| 1 | -- SheetManager.lua |
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| 2 | |
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| 3 | local cursor = CEGUI.MouseCursor:getSingleton() |
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| 4 | local loadedSheets = {} |
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| 5 | local activeMenuSheets = {size = 0, topSheetTuple = nil} |
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| 6 | local menuSheetsRoot = guiMgr:getMenuRootWindow() |
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| 7 | local bInGameConsoleClosed = false |
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| 8 | local mainMenuLoaded = false |
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| 9 | orxonox.GUIManager:subscribeEventHelper(menuSheetsRoot, "KeyDown", "keyPressed") |
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| 10 | |
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| 11 | ----------------------- |
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| 12 | --- Local functions --- |
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| 13 | ----------------------- |
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| 14 | |
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| 15 | local function hideCursor() |
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| 16 | if cursor:isVisible() then |
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| 17 | cursor:hide() |
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| 18 | end |
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| 19 | end |
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| 20 | |
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| 21 | local function showCursor() |
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| 22 | if not cursor:isVisible() and inputMgr:isMouseExclusive() then |
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| 23 | cursor:show() |
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| 24 | end |
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| 25 | end |
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| 26 | |
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| 27 | |
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| 28 | ------------------------ |
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| 29 | --- Global functions --- |
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| 30 | ------------------------ |
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| 31 | |
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| 32 | -- Loads the GUI with the specified name |
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| 33 | -- The name corresponds to the filename of the *.lua and *.layout files |
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| 34 | -- but without the extension |
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| 35 | function loadSheet(name) |
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| 36 | -- Check if it has already been loaded |
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| 37 | local sheet = loadedSheets[name] |
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| 38 | if sheet == nil then |
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| 39 | -- Load the sheet |
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| 40 | sheet = require(name) |
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| 41 | sheet:load() |
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| 42 | loadedSheets[name] = sheet |
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| 43 | end |
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| 44 | return sheet |
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| 45 | end |
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| 46 | |
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| 47 | -- ? |
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| 48 | function showMenuSheet(name, bHidePrevious, bNoInput, ptr) |
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| 49 | local sheet = showMenuSheet(name, bHidePrevious, bNoInput) |
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| 50 | sheet.overlay = ptr |
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| 51 | return sheet |
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| 52 | end |
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| 53 | |
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| 54 | -- Shows the specified menu sheet and loads it if neccessary |
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| 55 | function showMenuSheet(name, bHidePrevious, bNoInput) |
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| 56 | if name == "" then |
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| 57 | return nil |
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| 58 | end |
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| 59 | -- Get sheet (or load it) |
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| 60 | local menuSheet = loadSheet(name) |
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| 61 | |
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| 62 | -- Use sheet's value if nil was provided |
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| 63 | if bHidePrevious == nil then |
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| 64 | bHidePrevious = menuSheet.bHidePrevious |
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| 65 | assert(bHidePrevious ~= nil) |
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| 66 | end |
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| 67 | |
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| 68 | -- Set bNoInput to false if it hasn't been set. |
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| 69 | if bNoInput == nil then |
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| 70 | bNoInput = false |
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| 71 | end |
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| 72 | |
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| 73 | -- Count the number of sheets that don't need input till the first that does. |
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| 74 | local counter = noInputSheetIndex() |
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| 75 | -- Pause game control if this is the first menu to be displayed |
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| 76 | -- HUGE HACK? |
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| 77 | if bNoInput == false and counter == 0 then |
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| 78 | orxonox.HumanController:pauseControl() |
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| 79 | end |
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| 80 | |
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| 81 | -- Hide if already displayed (to make sure it is up front in the end) |
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| 82 | if activeMenuSheets[name] ~= nil then |
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| 83 | hideMenuSheet(name) |
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| 84 | end |
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| 85 | |
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| 86 | if bNoInput == true then |
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| 87 | menuSheet.tShowCursor = TriBool.Dontcare |
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| 88 | end |
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| 89 | |
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| 90 | -- Add the sheet in a tuple of additional information |
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| 91 | local sheetTuple = |
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| 92 | { |
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| 93 | ["sheet"] = menuSheet, |
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| 94 | ["bHidePrevious"] = bHidePrevious, |
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| 95 | ["bNoInput"] = bNoInput |
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| 96 | } |
