| 1 | /* |
|---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
|---|
| 3 | * > www.orxonox.net < |
|---|
| 4 | * |
|---|
| 5 | * |
|---|
| 6 | * License notice: |
|---|
| 7 | * |
|---|
| 8 | * This program is free software; you can redistribute it and/or |
|---|
| 9 | * modify it under the terms of the GNU General Public License |
|---|
| 10 | * as published by the Free Software Foundation; either version 2 |
|---|
| 11 | * of the License, or (at your option) any later version. |
|---|
| 12 | * |
|---|
| 13 | * This program is distributed in the hope that it will be useful, |
|---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
|---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|---|
| 16 | * GNU General Public License for more details. |
|---|
| 17 | * |
|---|
| 18 | * You should have received a copy of the GNU General Public License |
|---|
| 19 | * along with this program; if not, write to the Free Software |
|---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
|---|
| 21 | * |
|---|
| 22 | * Author: |
|---|
| 23 | * Oliver Scheuss |
|---|
| 24 | * Co-authors: |
|---|
| 25 | * Dumeni Manatschal |
|---|
| 26 | * |
|---|
| 27 | */ |
|---|
| 28 | |
|---|
| 29 | #include "GamestateClient.h" |
|---|
| 30 | |
|---|
| 31 | #include "util/Debug.h" |
|---|
| 32 | #include "core/ObjectList.h" |
|---|
| 33 | #include "synchronisable/Synchronisable.h" |
|---|
| 34 | #include "synchronisable/NetworkCallbackManager.h" |
|---|
| 35 | #include "packet/Acknowledgement.h" |
|---|
| 36 | #include "packet/Gamestate.h" |
|---|
| 37 | |
|---|
| 38 | |
|---|
| 39 | namespace orxonox |
|---|
| 40 | { |
|---|
| 41 | struct _NetworkExport GameStateItem |
|---|
| 42 | { |
|---|
| 43 | packet::Gamestate *state; |
|---|
| 44 | unsigned int id; |
|---|
| 45 | }; |
|---|
| 46 | |
|---|
| 47 | GamestateClient::GamestateClient() |
|---|
| 48 | { |
|---|
| 49 | COUT(5) << "this: " << this << std::endl; |
|---|
| 50 | lastAckedGamestateID_=GAMESTATEID_INITIAL-1; |
|---|
| 51 | lastProcessedGamestateID_=GAMESTATEID_INITIAL-1; |
|---|
| 52 | tempGamestate_=NULL; |
|---|
| 53 | } |
|---|
| 54 | |
|---|
| 55 | GamestateClient::~GamestateClient() |
|---|
| 56 | { |
|---|
| 57 | std::map<unsigned int, packet::Gamestate *>::iterator it; |
|---|
| 58 | for ( it = this->gamestateMap_.begin(); it != this->gamestateMap_.end(); ++it ) |
|---|
| 59 | delete it->second; |
|---|
| 60 | if( this->tempGamestate_ ) |
|---|
| 61 | delete this->tempGamestate_; |
|---|
| 62 | } |
|---|
| 63 | |
|---|
| 64 | bool GamestateClient::ackGamestate(unsigned int gamestateID, unsigned int clientID) |
|---|
| 65 | { |
|---|
| 66 | return true; |
|---|
| 67 | } |
|---|
| 68 | |
|---|
| 69 | bool GamestateClient::addGamestate(packet::Gamestate *gs, unsigned int clientID) |
|---|
| 70 | { |
|---|
| 71 | if(tempGamestate_!=NULL) |
|---|
| 72 | { |
|---|
| 73 | //delete the obsolete gamestate |
|---|
| 74 | if(tempGamestate_->getID()>gs->getID()) |
|---|
| 75 | return false; |
|---|
| 76 | delete tempGamestate_; |
|---|
| 77 | } |
|---|
| 78 | tempGamestate_=gs; |
|---|
| 79 | return true; |
|---|
| 80 | } |
|---|
| 81 | |
|---|
| 82 | bool GamestateClient::processGamestates() |
|---|
| 83 | { |
|---|
| 84 | if(tempGamestate_==NULL) |
|---|
| 85 | return false; |
|---|
| 86 | bool isDiffed = tempGamestate_->isDiffed(); |
|---|
| 87 | int id = GAMESTATEID_INITIAL; |
|---|
| 88 | packet::Gamestate *processed = processGamestate(tempGamestate_); |
|---|
| 89 | assert(processed); |
|---|
| 90 | |
|---|
| 91 | //now call the queued callbacks |
|---|
| 92 | NetworkCallbackManager::callCallbacks(); |
|---|
| 93 | |
|---|
| 94 | if (!processed) |
|---|
| 95 | { |
|---|
| 96 | assert(0); |
|---|
| 97 | sendAck(0); |
|---|
| 98 | return false; |
|---|
| 99 | } |
|---|
| 100 | //successfully loaded data from gamestate. now save gamestate for diff and delete the old gs |
|---|
| 101 | tempGamestate_=NULL; |
|---|
| 102 | gamestateMap_[processed->getID()]=processed; |
|---|
| 103 | lastProcessedGamestateID_ = processed->getID(); |
