| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Reto Grieder |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file |
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| 31 | @brief Definition of the OrxonoxOverlay class. |
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| 32 | */ |
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| 33 | |
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| 34 | #include "OrxonoxStableHeaders.h" |
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| 35 | #include "OrxonoxOverlay.h" |
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| 36 | |
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| 37 | #include <cmath> |
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| 38 | #include <OgreOverlay.h> |
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| 39 | #include <OgreOverlayManager.h> |
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| 40 | #include <OgrePanelOverlayElement.h> |
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| 41 | #include "util/Convert.h" |
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| 42 | #include "util/String.h" |
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| 43 | #include "core/CoreIncludes.h" |
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| 44 | #include "core/XMLPort.h" |
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| 45 | #include "core/ConsoleCommand.h" |
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| 46 | #include "GraphicsEngine.h" |
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| 47 | |
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| 48 | namespace orxonox |
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| 49 | { |
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| 50 | unsigned int OrxonoxOverlay::hudOverlayCounter_s = 0; |
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| 51 | std::map<std::string, OrxonoxOverlay*> OrxonoxOverlay::overlays_s; |
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| 52 | |
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| 53 | SetConsoleCommand(OrxonoxOverlay, scaleOverlay, false).accessLevel(AccessLevel::User); |
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| 54 | SetConsoleCommand(OrxonoxOverlay, scrollOverlay, false).accessLevel(AccessLevel::User); |
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| 55 | SetConsoleCommand(OrxonoxOverlay, rotateOverlay, false).accessLevel(AccessLevel::User); |
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| 56 | |
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| 57 | OrxonoxOverlay::OrxonoxOverlay() |
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| 58 | : overlay_(0) |
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| 59 | , background_(0) |
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| 60 | { |
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| 61 | RegisterObject(OrxonoxOverlay); |
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| 62 | } |
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| 63 | |
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| 64 | /** |
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| 65 | @brief |
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| 66 | Make sure everything gets removed/destroyed. |
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| 67 | @remark |
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| 68 | We assume that the Ogre::OverlayManager exists (there is an assert in Ogre for that!) |
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| 69 | */ |
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| 70 | OrxonoxOverlay::~OrxonoxOverlay() |
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| 71 | { |
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| 72 | // erase ourself from the map with all overlays |
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| 73 | std::map<std::string, OrxonoxOverlay*>::iterator it = overlays_s.find(this->getName()); |
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| 74 | if (it != overlays_s.end()) |
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| 75 | overlays_s.erase(it); |
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| 76 | |
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| 77 | if (this->background_) |
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| 78 | Ogre::OverlayManager::getSingleton().destroyOverlayElement(this->background_); |
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| 79 | if (this->overlay_) |
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| 80 | Ogre::OverlayManager::getSingleton().destroy(this->overlay_); |
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| 81 | } |
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| 82 | |
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| 83 | /** |
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| 84 | @brief |
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| 85 | Loads the OrxonoxOverlay. |
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| 86 | |
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| 87 | This has to be called before usage, otherwise strange behaviour is |
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| 88 | guaranteed! (there should be no segfaults however). |
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| 89 | @copydoc |
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| 90 | BaseObject::XMLPort() |
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| 91 | */ |
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| 92 | void OrxonoxOverlay::XMLPort(Element& xmlElement, XMLPort::Mode mode) |
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| 93 | { |
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| 94 | SUPER(OrxonoxOverlay, XMLPort, xmlElement, mode); |
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| 95 | |
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| 96 | if (mode == XMLPort::LoadObject) |
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| 97 | { |
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| 98 | // add this overlay to the static map of OrxonoxOverlays |
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| 99 | if (overlays_s.find(this->getName()) != overlays_s.end()) |
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| 100 | { |
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| 101 | COUT(1) << "Overlay names should be unique or you cannnot access them via console." << std::endl; |
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| 102 | } |
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| 103 | overlays_s[this->getName()] = this; |
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| 104 | |
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| 105 | // create the Ogre::Overlay |
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| 106 | overlay_ = Ogre::OverlayManager::getSingleton().create("OrxonoxOverlay_overlay_" |
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| 107 | + convertToString(hudOverlayCounter_s++)); |
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| 108 | |
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| 109 | // create background panel (can be used to show any picture) |
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| 110 | this->background_ = static_cast<Ogre::PanelOverlayElement*>( |
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| 111 | Ogre::OverlayManager::getSingleton().createOverlayElement("Panel", |
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| 112 | "OrxonoxOverlay_background_" + convertToString(hudOverlayCounter_s++))); |
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| 113 | this->overlay_->add2D(this->background_); |
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| 114 | |
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| 115 | // We'll have to get the aspect ratio manually for the first time. Afterwards windowResized() gets |
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| 116 | // called automatically by the GraphicsEngine. |
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| 117 | this->windowResized(GraphicsEngine::getInstance().getWindowWidth(), |
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| 118 | GraphicsEngine::getInstance().getWindowHeight()); |
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| 119 | |
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| 120 | this->changedVisibility(); |
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| 121 | } |
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| 122 | |
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| 123 | XMLPortParam(OrxonoxOverlay, "size", setSize, getSize, xmlElement, mode) |
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| 124 | .defaultValues(Vector2(1.0f, 1.0f)); |
