| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Erwin 'vaiursch' Herrsche |
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| 24 | * Co-authors: |
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| 25 | * Reto Grieder |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "BaseSound.h" |
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| 30 | |
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| 31 | #include <cassert> |
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| 32 | #include <vector> |
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| 33 | #include <al.h> |
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| 34 | |
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| 35 | #include "util/Math.h" |
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| 36 | #include "core/CoreIncludes.h" |
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| 37 | #include "core/GameMode.h" |
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| 38 | #include "core/Resource.h" |
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| 39 | #include "core/XMLPort.h" |
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| 40 | #include "SoundBuffer.h" |
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| 41 | #include "SoundManager.h" |
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| 42 | |
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| 43 | namespace orxonox |
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| 44 | { |
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| 45 | BaseSound::BaseSound() |
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| 46 | : bPooling_(false) |
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| 47 | , volume_(1.0) |
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| 48 | , bLooping_(false) |
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| 49 | , state_(Stopped) |
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| 50 | , pitch_ (1.0) |
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| 51 | { |
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| 52 | RegisterRootObject(BaseSound); |
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| 53 | |
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| 54 | // Initialise audioSource_ to a value that is not a source |
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| 55 | // 0 is unfortunately not guaranteed to be no source ID. |
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| 56 | this->audioSource_ = 123456789; |
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| 57 | while (alIsSource(++this->audioSource_)); |
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| 58 | } |
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| 59 | |
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| 60 | BaseSound::~BaseSound() |
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| 61 | { |
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| 62 | this->stop(); |
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| 63 | // Release buffer |
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| 64 | if (this->soundBuffer_ != NULL) |
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| 65 | { |
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| 66 | assert(GameMode::playsSound()); |
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| 67 | SoundManager::getInstance().releaseSoundBuffer(this->soundBuffer_, this->bPooling_); |
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| 68 | } |
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| 69 | } |
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| 70 | |
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| 71 | void BaseSound::XMLPortExtern(Element& xmlelement, XMLPort::Mode mode) |
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| 72 | { |
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| 73 | XMLPortParam(BaseSound, "volume", setVolume, getVolume, xmlelement, mode); |
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| 74 | XMLPortParam(BaseSound, "looping", setLooping, getLooping, xmlelement, mode); |
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| 75 | XMLPortParam(BaseSound, "pitch", setPitch, getPitch, xmlelement, mode); |
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| 76 | XMLPortParam(BaseSound, "source", setSource, getSource, xmlelement, mode); |
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| 77 | } |
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| 78 | |
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| 79 | void BaseSound::doPlay() |
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| 80 | { |
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| 81 | this->state_ = Playing; |
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| 82 | if (GameMode::playsSound() && this->getSourceState() != AL_PLAYING && this->soundBuffer_ != NULL) |
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| 83 | { |
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| 84 | if (!alIsSource(this->audioSource_)) |
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| 85 | { |
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| 86 | this->audioSource_ = SoundManager::getInstance().getSoundSource(this); |
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| 87 | if (!alIsSource(this->audioSource_)) |
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| 88 | return; |
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| 89 | this->initialiseSource(); |
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| 90 | } |
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| 91 | |
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| 92 | alSourcePlay(this->audioSource_); |
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| 93 | if (int error = alGetError()) |
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| 94 | COUT(2) << "Sound: Error playing sound: " << SoundManager::getALErrorString(error) << std::endl; |
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| 95 | } |
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| 96 | } |
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| 97 | |
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| 98 | void BaseSound::doStop() |
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| 99 | { |
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| 100 | this->state_ = Stopped; |
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| 101 | if (alIsSource(this->audioSource_)) |
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| 102 | { |
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| 103 | alSourceStop(this->audioSource_); |
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| 104 | // Release buffer |
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| 105 | alSourcei(this->audioSource_, AL_BUFFER, AL_NONE); |
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| 106 | // Release source again |
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| 107 | SoundManager::getInstance().releaseSoundSource(this->audioSource_); |
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| 108 | // Get a no source ID |
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| 109 | this->audioSource_ += 123455; |
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| 110 | while (alIsSource(++this->audioSource_)); |
