destroy(); |
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| 139 | |
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| 140 | this->node_->detachAllObjects(); |
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| 141 | this->node_->removeAllChildren(); |
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| 142 | |
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| 143 | OrxAssert(this->getScene()->getSceneManager(), "No SceneManager defined in a WorldEntity."); |
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| 144 | this->getScene()->getSceneManager()->destroySceneNode(this->node_->getName()); |
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| 145 | } |
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| 146 | } |
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| 147 | |
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| 148 | void WorldEntity::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 149 | { |
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| 150 | SUPER(WorldEntity, XMLPort, xmlelement, mode); |
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| 151 | |
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| 152 | XMLPortParamTemplate(WorldEntity, "position", setPosition, getPosition, xmlelement, mode, const Vector3&); |
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| 153 | XMLPortParamTemplate(WorldEntity, "orientation", setOrientation, getOrientation, xmlelement, mode, const Quaternion&); |
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| 154 | XMLPortParamTemplate(WorldEntity, "scale3D", setScale3D, getScale3D, xmlelement, mode, const Vector3&); |
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| 155 | XMLPortParam (WorldEntity, "scale", setScale, getScale, xmlelement, mode); |
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| 156 | XMLPortParamLoadOnly(WorldEntity, "lookat", lookAt_xmlport, xmlelement, mode); |
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| 157 | XMLPortParamLoadOnly(WorldEntity, "direction", setDirection_xmlport, xmlelement, mode); |
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| 158 | XMLPortParamLoadOnly(WorldEntity, "yaw", yaw_xmlport, xmlelement, mode); |
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| 159 | XMLPortParamLoadOnly(WorldEntity, "pitch", pitch_xmlport, xmlelement, mode); |
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| 160 | XMLPortParamLoadOnly(WorldEntity, "roll", roll_xmlport, xmlelement, mode); |
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| 161 | XMLPortParam (WorldEntity, "deletewithparent", setDeleteWithParent, getDeleteWithParent, xmlelement, mode); |
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| 162 | |
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| 163 | // Physics |
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| 164 | XMLPortParam(WorldEntity, "collisionType", setCollisionTypeStr, getCollisionTypeStr, xmlelement, mode); |
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| 165 | XMLPortParam(WorldEntity, "collisionResponse", setCollisionResponse, hasCollisionResponse, xmlelement, mode); |
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| 166 | XMLPortParam(WorldEntity, "mass", setMass, getMass, xmlelement, mode); |
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| 167 | XMLPortParam(WorldEntity, "restitution", setRestitution, getRestitution, xmlelement, mode); |
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| 168 | XMLPortParam(WorldEntity, "angularFactor", setAngularFactor, getAngularFactor, xmlelement, mode); |
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| 169 | XMLPortParam(WorldEntity, "linearDamping", setLinearDamping, getLinearDamping, xmlelement, mode); |
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| 170 | XMLPortParam(WorldEntity, "angularDamping", setAngularDamping, getAngularDamping, xmlelement, mode); |
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| 171 | XMLPortParam(WorldEntity, "friction", setFriction, getFriction, xmlelement, mode); |
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| 172 | |
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| 173 | // Other attached WorldEntities |
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| 174 | XMLPortObject(WorldEntity, WorldEntity, "attached", attach, getAttachedObject, xmlelement, mode); |
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| 175 | // Attached collision shapes |
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| 176 | XMLPortObject(WorldEntity, CollisionShape, "collisionShapes", attachCollisionShape, getAttachedCollisionShape, xmlelement, mode); |
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| 177 | } |
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| 178 | |
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| 179 | void WorldEntity::registerVariables() |
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| 180 | { |
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| 181 | registerVariable(this->mainStateName_, VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::changedMainStateName)); |
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| 182 | |
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| 183 | registerVariable(this->bActive_, VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::changedActivity)); |
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| 184 | registerVariable(this->bVisible_, VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::changedVisibility)); |
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| 185 | |
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| 186 | registerVariable(this->getScale3D(), VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::scaleChanged)); |
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| 187 | |
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| 188 | // Physics stuff |
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| 189 | registerVariable(this->mass_, VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::massChanged)); |
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| 190 | registerVariable(this->restitution_, VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::restitutionChanged)); |
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| 191 | registerVariable(this->angularFactor_, VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::angularFactorChanged)); |
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| 192 | registerVariable(this->linearDamping_, VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::linearDampingChanged)); |
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| 193 | registerVariable(this->angularDamping_, VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::angularDampingChanged)); |
