| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Sandro 'smerkli' Merkli | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #include "ChatInputHandler.h" | 
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| 30 | #include "util/ScopedSingletonManager.h" | 
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| 31 | #include "core/CoreIncludes.h" | 
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| 32 | #include "core/GUIManager.h" | 
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| 33 | #include "core/CorePrereqs.h" | 
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| 34 | #include "core/command/ConsoleCommand.h" | 
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| 35 | #include <CEGUIWindow.h> | 
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| 36 | #include <elements/CEGUIListbox.h> | 
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| 37 | #include <elements/CEGUIListboxItem.h> | 
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| 38 | #include <elements/CEGUIListboxTextItem.h> | 
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| 39 | #include <CEGUIWindowManager.h> | 
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| 40 | #include <string> | 
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| 41 |  | 
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| 42 | namespace orxonox | 
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| 43 | { | 
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| 44 | /* singleton */ | 
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| 45 | ManageScopedSingleton( ChatInputHandler, ScopeID::Graphics, false ); | 
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| 46 |  | 
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| 47 | /* add commands to console */ | 
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| 48 | SetConsoleCommand( "startchat", &ChatInputHandler::activate_static ); | 
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| 49 | SetConsoleCommand( "startchat_small", &ChatInputHandler::activate_small_static ); | 
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| 50 |  | 
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| 51 | /* constructor */ | 
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| 52 | ChatInputHandler::ChatInputHandler() | 
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| 53 | { | 
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| 54 | /* register the object  */ | 
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| 55 | RegisterObject(ChatInputHandler); | 
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| 56 |  | 
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| 57 | /* create necessary objects */ | 
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| 58 | this->inpbuf = new InputBuffer(); | 
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| 59 | this->disp_offset = 0; | 
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| 60 | assert( this->inpbuf != NULL ); | 
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| 61 |  | 
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| 62 | /* generate chatbox ui and chatbox-inputonly ui */ | 
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| 63 | GUIManager::getInstance().loadGUI( "ChatBox" ); | 
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| 64 | GUIManager::getInstance().loadGUI( "ChatBox-inputonly" ); | 
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| 65 |  | 
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| 66 | /* setup colors */ | 
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| 67 | setupColors(); | 
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| 68 |  | 
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| 69 | /* configure the input buffer */ | 
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| 70 | configureInputBuffer(); | 
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| 71 |  | 
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| 72 | this->inputState = InputManager::getInstance().createInputState( "chatinput", false, false, InputStatePriority::Dynamic ); | 
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| 73 | this->inputState->setKeyHandler(this->inpbuf); | 
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| 74 | } | 
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| 75 |  | 
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| 76 | /* configure input buffer, sub for the constructor */ | 
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| 77 | void ChatInputHandler::configureInputBuffer() | 
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| 78 | { | 
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| 79 | /* INSTALL CALLBACKS */ | 
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| 80 | /* input has changed */ | 
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| 81 | this->inpbuf->registerListener(this, &ChatInputHandler::inputChanged, true); | 
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| 82 |  | 
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| 83 | /* add a line */ | 
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| 84 | this->inpbuf->registerListener(this, &ChatInputHandler::addline,         '\r',   false); | 
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| 85 | this->inpbuf->registerListener(this, &ChatInputHandler::addline,         '\n',   false); | 
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| 86 |  | 
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| 87 | /* backspace */ | 
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| 88 | this->inpbuf->registerListener(this, &ChatInputHandler::backspace,       '\b',   true); | 
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| 89 | //this->inpbuf->registerListener(this, &ChatInputHandler::backspace,       '\177', true); | 
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| 90 |  | 
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| 91 | /* exit the chatinputhandler thingy (tbd) */ | 
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| 92 | this->inpbuf->registerListener(this, &ChatInputHandler::exit,            '\033', true); // escape | 
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| 93 |  | 
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| 94 | /* delete character */ | 
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| 95 | this->inpbuf->registerListener(this, &ChatInputHandler::deleteChar,      KeyCode::Delete); | 
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| 96 |  | 
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| 97 | /* cursor movement */ | 
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| 98 | this->inpbuf->registerListener(this, &ChatInputHandler::cursorRight,     KeyCode::Right); | 
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| 99 | this->inpbuf->registerListener(this, &ChatInputHandler::cursorLeft,      KeyCode::Left); | 
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| 100 | this->inpbuf->registerListener(this, &ChatInputHandler::cursorEnd,       KeyCode::End); | 
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| 101 | this->inpbuf->registerListener(this, &ChatInputHandler::cursorHome,      KeyCode::Home); | 