|---|
| 104 | if(isDiffed) |
|---|
| 105 | lastAckedGamestateID_ = processed->getBaseID(); |
|---|
| 106 | id = processed->getID(); |
|---|
| 107 | sendAck(id); |
|---|
| 108 | return true; |
|---|
| 109 | } |
|---|
| 110 | |
|---|
| 111 | |
|---|
| 112 | /** |
|---|
| 113 | * This function removes a Synchronisable out of the universe |
|---|
| 114 | * @param it iterator of the list pointing to the object |
|---|
| 115 | * @return iterator pointing to the next object in the list |
|---|
| 116 | */ |
|---|
| 117 | void GamestateClient::removeObject(ObjectListIterator<Synchronisable> &it) |
|---|
| 118 | { |
|---|
| 119 | ObjectListIterator<Synchronisable> temp=it; |
|---|
| 120 | ++it; |
|---|
| 121 | temp->destroy(); // or delete? |
|---|
| 122 | } |
|---|
| 123 | |
|---|
| 124 | packet::Gamestate *GamestateClient::getGamestate() |
|---|
| 125 | { |
|---|
| 126 | packet::Gamestate *gs = new packet::Gamestate(); |
|---|
| 127 | if(!gs->collectData(this->getLastProcessedGamestateID(NETWORK_PEER_ID_SERVER), 0x2)) |
|---|
| 128 | { |
|---|
| 129 | delete gs; |
|---|
| 130 | return 0; |
|---|
| 131 | } |
|---|
| 132 | return gs; |
|---|
| 133 | } |
|---|
| 134 | |
|---|
| 135 | void GamestateClient::cleanup() |
|---|
| 136 | { |
|---|
| 137 | std::map<unsigned int, packet::Gamestate*>::iterator temp, it = gamestateMap_.begin(); |
|---|
| 138 | while(it!=gamestateMap_.end()) |
|---|
| 139 | { |
|---|
| 140 | if(it->first>=lastAckedGamestateID_) |
|---|
| 141 | break; |
|---|
| 142 | // otherwise delete that stuff |
|---|
| 143 | delete it->second; |
|---|
| 144 | temp=it++; |
|---|
| 145 | gamestateMap_.erase(temp); |
|---|
| 146 | } |
|---|
| 147 | tempGamestate_=NULL; |
|---|
| 148 | } |
|---|
| 149 | |
|---|
| 150 | void GamestateClient::printGamestateMap() |
|---|
| 151 | { |
|---|
| 152 | std::map<unsigned int, packet::Gamestate*>::iterator it; |
|---|
| 153 | COUT(4) << "gamestates: "; |
|---|
| 154 | for(it=gamestateMap_.begin(); it!=gamestateMap_.end(); it++) |
|---|
| 155 | { |
|---|
| 156 | COUT(4) << it->first << ':' << it->second << '|'; |
|---|
| 157 | } |
|---|
| 158 | COUT(4) << std::endl; |
|---|
| 159 | |
|---|
| 160 | } |
|---|
| 161 | |
|---|
| 162 | bool GamestateClient::sendAck(unsigned int gamestateID) |
|---|
| 163 | { |
|---|
| 164 | packet::Acknowledgement *ack = new packet::Acknowledgement(gamestateID, 0); |
|---|
| 165 | if(!ack->send()) |
|---|
| 166 | { |
|---|
| 167 | COUT(3) << "could not ack gamestate: " << gamestateID << std::endl; |
|---|
| 168 | return false; |
|---|
| 169 | } |
|---|
| 170 | else |
|---|
| 171 | { |
|---|
| 172 | COUT(5) << "acked a gamestate: " << gamestateID << std::endl; |
|---|
| 173 | return true; |
|---|
| 174 | } |
|---|
| 175 | } |
|---|
| 176 | |
|---|
| 177 | packet::Gamestate *GamestateClient::processGamestate(packet::Gamestate *gs) |
|---|
| 178 | { |
|---|
| 179 | if(gs->isCompressed()) |
|---|
| 180 | { |
|---|
| 181 | bool b = gs->decompressData(); |
|---|
| 182 | assert(b); |
|---|
| 183 | } |
|---|
| 184 | if(gs->isDiffed()) |
|---|
| 185 | { |
|---|
| 186 | assert(0); |
|---|
| 187 | // packet::Gamestate *base = gamestateMap_[gs->getBaseID()]; |
|---|
| 188 | // if(!base) |
|---|
| 189 | // { |
|---|
| 190 | // COUT(0) << "could not find base gamestate id: " << gs->getBaseID() << endl; |
|---|
| 191 | // assert(0); |
|---|
| 192 | // delete gs; |
|---|
| 193 | // return 0; |
|---|
| 194 | // } |
|---|
| 195 | // packet::Gamestate *undiffed = gs->undiff(base); |
|---|
| 196 | // delete gs; |
|---|
| 197 | // gs=undiffed; |
|---|
| 198 | // COUT(5) << "successfully undiffed gamestate id: " << undiffed->getID() << std::endl; |
|---|
| 199 | } |
|---|
| 200 | if(gs->spreadData(0x2)) |
|---|
| 201 | return gs; |
|---|
| 202 | else |
|---|
| 203 | { |
|---|
| 204 | COUT(0) << "could not spread gamestate" << endl; |
|---|
| 205 | assert(0); |
|---|
| 206 | return NULL; |
|---|
| 207 | } |
|---|
| 208 | } |
|---|
| 209 | |
|---|
| 210 | } |
|---|
| 211 | |
|---|