| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Oli Scheuss |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | */ |
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| 27 | |
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| 28 | |
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| 29 | #include "Drone.h" |
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| 30 | |
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| 31 | #include "core/XMLPort.h" |
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| 32 | #include "BulletDynamics/Dynamics/btRigidBody.h" |
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| 33 | |
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| 34 | namespace orxonox |
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| 35 | { |
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| 36 | CreateFactory(Drone); |
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| 37 | /** |
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| 38 | @brief |
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| 39 | Constructor. Registers the object and initializes some default values. |
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| 40 | */ |
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| 41 | Drone::Drone(BaseObject* creator) : Pawn(creator) |
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| 42 | { |
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| 43 | RegisterObject(Drone); |
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| 44 | |
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| 45 | this->myController_ = 0; |
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| 46 | |
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| 47 | this->localLinearAcceleration_.setValue(0, 0, 0); |
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| 48 | this->localAngularAcceleration_.setValue(0, 0, 0); |
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| 49 | this->setRadarVisibility(false); |
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| 50 | this->setCollisionType(WorldEntity::Dynamic); |
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| 51 | |
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| 52 | myController_ = new DroneController(static_cast<BaseObject*>(this)); //!< Creates a new controller and passes our this pointer to it as creator. |
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| 53 | myController_->setDrone(this); |
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| 54 | |
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| 55 | this->setController(myController_); |
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| 56 | } |
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| 57 | |
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| 58 | /** |
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| 59 | @brief |
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| 60 | Destructor. Destroys controller, if present. |
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| 61 | */ |
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| 62 | Drone::~Drone() |
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| 63 | { |
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| 64 | if( this->isInitialized() && this->myController_ ) |
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| 65 | this->myController_->destroy(); |
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| 66 | } |
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| 67 | |
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| 68 | /** |
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| 69 | @brief |
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| 70 | Method for creating a Drone through XML. |
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| 71 | */ |
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| 72 | void Drone::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 73 | { |
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| 74 | SUPER(Drone, XMLPort, xmlelement, mode); |
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| 75 | |
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| 76 | XMLPortParam(Drone, "primaryThrust_", setPrimaryThrust, getPrimaryThrust, xmlelement, mode); |
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| 77 | XMLPortParam(Drone, "auxilaryThrust_", setAuxilaryThrust, getAuxilaryThrust, xmlelement, mode); |
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| 78 | XMLPortParam(Drone, "rotationThrust_", setRotationThrust, getRotationThrust, xmlelement, mode); |
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| 79 | XMLPortParam(Drone, "maxDistanceToOwner_", setMaxDistanceToOwner, getMaxDistanceToOwner, xmlelement, mode); |
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| 80 | XMLPortParam(Drone, "minDistanceToOwner_", setMinDistanceToOwner, getMinDistanceToOwner, xmlelement, mode); |
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| 81 | XMLPortParam(Drone, "maxShootingRange_", setMaxShootingRange, getMaxShootingRange, xmlelement, mode); |
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| 82 | } |
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| 83 | |
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| 84 | |
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| 85 | /** |
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| 86 | @brief |
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| 87 | Defines which actions the Drone has to take in each tick. |
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| 88 | @param dt |
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| 89 | The length of the tick. |
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| 90 | */ |
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| 91 | void Drone::tick(float dt) |
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| 92 | { |
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| 93 | SUPER(Drone, tick, dt); |
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| 94 | |
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| 95 | //if (this->hasLocalController()) |
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| 96 | //{ |
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| 97 | this->localLinearAcceleration_.setX(this->localLinearAcceleration_.x() * getMass() * this->auxilaryThrust_); |
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| 98 | this->localLinearAcceleration_.setY(this->localLinearAcceleration_.y() * getMass() * this->auxilaryThrust_); |
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| 99 | if (this->localLinearAcceleration_.z() > 0) |
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| 100 | this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() * getMass() * this->auxilaryThrust_); |
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| 101 | else |
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| 102 | this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() * getMass() * this->primaryThrust_); |
