| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Fabian 'x3n' Landau | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #include "HumanController.h" | 
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| 30 |  | 
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| 31 | #include "core/CoreIncludes.h" | 
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| 32 | #include "core/command/ConsoleCommand.h" | 
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| 33 | #include "worldentities/ControllableEntity.h" | 
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| 34 | #include "worldentities/pawns/Pawn.h" | 
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| 35 | #include "gametypes/Gametype.h" | 
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| 36 | #include "infos/PlayerInfo.h" | 
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| 37 | #include "Radar.h" | 
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| 38 | #include "Scene.h" | 
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| 39 |  | 
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| 40 | namespace orxonox | 
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| 41 | { | 
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| 42 | SetConsoleCommand("HumanController", "moveFrontBack",          &HumanController::moveFrontBack ).addShortcut().setAsInputCommand(); | 
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| 43 | SetConsoleCommand("HumanController", "moveRightLeft",          &HumanController::moveRightLeft ).addShortcut().setAsInputCommand(); | 
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| 44 | SetConsoleCommand("HumanController", "moveUpDown",             &HumanController::moveUpDown    ).addShortcut().setAsInputCommand(); | 
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| 45 | SetConsoleCommand("HumanController", "rotateYaw",              &HumanController::rotateYaw     ).addShortcut().setAsInputCommand(); | 
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| 46 | SetConsoleCommand("HumanController", "rotatePitch",            &HumanController::rotatePitch   ).addShortcut().setAsInputCommand(); | 
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| 47 | SetConsoleCommand("HumanController", "rotateRoll",             &HumanController::rotateRoll    ).addShortcut().setAsInputCommand(); | 
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| 48 | SetConsoleCommand("HumanController", "fire",                   &HumanController::fire          ).addShortcut().keybindMode(KeybindMode::OnHold); | 
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| 49 | SetConsoleCommand("HumanController", "reload",                 &HumanController::reload        ).addShortcut(); | 
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| 50 | SetConsoleCommand("HumanController", "boost",                  &HumanController::boost         ).addShortcut().keybindMode(KeybindMode::OnHold); | 
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| 51 | SetConsoleCommand("HumanController", "greet",                  &HumanController::greet         ).addShortcut(); | 
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| 52 | SetConsoleCommand("HumanController", "switchCamera",           &HumanController::switchCamera  ).addShortcut(); | 
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| 53 | SetConsoleCommand("HumanController", "mouseLook",              &HumanController::mouseLook     ).addShortcut(); | 
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| 54 | SetConsoleCommand("HumanController", "suicide",                &HumanController::suicide       ).addShortcut(); | 
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| 55 | SetConsoleCommand("HumanController", "toggleGodMode",          &HumanController::toggleGodMode ).addShortcut(); | 
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| 56 | SetConsoleCommand("HumanController", "addBots",                &HumanController::addBots       ).addShortcut().defaultValues(1); | 
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| 57 | SetConsoleCommand("HumanController", "killBots",               &HumanController::killBots      ).addShortcut().defaultValues(0); | 
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| 58 | SetConsoleCommand("HumanController", "cycleNavigationFocus",   &HumanController::cycleNavigationFocus).addShortcut(); | 
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| 59 | SetConsoleCommand("HumanController", "releaseNavigationFocus", &HumanController::releaseNavigationFocus).addShortcut(); | 
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| 60 |  | 
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| 61 | CreateUnloadableFactory(HumanController); | 
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| 62 |  | 
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| 63 | HumanController* HumanController::localController_s = 0; | 
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| 64 |  | 
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| 65 | HumanController::HumanController(BaseObject* creator) : Controller(creator) | 
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| 66 | { | 
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| 67 | RegisterObject(HumanController); | 
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| 68 |  | 
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| 69 | controlPaused_ = false; | 
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| 70 |  | 
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| 71 | HumanController::localController_s = this; | 
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| 72 | } | 
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| 73 |  | 
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| 74 | HumanController::~HumanController() | 
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| 75 | { | 
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| 76 | HumanController::localController_s = 0; | 
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| 77 | } | 
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| 78 |  | 
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| 79 | void HumanController::tick(float dt) | 
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| 80 | { | 
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| 81 | if (GameMode::playsSound() && HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
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| 82 | { | 
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| 83 | Camera* camera = HumanController::localController_s->controllableEntity_->getCamera(); | 
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| 84 | if (!camera) | 
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| 85 | COUT(3) << "HumanController, Warning: Using a ControllableEntity without Camera" << std::endl; | 
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| 86 | } | 
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| 87 | } | 
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| 88 |  | 
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| 89 | void HumanController::moveFrontBack(const Vector2& value) | 
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| 90 | { | 
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| 91 | if (HumanController::localController_s) | 
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| 92 | HumanController::localController_s->frontback(value); | 
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| 93 | } | 
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| 94 |  | 
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| 95 | void HumanController::frontback(const Vector2& value) | 
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| 96 | { | 
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| 97 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
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| 98 | HumanController::localController_s->controllableEntity_->moveFrontBack(value); | 
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| 99 | } | 
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| 100 |  | 
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| 101 | void HumanController::moveRightLeft(const Vector2& value) | 
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| 102 | { | 
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| 103 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
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| 104 | HumanController::localController_s->controllableEntity_->moveRightLeft(value); | 
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| 105 | } | 
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| 106 |  | 
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| 107 | void HumanController::moveUpDown(const Vector2& value) | 
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| 108 | { | 
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| 109 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
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| 110 | HumanController::localController_s->controllableEntity_->moveUpDown(value); | 
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| 111 | } | 
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| 112 |  | 
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| 113 | void HumanController::yaw(const Vector2& value) | 
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| 114 | { | 
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| 115 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
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| 116 | HumanController::localController_s->controllableEntity_->rotateYaw(value); | 
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| 117 | } | 
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| 118 |  | 
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| 119 | void HumanController::pitch(const Vector2& value) | 
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| 120 | { | 
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| 121 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
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| 122 | HumanController::localController_s->controllableEntity_->rotatePitch(value); | 
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| 123 | } | 
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| 124 |  | 
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| 125 | void HumanController::rotateYaw(const Vector2& value) | 
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| 126 | { | 
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| 127 | if (HumanController::localController_s) | 
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| 128 | HumanController::localController_s->yaw(value); | 
