| 1 | /* |
|---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
|---|
| 3 | * > www.orxonox.net < |
|---|
| 4 | * |
|---|
| 5 | * |
|---|
| 6 | * License notice: |
|---|
| 7 | * |
|---|
| 8 | * This program is free software; you can redistribute it and/or |
|---|
| 9 | * modify it under the terms of the GNU General Public License |
|---|
| 10 | * as published by the Free Software Foundation; either version 2 |
|---|
| 11 | * of the License, or (at your option) any later version. |
|---|
| 12 | * |
|---|
| 13 | * This program is distributed in the hope that it will be useful, |
|---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
|---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|---|
| 16 | * GNU General Public License for more details. |
|---|
| 17 | * |
|---|
| 18 | * You should have received a copy of the GNU General Public License |
|---|
| 19 | * along with this program; if not, write to the Free Software |
|---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
|---|
| 21 | * |
|---|
| 22 | * Author: |
|---|
| 23 | * Reto Grieder |
|---|
| 24 | * Benjamin Knecht |
|---|
| 25 | * Co-authors: |
|---|
| 26 | * ... |
|---|
| 27 | * |
|---|
| 28 | */ |
|---|
| 29 | |
|---|
| 30 | /** |
|---|
| 31 | @file |
|---|
| 32 | @ingroup Graphics |
|---|
| 33 | */ |
|---|
| 34 | |
|---|
| 35 | #ifndef _GUIManager_H__ |
|---|
| 36 | #define _GUIManager_H__ |
|---|
| 37 | |
|---|
| 38 | #include "CorePrereqs.h" |
|---|
| 39 | |
|---|
| 40 | #include <map> |
|---|
| 41 | #include <set> |
|---|
| 42 | #include <string> |
|---|
| 43 | #include <CEGUIForwardRefs.h> |
|---|
| 44 | #include <boost/scoped_ptr.hpp> |
|---|
| 45 | #include <boost/shared_ptr.hpp> |
|---|
| 46 | |
|---|
| 47 | #include "util/OgreForwardRefs.h" |
|---|
| 48 | #include "util/TriBool.h" |
|---|
| 49 | #include "util/Singleton.h" |
|---|
| 50 | #include "input/InputHandler.h" |
|---|
| 51 | #include "OrxonoxClass.h" |
|---|
| 52 | |
|---|
| 53 | // Tolua includes (have to be relative to the current directory) |
|---|
| 54 | /* |
|---|
| 55 | $cfile "../util/TriBool.h" // tolua_export |
|---|
| 56 | */ |
|---|
| 57 | |
|---|
| 58 | namespace orxonox // tolua_export |
|---|
| 59 | { // tolua_export |
|---|
| 60 | class PlayerInfo; // Forward declaration |
|---|
| 61 | |
|---|
| 62 | /** |
|---|
| 63 | @class GUIManager |
|---|
| 64 | @brief |
|---|
| 65 | Provides a simple interface to CEGUI with tolua methods and console commands. It also acts as a key and mouse handler. |
|---|
| 66 | |
|---|
| 67 | The GUIManager is a singleton and can be called anywhere when access on the GUI is needed. |
|---|
| 68 | |
|---|
| 69 | Since the GUI needs user input, the GUIManager implements the functions needed to act as a key and/or mouse handler. |
|---|
| 70 | Those input events are then injected into CEGUI in Lua. |
|---|
| 71 | */ |
|---|
| 72 | class _CoreExport GUIManager // tolua_export |
|---|
| 73 | : public Singleton<GUIManager>, public InputHandler, public OrxonoxClass |
|---|
| 74 | { // tolua_export |
|---|
| 75 | friend class Singleton<GUIManager>; |
|---|
| 76 | public: |
|---|
| 77 | GUIManager(const std::pair<int, int>& mousePosition); |
|---|
| 78 | ~GUIManager(); |
|---|
| 79 | |
|---|
| 80 | void setConfigValues(void); |
|---|
| 81 | void changedGUIScheme(void); |
|---|
| 82 | |
|---|
| 83 | void preUpdate(const Clock& time); |
|---|
| 84 | |
|---|
| 85 | void loadGUI(const std::string& name); |
|---|
| 86 | static void showGUI(const std::string& name, bool bHidePrevious = false, bool bNoInput = false); |
|---|
| 87 | void showGUIExtra(const std::string& name, const std::string& ptr, bool bHidePrevious = false, bool bNoInput = false); |
|---|
| 88 | static void hideGUI(const std::string& name); |
|---|
| 89 | void keyESC(); |
|---|
| 90 | void setBackgroundImage(const std::string& imageSet, const std::string imageName); // tolua_export |
|---|
| 91 | void setBackgroundImage(const std::string& image); |
|---|
| 92 | |
|---|
| 93 | //! Creates a new InputState to be used with a GUI Sheet |
|---|
| 94 | const std::string& createInputState(const std::string& name, TriBool::Value showCursor = TriBool::True, TriBool::Value useKeyboard = TriBool::True, bool bBlockJoyStick = false); // tolua_export |