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| 111 | } |
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| 112 | } |
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| 113 | |
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| 114 | void BaseSound::doPause() |
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| 115 | { |
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| 116 | if (this->isStopped()) |
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| 117 | return; |
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| 118 | this->state_ = Paused; |
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| 119 | if (alIsSource(this->audioSource_)) |
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| 120 | alSourcePause(this->audioSource_); |
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| 121 | } |
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| 122 | |
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| 123 | ALint BaseSound::getSourceState() const |
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| 124 | { |
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| 125 | if (alIsSource(this->audioSource_)) |
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| 126 | { |
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| 127 | ALint state; |
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| 128 | alGetSourcei(this->audioSource_, AL_SOURCE_STATE, &state); |
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| 129 | return state; |
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| 130 | } |
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| 131 | else |
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| 132 | return AL_INITIAL; |
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| 133 | } |
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| 134 | |
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| 135 | void BaseSound::initialiseSource() |
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| 136 | { |
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| 137 | this->updateVolume(); |
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| 138 | this->setPitch(this->getPitch()); |
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| 139 | this->setLooping(this->getLooping()); |
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| 140 | alSource3f(this->audioSource_, AL_POSITION, 0, 0, 0); |
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| 141 | alSource3f(this->audioSource_, AL_VELOCITY, 0, 0, 0); |
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| 142 | alSource3f(this->audioSource_, AL_DIRECTION, 0, 0, 0); |
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| 143 | if (ALint error = alGetError()) |
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| 144 | COUT(2) << "Sound Warning: Setting source parameters to 0 failed: " |
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| 145 | << SoundManager::getALErrorString(error) << std::endl; |
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| 146 | assert(this->soundBuffer_ != NULL); |
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| 147 | alSourcei(this->audioSource_, AL_BUFFER, this->soundBuffer_->getBuffer()); |
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| 148 | if (ALuint error = alGetError()) |
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| 149 | COUT(1) << "Sound Error: Could not set buffer \"" << this->source_ << "\": " << SoundManager::getALErrorString(error) << std::endl; |
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| 150 | } |
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| 151 | |
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| 152 | void BaseSound::setVolume(float vol) |
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| 153 | { |
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| 154 | this->volume_ = clamp(vol, 0.0f, 1.0f); |
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| 155 | if (this->volume_ != vol) |
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| 156 | COUT(2) << "Sound warning: volume out of range, clamping value." << std::endl; |
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| 157 | this->updateVolume(); |
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| 158 | } |
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| 159 | |
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| 160 | void BaseSound::updateVolume() |
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| 161 | { |
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| 162 | if (alIsSource(this->audioSource_)) |
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| 163 | { |
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| 164 | float volume = this->volume_ * this->getRealVolume(); |
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| 165 | alSourcef(this->audioSource_, AL_GAIN, volume); |
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| 166 | if (int error = alGetError()) |
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| 167 | COUT(2) << "Sound: Error setting volume to " << volume |
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| 168 | << ": " << SoundManager::getALErrorString(error) << std::endl; |
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| 169 | } |
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| 170 | } |
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| 171 | |
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| 172 | void BaseSound::setLooping(bool val) |
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| 173 | { |
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| 174 | this->bLooping_ = val; |
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| 175 | if (alIsSource(this->audioSource_)) |
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| 176 | alSourcei(this->audioSource_, AL_LOOPING, (val ? AL_TRUE : AL_FALSE)); |
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| 177 | } |
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| 178 | |
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| 179 | void BaseSound::setPitch(float pitch) |
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| 180 | { |
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| 181 | if (pitch > 2 || pitch < 0.5f) |
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| 182 | { |
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| 183 | COUT(2) << "Sound warning: pitch out of range, cropping value." << std::endl; |
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| 184 | pitch = pitch > 2.0f ? 2.0f : pitch; |
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| 185 | pitch = pitch < 0.5f ? 0.5f : pitch; |
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| 186 | } |
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| 187 | this->pitch_ = pitch; |
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| 188 | if (alIsSource(this->audioSource_)) |
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| 189 | { |
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| 190 | alSourcef(this->audioSource_, AL_PITCH, pitch); |
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| 191 | if (int error = alGetError()) |
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| 192 | COUT(2) << "Sound: Error setting pitch: " << SoundManager::getALErrorString(error) << std::endl; |