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| 97 | table.insert(activeMenuSheets, sheetTuple) -- indexed array access |
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| 98 | activeMenuSheets[name] = sheetTuple -- name access |
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| 99 | activeMenuSheets.size = activeMenuSheets.size + 1 |
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| 100 | activeMenuSheets.topSheetTuple = sheetTuple |
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| 101 | |
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| 102 | -- Add sheet to the root window |
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| 103 | menuSheetsRoot:addChildWindow(menuSheet.window) |
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| 104 | |
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| 105 | -- If sheet is the MainMenu |
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| 106 | if name == "MainMenu" then |
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| 107 | mainMenuLoaded = true |
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| 108 | end |
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| 109 | |
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| 110 | -- Handle input distribution |
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| 111 | if bNoInput == false then |
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| 112 | inputMgr:enterState(menuSheet.inputState) |
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| 113 | end |
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| 114 | |
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| 115 | -- Only change cursor situation if menuSheet.tShowCursor ~= TriBool.Dontcare |
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| 116 | if menuSheet.tShowCursor == TriBool.True then |
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| 117 | showCursor() |
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| 118 | elseif menuSheet.tShowCursor == TriBool.False then |
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| 119 | hideCursor() |
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| 120 | end |
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| 121 | |
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| 122 | -- Hide all previous sheets if necessary |
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| 123 | if bHidePrevious then |
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| 124 | for i = 1, activeMenuSheets.size - 1 do |
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| 125 | activeMenuSheets[i].sheet:hide() |
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| 126 | end |
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| 127 | end |
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| 128 | |
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| 129 | menuSheet:show() |
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| 130 | menuSheetsRoot:activate() |
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| 131 | |
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| 132 | return menuSheet |
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| 133 | end |
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| 134 | |
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| 135 | function hideMenuSheet(name) |
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| 136 | local sheetTuple = activeMenuSheets[name] |
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| 137 | if sheetTuple == nil then |
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| 138 | return |
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| 139 | end |
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| 140 | |
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| 141 | -- Hide the sheet |
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| 142 | sheetTuple.sheet:hide() |
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| 143 | |
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| 144 | -- Show sheets that were hidden by the sheet to be removed |
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| 145 | local i = activeMenuSheets.size |
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| 146 | -- Only do something if all sheets on top of sheetTuple |
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| 147 | -- have bHidePrevious == true and sheetTuple.bHidePrevious == true |
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| 148 | while i > 0 do |
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| 149 | if activeMenuSheets[i].bHidePrevious then |
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| 150 | if activeMenuSheets[i] == sheetTuple then |
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| 151 | i = i - 1 |
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| 152 | while i > 0 do |
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| 153 | activeMenuSheets[i].sheet:show() |
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| 154 | if activeMenuSheets[i].bHidePrevious then |
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| 155 | break |
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| 156 | end |
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| 157 | i = i - 1 |
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| 158 | end |
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| 159 | end |
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| 160 | break |
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| 161 | end |
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| 162 | i = i - 1 |
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| 163 | end |
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| 164 | |
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| 165 | -- Remove sheet with its tuple from the table |
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| 166 | menuSheetsRoot:removeChildWindow(sheetTuple.sheet.window) |
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| 167 | table.remove(activeMenuSheets, table.findIndex(activeMenuSheets, sheetTuple)) |
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| 168 | activeMenuSheets[name] = nil |
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| 169 | activeMenuSheets.size = activeMenuSheets.size - 1 |
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| 170 | activeMenuSheets.topSheetTuple = activeMenuSheets[activeMenuSheets.size] |
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| 171 | |
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| 172 | -- If sheet is the MainMenu |
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| 173 | if name == "MainMenu" then |
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| 174 | mainMenuLoaded = false |
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| 175 | end |
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| 176 | |
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| 177 | -- Leave the input state |
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| 178 | if not sheetTuple.bNoInput then |
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| 179 | inputMgr:leaveState(sheetTuple.sheet.inputState) |
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| 180 | end |
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| 181 | |
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| 182 | -- CURSOR SHOWING |
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| 183 | local i = activeMenuSheets.size |
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| 184 | -- Find top most sheet that doesn't have tShowCusor == TriBool.Dontcare |
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| 185 | while i > 0 and activeMenuSheets[i].sheet.tShowCursor == TriBool.Dontcare do |
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| 186 | i = i - 1 |
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| 187 | end |
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| 188 | if i > 0 and activeMenuSheets[i].sheet.tShowCursor == TriBool.True then |
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| 189 | showCursor() |
