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                Last change
                  on this file since 11297 was
                  11071,
                  checked in by landauf, 10 years ago
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merged branch cpp11_v3 back to trunk 
 
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            File size:
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| 1 | /* | 
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| 2 | * GravityBombFire.h | 
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| 3 | * | 
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| 4 | *  Created on: Apr 16, 2015 | 
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| 5 | *      Author: Manuel Eggimann | 
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| 6 | */ | 
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| 7 |  | 
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| 8 | /** | 
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| 9 |     @file GravityBombFire.h | 
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| 10 |     @brief Definition of the GravityBombFire class. | 
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| 11 | */ | 
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| 12 |  | 
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| 13 | #ifndef _GravityBombFire_H__ | 
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| 14 | #define _GravityBombFire_H__ | 
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| 15 |  | 
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| 16 | #include "weapons/WeaponsPrereqs.h" | 
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| 17 | #include "weaponsystem/WeaponMode.h" | 
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| 18 |  | 
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| 19 | namespace orxonox | 
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| 20 | { | 
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| 21 |  | 
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| 22 |     /** | 
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| 23 |     *@brief | 
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| 24 |     *   Fires the GravityBomb. This class implements everything needed to fire the BasicProjectile GravityBomb. | 
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| 25 |     *   Everything that has to do with the bombs behaviour after launching it is implemented in GravityBomb and GravityBombField. | 
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| 26 |     *@author | 
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| 27 |     *    Manuel Eggimann | 
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| 28 |     *@ingroup WeaponsWeaponModes | 
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| 29 |     */ | 
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| 30 |     class _WeaponsExport GravityBombFire : public WeaponMode | 
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| 31 |     { | 
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| 32 |         public: | 
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| 33 |             GravityBombFire(Context* context); | 
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| 34 |             virtual ~GravityBombFire(); | 
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| 35 |  | 
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| 36 |             virtual void fire() override; | 
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| 37 |  | 
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| 38 |         private: | 
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| 39 |             static const float BOMB_VELOCITY; //!< The initial speed of the bomb when it is launched. | 
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| 40 |     }; | 
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| 41 | } | 
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| 42 |  | 
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| 43 | #endif /* _GravityBombFire_H__ */ | 
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