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| 103 | this->physicalBody_->applyCentralForce(physicalBody_->getWorldTransform().getBasis() * this->localLinearAcceleration_); |
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| 104 | this->localLinearAcceleration_.setValue(0, 0, 0); |
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| 105 | |
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| 106 | this->localAngularAcceleration_ *= this->getLocalInertia() * this->rotationThrust_; |
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| 107 | this->physicalBody_->applyTorque(physicalBody_->getWorldTransform().getBasis() * this->localAngularAcceleration_); |
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| 108 | this->localAngularAcceleration_.setValue(0, 0, 0); |
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| 109 | //} |
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| 110 | } |
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| 111 | |
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| 112 | /** |
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| 113 | @brief |
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| 114 | Moves the Drone in the negative z-direction (Front/Back) by an amount specified by the first component of the input 2-dim vector. |
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| 115 | @param value |
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| 116 | The vector determining the amount of the movement. |
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| 117 | */ |
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| 118 | void Drone::moveFrontBack(const Vector2& value) |
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| 119 | { |
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| 120 | this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() - value.x); |
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| 121 | } |
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| 122 | |
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| 123 | /** |
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| 124 | @brief |
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| 125 | Moves the Drone in the x-direction (Right/Left) by an amount specified by the first component of the input 2-dim vector. |
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| 126 | @param value |
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| 127 | The vector determining the amount of the movement. |
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| 128 | */ |
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| 129 | void Drone::moveRightLeft(const Vector2& value) |
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| 130 | { |
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| 131 | this->localLinearAcceleration_.setX(this->localLinearAcceleration_.x() + value.x); |
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| 132 | } |
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| 133 | |
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| 134 | /** |
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| 135 | @brief |
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| 136 | Moves the Drone in the y-direction (Up/Down) by an amount specified by the first component of the input 2-dim vector. |
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| 137 | @param value |
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| 138 | The vector determining the amount of the movement. |
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| 139 | */ |
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| 140 | void Drone::moveUpDown(const Vector2& value) |
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| 141 | { |
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| 142 | this->localLinearAcceleration_.setY(this->localLinearAcceleration_.y() + value.x); |
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| 143 | } |
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| 144 | |
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| 145 | /** |
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| 146 | @brief |
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| 147 | Rotates the Drone around the y-axis by the amount specified by the first component of the input 2-dim vector. |
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| 148 | @param value |
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| 149 | The vector determining the amount of the angular movement. |
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| 150 | */ |
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| 151 | void Drone::rotateYaw(const Vector2& value) |
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| 152 | { |
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| 153 | this->localAngularAcceleration_.setY(this->localAngularAcceleration_.y() + value.x); |
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| 154 | } |
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| 155 | |
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| 156 | /** |
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| 157 | @brief |
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| 158 | Rotates the Drone around the x-axis by the amount specified by the first component of the input 2-dim vector. |
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| 159 | @param value |
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| 160 | The vector determining the amount of the angular movement. |
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| 161 | */ |
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| 162 | void Drone::rotatePitch(const Vector2& value) |
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| 163 | { |
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| 164 | this->localAngularAcceleration_.setX(this->localAngularAcceleration_.x() + value.x); |
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| 165 | } |
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| 166 | |
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| 167 | /** |
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| 168 | @brief |
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| 169 | Rotates the Drone around the z-axis by the amount specified by the first component of the input 2-dim vector. |
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| 170 | @param value |
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| 171 | The vector determining the amount of the angular movement. |
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| 172 | */ |
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| 173 | void Drone::rotateRoll(const Vector2& value) |
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| 174 | { |
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| 175 | this->localAngularAcceleration_.setZ(this->localAngularAcceleration_.z() + value.x); |
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| 176 | } |
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| 177 | |
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| 178 | } |
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