| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Sandro 'smerkli' Merkli |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "ChatInputHandler.h" |
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| 30 | #include "util/ScopedSingletonManager.h" |
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| 31 | #include "core/CoreIncludes.h" |
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| 32 | #include "core/GUIManager.h" |
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| 33 | #include "core/CorePrereqs.h" |
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| 34 | #include "core/command/ConsoleCommand.h" |
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| 35 | #include <CEGUIWindow.h> |
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| 36 | #include <elements/CEGUIListbox.h> |
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| 37 | #include <elements/CEGUIListboxItem.h> |
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| 38 | #include <elements/CEGUIListboxTextItem.h> |
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| 39 | #include <CEGUIWindowManager.h> |
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| 40 | #include <string> |
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| 41 | |
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| 42 | namespace orxonox |
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| 43 | { |
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| 44 | /* singleton */ |
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| 45 | ManageScopedSingleton( ChatInputHandler, ScopeID::Graphics, false ); |
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| 46 | |
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| 47 | /* add commands to console */ |
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| 48 | SetConsoleCommand( "startchat", &ChatInputHandler::activate_static ); |
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| 49 | SetConsoleCommand( "startchat_small", &ChatInputHandler::activate_small_static ); |
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| 50 | |
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| 51 | /* constructor */ |
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| 52 | ChatInputHandler::ChatInputHandler() |
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| 53 | { |
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| 54 | /* register the object */ |
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| 55 | RegisterObject(ChatInputHandler); |
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| 56 | |
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| 57 | /* create necessary objects */ |
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| 58 | this->inpbuf = new InputBuffer(); |
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| 59 | this->disp_offset = 0; |
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| 60 | assert( this->inpbuf != NULL ); |
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| 61 | |
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| 62 | /* generate chatbox ui and chatbox-inputonly ui */ |
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| 63 | GUIManager::getInstance().loadGUI( "ChatBox" ); |
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| 64 | GUIManager::getInstance().loadGUI( "ChatBox-inputonly" ); |
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| 65 | |
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| 66 | /* setup colors */ |
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| 67 | setupColors(); |
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| 68 | |
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| 69 | /* configure the input buffer */ |
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| 70 | configureInputBuffer(); |
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| 71 | |
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| 72 | this->inputState = InputManager::getInstance().createInputState( "chatinput", false, false, InputStatePriority::Dynamic ); |
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| 73 | this->inputState->setKeyHandler(this->inpbuf); |
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| 74 | } |
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| 75 | |
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| 76 | /* configure input buffer, sub for the constructor */ |
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| 77 | void ChatInputHandler::configureInputBuffer() |
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| 78 | { |
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| 79 | /* INSTALL CALLBACKS */ |
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| 80 | /* input has changed */ |
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| 81 | this->inpbuf->registerListener(this, &ChatInputHandler::inputChanged, true); |
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| 82 | |
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| 83 | /* add a line */ |
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| 84 | this->inpbuf->registerListener(this, &ChatInputHandler::addline, '\r', false); |
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| 85 | this->inpbuf->registerListener(this, &ChatInputHandler::addline, '\n', false); |
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| 86 | |
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| 87 | /* backspace */ |
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| 88 | this->inpbuf->registerListener(this, &ChatInputHandler::backspace, '\b', true); |
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| 89 | //this->inpbuf->registerListener(this, &ChatInputHandler::backspace, '\177', true); |
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| 90 | |
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| 91 | /* exit the chatinputhandler thingy (tbd) */ |
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| 92 | this->inpbuf->registerListener(this, &ChatInputHandler::exit, '\033', true); // escape |
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| 93 | |
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| 94 | /* delete character */ |
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| 95 | this->inpbuf->registerListener(this, &ChatInputHandler::deleteChar, KeyCode::Delete); |
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| 96 | |
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| 97 | /* cursor movement */ |
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| 98 | this->inpbuf->registerListener(this, &ChatInputHandler::cursorRight, KeyCode::Right); |
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| 99 | this->inpbuf->registerListener(this, &ChatInputHandler::cursorLeft, KeyCode::Left); |
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| 100 | this->inpbuf->registerListener(this, &ChatInputHandler::cursorEnd, KeyCode::End); |
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| 101 | this->inpbuf->registerListener(this, &ChatInputHandler::cursorHome, KeyCode::Home); |