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| 190 | else |
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| 191 | hideCursor() |
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| 192 | end |
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| 193 | |
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| 194 | -- Count the number of sheets that don't need input till the first that does. |
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| 195 | local counter = noInputSheetIndex() |
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| 196 | -- Resume control if the last (non-noInput) menu is hidden |
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| 197 | if counter == 0 then |
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| 198 | orxonox.HumanController:resumeControl() |
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| 199 | hideCursor() |
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| 200 | end |
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| 201 | |
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| 202 | sheetTuple.sheet:afterHide() |
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| 203 | end |
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| 204 | |
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| 205 | -- Hides all menu GUI sheets |
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| 206 | function hideAllMenuSheets() |
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| 207 | while activeMenuSheets.size ~= 0 do |
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| 208 | hideMenuSheet(activeMenuSheets.topSheetTuple.sheet.name) |
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| 209 | end |
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| 210 | end |
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| 211 | |
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| 212 | function keyESC() |
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| 213 | -- HUGE, very HUGE hacks! |
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| 214 | |
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| 215 | -- If the InGameConsole is active, ignore the ESC command. |
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| 216 | if bInGameConsoleClosed == true then |
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| 217 | bInGameConsoleClosed = false |
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| 218 | return |
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| 219 | end |
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| 220 | |
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| 221 | -- Count the number of sheets that don't need input till the first that does. |
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| 222 | local counter = noInputSheetIndex() |
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| 223 | |
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| 224 | -- If the first sheet that needs input is the MainMenu. |
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| 225 | if noInputSheetCounter() == 1 and activeMenuSheets[counter].sheet.name == "MainMenu" then |
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| 226 | orxonox.execute("exit") |
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| 227 | -- If there is at least one sheet that needs input. |
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| 228 | elseif counter > 0 then |
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| 229 | orxonox.execute("hideGUI "..activeMenuSheets[counter].sheet.name) |
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| 230 | else |
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| 231 | showMenuSheet("InGameMenu") |
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| 232 | end |
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| 233 | end |
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| 234 | |
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| 235 | function keyPressed(e) |
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| 236 | local we = tolua.cast(e, "CEGUI::KeyEventArgs") |
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| 237 | local sheet = activeMenuSheets[activeMenuSheets.size] |
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| 238 | code = tostring(we.scancode) |
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| 239 | -- Some preprocessing |
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| 240 | if not mainMenuLoaded and not sheet.bNoInput then |
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| 241 | if code == "1" then |
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| 242 | keyESC() |
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| 243 | elseif code == "0"then |
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| 244 | orxonox.CommandExecutor:execute("openConsole") |
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| 245 | end |
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| 246 | end |
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| 247 | sheet.sheet:onKeyPressed() |
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| 248 | end |
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| 249 | |
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| 250 | function setBackgroundImage(imageSet, imageName) |
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| 251 | guiMgr:setBackgroundImage(imageSet, imageName) |
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| 252 | end |
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| 253 | |
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| 254 | function noInputSheetIndex() |
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| 255 | -- Count the number of sheets that don't need input till the first that does. |
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| 256 | local index = activeMenuSheets.size |
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| 257 | while index > 0 and activeMenuSheets[index].bNoInput do |
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| 258 | index = index - 1 |
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| 259 | end |
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| 260 | return index |
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| 261 | end |
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| 262 | |
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| 263 | function noInputSheetCounter() |
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| 264 | -- Count the number of sheets that do need input. |
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| 265 | local counter = activeMenuSheets.size |
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| 266 | for i = 1,activeMenuSheets.size do |
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| 267 | if activeMenuSheets[i].bNoInput then |
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| 268 | counter = counter - 1 |
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| 269 | end |
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| 270 | end |
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| 271 | return counter |
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| 272 | end |
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| 273 | |
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| 274 | function inGameConsoleClosed() |
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| 275 | bInGameConsoleClosed = not bInGameConsoleClosed; |
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| 276 | end |
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| 277 | |
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| 278 | ---------------------- |
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| 279 | --- Initialisation --- |
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| 280 | ---------------------- |
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| 281 | |
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| 282 | hideCursor() |
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