| 1 | /* |
|---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
|---|
| 3 | * > www.orxonox.net < |
|---|
| 4 | * |
|---|
| 5 | * |
|---|
| 6 | * License notice: |
|---|
| 7 | * |
|---|
| 8 | * This program is free software; you can redistribute it and/or |
|---|
| 9 | * modify it under the terms of the GNU General Public License |
|---|
| 10 | * as published by the Free Software Foundation; either version 2 |
|---|
| 11 | * of the License, or (at your option) any later version. |
|---|
| 12 | * |
|---|
| 13 | * This program is distributed in the hope that it will be useful, |
|---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
|---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|---|
| 16 | * GNU General Public License for more details. |
|---|
| 17 | * |
|---|
| 18 | * You should have received a copy of the GNU General Public License |
|---|
| 19 | * along with this program; if not, write to the Free Software |
|---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
|---|
| 21 | * |
|---|
| 22 | * Author: |
|---|
| 23 | * Damian 'Mozork' Frick |
|---|
| 24 | * Co-authors: |
|---|
| 25 | * ... |
|---|
| 26 | * |
|---|
| 27 | */ |
|---|
| 28 | |
|---|
| 29 | /** |
|---|
| 30 | @file QuestHint.h |
|---|
| 31 | @brief Definition of the QuestHint class. |
|---|
| 32 | @ingroup Questsystem |
|---|
| 33 | */ |
|---|
| 34 | |
|---|
| 35 | #ifndef _QuestHint_H__ |
|---|
| 36 | #define _QuestHint_H__ |
|---|
| 37 | |
|---|
| 38 | #include "questsystem/QuestsystemPrereqs.h" |
|---|
| 39 | |
|---|
| 40 | #include <map> |
|---|
| 41 | #include "QuestItem.h" |
|---|
| 42 | |
|---|
| 43 | namespace orxonox // tolua_export |
|---|
| 44 | { // tolua_export |
|---|
| 45 | |
|---|
| 46 | /** |
|---|
| 47 | @brief |
|---|
| 48 | The state of the @ref orxonox::QuestHint "QuestHint". |
|---|
| 49 | |
|---|
| 50 | @ingroup Questsystem |
|---|
| 51 | */ |
|---|
| 52 | namespace QuestHintStatus |
|---|
| 53 | { |
|---|
| 54 | enum Value |
|---|
| 55 | { |
|---|
| 56 | Inactive, //!< The @ref orxonox::QuestHint "QuestHint" is inactive. |
|---|
| 57 | Active //!< The @ref orxonox::QuestHint "QuestHint" is active. |
|---|
| 58 | }; |
|---|
| 59 | } |
|---|
| 60 | |
|---|
| 61 | /** |
|---|
| 62 | @brief |
|---|
| 63 | Represents a hint in the game that gives aid towards completing a @ref orxonox::Quest "Quest". |
|---|
| 64 | Consists of title and description (which is stored in a @ref orxonox::QuestDescription "QuestDescription" object) in textual form and must belong to a quest. |
|---|
| 65 | A QuestHint has a defined status (inactive or active, where inactive is default) for each player, which means each a QuestHint exists only once for all players, it doesn't belong to a player, it just has different states for each of them. |
|---|
| 66 | |
|---|
| 67 | Creating a QuestHint through XML goes as follows: |
|---|
| 68 | @code |
|---|
| 69 | <QuestHint id="hintId"> |
|---|
| 70 | <QuestDesctription title="" description="" /> |
|---|
| 71 | </QuestHint> |
|---|
| 72 | @endcode |
|---|
| 73 | |
|---|
| 74 | @author |
|---|
| 75 | Damian 'Mozork' Frick |
|---|
| 76 | |
|---|
| 77 | @ingroup Questsystem |
|---|
| 78 | */ |
|---|
| 79 | class _QuestsystemExport QuestHint // tolua_export |
|---|
| 80 | : public QuestItem |
|---|
| 81 | { // tolua_export |
|---|
| 82 | |
|---|
| 83 | public: |
|---|
| 84 | QuestHint(BaseObject* creator); |
|---|
| 85 | virtual ~QuestHint(); |
|---|
| 86 | |
|---|
| 87 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a QuestHint object through XML. |
|---|
| 88 | |
|---|
| 89 | bool isActive(const PlayerInfo* player) const; //!< Returns true if the QuestHint is active for the input player. |
|---|
| 90 | |
|---|
| 91 | bool setActive(PlayerInfo* player); //!< Activates the QuestHint for the input player. |
|---|
| 92 | bool setQuest(Quest* quest); //!< Sets the Quest the QuestHint belongs to. |
|---|
| 93 | |
|---|
| 94 | /** |
|---|
| 95 | @brief Returns the Quest the QuestHint is attached to. |
|---|
| 96 | @return Returns a pointer to the Quest the QuestHint is attached to. |
|---|
| 97 | */ |
|---|
| 98 | inline Quest* getQuest(void) |
|---|
| 99 | { return this->quest_; } |
|---|
| 100 | |
|---|
| 101 | private: |
|---|
| 102 | Quest* quest_; //!< The Quest the QuestHint belongs to. |
|---|
| 103 | std::map<const PlayerInfo*, QuestHintStatus::Value> playerStatus_; //!< List of the states for each player, with the Player-pointer as key. |
|---|
| 104 | |
|---|
| 105 | }; // tolua_export |
|---|
| 106 | |
|---|
| 107 | } // tolua_export |
|---|
| 108 | |
|---|
| 109 | #endif /* _QuestHint_H__ */ |
|---|