| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Joel Smely |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file LightningGunProjectile.h |
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| 31 | @brief Implementation of the LightningGunProjectile class. |
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| 32 | */ |
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| 33 | |
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| 34 | #include "LightningGunProjectile.h" |
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| 35 | |
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| 36 | #include "core/CoreIncludes.h" |
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| 37 | #include "core/command/Executor.h" |
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| 38 | #include "util/Convert.h" |
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| 39 | |
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| 40 | namespace orxonox |
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| 41 | { |
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| 42 | RegisterClass(LightningGunProjectile); |
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| 43 | |
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| 44 | LightningGunProjectile::LightningGunProjectile(Context* context) : BillboardProjectile(context) |
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| 45 | { |
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| 46 | RegisterObject(LightningGunProjectile); |
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| 47 | |
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| 48 | this->textureIndex_ = 1; |
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| 49 | this->setMass(0.1f); |
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| 50 | this->setCollisionType(CollisionType::Dynamic); |
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| 51 | this->maxTextureIndex_ = 8; |
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| 52 | this->textureTimer_.setTimer(0.01f, true, createExecutor(createFunctor(&LightningGunProjectile::changeTexture, this))); |
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| 53 | |
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| 54 | registerVariables(); |
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| 55 | } |
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| 56 | |
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| 57 | void LightningGunProjectile::registerVariables() |
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| 58 | { |
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| 59 | registerVariable(this->materialBase_); |
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| 60 | } |
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| 61 | |
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| 62 | /** |
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| 63 | @brief |
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| 64 | Set the material. |
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| 65 | @param material |
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| 66 | The name of the material. Material names with 1 to 8 appended must exist. |
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| 67 | */ |
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| 68 | void LightningGunProjectile::setMaterial(const std::string& material) |
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| 69 | { |
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| 70 | this->materialBase_ = material; |
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| 71 | |
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| 72 | BillboardProjectile::setMaterial(material + multi_cast<std::string>(this->textureIndex_)); |
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| 73 | } |
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| 74 | |
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| 75 | /** |
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| 76 | @brief |
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| 77 | Change the texture. |
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| 78 | */ |
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| 79 | void LightningGunProjectile::changeTexture() |
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| 80 | { |
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| 81 | this->textureIndex_++; |
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| 82 | if (this->textureIndex_ > this->maxTextureIndex_) |
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| 83 | this->textureIndex_ = 1; |
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| 84 | |
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| 85 | this->setMaterial(this->materialBase_); |
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| 86 | } |
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| 87 | } |
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