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| 129 | } | 
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| 130 |  | 
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| 131 | void HumanController::rotatePitch(const Vector2& value) | 
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| 132 | { | 
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| 133 | if (HumanController::localController_s) | 
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| 134 | HumanController::localController_s->pitch(value); | 
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| 135 | } | 
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| 136 |  | 
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| 137 | void HumanController::rotateRoll(const Vector2& value) | 
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| 138 | { | 
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| 139 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
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| 140 | HumanController::localController_s->controllableEntity_->rotateRoll(value); | 
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| 141 | } | 
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| 142 |  | 
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| 143 | void HumanController::fire(unsigned int firemode) | 
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| 144 | { | 
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| 145 | if (HumanController::localController_s) | 
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| 146 | HumanController::localController_s->doFire(firemode); | 
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| 147 | } | 
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| 148 |  | 
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| 149 | void HumanController::doFire(unsigned int firemode) | 
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| 150 | { | 
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| 151 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
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| 152 | HumanController::localController_s->controllableEntity_->fire(firemode); | 
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| 153 | } | 
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| 154 |  | 
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| 155 | void HumanController::reload() | 
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| 156 | { | 
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| 157 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
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| 158 | HumanController::localController_s->controllableEntity_->reload(); | 
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| 159 | } | 
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| 160 |  | 
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| 161 | void HumanController::boost() | 
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| 162 | { | 
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| 163 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
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| 164 | HumanController::localController_s->controllableEntity_->boost(); | 
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| 165 | } | 
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| 166 |  | 
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| 167 | void HumanController::greet() | 
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| 168 | { | 
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| 169 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
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| 170 | HumanController::localController_s->controllableEntity_->greet(); | 
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| 171 | } | 
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| 172 |  | 
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| 173 | void HumanController::switchCamera() | 
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| 174 | { | 
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| 175 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
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| 176 | HumanController::localController_s->controllableEntity_->switchCamera(); | 
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| 177 | } | 
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| 178 |  | 
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| 179 | void HumanController::mouseLook() | 
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| 180 | { | 
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| 181 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
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| 182 | HumanController::localController_s->controllableEntity_->mouseLook(); | 
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| 183 | } | 
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| 184 |  | 
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| 185 | void HumanController::suicide() | 
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| 186 | { | 
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| 187 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
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| 188 | { | 
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| 189 | Pawn* pawn = orxonox_cast<Pawn*>(HumanController::localController_s->controllableEntity_); | 
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| 190 | if (pawn) | 
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| 191 | pawn->kill(); | 
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| 192 | else if (HumanController::localController_s->player_) | 
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| 193 | HumanController::localController_s->player_->stopControl(); | 
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| 194 | } | 
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| 195 | } | 
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| 196 |  | 
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| 197 | void HumanController::toggleGodMode() | 
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| 198 | { | 
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| 199 | HumanController::getLocalControllerSingleton()->setGodMode( !HumanController::getLocalControllerSingleton()->getGodMode() ); | 
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| 200 | } | 
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| 201 |  | 
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| 202 | void HumanController::addBots(unsigned int amount) | 
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| 203 | { | 
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| 204 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_ && HumanController::localController_s->controllableEntity_->getGametype()) | 
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| 205 | HumanController::localController_s->controllableEntity_->getGametype()->addBots(amount); | 
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| 206 | } | 
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| 207 |  | 
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| 208 | void HumanController::killBots(unsigned int amount) | 
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| 209 | { | 
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| 210 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_ && HumanController::localController_s->controllableEntity_->getGametype()) | 
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| 211 | HumanController::localController_s->controllableEntity_->getGametype()->killBots(amount); | 
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| 212 | } | 
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| 213 |  | 
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| 214 | Pawn* HumanController::getLocalControllerEntityAsPawn() | 
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| 215 | { | 
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| 216 | if (HumanController::localController_s) | 
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| 217 | return orxonox_cast<Pawn*>(HumanController::localController_s->getControllableEntity()); | 
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| 218 | else | 
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| 219 | return NULL; | 
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| 220 | } | 
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| 221 |  | 
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| 222 | void HumanController::cycleNavigationFocus() | 
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| 223 | { | 
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| 224 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
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| 225 | HumanController::localController_s->controllableEntity_->getScene()->getRadar()->cycleFocus(); | 
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| 226 | } | 
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| 227 |  | 
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| 228 | void HumanController::releaseNavigationFocus() | 
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| 229 | { | 
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| 230 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
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| 231 | HumanController::localController_s->controllableEntity_->getScene()->getRadar()->releaseFocus(); | 
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| 232 | } | 
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| 233 |  | 
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| 234 | void HumanController::pauseControl() | 
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| 235 | { | 
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| 236 | if (HumanController::localController_s) | 
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| 237 | HumanController::localController_s->doPauseControl(); | 
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| 238 | } | 
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| 239 |  | 
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| 240 | void HumanController::resumeControl() | 
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| 241 | { | 
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| 242 | if (HumanController::localController_s) | 
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| 243 | HumanController::localController_s->doResumeControl(); | 
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| 244 | } | 
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| 245 | } | 
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