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| 102 |  | 
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| 103 | /* GET WINDOW POINTERS */ | 
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| 104 | input = CEGUI::WindowManager::getSingleton().getWindow( "orxonox/ChatBox/input" ); | 
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| 105 | inputonly = CEGUI::WindowManager::getSingleton().getWindow( "orxonox/ChatBox-inputonly/input" ); | 
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| 106 |  | 
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| 107 | /* get pointer to the history window */ | 
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| 108 | CEGUI::Window *history = CEGUI::WindowManager::getSingleton().getWindow( "orxonox/ChatBox/history" ); | 
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| 109 |  | 
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| 110 | /* cast it to a listbox */ | 
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| 111 | lb_history = dynamic_cast<CEGUI::Listbox*>(history); | 
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| 112 |  | 
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| 113 | /* assert wee */ | 
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| 114 | assert( lb_history ); | 
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| 115 | } | 
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| 116 |  | 
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| 117 | /* setup the colors, sub for the constructor */ | 
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| 118 | void ChatInputHandler::setupColors() | 
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| 119 | { | 
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| 120 | /* auto variables */ | 
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| 121 | float red = 1.0, green = 0.5, blue = 0.5; | 
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| 122 | int i = 0; | 
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| 123 |  | 
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| 124 | // three loops: red tones, blue tones and green tones | 
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| 125 | // reds | 
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| 126 | for( i = 0; i < NumberOfColors/3; ++i ) | 
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| 127 | { this->text_colors[ i ] = new CEGUI::colour( red, green, blue ); | 
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| 128 | assert( this->text_colors[ i ] ); | 
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| 129 | green += 0.2f, blue += 0.2f; | 
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| 130 | } | 
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| 131 |  | 
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| 132 | // greens | 
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| 133 | red = 0.5, green = 1, blue = 0.5; | 
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| 134 | for( ; i < NumberOfColors*2/3; ++i ) | 
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| 135 | { this->text_colors[ i ] = new CEGUI::colour( red, green, blue ); | 
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| 136 | assert( this->text_colors[ i ] ); | 
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| 137 | red += 0.2f, blue += 0.2f; | 
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| 138 | } | 
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| 139 |  | 
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| 140 | // blues | 
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| 141 | red = 0.5, green = 0.5, blue = 1; | 
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| 142 | for( ; i < NumberOfColors; ++i ) | 
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| 143 | { this->text_colors[ i ] = new CEGUI::colour( red, green, blue ); | 
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| 144 | assert( this->text_colors[ i ] ); | 
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| 145 | red += 0.2f, green += 0.2f; | 
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| 146 | } | 
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| 147 | } | 
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| 148 |  | 
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| 149 |  | 
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| 150 | /* activate, deactivate */ | 
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| 151 | void ChatInputHandler::activate_static() | 
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| 152 | { ChatInputHandler::getInstance().activate( true ); } | 
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| 153 |  | 
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| 154 | void ChatInputHandler::activate_small_static() | 
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| 155 | { ChatInputHandler::getInstance().activate( false ); } | 
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| 156 |  | 
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| 157 | void ChatInputHandler::activate( bool full ) | 
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| 158 | { | 
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| 159 | /* start listening */ | 
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| 160 | InputManager::getInstance().enterState("chatinput"); | 
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| 161 |  | 
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| 162 | /* MARK add spawning of chat widget stuff here.*/ | 
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| 163 | if( full ) | 
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| 164 | GUIManager::getInstance().showGUI( "ChatBox" ); | 
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| 165 | else | 
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| 166 | GUIManager::getInstance().showGUI( "ChatBox-inputonly" ); | 
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| 167 |  | 
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| 168 | this->fullchat = full; | 
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| 169 | } | 
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| 170 |  | 
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| 171 | void ChatInputHandler::deactivate() | 
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| 172 | { | 
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| 173 | /* stop listening */ | 
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| 174 | InputManager::getInstance().leaveState("chatinput"); | 
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| 175 |  | 
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| 176 | /* un-spawning of chat widget stuff */ | 
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| 177 | GUIManager::getInstance().hideGUI( "ChatBox" ); | 
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| 178 | GUIManager::getInstance().hideGUI( "ChatBox-inputonly" ); | 
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| 179 | } | 
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| 180 |  | 