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| 194 | registerVariable(this->friction_, VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::frictionChanged)); |
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| 195 | registerVariable(this->bCollisionCallbackActive_, |
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| 196 | VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::collisionCallbackActivityChanged)); |
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| 197 | registerVariable(this->bCollisionResponseActive_, |
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| 198 | VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::collisionResponseActivityChanged)); |
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| 199 | registerVariable((int&)this->collisionTypeSynchronised_, |
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| 200 | VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::collisionTypeChanged)); |
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| 201 | registerVariable(this->bPhysicsActiveSynchronised_, |
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| 202 | VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::physicsActivityChanged)); |
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| 203 | |
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| 204 | // Attach to parent if necessary |
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| 205 | registerVariable(this->parentID_, VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::networkcallback_parentChanged)); |
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| 206 | } |
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| 207 | |
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| 208 | /** |
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| 209 | @brief |
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| 210 | When the activity is changed, it is changed for all attached objects as well. |
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| 211 | */ |
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| 212 | void WorldEntity::changedActivity(void) |
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| 213 | { |
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| 214 | SUPER(WorldEntity, changedActivity); |
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| 215 | |
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| 216 | if(GameMode::isMaster()) |
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| 217 | { |
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| 218 | for (std::set<WorldEntity*>::const_iterator it = this->getAttachedObjects().begin(); it != this->getAttachedObjects().end(); it++) |
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| 219 | { |
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| 220 | if(!this->isActive()) |
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| 221 | { |
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| 222 | (*it)->bActiveMem_ = (*it)->isActive(); |
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| 223 | (*it)->setActive(this->isActive()); |
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| 224 | } |
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| 225 | else |
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| 226 | { |
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| 227 | (*it)->setActive((*it)->bActiveMem_); |
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| 228 | } |
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| 229 | } |
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| 230 | } |
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| 231 | } |
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| 232 | |
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| 233 | /** |
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| 234 | @brief |
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| 235 | When the visibility is changed, it is changed for all attached objects as well. |
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| 236 | */ |
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| 237 | void WorldEntity::changedVisibility(void) |
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| 238 | { |
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| 239 | SUPER(WorldEntity, changedVisibility); |
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| 240 | |
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| 241 | if(GameMode::isMaster()) |
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| 242 | { |
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| 243 | for (std::set<WorldEntity*>::const_iterator it = this->getAttachedObjects().begin(); it != this->getAttachedObjects().end(); it++) |
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| 244 | { |
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| 245 | if(!this->isVisible()) |
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| 246 | { |
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| 247 | (*it)->bVisibleMem_ = (*it)->isVisible(); |
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| 248 | (*it)->setVisible(this->isVisible()); |
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| 249 | } |
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| 250 | else |
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| 251 | { |
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| 252 | (*it)->setVisible((*it)->bVisibleMem_); |
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| 253 | } |
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| 254 | } |
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| 255 | } |
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| 256 | } |
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| 257 | |
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| 258 | /** |
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| 259 | @brief |
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| 260 | Network function that object this instance to its correct parent. |
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| 261 | */ |
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| 262 | void WorldEntity::networkcallback_parentChanged() |
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| 263 | { |
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| 264 | if (this->parentID_ != OBJECTID_UNKNOWN) |
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| 265 | { |
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| 266 | WorldEntity* parent = orxonox_cast<WorldEntity*>(Synchronisable::getSynchronisable(this->parentID_)); |
