| 1 | /* | 
|---|
| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
| 3 | *                    > www.orxonox.net < | 
|---|
| 4 | * | 
|---|
| 5 | * | 
|---|
| 6 | *   License notice: | 
|---|
| 7 | * | 
|---|
| 8 | *   This program is free software; you can redistribute it and/or | 
|---|
| 9 | *   modify it under the terms of the GNU General Public License | 
|---|
| 10 | *   as published by the Free Software Foundation; either version 2 | 
|---|
| 11 | *   of the License, or (at your option) any later version. | 
|---|
| 12 | * | 
|---|
| 13 | *   This program is distributed in the hope that it will be useful, | 
|---|
| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
| 16 | *   GNU General Public License for more details. | 
|---|
| 17 | * | 
|---|
| 18 | *   You should have received a copy of the GNU General Public License | 
|---|
| 19 | *   along with this program; if not, write to the Free Software | 
|---|
| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
| 21 | * | 
|---|
| 22 | *   Author: | 
|---|
| 23 | *      Reto Grieder | 
|---|
| 24 | *   Co-authors: | 
|---|
| 25 | *      Fabian 'x3n' Landau | 
|---|
| 26 | * | 
|---|
| 27 | */ | 
|---|
| 28 |  | 
|---|
| 29 | #include "OrxonoxStableHeaders.h" | 
|---|
| 30 | #include "GSLevel.h" | 
|---|
| 31 |  | 
|---|
| 32 | #include <OgreSceneManager.h> | 
|---|
| 33 | #include <OgreRoot.h> | 
|---|
| 34 | #include "core/input/InputManager.h" | 
|---|
| 35 | #include "core/input/SimpleInputState.h" | 
|---|
| 36 | #include "core/input/KeyBinder.h" | 
|---|
| 37 | #include "core/Loader.h" | 
|---|
| 38 | #include "objects/Backlight.h" | 
|---|
| 39 | #include "objects/Tickable.h" | 
|---|
| 40 | #include "objects/Radar.h" | 
|---|
| 41 | #include "tools/ParticleInterface.h" | 
|---|
| 42 | #include "Settings.h" | 
|---|
| 43 | #include "GraphicsEngine.h" | 
|---|
| 44 |  | 
|---|
| 45 | namespace orxonox | 
|---|
| 46 | { | 
|---|
| 47 | GSLevel::GSLevel(const std::string& name) | 
|---|
| 48 | : GameState<GSGraphics>(name) | 
|---|
| 49 | , timeFactor_(1.0f) | 
|---|
| 50 | , sceneManager_(0) | 
|---|
| 51 | , keyBinder_(0) | 
|---|
| 52 | , inputState_(0) | 
|---|
| 53 | , radar_(0) | 
|---|
| 54 | , startLevel_(0) | 
|---|
| 55 | , hud_(0) | 
|---|
| 56 | { | 
|---|
| 57 | } | 
|---|
| 58 |  | 
|---|
| 59 | GSLevel::~GSLevel() | 
|---|
| 60 | { | 
|---|
| 61 | } | 
|---|
| 62 |  | 
|---|
| 63 | void GSLevel::enter() | 
|---|
| 64 | { | 
|---|
| 65 | inputState_ = InputManager::getInstance().createInputState<SimpleInputState>("game", 20); | 
|---|
| 66 | keyBinder_ = new KeyBinder(); | 
|---|
| 67 | keyBinder_->loadBindings(); | 
|---|
| 68 | inputState_->setHandler(keyBinder_); | 
|---|
| 69 |  | 
|---|
| 70 | // create Ogre SceneManager for the level | 
|---|
| 71 | this->sceneManager_ = Ogre::Root::getSingleton().createSceneManager(Ogre::ST_GENERIC, "LevelSceneManager"); | 
|---|
| 72 | COUT(4) << "Created SceneManager: " << sceneManager_->getName() << std::endl; | 
|---|
| 73 |  | 
|---|
| 74 | // temporary hack | 
|---|
| 75 | GraphicsEngine::getInstance().setLevelSceneManager(this->sceneManager_); | 
