| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Fabian 'x3n' Landau | 
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| 24 | *   Co-authors: | 
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| 25 | *      Damian 'Mozork' Frick | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file LevelManager.h | 
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| 31 | @brief Definition of the LevelManager singleton. | 
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| 32 | @ingroup Orxonox | 
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| 33 | */ | 
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| 34 |  | 
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| 35 | #ifndef _LevelManager_H__ | 
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| 36 | #define _LevelManager_H__ | 
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| 37 |  | 
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| 38 | #include "OrxonoxPrereqs.h" | 
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| 39 |  | 
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| 40 | #include <cassert> | 
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| 41 | #include <list> | 
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| 42 | #include <map> | 
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| 43 | #include <string> | 
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| 44 |  | 
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| 45 | #include "LevelInfo.h" | 
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| 46 |  | 
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| 47 | #include "util/Singleton.h" | 
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| 48 | #include "core/config/Configurable.h" | 
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| 49 |  | 
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| 50 | // tolua_begin | 
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| 51 | namespace orxonox | 
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| 52 | { | 
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| 53 |  | 
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| 54 | /** | 
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| 55 | @brief | 
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| 56 | The LevelManager keeps track of @ref orxonox::Level "Levels" whose activity has been requested and activates the @ref orxonox::Level "Levels" in the list in a FIFO manner with exactly one Level (the first in the list) being active at all times (unless the list is empty). | 
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| 57 | It also serves as an access point to get a list of all available @ref orxonox::Level "Levels" (or rather their respective @ref orxonox::LevelInfoItem "LevelInfoItems"). | 
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| 58 |  | 
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| 59 | @author | 
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| 60 | Fabian 'x3n' Landau | 
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| 61 |  | 
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| 62 | @author | 
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| 63 | Damian 'Mozork' Frick | 
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| 64 |  | 
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| 65 | @ingroup Orxonox | 
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| 66 | */ | 
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| 67 | class _OrxonoxExport LevelManager | 
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| 68 | // tolua_end | 
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| 69 | : public Singleton<LevelManager>, public Configurable | 
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| 70 | { // tolua_export | 
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| 71 | friend class Singleton<LevelManager>; | 
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| 72 | public: | 
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| 73 | LevelManager(); | 
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| 74 | virtual ~LevelManager(); | 
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| 75 |  | 
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| 76 | void setConfigValues(); //!< Set the config values for this object. | 
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| 77 |  | 
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| 78 | void requestActivity(Level* level); //!< Request activity for the input Level. | 
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| 79 | void releaseActivity(Level* level); //!< Release activity for the input Level. | 
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| 80 | Level* getActiveLevel(); //!< Get the currently active Level. | 
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| 81 |  | 
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| 82 | // tolua_begin | 
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| 83 | void setDefaultLevel(const std::string& levelName); //!< Set the default Level. | 
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| 84 | /** | 
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| 85 | @brief Get the default level. | 
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| 86 | @return Returns the filename of the default level. | 
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| 87 | */ | 
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| 88 | const std::string& getDefaultLevel() const | 
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| 89 | { return defaultLevelName_; } | 
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| 90 | unsigned int getNumberOfLevels(void); | 
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| 91 | LevelInfoItem* getAvailableLevelListItem(unsigned int index); //!< Get the LevelInfoItem at the given index in the list of available Levels. | 
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| 92 |  | 
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| 93 | void setLastFinishedCampaignMission(const std::string& lastFinishedCampaignMission); | 
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| 94 | inline const std::string& getLastFinishedCampaignMission() const | 
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| 95 | { return this->lastFinishedCampaignMission_; } | 
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| 96 |  | 
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| 97 | inline unsigned int getNumberOfCampaignMissions() | 
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| 98 | { return this->campaignMissions_.size(); } | 
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| 99 | inline const std::string& getCampaignMission(unsigned int index) | 
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| 100 | { return this->campaignMissions_[index]; } | 
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| 101 |  | 
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| 102 | /** | 
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| 103 | @brief Get the instance of the LevelManager. | 
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| 104 | @return Returns the instance of the LevelManager. | 
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| 105 | */ | 
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| 106 | static LevelManager& getInstance() | 
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| 107 | { return Singleton<LevelManager>::getInstance(); } | 
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| 108 | // tolua_end | 
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| 109 |  | 
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| 110 | private: | 
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| 111 | // non-copyable: | 
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| 112 | LevelManager(const LevelManager&) = delete; | 
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| 113 | LevelManager& operator=(const LevelManager&) = delete; | 
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| 114 |  | 
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| 115 | void activateNextLevel(); //!< Activate the next level. | 
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| 116 |  | 
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| 117 | void compileAvailableLevelList(void); //!< Compile the list of available Levels. | 
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| 118 | void updateAvailableLevelList(void); //!< Update the list of available Levels. | 
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| 119 |  | 
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| 120 | std::list<Level*> levels_; //!< A list of all the Levels whose activity has been requested, in the order in which they will become active. | 
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| 121 | std::set<LevelInfoItem*, LevelInfoCompare> availableLevels_; //!< The set of available Levels sorted alphabetically according to the name of the Level. | 
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| 122 |  | 
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| 123 | // Helpers to allow fast access to the availableLevels list. | 
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| 124 | unsigned int nextIndex_; //! The next expected index to be accessed. | 
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| 125 | std::set<LevelInfoItem*, LevelInfoCompare>::iterator nextLevel_; //! The next expected Level to be accessed. | 
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| 126 |  | 
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| 127 | // config values | 
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| 128 | std::string defaultLevelName_; | 
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| 129 | std::string lastFinishedCampaignMission_; | 
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| 130 | std::vector<std::string> campaignMissions_; | 
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| 131 |  | 
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| 132 | static LevelManager* singletonPtr_s; | 
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| 133 | }; // tolua_export | 
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| 134 | } // tolua_export | 
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| 135 |  | 
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| 136 | #endif /* _LevelManager_H__ */ | 
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