| 1 | /* | 
|---|
| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
| 3 | *                    > www.orxonox.net < | 
|---|
| 4 | * | 
|---|
| 5 | * | 
|---|
| 6 | *   License notice: | 
|---|
| 7 | * | 
|---|
| 8 | *   This program is free software; you can redistribute it and/or | 
|---|
| 9 | *   modify it under the terms of the GNU General Public License | 
|---|
| 10 | *   as published by the Free Software Foundation; either version 2 | 
|---|
| 11 | *   of the License, or (at your option) any later version. | 
|---|
| 12 | * | 
|---|
| 13 | *   This program is distributed in the hope that it will be useful, | 
|---|
| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
| 16 | *   GNU General Public License for more details. | 
|---|
| 17 | * | 
|---|
| 18 | *   You should have received a copy of the GNU General Public License | 
|---|
| 19 | *   along with this program; if not, write to the Free Software | 
|---|
| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
| 21 | * | 
|---|
| 22 | *   Author: | 
|---|
| 23 | *      Fabien Vultier | 
|---|
| 24 | *   Co-authors: | 
|---|
| 25 | *      ... | 
|---|
| 26 | * | 
|---|
| 27 | */ | 
|---|
| 28 |  | 
|---|
| 29 | /** | 
|---|
| 30 | @file SplitGun.h | 
|---|
| 31 | @brief Definition of the SplitGun class. | 
|---|
| 32 | */ | 
|---|
| 33 |  | 
|---|
| 34 | #ifndef _SplitGun_H__ | 
|---|
| 35 | #define _SplitGun_H__ | 
|---|
| 36 |  | 
|---|
| 37 | #include "weapons/WeaponsPrereqs.h" | 
|---|
| 38 | #include "weaponsystem/WeaponMode.h" | 
|---|
| 39 |  | 
|---|
| 40 | namespace orxonox | 
|---|
| 41 | { | 
|---|
| 42 |  | 
|---|
| 43 | /** | 
|---|
| 44 | @brief | 
|---|
| 45 | A WeaponMode that fires projectiles that may split up into many other projectiles, that may again split up ... | 
|---|
| 46 | @author | 
|---|
| 47 | Fabien Vultier | 
|---|
| 48 | @ingroup WeaponsWeaponModes | 
|---|
| 49 | */ | 
|---|
| 50 | class _WeaponsExport SplitGun : public WeaponMode | 
|---|
| 51 | { | 
|---|
| 52 | public: | 
|---|
| 53 | SplitGun(Context* context); | 
|---|
| 54 | virtual ~SplitGun(); | 
|---|
| 55 |  | 
|---|
| 56 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; | 
|---|
| 57 | virtual void fire() override; | 
|---|
| 58 |  | 
|---|
| 59 | inline void setNumberOfSplits(int numberOfSplits) | 
|---|
| 60 | { this->numberOfSplits_ = numberOfSplits; } | 
|---|
| 61 | inline int getNumberOfSplits() const | 
|---|
| 62 | { return this->numberOfSplits_; } | 
|---|
| 63 | inline void setNumberOfChilds(int numberOfChilds) | 
|---|
| 64 | { this->numberOfChilds_ = numberOfChilds; } | 
|---|
| 65 | inline int getNumberOfChilds() const | 
|---|
| 66 | { return this->numberOfChilds_; } | 
|---|
| 67 | inline void setSplitTime(float splitTime) | 
|---|
| 68 | { this->splitTime_ = splitTime; } | 
|---|
| 69 | inline float getSplitTime() const | 
|---|
| 70 | { return this->splitTime_; } | 
|---|
| 71 | inline void setSpread(float spread) | 
|---|
| 72 | { this->spread_ = spread; } | 
|---|
| 73 | inline float getSpread() const | 
|---|
| 74 | { return this->spread_; } | 
|---|
| 75 | inline void setDamageReduction(float damageReduction) | 
|---|
| 76 | { this->damageReduction_ = (damageReduction >= 0.0f ? damageReduction : 1.0f); } | 
|---|
| 77 | inline float getDamageReduction() const | 
|---|
| 78 | { return this->damageReduction_; } | 
|---|
| 79 |  | 
|---|
| 80 | private: | 
|---|
| 81 | float speed_; //The speed of the fired projectile. | 
|---|
| 82 | int numberOfSplits_; //The number of times the projectile will split into child projectiles | 
|---|
| 83 | int numberOfChilds_; //The number of child projectiles that are created if the projectile splits | 
|---|
| 84 | float splitTime_; //The time between creation of the projectile and the split of the projectile | 
|---|
| 85 | float spread_; //Low spread means that the child projectiles are concentrated in a small area | 
|---|
| 86 | float damageReduction_; //The damage of a child projectile is reduced by this factor | 
|---|
| 87 | }; | 
|---|
| 88 | } | 
|---|
| 89 |  | 
|---|
| 90 | #endif /* _SplitGun_H__ */ | 
|---|