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| 193 | } |
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| 194 | } |
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| 195 | |
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| 196 | void BaseSound::setSource(const std::string& source) |
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| 197 | { |
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| 198 | if (!GameMode::playsSound()) |
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| 199 | { |
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| 200 | this->source_ = source; |
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| 201 | return; |
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| 202 | } |
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| 203 | |
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| 204 | if (this->soundBuffer_ != NULL) |
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| 205 | { |
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| 206 | if (this->soundBuffer_->getFilename() == source) |
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| 207 | { |
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| 208 | assert(this->source_ == source_); |
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| 209 | return; |
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| 210 | } |
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| 211 | // Stopping is imperative here! |
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| 212 | if (alIsSource(this->audioSource_)) |
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| 213 | { |
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| 214 | alSourceStop(this->audioSource_); |
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| 215 | alSourcei(this->audioSource_, AL_BUFFER, AL_NONE); |
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| 216 | } |
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| 217 | SoundManager::getInstance().releaseSoundBuffer(this->soundBuffer_, this->bPooling_); |
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| 218 | this->soundBuffer_.reset(); |
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| 219 | } |
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| 220 | |
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| 221 | this->source_ = source; |
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| 222 | // Don't load "" |
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| 223 | if (source_.empty()) |
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| 224 | return; |
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| 225 | |
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| 226 | // Get new sound buffer |
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| 227 | this->soundBuffer_ = SoundManager::getInstance().getSoundBuffer(this->source_); |
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| 228 | if (this->soundBuffer_ == NULL) |
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| 229 | return; |
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| 230 | |
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| 231 | if (alIsSource(this->audioSource_)) // already playing or paused |
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| 232 | { |
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| 233 | // Set new buffer |
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| 234 | alSourcei(this->audioSource_, AL_BUFFER, this->soundBuffer_->getBuffer()); |
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| 235 | if (ALuint error = alGetError()) |
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| 236 | { |
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| 237 | COUT(1) << "Sound Error: Could not set buffer \"" << source << "\": " << SoundManager::getALErrorString(error) << std::endl; |
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| 238 | return; |
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| 239 | } |
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| 240 | |
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| 241 | // Sound was already playing or paused because there was a source acquired |
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| 242 | assert(this->isPlaying() || this->isPaused()); |
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| 243 | alSourcePlay(this->audioSource_); |
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| 244 | if (int error = alGetError()) |
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| 245 | COUT(2) << "Sound: Error playing sound: " << SoundManager::getALErrorString(error) << std::endl; |
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| 246 | if (this->isPaused()) |
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| 247 | alSourcePause(this->audioSource_); |
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| 248 | } |
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| 249 | else // No source acquired so far, but might be set to playing or paused |
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| 250 | { |
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| 251 | State state = static_cast<State>(this->state_); // save |
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| 252 | if (this->isPlaying() || this->isPaused()) |
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| 253 | doPlay(); |
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| 254 | if (state == Paused) |
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| 255 | { |
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| 256 | this->state_ = Paused; |
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| 257 | doPause(); |
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| 258 | } |
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| 259 | } |
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| 260 | } |
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| 261 | |
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| 262 | void BaseSound::stateChanged() |
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| 263 | { |
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| 264 | switch (this->state_) |
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| 265 | { |
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| 266 | case Playing: |
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| 267 | this->play(); |
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| 268 | break; |
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| 269 | case Paused: |
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| 270 | this->pause(); |
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| 271 | break; |
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| 272 | case Stopped: |
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| 273 | default: |
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| 274 | this->stop(); |
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| 275 | break; |
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| 276 | } |
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| 277 | } |
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| 278 | } |
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