|---|
| 76 |  | 
|---|
| 77 | // Start the Radar | 
|---|
| 78 | this->radar_ = new Radar(); | 
|---|
| 79 |  | 
|---|
| 80 | // Load the HUD | 
|---|
| 81 | COUT(3) << "Orxonox: Loading HUD" << std::endl; | 
|---|
| 82 | hud_ = new Level(Settings::getDataPath() + "overlay/hud.oxo"); | 
|---|
| 83 | Loader::load(hud_); | 
|---|
| 84 |  | 
|---|
| 85 | // reset game speed to normal | 
|---|
| 86 | timeFactor_ = 1.0f; | 
|---|
| 87 |  | 
|---|
| 88 | // TODO: insert slomo console command with | 
|---|
| 89 | // .accessLevel(AccessLevel::Offline).defaultValue(0, 1.0).axisParamIndex(0).isAxisRelative(false); | 
|---|
| 90 | } | 
|---|
| 91 |  | 
|---|
| 92 | void GSLevel::leave() | 
|---|
| 93 | { | 
|---|
| 94 | Loader::unload(hud_); | 
|---|
| 95 | delete this->hud_; | 
|---|
| 96 |  | 
|---|
| 97 | // this call will delete every BaseObject! | 
|---|
| 98 | // But currently this will call methods of objects that exist no more | 
|---|
| 99 | // The only 'memory leak' is the ParticleSpawer. They would be deleted here | 
|---|
| 100 | // and call a sceneNode method that has already been destroy by the corresponding space ship. | 
|---|
| 101 | //Loader::close(); | 
|---|
| 102 |  | 
|---|
| 103 | delete this->radar_; | 
|---|
| 104 |  | 
|---|
| 105 | Ogre::Root::getSingleton().destroySceneManager(this->sceneManager_); | 
|---|
| 106 |  | 
|---|
| 107 | inputState_->setHandler(0); | 
|---|
| 108 | InputManager::getInstance().requestDestroyState("game"); | 
|---|
| 109 | delete this->keyBinder_; | 
|---|
| 110 | } | 
|---|
| 111 |  | 
|---|
| 112 | void GSLevel::ticked(const Clock& time) | 
|---|
| 113 | { | 
|---|
| 114 | // Call the scene objects | 
|---|
| 115 | for (ObjectList<Tickable>::iterator it = ObjectList<Tickable>::begin(); it; ++it) | 
|---|
| 116 | it->tick(time.getDeltaTime() * this->timeFactor_); | 
|---|
| 117 | } | 
|---|
| 118 |  | 
|---|
| 119 | /** | 
|---|
| 120 | @brief | 
|---|
| 121 | Changes the speed of Orxonox | 
|---|
| 122 | */ | 
|---|
| 123 | void GSLevel::setTimeFactor(float factor) | 
|---|
| 124 | { | 
|---|
| 125 | float change = factor / this->timeFactor_; | 
|---|
| 126 | this->timeFactor_ = factor; | 
|---|
| 127 | for (ObjectList<ParticleInterface>::iterator it = ObjectList<ParticleInterface>::begin(); it; ++it) | 
|---|
| 128 | it->setSpeedFactor(it->getSpeedFactor() * change); | 
|---|
| 129 |  | 
|---|
| 130 | for (ObjectList<Backlight>::iterator it = ObjectList<Backlight>::begin(); it; ++it) | 
|---|
| 131 | it->setTimeFactor(timeFactor_); | 
|---|
| 132 | } | 
|---|
| 133 |  | 
|---|
| 134 | void GSLevel::loadLevel() | 
|---|
| 135 | { | 
|---|
| 136 | // call the loader | 
|---|
| 137 | COUT(0) << "Loading level..." << std::endl; | 
|---|
| 138 | startLevel_ = new Level(Settings::getDataPath() + "levels/tutorial.oxw"); | 
|---|
| 139 | Loader::open(startLevel_); | 
|---|
| 140 | } | 
|---|
| 141 |  | 
|---|
| 142 | void GSLevel::unloadLevel() | 
|---|
| 143 | { | 
|---|
| 144 | Loader::unload(startLevel_); | 
|---|
| 145 | delete this->startLevel_; | 
|---|
| 146 | } | 
|---|
| 147 | } | 
|---|