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| 267 | if (parent) |
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| 268 | this->attachToParent(parent); |
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| 269 | } |
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| 270 | } |
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| 271 | |
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| 272 | /** |
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| 273 | @brief |
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| 274 | Attaches this object to a parent SceneNode. |
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| 275 | @remarks |
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| 276 | Only use this method if you know exactly what you're doing! |
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| 277 | Normally, attaching works internally by attaching WE's. |
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| 278 | */ |
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| 279 | void WorldEntity::attachToNode(Ogre::SceneNode* node) |
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| 280 | { |
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| 281 | Ogre::Node* parent = this->node_->getParent(); |
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| 282 | if (parent) |
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| 283 | parent->removeChild(this->node_); |
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| 284 | node->addChild(this->node_); |
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| 285 | } |
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| 286 | |
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| 287 | /** |
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| 288 | @brief |
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| 289 | Detaches this object from a parent SceneNode. |
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| 290 | @remarks |
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| 291 | Only use this method if you know exactly what you're doing! |
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| 292 | Normally, attaching works internally by attaching WE's. |
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| 293 | */ |
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| 294 | void WorldEntity::detachFromNode(Ogre::SceneNode* node) |
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| 295 | { |
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| 296 | node->removeChild(this->node_); |
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| 297 | // this->getScene()->getRootSceneNode()->addChild(this->node_); |
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| 298 | } |
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| 299 | |
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| 300 | /** |
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| 301 | @brief |
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| 302 | Network callback for the collision type. Only change the type if it was valid. |
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| 303 | */ |
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| 304 | void WorldEntity::collisionTypeChanged() |
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| 305 | { |
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| 306 | if (this->collisionTypeSynchronised_ != Dynamic && |
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| 307 | this->collisionTypeSynchronised_ != Kinematic && |
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| 308 | this->collisionTypeSynchronised_ != Static && |
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| 309 | this->collisionTypeSynchronised_ != None) |
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| 310 | { |
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| 311 | CCOUT(1) << "Error when collsion Type was received over network. Unknown enum value:" << this->collisionTypeSynchronised_ << std::endl; |
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| 312 | } |
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| 313 | else if (this->collisionTypeSynchronised_ != collisionType_) |
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| 314 | { |
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| 315 | if (this->parent_) |
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| 316 | CCOUT(2) << "Warning: Network connection tried to set the collision type of an attached WE. Ignoring." << std::endl; |
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| 317 | else |
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| 318 | this->setCollisionType(this->collisionTypeSynchronised_); |
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| 319 | } |
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| 320 | } |
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| 321 | |
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| 322 | //! Network callback for this->bPhysicsActive_ |
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| 323 | void WorldEntity::physicsActivityChanged() |
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| 324 | { |
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| 325 | if (this->bPhysicsActiveSynchronised_) |
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| 326 | this->activatePhysics(); |
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| 327 | else |
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| 328 | this->deactivatePhysics(); |
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| 329 | } |
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| 330 | |
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| 331 | //! Function sets whether Bullet should issue a callback on collisions |
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| 332 | void WorldEntity::collisionCallbackActivityChanged() |
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| 333 | { |
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| 334 | if (this->hasPhysics()) |
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| 335 | { |
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| 336 | if (this->bCollisionCallbackActive_) |
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| 337 | this->physicalBody_->setCollisionFlags(this->physicalBody_->getCollisionFlags() | |
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| 338 | btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK); |
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| 339 | else |
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| 340 | this->physicalBody_->setCollisionFlags(this->physicalBody_->getCollisionFlags() & |
