| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Oli Scheuss |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "DroneController.h" |
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| 30 | #include "worldentities/Drone.h" |
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| 31 | #include "util/Math.h" |
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| 32 | |
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| 33 | #include "core/CoreIncludes.h" |
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| 34 | #include "core/command/Executor.h" |
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| 35 | #include "worldentities/ControllableEntity.h" |
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| 36 | |
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| 37 | namespace orxonox |
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| 38 | { |
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| 39 | /** |
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| 40 | @brief |
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| 41 | Constructor. |
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| 42 | */ |
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| 43 | RegisterClass(DroneController); |
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| 44 | |
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| 45 | const float DroneController::ACTION_INTERVAL = 1.0f; |
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| 46 | |
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| 47 | DroneController::DroneController(Context* context) : ArtificialController(context) |
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| 48 | { |
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| 49 | RegisterObject(DroneController); |
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| 50 | |
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| 51 | this->owner_ = nullptr; |
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| 52 | this->drone_ = nullptr; |
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| 53 | this->isShooting_ = false; |
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| 54 | this->setAccuracy(10); |
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| 55 | |
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| 56 | this->actionTimer_.setTimer(ACTION_INTERVAL, true, createExecutor(createFunctor(&DroneController::action, this))); |
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| 57 | |
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| 58 | this->owner_.setCallback(createFunctor(&DroneController::ownerDied, this)); |
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| 59 | } |
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| 60 | |
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| 61 | DroneController::~DroneController() |
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| 62 | { |
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| 63 | } |
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| 64 | |
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| 65 | void DroneController::setOwner(Pawn* owner){ |
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| 66 | this->owner_ = owner; |
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| 67 | } |
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| 68 | |
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| 69 | void DroneController::setDrone(Drone* drone) |
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| 70 | { |
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| 71 | this->drone_ = drone; |
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| 72 | this->setControllableEntity(drone); |
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| 73 | } |
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| 74 | |
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| 75 | void DroneController::action() |
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| 76 | { |
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| 77 | float random; |
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| 78 | float maxrand = 100.0f / ACTION_INTERVAL; |
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| 79 | float distanceToTargetSquared = 0; |
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| 80 | |
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| 81 | if (this->target_) |
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| 82 | distanceToTargetSquared = (getDrone()->getWorldPosition() - this->target_->getWorldPosition()).squaredLength(); |
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| 83 | |
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| 84 | random = rnd(maxrand); |
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| 85 | if ( random < 30 || (!this->target_) || distanceToTargetSquared > (this->getDrone()->getMaxShootingRange()*this->getDrone()->getMaxShootingRange())) |
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| 86 | this->searchNewTarget(); |
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| 87 | } |
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| 88 | |
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| 89 | /** |
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| 90 | @brief |
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| 91 | The controlling happens here. This method defines what the controller has to do each tick. |
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| 92 | @param dt |
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| 93 | The duration of the tick. |
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| 94 | */ |
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| 95 | /* PORTALS workaround: |
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| 96 | if the owner uses a portal -> distance between owner and drone is huge -> is detected by drone |
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| 97 | -> drone searches for portal -> drone adds portal as waypoint -> drone flies towards portal //ignores owner |
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| 98 | -> if the drone used a portal, then the distance to the owner is small -> remove waypoint // back to normal mode |
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| 99 | |
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| 100 | */ |
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| 101 | void DroneController::tick(float dt) |
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| 102 | { |
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| 103 | if (this->getDrone() && this->getOwner()) |
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| 104 | { |
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| 105 | if (this->waypoints_.size() > 0 ) //Waypoint functionality: Drone should follow it's master through portals |
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| 106 | {// Idea: after using the the portal, the master is far away. |
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| 107 | WorldEntity* wPoint = this->waypoints_[this->waypoints_.size()-1]; |
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| 108 | if(wPoint) |
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| 109 | { |
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| 110 | float distanceToOwnerSquared = (this->getDrone()->getWorldPosition() - this->getOwner()->getWorldPosition()).squaredLength(); |
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| 111 | this->absoluteMoveToPosition(wPoint->getWorldPosition()); //simplified function - needs WORKAROUND |
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| 112 | if (distanceToOwnerSquared <= 90000.0f) //WORKAROUND: if the Drone is again near its owner, the portal has been used correctly. |
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| 113 | { |
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| 114 | this->waypoints_.pop_back(); // if goal is reached, remove it from the list |
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| 115 | this->positionReached(); //needed?? |
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| 116 | } |
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| 117 | |
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| 118 | } |