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| 125 | XMLPortParam(OrxonoxOverlay, "pickPoint", setPickPoint, getPickPoint, xmlElement, mode) |
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| 126 | .defaultValues(Vector2(0.0f, 0.0f)); |
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| 127 | XMLPortParam(OrxonoxOverlay, "position", setPosition, getPosition, xmlElement, mode) |
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| 128 | .defaultValues(Vector2(0.0f, 0.0f)); |
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| 129 | XMLPortParam(OrxonoxOverlay, "rotation", setRotation, getRotation, xmlElement, mode) |
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| 130 | .defaultValues(0.0f); |
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| 131 | XMLPortParam(OrxonoxOverlay, "correctAspect", setAspectCorrection, getAspectCorrection, xmlElement, mode) |
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| 132 | .defaultValues(true); |
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| 133 | XMLPortParam(OrxonoxOverlay, "background", setBackgroundMaterial, getBackgroundMaterial, xmlElement, mode) |
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| 134 | .defaultValues(""); |
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| 135 | } |
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| 136 | |
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| 137 | //! Only sets the background material name if not "" |
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| 138 | void OrxonoxOverlay::setBackgroundMaterial(const std::string& material) |
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| 139 | { |
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| 140 | if (this->background_ && material != "") |
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| 141 | this->background_->setMaterialName(material); |
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| 142 | } |
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| 143 | |
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| 144 | //! Returns the the material name of the background |
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| 145 | const std::string& OrxonoxOverlay::getBackgroundMaterial() const |
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| 146 | { |
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| 147 | if (this->background_) |
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| 148 | return this->background_->getMaterialName(); |
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| 149 | else |
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| 150 | return blankString; |
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| 151 | } |
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| 152 | |
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| 153 | //! Called by BaseObject when visibility has changed. |
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| 154 | void OrxonoxOverlay::changedVisibility() |
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| 155 | { |
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| 156 | if (!this->overlay_) |
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| 157 | return; |
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| 158 | |
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| 159 | if (this->isVisible()) |
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| 160 | this->overlay_->show(); |
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| 161 | else |
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| 162 | this->overlay_->hide(); |
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| 163 | } |
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| 164 | |
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| 165 | /** |
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| 166 | @brief |
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| 167 | Called by the GraphicsEngine whenever the window size changes. |
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| 168 | Calculates the aspect ratio only. |
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| 169 | */ |
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| 170 | void OrxonoxOverlay::windowResized(int newWidth, int newHeight) |
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| 171 | { |
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| 172 | this->windowAspectRatio_ = newWidth/(float)newHeight; |
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| 173 | this->sizeCorrectionChanged(); |
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| 174 | } |
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| 175 | |
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| 176 | /** |
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| 177 | @brief |
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| 178 | Called whenever the rotation angle has changed. |
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| 179 | */ |
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| 180 | void OrxonoxOverlay::angleChanged() |
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| 181 | { |
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| 182 | if (!this->overlay_) |
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| 183 | return; |
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| 184 | |
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| 185 | this->overlay_->setRotate(this->angle_); |
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| 186 | this->sizeCorrectionChanged(); |
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| 187 | } |
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| 188 | |
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| 189 | /** |
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| 190 | @brief |
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| 191 | Called whenever the aspect ratio or the angle has changed. |
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| 192 | The method calculates a correction factor for the size to compensate |
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| 193 | for aspect distortion if desired. |
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| 194 | @remarks |
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| 195 | This only works when the angle is about 0 or 90 degrees. |
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| 196 | */ |
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| 197 | void OrxonoxOverlay::sizeCorrectionChanged() |
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| 198 | { |
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| 199 | if (this->bCorrectAspect_) |
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| 200 | { |
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| 201 | float angle = this->angle_.valueDegrees(); |
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| 202 | if (angle < 0.0) |
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| 203 | angle = -angle; |
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| 204 | angle -= 180.0 * (int)(angle / 180.0); |
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| 205 | |
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| 206 | // take the reverse if angle is about 90 degrees |
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| 207 | float tempAspect; |
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| 208 | if (angle > 89.0 && angle < 91.0) |
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| 209 | { |
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| 210 | tempAspect = 1.0 / this->windowAspectRatio_; |
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| 211 | rotState_ = Vertical; |
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| 212 | } |
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| 213 | else if (angle > 179 || angle < 1) |
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| 214 | { |
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| 215 | tempAspect = this->windowAspectRatio_; |
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| 216 | rotState_ = Horizontal; |
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| 217 | } |
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| 218 | else |
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| 219 | { |
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| 220 | tempAspect = 1.0; |
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| 221 | rotState_ = Inbetween; |
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| 222 | } |
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| 223 | |
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| 224 | // note: this is only an approximation that is mostly valid when the |
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| 225 | // magnitude of the width is about the magnitude of the height. |
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| 226 | // Correctly we would have to take the square root of width*height |