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| 102 | |
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| 103 | /* GET WINDOW POINTERS */ |
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| 104 | input = CEGUI::WindowManager::getSingleton().getWindow( "orxonox/ChatBox/input" ); |
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| 105 | inputonly = CEGUI::WindowManager::getSingleton().getWindow( "orxonox/ChatBox-inputonly/input" ); |
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| 106 | |
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| 107 | /* get pointer to the history window */ |
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| 108 | CEGUI::Window *history = CEGUI::WindowManager::getSingleton().getWindow( "orxonox/ChatBox/history" ); |
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| 109 | |
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| 110 | /* cast it to a listbox */ |
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| 111 | lb_history = dynamic_cast<CEGUI::Listbox*>(history); |
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| 112 | |
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| 113 | /* assert wee */ |
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| 114 | assert( lb_history ); |
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| 115 | } |
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| 116 | |
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| 117 | /* setup the colors, sub for the constructor */ |
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| 118 | void ChatInputHandler::setupColors() |
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| 119 | { |
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| 120 | /* auto variables */ |
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| 121 | float red = 1.0, green = 0.5, blue = 0.5; |
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| 122 | int i = 0; |
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| 123 | |
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| 124 | // three loops: red tones, blue tones and green tones |
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| 125 | // reds |
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| 126 | for( i = 0; i < NumberOfColors/3; ++i ) |
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| 127 | { this->text_colors[ i ] = new CEGUI::colour( red, green, blue ); |
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| 128 | assert( this->text_colors[ i ] ); |
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| 129 | green += 0.2f, blue += 0.2f; |
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| 130 | } |
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| 131 | |
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| 132 | // greens |
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| 133 | red = 0.5, green = 1, blue = 0.5; |
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| 134 | for( ; i < NumberOfColors*2/3; ++i ) |
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| 135 | { this->text_colors[ i ] = new CEGUI::colour( red, green, blue ); |
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| 136 | assert( this->text_colors[ i ] ); |
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| 137 | red += 0.2f, blue += 0.2f; |
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| 138 | } |
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| 139 | |
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| 140 | // blues |
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| 141 | red = 0.5, green = 0.5, blue = 1; |
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| 142 | for( ; i < NumberOfColors; ++i ) |
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| 143 | { this->text_colors[ i ] = new CEGUI::colour( red, green, blue ); |
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| 144 | assert( this->text_colors[ i ] ); |
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| 145 | red += 0.2f, green += 0.2f; |
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| 146 | } |
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| 147 | } |
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| 148 | |
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| 149 | |
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| 150 | /* activate, deactivate */ |
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| 151 | void ChatInputHandler::activate_static() |
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| 152 | { ChatInputHandler::getInstance().activate( true ); } |
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| 153 | |
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| 154 | void ChatInputHandler::activate_small_static() |
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| 155 | { ChatInputHandler::getInstance().activate( false ); } |
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| 156 | |
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| 157 | void ChatInputHandler::activate( bool full ) |
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| 158 | { |
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| 159 | /* start listening */ |
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| 160 | InputManager::getInstance().enterState("chatinput"); |
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| 161 | |
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| 162 | /* MARK add spawning of chat widget stuff here.*/ |
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| 163 | if( full ) |
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| 164 | GUIManager::getInstance().showGUI( "ChatBox" ); |
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| 165 | else |
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| 166 | GUIManager::getInstance().showGUI( "ChatBox-inputonly" ); |
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| 167 | |
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| 168 | this->fullchat = full; |
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| 169 | } |
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| 170 | |
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| 171 | void ChatInputHandler::deactivate() |
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| 172 | { |
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| 173 | /* stop listening */ |
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| 174 | InputManager::getInstance().leaveState("chatinput"); |
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| 175 | |
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| 176 | /* un-spawning of chat widget stuff */ |
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| 177 | GUIManager::getInstance().hideGUI( "ChatBox" ); |
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| 178 | GUIManager::getInstance().hideGUI( "ChatBox-inputonly" ); |
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| 179 | } |
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| 180 | |
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| 181 | |