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| 181 |  | 
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| 182 | /* subs for incomingChat */ | 
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| 183 | void ChatInputHandler::sub_setcolor( CEGUI::ListboxTextItem *tocolor, | 
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| 184 | std::string name ) | 
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| 185 | { | 
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| 186 | /* sanity checks */ | 
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| 187 | if( !tocolor ) | 
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| 188 | COUT(2) << "Empty ListBoxTextItem given to " | 
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| 189 | "ChatInputhandler::sub_setcolor().\n"; | 
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| 190 |  | 
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| 191 | /* "hash" the name */ | 
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| 192 | int hash = 0; | 
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| 193 | for( int i = name.length(); i > 0; --i ) | 
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| 194 | hash += name[i-1]; | 
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| 195 | hash = hash % this->NumberOfColors; | 
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| 196 |  | 
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| 197 | /* set the color according to the hash */ | 
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| 198 | tocolor->setTextColours( *(this->text_colors[ hash ]) ); | 
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| 199 | } | 
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| 200 |  | 
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| 201 | /* handle incoming chat */ | 
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| 202 | void ChatInputHandler::incomingChat(const std::string& message, | 
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| 203 | unsigned int senderID) | 
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| 204 | { | 
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| 205 | /* look up the actual name of the sender */ | 
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| 206 | std::string text, name = "unknown"; | 
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| 207 |  | 
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| 208 | /* setup player name info */ | 
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| 209 | if (senderID != CLIENTID_UNKNOWN) | 
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| 210 | { | 
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| 211 | PlayerInfo* player = PlayerManager::getInstance().getClient(senderID); | 
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| 212 | if (player) | 
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| 213 | name = player->getName(); | 
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| 214 | } | 
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| 215 |  | 
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| 216 | /* assemble the text */ | 
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| 217 | text = name + ": " + message; | 
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| 218 |  | 
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| 219 | /* create item */ | 
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| 220 | CEGUI::ListboxTextItem *toadd = new CEGUI::ListboxTextItem( text ); | 
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| 221 |  | 
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| 222 | /* setup colors */ | 
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| 223 | sub_setcolor( toadd, name ); | 
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| 224 |  | 
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| 225 | /* now add */ | 
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| 226 | this->lb_history->addItem( dynamic_cast<CEGUI::ListboxItem*>(toadd) ); | 
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| 227 | this->lb_history->ensureItemIsVisible( | 
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| 228 | dynamic_cast<CEGUI::ListboxItem*>(toadd) ); | 
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| 229 |  | 
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| 230 | /* make sure the history handles it */ | 
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| 231 | this->lb_history->handleUpdatedItemData(); | 
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| 232 | } | 
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| 233 |  | 
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| 234 |  | 
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| 235 | /* sub for inputchanged */ | 
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| 236 | void ChatInputHandler::sub_adjust_dispoffset( int maxlen, | 
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| 237 | int cursorpos, | 
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| 238 | int inplen ) | 
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| 239 | { | 
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| 240 | /* already start offsetting 5 characters before end */ | 
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| 241 | if( cursorpos+5 > maxlen ) | 
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| 242 | { | 
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| 243 | /* always stay 5 characters ahead of end, looks better */ | 
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| 244 | ((disp_offset = cursorpos-maxlen+5) >= 0) ? 1 : disp_offset = 0; | 
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| 245 |  | 
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| 246 | /* enforce visibility of cursor */ | 
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| 247 | (disp_offset > cursorpos ) ? disp_offset = 0 : 1; | 
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| 248 | } | 
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| 249 |  | 
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| 250 | /* make sure we don't die at substr */ | 
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| 251 | if( inplen <= disp_offset ) disp_offset = 0; | 
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| 252 | } | 
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| 253 |  | 
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| 254 | /* callbacks for InputBuffer */ | 
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| 255 | void ChatInputHandler::inputChanged() | 
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| 256 | { | 
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| 257 | /* update the cursor and the window */ | 
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| 258 | std::string raw = this->inpbuf->get(); | 
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| 259 | int cursorpos = this->inpbuf->getCursorPosition(); | 
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| 260 |  | 
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| 261 | /* get string before cursor */ | 