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| 341 | ~btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK); |
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| 342 | } |
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| 343 | } |
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| 344 | |
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| 345 | //! Function sets whether Bullet should react itself to a collision |
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| 346 | void WorldEntity::collisionResponseActivityChanged() |
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| 347 | { |
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| 348 | if (this->hasPhysics()) |
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| 349 | { |
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| 350 | if (this->bCollisionResponseActive_) |
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| 351 | this->physicalBody_->setCollisionFlags(this->physicalBody_->getCollisionFlags() & |
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| 352 | ~btCollisionObject::CF_NO_CONTACT_RESPONSE); |
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| 353 | else |
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| 354 | this->physicalBody_->setCollisionFlags(this->physicalBody_->getCollisionFlags() | |
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| 355 | btCollisionObject::CF_NO_CONTACT_RESPONSE); |
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| 356 | } |
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| 357 | } |
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| 358 | |
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| 359 | /** |
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| 360 | @brief |
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| 361 | Attaches a child WorldEntity to this object. This calls notifyBeingAttached() |
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| 362 | of the child WE. |
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| 363 | @note |
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| 364 | The collision shape of the child object gets attached nevertheless. That also means |
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| 365 | that you can change the collision shape of the child and it correctly cascadeds the changes to this instance. |
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| 366 | Be aware of this implication: When implementing attaching of kinematic objects to others, you have to change |
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| 367 | this behaviour because you then might not want to merge the collision shapes. |
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| 368 | */ |
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| 369 | void WorldEntity::attach(WorldEntity* object) |
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| 370 | { |
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| 371 | if (object == this) |
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| 372 | { |
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| 373 | COUT(2) << "Warning: Can't attach a WorldEntity to itself." << std::endl; |
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| 374 | return; |
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| 375 | } |
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| 376 | |
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| 377 | if (!object->notifyBeingAttached(this)) |
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| 378 | return; |
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| 379 | |
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| 380 | this->attachNode(object->node_); |
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| 381 | this->children_.insert(object); |
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| 382 | |
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| 383 | this->attachCollisionShape(object->collisionShape_); |
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| 384 | // mass |
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| 385 | this->childrenMass_ += object->getMass(); |
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| 386 | recalculateMassProps(); |
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| 387 | } |
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| 388 | |
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| 389 | /** |
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| 390 | @brief |
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| 391 | Function gets called when this object is being attached to a new parent. |
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| 392 | |
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| 393 | This operation is only allowed if the collision types "like" each other. |
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| 394 | - You cannot a attach a non physical object to a physical one. |
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| 395 | - Dynamic object can NOT be attached at all. |
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| 396 | - It is also not possible to attach a kinematic to a dynamic one. |
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| 397 | - Attaching of kinematic objects otherwise is not yet supported. |
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| 398 | */ |
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| 399 | bool WorldEntity::notifyBeingAttached(WorldEntity* newParent) |
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| 400 | { |
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| 401 | // check first whether attaching is even allowed |
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| 402 | if (this->hasPhysics()) |
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| 403 | { |
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| 404 | if (!newParent->hasPhysics()) |
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| 405 | { |
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| 406 | COUT(2) << "Warning: Cannot attach a physical object to a non physical one." << std::endl; |
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| 407 | return false; |
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| 408 | } |
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| 409 | else if (this->isDynamic()) |
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| 410 | { |
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| 411 | COUT(2) << "Warning: Cannot attach a dynamic object to a WorldEntity." << std::endl; |
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| 412 | return false; |
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| 413 | } |