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| 182 | /* subs for incomingChat */ |
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| 183 | void ChatInputHandler::sub_setcolor( CEGUI::ListboxTextItem *tocolor, |
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| 184 | std::string name ) |
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| 185 | { |
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| 186 | /* sanity checks */ |
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| 187 | if( !tocolor ) |
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| 188 | COUT(2) << "Empty ListBoxTextItem given to " |
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| 189 | "ChatInputhandler::sub_setcolor().\n"; |
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| 190 | |
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| 191 | /* "hash" the name */ |
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| 192 | int hash = 0; |
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| 193 | for( int i = name.length(); i > 0; --i ) |
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| 194 | hash += name[i-1]; |
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| 195 | hash = hash % this->NumberOfColors; |
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| 196 | |
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| 197 | /* set the color according to the hash */ |
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| 198 | tocolor->setTextColours( *(this->text_colors[ hash ]) ); |
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| 199 | } |
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| 200 | |
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| 201 | /* handle incoming chat */ |
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| 202 | void ChatInputHandler::incomingChat(const std::string& message, |
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| 203 | unsigned int senderID) |
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| 204 | { |
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| 205 | /* look up the actual name of the sender */ |
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| 206 | std::string text, name = "unknown"; |
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| 207 | |
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| 208 | /* setup player name info */ |
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| 209 | if (senderID != CLIENTID_UNKNOWN) |
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| 210 | { |
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| 211 | PlayerInfo* player = PlayerManager::getInstance().getClient(senderID); |
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| 212 | if (player) |
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| 213 | name = player->getName(); |
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| 214 | } |
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| 215 | |
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| 216 | /* assemble the text */ |
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| 217 | text = name + ": " + message; |
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| 218 | |
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| 219 | /* create item */ |
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| 220 | CEGUI::ListboxTextItem *toadd = new CEGUI::ListboxTextItem( text ); |
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| 221 | |
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| 222 | /* setup colors */ |
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| 223 | sub_setcolor( toadd, name ); |
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| 224 | |
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| 225 | /* now add */ |
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| 226 | this->lb_history->addItem( dynamic_cast<CEGUI::ListboxItem*>(toadd) ); |
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| 227 | this->lb_history->ensureItemIsVisible( |
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| 228 | dynamic_cast<CEGUI::ListboxItem*>(toadd) ); |
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| 229 | |
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| 230 | /* make sure the history handles it */ |
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| 231 | this->lb_history->handleUpdatedItemData(); |
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| 232 | } |
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| 233 | |
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| 234 | |
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| 235 | /* sub for inputchanged */ |
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| 236 | void ChatInputHandler::sub_adjust_dispoffset( int maxlen, |
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| 237 | int cursorpos, |
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| 238 | int inplen ) |
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| 239 | { |
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| 240 | /* already start offsetting 5 characters before end */ |
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| 241 | if( cursorpos+5 > maxlen ) |
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| 242 | { |
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| 243 | /* always stay 5 characters ahead of end, looks better */ |
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| 244 | ((disp_offset = cursorpos-maxlen+5) >= 0) ? 1 : disp_offset = 0; |
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| 245 | |
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| 246 | /* enforce visibility of cursor */ |
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| 247 | (disp_offset > cursorpos ) ? disp_offset = 0 : 1; |
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| 248 | } |
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| 249 | |
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| 250 | /* make sure we don't die at substr */ |
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| 251 | if( inplen <= disp_offset ) disp_offset = 0; |
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| 252 | } |
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| 253 | |
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| 254 | /* callbacks for InputBuffer */ |
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| 255 | void ChatInputHandler::inputChanged() |
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| 256 | { |
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| 257 | /* update the cursor and the window */ |
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| 258 | std::string raw = this->inpbuf->get(); |
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| 259 | int cursorpos = this->inpbuf->getCursorPosition(); |
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| 260 | |
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| 261 | /* get string before cursor */ |