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| 262 | std::string left = raw.substr( 0, cursorpos ); | 
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| 263 |  | 
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| 264 | /* see if there's a string after the cursor */ | 
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| 265 | std::string right = ""; | 
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| 266 | if( raw.length() >= left.length()+1 ) | 
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| 267 | right = raw.substr( cursorpos ); | 
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| 268 |  | 
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| 269 | /* set the text */ | 
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| 270 | std::string assembled = "$ " + left + "|" + right; | 
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| 271 |  | 
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| 272 | if( this->fullchat ) | 
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| 273 | { | 
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| 274 | /* adjust curser position - magic number 5 for font width */ | 
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| 275 | sub_adjust_dispoffset( (int)(this->input->getUnclippedInnerRect().getWidth()/6), | 
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| 276 | cursorpos, assembled.length() ); | 
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| 277 | this->input->setProperty( "Text", assembled.substr( disp_offset ) ); | 
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| 278 | } | 
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| 279 | else | 
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| 280 | { | 
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| 281 | /* adjust curser position - magic number 5 for font width */ | 
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| 282 | sub_adjust_dispoffset( (int)(this->inputonly->getUnclippedInnerRect().getWidth()/6), | 
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| 283 | cursorpos, assembled.length() ); | 
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| 284 | this->inputonly->setProperty( "Text", assembled.substr( disp_offset) ); | 
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| 285 | } | 
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| 286 |  | 
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| 287 | /* reset display offset */ | 
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| 288 | disp_offset = 0; | 
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| 289 | } | 
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| 290 |  | 
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| 291 | void ChatInputHandler::addline() | 
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| 292 | { | 
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| 293 | /* actually do send what was input */ | 
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| 294 | /* a) get the string out of the inputbuffer */ | 
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| 295 | std::string msgtosend = this->inpbuf->get(); | 
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| 296 |  | 
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| 297 | if( msgtosend.length() == 0 ) | 
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| 298 | { this->deactivate(); | 
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| 299 | return; | 
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| 300 | } | 
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| 301 |  | 
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| 302 | /* b) clear the input buffer */ | 
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| 303 | if (this->inpbuf->getSize() > 0) | 
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| 304 | this->inpbuf->clear(); | 
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| 305 |  | 
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| 306 | /* c) send the chat via some call */ | 
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| 307 | Host::Chat( msgtosend ); | 
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| 308 |  | 
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| 309 | /* d) stop listening to input - only if this is not fullchat */ | 
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| 310 | if( !this->fullchat ) | 
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| 311 | this->deactivate(); | 
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| 312 |  | 
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| 313 | } | 
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| 314 |  | 
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| 315 | void ChatInputHandler::backspace() | 
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| 316 | { this->inpbuf->removeBehindCursor(); } | 
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| 317 |  | 
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| 318 | void ChatInputHandler::deleteChar() | 
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| 319 | { this->inpbuf->removeAtCursor(); } | 
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| 320 |  | 
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| 321 | void ChatInputHandler::cursorRight() | 
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| 322 | { this->inpbuf->increaseCursor(); } | 
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| 323 |  | 
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| 324 | void ChatInputHandler::cursorLeft() | 
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| 325 | { this->inpbuf->decreaseCursor(); } | 
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| 326 |  | 
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| 327 | void ChatInputHandler::cursorEnd() | 
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| 328 | { this->inpbuf->setCursorToEnd(); } | 
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| 329 |  | 
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| 330 | void ChatInputHandler::cursorHome() | 
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| 331 | { this->inpbuf->setCursorToBegin(); } | 
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| 332 |  | 
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| 333 | void ChatInputHandler::exit() | 
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| 334 | { | 
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| 335 | /* b) clear the input buffer */ | 
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| 336 | if (this->inpbuf->getSize() > 0) | 
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| 337 | this->inpbuf->clear(); | 
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| 338 |  | 
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| 339 | /* d) stop listening to input  */ | 
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| 340 | this->deactivate(); | 
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| 341 | } | 
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| 342 |  | 
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| 343 | } | 
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