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| 414 | else if (this->isKinematic() && newParent->isDynamic()) |
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| 415 | { |
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| 416 | COUT(2) << "Warning: Cannot attach a kinematic object to a dynamic one." << std::endl; |
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| 417 | return false; |
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| 418 | } |
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| 419 | else if (this->isKinematic()) |
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| 420 | { |
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| 421 | COUT(2) << "Warning: Cannot attach a kinematic object to a static or kinematic one: Not yet implemented." << std::endl; |
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| 422 | return false; |
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| 423 | } |
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| 424 | } |
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| 425 | |
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| 426 | if (this->isPhysicsActive()) |
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| 427 | this->bPhysicsActiveBeforeAttaching_ = true; |
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| 428 | this->deactivatePhysics(); |
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| 429 | |
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| 430 | if (this->parent_) |
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| 431 | this->detachFromParent(); |
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| 432 | |
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| 433 | this->parent_ = newParent; |
|---|
| 434 | this->parentID_ = newParent->getObjectID(); |
|---|
| 435 | |
|---|
| 436 | this->parentChanged(); |
|---|
| 437 | |
|---|
| 438 | // apply transform to collision shape |
|---|
| 439 | this->collisionShape_->setPosition(this->getPosition()); |
|---|
| 440 | this->collisionShape_->setOrientation(this->getOrientation()); |
|---|
| 441 | // TODO: Scale |
|---|
| 442 | |
|---|
| 443 | return true; |
|---|
| 444 | } |
|---|
| 445 | |
|---|
| 446 | /** |
|---|
| 447 | @brief |
|---|
| 448 | Detaches a child WorldEntity from this instance. |
|---|
| 449 | */ |
|---|
| 450 | void WorldEntity::detach(WorldEntity* object) |
|---|
| 451 | { |
|---|
| 452 | if (this->children_.find(object) == this->children_.end()) |
|---|
| 453 | { |
|---|
| 454 | CCOUT(2) << "Warning: Cannot detach an object that is not a child." << std::endl; |
|---|
| 455 | return; |
|---|
| 456 | } |
|---|
| 457 | |
|---|
| 458 | // collision shapes |
|---|
| 459 | this->detachCollisionShape(object->collisionShape_); |
|---|
| 460 | |
|---|
| 461 | // mass |
|---|
| 462 | if (object->getMass() > 0.0f) |
|---|
| 463 | { |
|---|
| 464 | this->childrenMass_ -= object->getMass(); |
|---|
| 465 | recalculateMassProps(); |
|---|
| 466 | } |
|---|
| 467 | |
|---|
| 468 | this->detachNode(object->node_); |
|---|
| 469 | this->children_.erase(object); |
|---|
| 470 | |
|---|
| 471 | object->notifyDetached(); |
|---|
| 472 | } |
|---|
| 473 | |
|---|
| 474 | /** |
|---|
| 475 | @brief |
|---|
| 476 | Function gets called when the object has been detached from its parent. |
|---|
| 477 | */ |
|---|
| 478 | void WorldEntity::notifyDetached() |
|---|
| 479 | { |
|---|
| 480 | this->parent_ = 0; |
|---|
| 481 | this->parentID_ = OBJECTID_UNKNOWN; |
|---|
| 482 | |
|---|
| 483 | this->parentChanged(); |
|---|
| 484 | |
|---|
| 485 | // reset orientation of the collisionShape (cannot be set within a WE usually) |
|---|
| 486 | this->collisionShape_->setPosition(Vector3::ZERO); |
|---|
| 487 | this->collisionShape_->setOrientation(Quaternion::IDENTITY); |
|---|
| 488 | // TODO: Scale |
|---|
| 489 | |
|---|
| 490 | if (this->bPhysicsActiveBeforeAttaching_) |
|---|
| 491 | { |
|---|
| 492 | this->activatePhysics(); |
|---|
| 493 | this->bPhysicsActiveBeforeAttaching_ = false; |
|---|
| 494 | } |
|---|
| 495 | } |
|---|
| 496 | |
|---|
| 497 | //! Returns an attached object (merely for XMLPort). |
|---|
| 498 | WorldEntity* WorldEntity::getAttachedObject(unsigned int index) |
|---|
| 499 | { |
|---|
| 500 | unsigned int i = 0; |
|---|
| 501 | for (std::set<WorldEntity*>::const_iterator it = this->children_.begin(); it != this->children_.end(); ++it) |
|---|
| 502 | { |
|---|
| 503 | if (i == index) |
|---|
| 504 | return (*it); |
|---|
| 505 | ++i; |
|---|
| 506 | } |
|---|
| 507 | return 0; |
|---|
| 508 | } |
|---|
| 509 | |
|---|
| 510 | //! Attaches an Ogre::SceneNode to this WorldEntity. |
|---|
| 511 | void WorldEntity::attachNode(Ogre::SceneNode* node) |
|---|
| 512 | { |
|---|
| 513 | Ogre::Node* parent = node->getParent(); |
|---|
| 514 | if (parent) |
|---|
| 515 | parent->removeChild(node); |
|---|
| 516 | this->node_->addChild(node); |
|---|
| 517 | } |
|---|
| 518 | |
|---|
| 519 | //! Detaches an Ogre::SceneNode from this WorldEntity. |
|---|
| 520 | void WorldEntity::detachNode(Ogre::SceneNode* node) |
|---|
| 521 | { |
|---|
| 522 | this->node_->removeChild(node); |
|---|
| 523 | // this->getScene()->getRootSceneNode()->addChild(node); |
|---|
| 524 | } |
|---|
| 525 | |
|---|
| 526 | //! Attaches an Ogre::MovableObject to this WorldEntity. |
|---|
| 527 | void WorldEntity::attachOgreObject(Ogre::MovableObject* object) |
|---|
| 528 | { |
|---|
| 529 | this->node_->attachObject(object); |
|---|
| 530 | object->setUserAny(Ogre::Any(static_cast<OrxonoxClass*>(this))); |
|---|
| 531 | } |
|---|
| 532 | |
|---|
| 533 | void WorldEntity::attachOgreObject(Ogre::BillboardSet* object) |
|---|
| 534 | { this->attachOgreObject(static_cast<Ogre::MovableObject*>(object)); } |
|---|
| 535 | void WorldEntity::attachOgreObject(Ogre::Camera* object) |
|---|
| 536 | { this->attachOgreObject(static_cast<Ogre::MovableObject*>(object)); } |
|---|
| 537 | void WorldEntity::attachOgreObject(Ogre::Entity* object) |
|---|
| 538 | { this->attachOgreObject(static_cast<Ogre::MovableObject*>(object)); } |
|---|
| 539 | void WorldEntity::attachOgreObject(Ogre::ParticleSystem* object) |
|---|
| 540 | { this->attachOgreObject(static_cast<Ogre::MovableObject*>(object)); } |
|---|
| 541 | |
|---|
| 542 | //! Detaches an Ogre::MovableObject from this WorldEntity. |
|---|
| 543 | void WorldEntity::detachOgreObject(Ogre::MovableObject* object) |
|---|
| 544 | { |
|---|
| 545 | object->setUserAny(Ogre::Any(static_cast<OrxonoxClass*>(NULL))); |
|---|
| 546 | this->node_->detachObject(object); |
|---|
| 547 | } |
|---|
| 548 | |
|---|
| 549 | void WorldEntity::detachOgreObject(Ogre::BillboardSet* object) |
|---|
| 550 | { this->detachOgreObject(static_cast<Ogre::MovableObject*>(object)); } |