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| 262 | std::string left = raw.substr( 0, cursorpos ); |
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| 263 | |
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| 264 | /* see if there's a string after the cursor */ |
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| 265 | std::string right = ""; |
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| 266 | if( raw.length() >= left.length()+1 ) |
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| 267 | right = raw.substr( cursorpos ); |
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| 268 | |
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| 269 | /* set the text */ |
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| 270 | std::string assembled = "$ " + left + "|" + right; |
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| 271 | |
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| 272 | if( this->fullchat ) |
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| 273 | { |
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| 274 | /* adjust curser position - magic number 5 for font width */ |
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| 275 | sub_adjust_dispoffset( (int)(this->input->getUnclippedInnerRect().getWidth()/6), |
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| 276 | cursorpos, assembled.length() ); |
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| 277 | this->input->setProperty( "Text", assembled.substr( disp_offset ) ); |
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| 278 | } |
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| 279 | else |
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| 280 | { |
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| 281 | /* adjust curser position - magic number 5 for font width */ |
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| 282 | sub_adjust_dispoffset( (int)(this->inputonly->getUnclippedInnerRect().getWidth()/6), |
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| 283 | cursorpos, assembled.length() ); |
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| 284 | this->inputonly->setProperty( "Text", assembled.substr( disp_offset) ); |
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| 285 | } |
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| 286 | |
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| 287 | /* reset display offset */ |
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| 288 | disp_offset = 0; |
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| 289 | } |
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| 290 | |
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| 291 | void ChatInputHandler::addline() |
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| 292 | { |
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| 293 | /* actually do send what was input */ |
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| 294 | /* a) get the string out of the inputbuffer */ |
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| 295 | std::string msgtosend = this->inpbuf->get(); |
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| 296 | |
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| 297 | if( msgtosend.length() == 0 ) |
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| 298 | { this->deactivate(); |
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| 299 | return; |
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| 300 | } |
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| 301 | |
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| 302 | /* b) clear the input buffer */ |
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| 303 | if (this->inpbuf->getSize() > 0) |
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| 304 | this->inpbuf->clear(); |
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| 305 | |
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| 306 | /* c) send the chat via some call */ |
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| 307 | Host::Chat( msgtosend ); |
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| 308 | |
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| 309 | /* d) stop listening to input - only if this is not fullchat */ |
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| 310 | if( !this->fullchat ) |
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| 311 | this->deactivate(); |
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| 312 | |
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| 313 | } |
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| 314 | |
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| 315 | void ChatInputHandler::backspace() |
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| 316 | { this->inpbuf->removeBehindCursor(); } |
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| 317 | |
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| 318 | void ChatInputHandler::deleteChar() |
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| 319 | { this->inpbuf->removeAtCursor(); } |
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| 320 | |
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| 321 | void ChatInputHandler::cursorRight() |
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| 322 | { this->inpbuf->increaseCursor(); } |
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| 323 | |
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| 324 | void ChatInputHandler::cursorLeft() |
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| 325 | { this->inpbuf->decreaseCursor(); } |
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| 326 | |
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| 327 | void ChatInputHandler::cursorEnd() |
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| 328 | { this->inpbuf->setCursorToEnd(); } |
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| 329 | |
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| 330 | void ChatInputHandler::cursorHome() |
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| 331 | { this->inpbuf->setCursorToBegin(); } |
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| 332 | |
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| 333 | void ChatInputHandler::exit() |
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| 334 | { |
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| 335 | /* b) clear the input buffer */ |
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| 336 | if (this->inpbuf->getSize() > 0) |
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| 337 | this->inpbuf->clear(); |
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| 338 | |
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| 339 | /* d) stop listening to input */ |
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| 340 | this->deactivate(); |
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| 341 | } |
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| 342 | |
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| 343 | } |
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