| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Aurelian Jaggi | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file CheckPoint.h | 
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| 31 | @brief Definition of the CheckPoint class. | 
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| 32 | @ingroup NormalTrigger | 
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| 33 | */ | 
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| 34 |  | 
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| 35 | #ifndef _CheckPoint_H__ | 
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| 36 | #define _CheckPoint_H__ | 
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| 37 |  | 
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| 38 | #include "objects/ObjectsPrereqs.h" | 
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| 39 |  | 
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| 40 | #include "interfaces/RadarViewable.h" | 
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| 41 | #include "DistanceTrigger.h" | 
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| 42 |  | 
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| 43 | namespace orxonox | 
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| 44 | { | 
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| 45 |  | 
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| 46 | /** | 
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| 47 | @brief | 
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| 48 |  | 
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| 49 | @author | 
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| 50 | Aurelian Jaggi | 
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| 51 |  | 
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| 52 | @ingroup NormalTrigger | 
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| 53 | */ | 
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| 54 | class _ObjectsExport CheckPoint : public DistanceTrigger, public RadarViewable | 
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| 55 | { | 
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| 56 | public: | 
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| 57 | CheckPoint(BaseObject* creator); | 
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| 58 | virtual ~CheckPoint(); | 
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| 59 |  | 
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| 60 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a CheckPoint object through XML. | 
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| 61 | virtual void changedActivity(); | 
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| 62 |  | 
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| 63 | private: | 
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| 64 | virtual void triggered(bool bIsTriggered); | 
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| 65 | virtual void notifyMaskUpdate(); | 
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| 66 |  | 
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| 67 | inline void setDestination(bool isDestination) | 
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| 68 | { bIsDestination_ = isDestination; } | 
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| 69 |  | 
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| 70 | inline const WorldEntity* getWorldEntity() const | 
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| 71 | { return this; } | 
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| 72 |  | 
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| 73 | inline bool getDestination() | 
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| 74 | { return bIsDestination_; } | 
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| 75 |  | 
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| 76 | inline void setFirst(bool isFirst) | 
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| 77 | { this->bIsFirst_ = isFirst; } | 
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| 78 |  | 
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| 79 | inline bool getFirst() | 
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| 80 | { return this->bIsFirst_; } | 
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| 81 |  | 
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| 82 | inline void setAddTime(float time) | 
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| 83 | { this->addTime_ = time; } | 
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| 84 |  | 
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| 85 | inline bool getAddTime() | 
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| 86 | { return this->addTime_; } | 
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| 87 |  | 
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| 88 | bool bIsFirst_; | 
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| 89 | bool bIsDestination_; | 
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| 90 | float addTime_; | 
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| 91 | }; | 
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| 92 | } | 
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| 93 |  | 
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| 94 | #endif /* _CheckPoint_H__ */ | 
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