|---|
| 551 | void WorldEntity::detachOgreObject(Ogre::Camera* object) |
|---|
| 552 | { this->detachOgreObject(static_cast<Ogre::MovableObject*>(object)); } |
|---|
| 553 | void WorldEntity::detachOgreObject(Ogre::Entity* object) |
|---|
| 554 | { this->detachOgreObject(static_cast<Ogre::MovableObject*>(object)); } |
|---|
| 555 | void WorldEntity::detachOgreObject(Ogre::ParticleSystem* object) |
|---|
| 556 | { this->detachOgreObject(static_cast<Ogre::MovableObject*>(object)); } |
|---|
| 557 | |
|---|
| 558 | //! Detaches an Ogre::MovableObject (by string) from this WorldEntity. |
|---|
| 559 | Ogre::MovableObject* WorldEntity::detachOgreObject(const Ogre::String& name) |
|---|
| 560 | { |
|---|
| 561 | return this->node_->detachObject(name); |
|---|
| 562 | } |
|---|
| 563 | |
|---|
| 564 | //! Attaches a collision Shape to this object (delegated to the internal CompoundCollisionShape) |
|---|
| 565 | void WorldEntity::attachCollisionShape(CollisionShape* shape) |
|---|
| 566 | { |
|---|
| 567 | this->collisionShape_->attach(shape); |
|---|
| 568 | // Note: this->collisionShape_ already notifies us of any changes. |
|---|
| 569 | } |
|---|
| 570 | |
|---|
| 571 | //! Detaches a collision Shape from this object (delegated to the internal CompoundCollisionShape) |
|---|
| 572 | void WorldEntity::detachCollisionShape(CollisionShape* shape) |
|---|
| 573 | { |
|---|
| 574 | // Note: The collision shapes may not be detached with this function! |
|---|
| 575 | this->collisionShape_->detach(shape); |
|---|
| 576 | // Note: this->collisionShape_ already notifies us of any changes. |
|---|
| 577 | } |
|---|
| 578 | |
|---|
| 579 | //! Returns an attached collision Shape of this object (delegated to the internal CompoundCollisionShape) |
|---|
| 580 | CollisionShape* WorldEntity::getAttachedCollisionShape(unsigned int index) |
|---|
| 581 | { |
|---|
| 582 | return this->collisionShape_->getAttachedShape(index); |
|---|
| 583 | } |
|---|
| 584 | |
|---|
| 585 | // Note: These functions are placed in WorldEntity.h as inline functions for the release build. |
|---|
| 586 | #ifndef ORXONOX_RELEASE |
|---|
| 587 | const Vector3& WorldEntity::getPosition() const |
|---|
| 588 | { |
|---|
| 589 | return this->node_->getPosition(); |
|---|
| 590 | } |
|---|
| 591 | |
|---|
| 592 | const Quaternion& WorldEntity::getOrientation() const |
|---|
| 593 | { |
|---|
| 594 | return this->node_->getOrientation(); |
|---|
| 595 | } |
|---|
| 596 | |
|---|
| 597 | const Vector3& WorldEntity::getScale3D() const |
|---|
| 598 | { |
|---|
| 599 | return this->node_->getScale(); |
|---|
| 600 | } |
|---|
| 601 | #endif |
|---|
| 602 | |
|---|
| 603 | //! Returns the position relative to the root space |
|---|
| 604 | const Vector3& WorldEntity::getWorldPosition() const |
|---|
| 605 | { |
|---|
| 606 | return this->node_->_getDerivedPosition(); |
|---|
| 607 | } |
|---|
| 608 | |
|---|
| 609 | //! Returns the orientation relative to the root space |
|---|
| 610 | const Quaternion& WorldEntity::getWorldOrientation() const |
|---|
| 611 | { |
|---|
| 612 | return this->node_->_getDerivedOrientation(); |
|---|
| 613 | } |
|---|
| 614 | |
|---|
| 615 | //! Returns the scaling applied relative to the root space in 3 coordinates |
|---|
| 616 | const Vector3& WorldEntity::getWorldScale3D() const |
|---|
| 617 | { |
|---|
| 618 | return this->node_->_getDerivedScale(); |
|---|
| 619 | } |
|---|
| 620 | |
|---|
| 621 | /** |
|---|
| 622 | @brief |
|---|
| 623 | Returns the scaling applied relative to the root space in 3 coordinates |
|---|
| 624 | @return |
|---|
| 625 | Returns the scaling if it is uniform, 1.0f otherwise. |
|---|
| 626 | */ |
|---|
| 627 | float WorldEntity::getWorldScale() const |
|---|
| 628 | { |
|---|
| 629 | Vector3 scale = this->getWorldScale3D(); |
|---|
| 630 | return (scale.x == scale.y && scale.x == scale.z) ? scale.x : 1; |
|---|
| 631 | } |
|---|
| 632 | |
|---|
| 633 | /** |
|---|
| 634 | @brief |
|---|
| 635 | Sets the three dimensional scaling of this object. |
|---|
| 636 | @note |
|---|
| 637 | Scaling physical objects has not yet been implemented and is therefore forbidden. |
|---|
| 638 | */ |
|---|
| 639 | void WorldEntity::setScale3D(const Vector3& scale) |
|---|
| 640 | { |
|---|
| 641 | /* |
|---|
| 642 | HACK HACK HACK |
|---|
| 643 | if (bScalePhysics && this->hasPhysics() && scale != Vector3::UNIT_SCALE) |
|---|
| 644 | { |
|---|
| 645 | CCOUT(2) << "Warning: Cannot set the scale of a physical object: Not yet implemented. Ignoring scaling." << std::endl; |
|---|
| 646 | return; |
|---|
| 647 | } |
|---|
| 648 | HACK HACK HACK |
|---|
| 649 | */ |
|---|
| 650 | this->node_->setScale(scale); |
|---|
| 651 | |
|---|
| 652 | this->changedScale(); |
|---|
| 653 | } |
|---|
| 654 | |
|---|
| 655 | /** |
|---|
| 656 | @brief |
|---|
| 657 | Translates this WorldEntity by a vector. |
|---|
| 658 | @param distance |
|---|
| 659 | The relative distance of the translation |
|---|
| 660 | @param relativeTo |
|---|
| 661 | The TransformSpace of this translation |
|---|
| 662 | */ |
|---|
| 663 | void WorldEntity::translate(const Vector3& distance, TransformSpace relativeTo) |
|---|
| 664 | { |
|---|
| 665 | switch (relativeTo) |
|---|
| 666 | { |
|---|
| 667 | case WorldEntity::Local: |
|---|
| 668 | // position is relative to parent so transform downwards |
|---|
| 669 | this->setPosition(this->getPosition() + this->getOrientation() * distance); |
|---|
| 670 | break; |
|---|
| 671 | case WorldEntity::Parent: |
|---|
| 672 | this->setPosition(this->getPosition() + distance); |
|---|
| 673 | break; |
|---|
| 674 | case WorldEntity::World: |
|---|
| 675 | // position is relative to parent so transform upwards |
|---|
| 676 | if (this->node_->getParent()) |
|---|
| 677 | setPosition(getPosition() + (node_->getParent()->_getDerivedOrientation().Inverse() * distance) |
|---|
| 678 | / node_->getParent()->_getDerivedScale()); |
|---|
| 679 | else |
|---|
| 680 | this->setPosition(this->getPosition() + distance); |
|---|
| 681 | break; |
|---|
| 682 | } |
|---|
| 683 | } |
|---|
| 684 | |
|---|
| 685 | /** |
|---|
| 686 | @brief |
|---|
| 687 | Rotates this WorldEntity by a quaternion. |
|---|
| 688 | @param rotation |
|---|
| 689 | The desired relative rotation |
|---|
| 690 | @param relativeTo |
|---|
| 691 | The TransformSpace of this translation |
|---|
| 692 | */ |
|---|
| 693 | void WorldEntity::rotate(const Quaternion& rotation, TransformSpace relativeTo) |
|---|
| 694 | { |
|---|
| 695 | switch(relativeTo) |
|---|
| 696 | { |
|---|
| 697 | case WorldEntity::Local: |
|---|
| 698 | this->setOrientation(this->getOrientation() * rotation); |
|---|
| 699 | break; |
|---|
| 700 | case WorldEntity::Parent: |
|---|