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| 227 | this->sizeCorrection_.x = 2.0 / (tempAspect + 1.0); |
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| 228 | this->sizeCorrection_.y = tempAspect * this->sizeCorrection_.x; |
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| 229 | } |
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| 230 | else |
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| 231 | { |
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| 232 | this->sizeCorrection_ = Vector2::UNIT_SCALE; |
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| 233 | } |
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| 234 | |
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| 235 | this->sizeChanged(); |
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| 236 | } |
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| 237 | |
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| 238 | /** |
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| 239 | @brief |
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| 240 | Sets the overlay size using the actual corrected size. |
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| 241 | */ |
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| 242 | void OrxonoxOverlay::sizeChanged() |
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| 243 | { |
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| 244 | if (!this->overlay_) |
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| 245 | return; |
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| 246 | |
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| 247 | this->overlay_->setScale(size_.x * sizeCorrection_.x, size_.y * sizeCorrection_.y); |
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| 248 | positionChanged(); |
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| 249 | } |
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| 250 | |
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| 251 | /** |
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| 252 | @brief |
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| 253 | Determines the position of the overlay. |
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| 254 | This works also well when a rotation angle is applied. The overlay always |
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| 255 | gets aligned correctly as well as possible. |
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| 256 | */ |
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| 257 | void OrxonoxOverlay::positionChanged() |
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| 258 | { |
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| 259 | if (!this->overlay_) |
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| 260 | return; |
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| 261 | |
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| 262 | // transform the angle to a range of 0 - pi/2 first. |
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| 263 | float angle = this->angle_.valueRadians(); |
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| 264 | if (angle < 0.0) |
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| 265 | angle = -angle; |
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| 266 | angle -= Ogre::Math::PI * (int)(angle / (Ogre::Math::PI)); |
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| 267 | if (angle > Ogre::Math::PI * 0.5) |
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| 268 | angle = Ogre::Math::PI - angle; |
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| 269 | |
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| 270 | // do some mathematical fiddling for a bounding box |
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| 271 | Vector2 actualSize = size_ * sizeCorrection_; |
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| 272 | float radius = actualSize.length(); |
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| 273 | float phi = atan(actualSize.y / actualSize.x); |
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| 274 | Vector2 boundingBox(radius * cos(angle - phi), radius * sin(angle + phi)); |
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| 275 | |
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| 276 | // calculate the scrolling offset |
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| 277 | Vector2 scroll = (position_ - 0.5 - boundingBox * (pickPoint_ - 0.5)) * 2.0; |
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| 278 | this->overlay_->setScroll(scroll.x, -scroll.y); |
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| 279 | } |
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| 280 | |
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| 281 | |
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| 282 | //########### Console commands ############ |
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| 283 | |
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| 284 | /** |
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| 285 | @brief |
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| 286 | Scales an overlay by its name. |
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| 287 | @param name |
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| 288 | The name of the overlay defined BaseObject::setName() (usually done with the "name" |
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| 289 | attribute in the xml file). |
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| 290 | */ |
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| 291 | /*static*/ void OrxonoxOverlay::scaleOverlay(const std::string& name, float scale) |
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| 292 | { |
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| 293 | std::map<std::string, OrxonoxOverlay*>::const_iterator it = overlays_s.find(name); |
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| 294 | if (it != overlays_s.end()) |
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| 295 | (*it).second->scale(Vector2(scale, scale)); |
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| 296 | } |
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| 297 | |
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| 298 | /** |
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| 299 | @brief |
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| 300 | Scrolls an overlay by its name. |
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| 301 | @param name |
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| 302 | The name of the overlay defined BaseObject::setName() (usually done with the "name" |
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| 303 | attribute in the xml file). |
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| 304 | */ |
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| 305 | /*static*/ void OrxonoxOverlay::scrollOverlay(const std::string& name, const Vector2& scroll) |
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| 306 | { |
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| 307 | std::map<std::string, OrxonoxOverlay*>::const_iterator it = overlays_s.find(name); |
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| 308 | if (it != overlays_s.end()) |
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| 309 | (*it).second->scroll(scroll); |
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| 310 | } |
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| 311 | |
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| 312 | /** |
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| 313 | @brief |
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| 314 | Rotates an overlay by its name. |
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| 315 | @param name |
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| 316 | The name of the overlay defined BaseObject::setName() (usually done with the "name" |
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| 317 | attribute in the xml file). |
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| 318 | */ |
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| 319 | /*static*/ void OrxonoxOverlay::rotateOverlay(const std::string& name, const Degree& angle) |
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| 320 | { |
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| 321 | std::map<std::string, OrxonoxOverlay*>::const_iterator it = overlays_s.find(name); |
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| 322 | if (it != overlays_s.end()) |
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| 323 | (*it).second->rotate(angle); |
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| 324 | } |
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| 325 | } |
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