|---|
| 95 | LuaState* getLuaState(void) |
|---|
| 96 | { return this->luaState_.get(); } |
|---|
| 97 | |
|---|
| 98 | //! Returns the root window for all menu sheets |
|---|
| 99 | CEGUI::Window* getMenuRootWindow() { return this->menuRootWindow_; } // tolua_export |
|---|
| 100 | //! Returns the root window for all HUD sheets |
|---|
| 101 | CEGUI::Window* getHUDRootWindow() { return this->hudRootWindow_; } // tolua_export |
|---|
| 102 | |
|---|
| 103 | void setCamera(Ogre::Camera* camera); |
|---|
| 104 | Ogre::Camera* getCamera() { return this->camera_; } |
|---|
| 105 | |
|---|
| 106 | inline void setPlayer(const std::string& guiname, PlayerInfo* player) |
|---|
| 107 | { this->players_[guiname] = player; } |
|---|
| 108 | inline orxonox::PlayerInfo* getPlayer(const std::string& guiname) const { std::map<std::string, PlayerInfo*>::const_iterator it = this->players_.find(guiname); return (it != this->players_.end()) ? it->second : 0; } // tolua_export |
|---|
| 109 | |
|---|
| 110 | // TODO: Temporary hack because the tolua exported CEGUI method does not seem to work |
|---|
| 111 | static void subscribeEventHelper(CEGUI::Window* window, const std::string& event, const std::string& function); // tolua_export |
|---|
| 112 | static void setTooltipTextHelper(CEGUI::ListboxItem* item, const std::string& toooltip); // tolua_export |
|---|
| 113 | static void setItemTooltipsEnabledHelper(CEGUI::Listbox* listbox, bool enabled); // tolua_export |
|---|
| 114 | static void addFontHelper(const std::string& name, int size, const std::string& fontName); // tolua_export |
|---|
| 115 | |
|---|
| 116 | static GUIManager& getInstance() { return Singleton<GUIManager>::getInstance(); } // tolua_export |
|---|
| 117 | |
|---|
| 118 | private: |
|---|
| 119 | GUIManager(const GUIManager& instance); //!< private and undefined copy c'tor (this is a singleton class) |
|---|
| 120 | void executeCode(const std::string& str); |
|---|
| 121 | |
|---|
| 122 | template <typename FunctionType> |
|---|
| 123 | bool protectedCall(FunctionType function); |
|---|
| 124 | |
|---|
| 125 | // keyHandler functions |
|---|
| 126 | void buttonPressed (const KeyEvent& evt); |
|---|
| 127 | void buttonReleased(const KeyEvent& evt); |
|---|
| 128 | |
|---|
| 129 | // mouseHandler functions |
|---|
| 130 | void buttonPressed (MouseButtonCode::ByEnum id); |
|---|
| 131 | void buttonReleased(MouseButtonCode::ByEnum id); |
|---|
| 132 | void mouseMoved (IntVector2 abs, IntVector2 rel, IntVector2 clippingSize); |
|---|
| 133 | void mouseScrolled (int abs, int rel); |
|---|
| 134 | |
|---|
| 135 | scoped_ptr<CEGUI::OgreCEGUIRenderer> guiRenderer_; //!< CEGUI's interface to the Ogre Engine |
|---|
| 136 | scoped_ptr<LuaState> luaState_; //!< LuaState, access point to the Lua engine |
|---|
| 137 | scoped_ptr<CEGUI::LuaScriptModule> scriptModule_; //!< CEGUI's script module to use Lua |
|---|
| 138 | scoped_ptr<CEGUI::System> guiSystem_; //!< CEGUI's main system |
|---|
| 139 | shared_ptr<ResourceInfo> rootFileInfo_; //!< Resource information about the root script |
|---|
| 140 | CEGUI::ResourceProvider* resourceProvider_; //!< CEGUI's resource provider |
|---|
| 141 | CEGUI::Logger* ceguiLogger_; //!< CEGUI's logger to be able to log CEGUI errors in our log |
|---|
| 142 | CEGUI::Window* rootWindow_; //!< Root node for all windows |
|---|
| 143 | CEGUI::Window* hudRootWindow_; //!< Root node for the HUD sheets |
|---|
| 144 | CEGUI::Window* menuRootWindow_; //!< Root node for the menu sheets (used by Lua) |
|---|
| 145 | std::map<std::string, PlayerInfo*> players_; //!< Stores the player (owner) for each GUI |
|---|
| 146 | Ogre::Camera* camera_; //!< Camera used to render the scene with the GUI |
|---|
| 147 | |
|---|
| 148 | static GUIManager* singletonPtr_s; //!< Singleton reference to GUIManager |
|---|
| 149 | |
|---|
| 150 | // The used CEGUI scheme. |
|---|
| 151 | static const std::string defaultScheme_; |
|---|
| 152 | std::string guiScheme_; |
|---|
| 153 | |
|---|
| 154 | }; // tolua_export |
|---|
| 155 | } // tolua_export |
|---|
| 156 | |
|---|
| 157 | #endif /* _GUIManager_H__ */ |
|---|