| 701 | // Rotations are normally relative to local axes, transform up |
|---|
| 702 | this->setOrientation(rotation * this->getOrientation()); |
|---|
| 703 | break; |
|---|
| 704 | case WorldEntity::World: |
|---|
| 705 | // Rotations are normally relative to local axes, transform up |
|---|
| 706 | this->setOrientation(this->getOrientation() * this->getWorldOrientation().Inverse() |
|---|
| 707 | * rotation * this->getWorldOrientation()); |
|---|
| 708 | break; |
|---|
| 709 | } |
|---|
| 710 | } |
|---|
| 711 | |
|---|
| 712 | /** |
|---|
| 713 | @brief |
|---|
| 714 | Makes this WorldEntity look at a specific target location. |
|---|
| 715 | @param target |
|---|
| 716 | An absolute point in the space which defines the direction of the entity |
|---|
| 717 | @param relativeTo |
|---|
| 718 | The TransformSpace of this translation |
|---|
| 719 | @param localDirectionVector |
|---|
| 720 | The vector which normally describes the natural direction of the object, usually -Z. |
|---|
| 721 | */ |
|---|
| 722 | void WorldEntity::lookAt(const Vector3& target, TransformSpace relativeTo, const Vector3& localDirectionVector) |
|---|
| 723 | { |
|---|
| 724 | Vector3 origin(0, 0, 0); |
|---|
| 725 | switch (relativeTo) |
|---|
| 726 | { |
|---|
| 727 | case WorldEntity::Local: |
|---|
| 728 | origin = Vector3::ZERO; |
|---|
| 729 | break; |
|---|
| 730 | case WorldEntity::Parent: |
|---|
| 731 | origin = this->getPosition(); |
|---|
| 732 | break; |
|---|
| 733 | case WorldEntity::World: |
|---|
| 734 | origin = this->getWorldPosition(); |
|---|
| 735 | break; |
|---|
| 736 | } |
|---|
| 737 | this->setDirection(target - origin, relativeTo, localDirectionVector); |
|---|
| 738 | } |
|---|
| 739 | |
|---|
| 740 | /** |
|---|
| 741 | @brief |
|---|
| 742 | Makes this WorldEntity look in specific direction. |
|---|
| 743 | @param direction |
|---|
| 744 | A point relative to the position of the WorldEntity which defines its orientation |
|---|
| 745 | @param relativeTo |
|---|
| 746 | The TransformSpace of this translation |
|---|
| 747 | @param localDirectionVector |
|---|
| 748 | The vector which normally describes the natural direction of the object, usually -Z. |
|---|
| 749 | */ |
|---|
| 750 | void WorldEntity::setDirection(const Vector3& direction, TransformSpace relativeTo, const Vector3& localDirectionVector) |
|---|
| 751 | { |
|---|
| 752 | Quaternion savedOrientation(this->getOrientation()); |
|---|
| 753 | this->node_->setDirection(direction, static_cast<Ogre::Node::TransformSpace>(relativeTo), localDirectionVector); |
|---|
| 754 | Quaternion newOrientation(this->node_->getOrientation()); |
|---|
| 755 | this->node_->setOrientation(savedOrientation); |
|---|
| 756 | this->setOrientation(newOrientation); |
|---|
| 757 | } |
|---|
| 758 | |
|---|
| 759 | //! Activates physics if the CollisionType is not None. |
|---|
| 760 | void WorldEntity::activatePhysics() |
|---|
| 761 | { |
|---|
| 762 | if (this->isActive() && this->hasPhysics() && !this->isPhysicsActive() && !this->parent_) |
|---|
| 763 | { |
|---|
| 764 | this->getScene()->addPhysicalObject(this); |
|---|
| 765 | this->bPhysicsActive_ = true; |
|---|
| 766 | this->bPhysicsActiveSynchronised_ = true; |
|---|
| 767 | } |
|---|
| 768 | } |
|---|
| 769 | |
|---|
| 770 | //! Deactivates physics but the CollisionType does not change. |
|---|
| 771 | void WorldEntity::deactivatePhysics() |
|---|
| 772 | { |
|---|
| 773 | if (this->isPhysicsActive()) |
|---|
| 774 | { |
|---|
| 775 | this->getScene()->removePhysicalObject(this); |
|---|
| 776 | this->bPhysicsActive_ = false; |
|---|
| 777 | this->bPhysicsActiveSynchronised_ = false; |
|---|
| 778 | } |
|---|
| 779 | } |
|---|
| 780 | |
|---|
| 781 | //! Tells whether the object has already been added to the Bullet physics World. |
|---|
| 782 | bool WorldEntity::addedToPhysicalWorld() const |
|---|
| 783 | { |
|---|
| 784 | return this->physicalBody_ && this->physicalBody_->isInWorld(); |
|---|
| 785 | } |
|---|
| 786 | |
|---|
| 787 | /** |
|---|
| 788 | @brief |
|---|
| 789 | Sets the CollisionType. This alters the object significantly! |
|---|
| 790 | @note |
|---|
| 791 | Operation does not work on attached WorldEntities. |
|---|
| 792 | */ |
|---|
| 793 | void WorldEntity::setCollisionType(CollisionType type) |
|---|
| 794 | { |
|---|
| 795 | if (this->collisionType_ == type) |
|---|
| 796 | return; |
|---|
| 797 | |
|---|
| 798 | // If we are already attached to a parent, this would be a bad idea.. |
|---|
| 799 | if (this->parent_) |
|---|
| 800 | { |
|---|
| 801 | CCOUT(2) << "Warning: Cannot set the collision type of a WorldEntity with a parent." << std::endl; |
|---|
| 802 | return; |
|---|
| 803 | } |
|---|
| 804 | |
|---|
| 805 | // Check for type legality. Could be StaticEntity or MobileEntity. |
|---|
| 806 | if (!this->isCollisionTypeLegal(type)) |
|---|
| 807 | return; |
|---|
| 808 | |
|---|
| 809 | if (this->isPhysicsActive()) |
|---|
| 810 | this->deactivatePhysics(); |
|---|
| 811 | |
|---|
| 812 | bool bReactivatePhysics = true; |
|---|
| 813 | if (this->hasPhysics() && !this->isPhysicsActive()) |
|---|
| 814 | bReactivatePhysics = false; |
|---|
| 815 | |
|---|
| 816 | // Check whether we have to create or destroy. |
|---|
| 817 | if (type != None && this->collisionType_ == None) |
|---|
| 818 | { |
|---|
| 819 | /* |
|---|
| 820 | HACK HACK HACK |
|---|
| 821 | // Check whether there was some scaling applied. |
|---|
| 822 | if (!this->node_->getScale().positionEquals(Vector3(1, 1, 1), 0.001)) |
|---|
| 823 | { |
|---|
| 824 | CCOUT(2) << "Warning: Cannot create a physical body if there is scaling applied to the node: Not yet implemented." << std::endl; |
|---|
| 825 | return; |
|---|
| 826 | } |
|---|
| 827 | HACK HACK HACK |
|---|
| 828 | */ |
|---|
| 829 | // Create new rigid body |
|---|
| 830 | btRigidBody::btRigidBodyConstructionInfo bodyConstructionInfo(0, this, this->collisionShape_->getCollisionShape()); |
|---|
| 831 | this->physicalBody_ = new btRigidBody(bodyConstructionInfo); |
|---|
| 832 | this->physicalBody_->setUserPointer(this); |
|---|
| 833 | this->physicalBody_->setActivationState(DISABLE_DEACTIVATION); |
|---|
| 834 | } |
|---|
| 835 | else if (type == None && this->collisionType_ != None) |
|---|
| 836 | { |
|---|
| 837 | // Destroy rigid body |
|---|
| 838 | assert(this->physicalBody_); |
|---|
| 839 | deactivatePhysics(); |
|---|
| 840 | delete this->physicalBody_; |
|---|
| 841 | this->physicalBody_ = 0; |
|---|
| 842 | this->collisionType_ = None; |
|---|
| 843 | this->collisionTypeSynchronised_ = None; |
|---|
| 844 | return; |
|---|
| 845 | } |
|---|
| 846 | |
|---|
| 847 | // Change type |
|---|
| 848 | switch (type) |
|---|
| 849 | { |
|---|
| 850 | case Dynamic: |
|---|