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| 119 | else |
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| 120 | this->waypoints_.pop_back(); // remove invalid waypoints |
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| 121 | } |
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| 122 | else |
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| 123 | { |
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| 124 | if (this->target_) |
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| 125 | { |
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| 126 | float distanceToTargetSquared = (this->getDrone()->getWorldPosition() - this->target_->getWorldPosition()).squaredLength(); |
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| 127 | if (distanceToTargetSquared < (this->getDrone()->getMaxShootingRange()*this->getDrone()->getMaxShootingRange())) |
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| 128 | { |
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| 129 | this->isShooting_ = true; |
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| 130 | this->aimAtTarget(); |
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| 131 | if(!this->friendlyFire()) |
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| 132 | this->getDrone()->fire(0); |
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| 133 | } |
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| 134 | } |
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| 135 | |
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| 136 | |
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| 137 | float maxDistanceSquared = this->getDrone()->getMaxDistanceToOwner()*this->getDrone()->getMaxDistanceToOwner(); |
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| 138 | float minDistanceSquared = this->getDrone()->getMinDistanceToOwner()*this->getDrone()->getMinDistanceToOwner(); |
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| 139 | if((this->getDrone()->getWorldPosition() - this->getOwner()->getWorldPosition()).squaredLength() > 20.0f*maxDistanceSquared) |
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| 140 | {//FIX: if the drone's owner uses portal, the drone searches for the portal & adds it as a waypoint. |
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| 141 | this->updatePointsOfInterest("PortalEndPoint", 500.0f); //possible conflict: speed-pickup |
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| 142 | } |
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| 143 | if ((this->getDrone()->getWorldPosition() - this->getOwner()->getWorldPosition()).squaredLength() > maxDistanceSquared) |
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| 144 | { |
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| 145 | this->moveToPosition(this->getOwner()->getWorldPosition()); //fly towards owner |
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| 146 | } |
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| 147 | else if((this->getDrone()->getWorldPosition() - this->getOwner()->getWorldPosition()).squaredLength() < minDistanceSquared) |
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| 148 | { |
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| 149 | this->moveToPosition(-this->getOwner()->getWorldPosition()); //fly away from owner |
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| 150 | } |
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| 151 | else if (!this->isShooting_) |
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| 152 | { |
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| 153 | float random = rnd(2.0f); |
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| 154 | float randomSelection = rnd(6.0f); |
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| 155 | if((int)randomSelection==0) drone_->moveUpDown(random); |
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| 156 | else if((int)randomSelection==1) drone_->moveRightLeft(random); |
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| 157 | else if((int)randomSelection==2) drone_->moveFrontBack(random); |
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| 158 | else if((int)randomSelection==3) drone_->rotateYaw(random); |
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| 159 | else if((int)randomSelection==4) drone_->rotatePitch(random); |
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| 160 | else if((int)randomSelection==5) drone_->rotateRoll(random); |
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| 161 | } |
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| 162 | |
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| 163 | this->isShooting_ = false; |
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| 164 | } |
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| 165 | } |
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| 166 | SUPER(AIController, tick, dt); |
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| 167 | } |
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| 168 | |
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| 169 | void DroneController::ownerDied() |
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| 170 | { |
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| 171 | // if (this->target_) { //Drone has some kind of Stockholm-Syndrom --> gets attached to Owners Killer |
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| 172 | // this->setOwner(target_); |
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| 173 | // this->searchNewTarget(); |
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| 174 | // } |
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| 175 | if (this->drone_) |
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| 176 | this->drone_->destroy(); |
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| 177 | else |
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| 178 | this->destroy(); |
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| 179 | } |
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| 180 | |
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| 181 | bool DroneController::friendlyFire() |
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| 182 | { ControllableEntity* droneEntity_ = this->getControllableEntity(); |
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| 183 | if (!droneEntity_) return false; |
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| 184 | if(!owner_) return false; |
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| 185 | if(this->bHasTargetPosition_) |
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| 186 | { |
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| 187 | Vector3 ownerPosition_ = owner_->getPosition(); |
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| 188 | Vector3 toOwner_ = owner_->getPosition() - droneEntity_->getPosition(); |
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| 189 | Vector3 toTarget_ = targetPosition_ - droneEntity_->getPosition(); |
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| 190 | if(toTarget_.length() < toOwner_.length()) return false; //owner is far away = in safty |
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| 191 | float angleToOwner = getAngle(droneEntity_->getPosition(), droneEntity_->getOrientation() * WorldEntity::FRONT, ownerPosition_); |
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| 192 | float angleToTarget = getAngle(droneEntity_->getPosition(), droneEntity_->getOrientation() * WorldEntity::FRONT, targetPosition_); |
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| 193 | float angle = angleToOwner - angleToTarget;//angle between target and owner, observed by the drone |
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| 194 | if(std::sin(angle)*toOwner_.length() < 5.0f)//calculate owner's distance to shooting line |
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| 195 | return true; |
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| 196 | } |
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| 197 | return false;//Default return value: Usually there is no friendlyFire |
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| 198 | } |
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| 199 | } |
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