| 851 | this->physicalBody_->setCollisionFlags(this->physicalBody_->getCollisionFlags() & !btCollisionObject::CF_STATIC_OBJECT & !btCollisionObject::CF_KINEMATIC_OBJECT); |
|---|
| 852 | break; |
|---|
| 853 | case Kinematic: |
|---|
| 854 | this->physicalBody_->setCollisionFlags((this->physicalBody_->getCollisionFlags() & !btCollisionObject::CF_STATIC_OBJECT) | btCollisionObject::CF_KINEMATIC_OBJECT); |
|---|
| 855 | break; |
|---|
| 856 | case Static: |
|---|
| 857 | this->physicalBody_->setCollisionFlags((this->physicalBody_->getCollisionFlags() & !btCollisionObject::CF_KINEMATIC_OBJECT) | btCollisionObject::CF_STATIC_OBJECT); |
|---|
| 858 | break; |
|---|
| 859 | case None: |
|---|
| 860 | assert(false); // Doesn't happen |
|---|
| 861 | return; |
|---|
| 862 | } |
|---|
| 863 | this->collisionType_ = type; |
|---|
| 864 | this->collisionTypeSynchronised_ = type; |
|---|
| 865 | |
|---|
| 866 | // update mass and inertia tensor |
|---|
| 867 | recalculateMassProps(); |
|---|
| 868 | internalSetPhysicsProps(); |
|---|
| 869 | collisionCallbackActivityChanged(); |
|---|
| 870 | collisionResponseActivityChanged(); |
|---|
| 871 | if (bReactivatePhysics) |
|---|
| 872 | activatePhysics(); |
|---|
| 873 | } |
|---|
| 874 | |
|---|
| 875 | //! Sets the CollisionType by string (used for the XMLPort) |
|---|
| 876 | void WorldEntity::setCollisionTypeStr(const std::string& typeStr) |
|---|
| 877 | { |
|---|
| 878 | const std::string& typeStrLower = getLowercase(typeStr); |
|---|
| 879 | CollisionType type; |
|---|
| 880 | if (typeStrLower == "dynamic") |
|---|
| 881 | type = Dynamic; |
|---|
| 882 | else if (typeStrLower == "static") |
|---|
| 883 | type = Static; |
|---|
| 884 | else if (typeStrLower == "kinematic") |
|---|
| 885 | type = Kinematic; |
|---|
| 886 | else if (typeStrLower == "none") |
|---|
| 887 | type = None; |
|---|
| 888 | else |
|---|
| 889 | ThrowException(ParseError, std::string("Attempting to set an unknown collision type: '") + typeStr + "'."); |
|---|
| 890 | this->setCollisionType(type); |
|---|
| 891 | } |
|---|
| 892 | |
|---|
| 893 | //! Gets the CollisionType by string (used for the XMLPort) |
|---|
| 894 | std::string WorldEntity::getCollisionTypeStr() const |
|---|
| 895 | { |
|---|
| 896 | switch (this->getCollisionType()) |
|---|
| 897 | { |
|---|
| 898 | case Dynamic: |
|---|
| 899 | return "dynamic"; |
|---|
| 900 | case Kinematic: |
|---|
| 901 | return "kinematic"; |
|---|
| 902 | case Static: |
|---|
| 903 | return "static"; |
|---|
| 904 | case None: |
|---|
| 905 | return "none"; |
|---|
| 906 | default: |
|---|
| 907 | assert(false); |
|---|
| 908 | return ""; |
|---|
| 909 | } |
|---|
| 910 | } |
|---|
| 911 | |
|---|
| 912 | /** |
|---|
| 913 | @brief |
|---|
| 914 | Recalculates the accumulated child mass and calls recalculateMassProps() |
|---|
| 915 | and notifies the parent of the change. |
|---|
| 916 | @note |
|---|
| 917 | Called by a child WE |
|---|
| 918 | */ |
|---|
| 919 | void WorldEntity::notifyChildMassChanged() |
|---|
| 920 | { |
|---|
| 921 | // Note: CollisionShape changes of a child get handled over the internal CompoundCollisionShape already |
|---|
| 922 | // Recalculate mass |
|---|
| 923 | this->childrenMass_ = 0.0f; |
|---|
| 924 | for (std::set<WorldEntity*>::const_iterator it = this->children_.begin(); it != this->children_.end(); ++it) |
|---|
| 925 | this->childrenMass_ += (*it)->getMass(); |
|---|
| 926 | recalculateMassProps(); |
|---|
| 927 | // Notify parent WE |
|---|
| 928 | if (this->parent_) |
|---|
| 929 | parent_->notifyChildMassChanged(); |
|---|
| 930 | } |
|---|
| 931 | |
|---|
| 932 | /** |
|---|
| 933 | @brief |
|---|
| 934 | Undertakes the necessary steps to change the collision shape in Bullet, even at runtime. |
|---|
| 935 | @note |
|---|
| 936 | - called by this->collisionShape_ |
|---|
| 937 | - May have a REALLY big overhead when called continuously at runtime, because then we need |
|---|
| 938 | to remove the physical body from Bullet and add it again. |
|---|
| 939 | */ |
|---|
| 940 | void WorldEntity::notifyCollisionShapeChanged() |
|---|
| 941 | { |
|---|
| 942 | if (hasPhysics()) |
|---|
| 943 | { |
|---|
| 944 | // Bullet doesn't like sudden changes of the collision shape, so we remove and add it again |
|---|
| 945 | if (this->addedToPhysicalWorld()) |
|---|
| 946 | { |
|---|
| 947 | this->deactivatePhysics(); |
|---|
| 948 | this->physicalBody_->setCollisionShape(this->collisionShape_->getCollisionShape()); |
|---|
| 949 | this->activatePhysics(); |
|---|
| 950 | } |
|---|
| 951 | else |
|---|
| 952 | this->physicalBody_->setCollisionShape(this->collisionShape_->getCollisionShape()); |
|---|
| 953 | } |
|---|
| 954 | recalculateMassProps(); |
|---|
| 955 | } |
|---|
| 956 | |
|---|
| 957 | //! Updates all mass dependent parameters (mass, inertia tensor and child mass) |
|---|
| 958 | void WorldEntity::recalculateMassProps() |
|---|
| 959 | { |
|---|
| 960 | // Store local inertia for faster access. Evaluates to (0,0,0) if there is no collision shape. |
|---|
| 961 | float totalMass = this->mass_ + this->childrenMass_; |
|---|
| 962 | this->collisionShape_->calculateLocalInertia(totalMass, this->localInertia_); |
|---|
| 963 | if (this->hasPhysics()) |
|---|
| 964 | { |
|---|
| 965 | if (this->isStatic()) |
|---|
| 966 | { |
|---|
| 967 | // Just set everything to zero |
|---|
| 968 | this->physicalBody_->setMassProps(0.0f, btVector3(0, 0, 0)); |
|---|
| 969 | } |
|---|
| 970 | else if ((this->mass_ + this->childrenMass_) == 0.0f) |
|---|
| 971 | { |
|---|
| 972 | // Use default values to avoid very large or very small values |
|---|
| 973 | CCOUT(4) << "Warning: Setting the internal physical mass to 1.0 because mass_ is 0.0" << std::endl; |
|---|
| 974 | btVector3 inertia(0, 0, 0); |
|---|
| 975 | this->collisionShape_->calculateLocalInertia(1.0f, inertia); |
|---|
| 976 | this->physicalBody_->setMassProps(1.0f, inertia); |
|---|
| 977 | } |
|---|
| 978 | else |
|---|
| 979 | { |
|---|
| 980 | this->physicalBody_->setMassProps(totalMass, this->localInertia_); |
|---|
| 981 | } |
|---|
| 982 | } |
|---|
| 983 | } |
|---|
| 984 | |
|---|
| 985 | //! Copies our own parameters for restitution, angular factor, damping and friction to the bullet rigid body. |
|---|
| 986 | void WorldEntity::internalSetPhysicsProps() |
|---|
| 987 | { |
|---|
| 988 | if (this->hasPhysics()) |
|---|
| 989 | { |
|---|
| 990 | this->physicalBody_->setRestitution(this->restitution_); |
|---|
| 991 | this->physicalBody_->setAngularFactor(this->angularFactor_); |
|---|
| 992 | this->physicalBody_->setDamping(this->linearDamping_, this->angularDamping_); |
|---|
| 993 | this->physicalBody_->setFriction(this->friction_); |
|---|
| 994 | } |
|---|
| 995 | } |
|---|
| 996 | } |
|---|