| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabien Vultier |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "HUDWeapon.h" |
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| 30 | |
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| 31 | #include "core/CoreIncludes.h" |
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| 32 | #include "core/XMLPort.h" |
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| 33 | #include "util/Convert.h" |
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| 34 | #include "core/class/Super.h" |
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| 35 | |
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| 36 | namespace orxonox |
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| 37 | { |
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| 38 | RegisterClass(HUDWeapon); |
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| 39 | |
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| 40 | HUDWeapon::HUDWeapon(Context* context) : OrxonoxOverlay(context) |
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| 41 | { |
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| 42 | RegisterObject(HUDWeapon); |
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| 43 | |
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| 44 | weaponModeHUDActualSize_ = Vector2(0.0f,0.0f); |
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| 45 | |
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| 46 | weaponIndex_ = 0; |
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| 47 | hudWeaponModes_.clear(); |
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| 48 | |
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| 49 | overlayElement_ = static_cast<Ogre::PanelOverlayElement* >(Ogre::OverlayManager::getSingleton().createOverlayElement("Panel", "HUDWeapon" + getUniqueNumberString())); |
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| 50 | overlayElement_->setMaterialName("Orxonox/WSHUD_Weapon"); |
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| 51 | overlayElement_->setPosition(0.0f,0.0f); |
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| 52 | overlayElement_->setDimensions(1.0f,1.0f); |
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| 53 | this->background_->addChild(overlayElement_); |
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| 54 | } |
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| 55 | |
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| 56 | HUDWeapon::~HUDWeapon() |
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| 57 | { |
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| 58 | if (this->isInitialized()) |
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| 59 | { |
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| 60 | destroyHUDChilds(); |
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| 61 | } |
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| 62 | } |
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| 63 | |
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| 64 | void HUDWeapon::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 65 | { |
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| 66 | SUPER(HUDWeapon, XMLPort, xmlelement, mode); |
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| 67 | |
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| 68 | /*XMLPortParam(HUDWeapons, "sensitivity", setRadarSensitivity, getRadarSensitivity, xmlelement, mode); |
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| 69 | XMLPortParam(HUDWeapons, "halfDotSizeDistance", setHalfDotSizeDistance, getHalfDotSizeDistance, xmlelement, mode);*/ |
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| 70 | } |
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| 71 | |
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| 72 | void HUDWeapon::tick(float dt) |
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| 73 | { |
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| 74 | SUPER(HUDWeapon, tick, dt); |
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| 75 | |
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| 76 | if (!weapon_) |
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| 77 | { |
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| 78 | // TODO: destroy this HUD id the Weapon does no more exist. (Wehen the weak pointer is null) |
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| 79 | } |
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| 80 | } |
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| 81 | |
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| 82 | void HUDWeapon::positionChanged() |
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| 83 | { |
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| 84 | OrxonoxOverlay::positionChanged(); |
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| 85 | |
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| 86 | positionHUDChilds(); |
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| 87 | } |
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| 88 | |
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| 89 | void HUDWeapon::sizeChanged() |
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| 90 | { |
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| 91 | OrxonoxOverlay::sizeChanged(); |
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| 92 | |
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| 93 | positionHUDChilds(); |
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| 94 | } |
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| 95 | |
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| 96 | void HUDWeapon::changedOwner() |
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| 97 | { |
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| 98 | SUPER(HUDWeapon, changedOwner); |
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| 99 | |
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| 100 | this->owner_ = orxonox_cast<Pawn*>(this->getOwner()); |
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| 101 | |
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| 102 | updateWeaponModeList(); |
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| 103 | } |
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| 104 | |
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| 105 | void HUDWeapon::changedOverlayGroup() |
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| 106 | { |
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| 107 | SUPER(HUDWeapon, changedOverlayGroup); |
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| 108 | } |
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| 109 | |
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| 110 | void HUDWeapon::changedVisibility() |
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| 111 | { |
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| 112 | SUPER(HUDWeapon, changedVisibility); |
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| 113 | |
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| 114 | bool visible = this->isVisible(); |
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| 115 | |
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| 116 | for (HUDWeaponMode* hudWeaponMode : hudWeaponModes_) |
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| 117 | { |
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| 118 | hudWeaponMode->changedVisibility(); //inform all Child Overlays that our visibility has changed |
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| 119 | hudWeaponMode->setVisible(visible); |
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| 120 | } |
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| 121 | } |
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| 122 | |
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| 123 | void HUDWeapon::changedName() |
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| 124 | { |
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| 125 | SUPER(HUDWeapon, changedName); |
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| 126 | } |
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| 127 | |
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| 128 | void HUDWeapon::setWeapon(Weapon* weapon) |
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| 129 | { |
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| 130 | weapon_ = weapon; |
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| 131 | |
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| 132 | if (!weapon_) |
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| 133 | { |
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| 134 | return; |
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| 135 | } |
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| 136 | |
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| 137 | updateWeaponModeList(); |
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| 138 | } |
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| 139 | |
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| 140 | void HUDWeapon::updateWeaponModeList() |
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| 141 | { |
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| 142 | if (owner_ == nullptr || weapon_ == nullptr) |
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| 143 | { |
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| 144 | return; |
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| 145 | } |
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| 146 | |
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| 147 | destroyHUDChilds(); |
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| 148 | |
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| 149 | updateSize(); |
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| 150 | createHUDChilds(); |
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| 151 | positionHUDChilds(); |
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| 152 | } |
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| 153 | |
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| 154 | void HUDWeapon::createHUDChilds() |
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| 155 | { |
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| 156 | if (weapon_ == nullptr) |
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| 157 | { |
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| 158 | return; |
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| 159 | } |
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| 160 | |
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| 161 | int positionIndex = 0; |
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| 162 | |
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| 163 | for (const auto& mapEntry : weapon_->getAllWeaponmodes()) |
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| 164 | { |
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| 165 | HUDWeaponMode* hudWeaponMode = new HUDWeaponMode(this->getContext()); |
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| 166 | hudWeaponMode->setOwner(owner_); |
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| 167 | hudWeaponMode->setOverlayGroup(this->getOverlayGroup()); |
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| 168 | hudWeaponMode->setVisible(this->isVisible()); |
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| 169 | hudWeaponMode->setWeaponMode(mapEntry.second); |
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| 170 | hudWeaponMode->setWeaponIndex(this->weaponIndex_); |
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| 171 | hudWeaponMode->setAspectCorrection(false); |
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| 172 | hudWeaponMode->setPickPoint(Vector2(0.0f,0.0f)); |
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| 173 | |
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| 174 | hudWeaponModes_.push_back(hudWeaponMode); |
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| 175 | |
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| 176 | ++ positionIndex; |
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| 177 | } |
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| 178 | } |
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| 179 | |
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| 180 | void HUDWeapon::positionHUDChilds() |
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| 181 | { |
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| 182 | int positionIndex = 0; |
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| 183 | |
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| 184 | for (HUDWeaponMode* hudWeaponMode : hudWeaponModes_) |
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| 185 | { |
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| 186 | hudWeaponMode->setPositionOffset(this->positionOffset_); |
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| 187 | hudWeaponMode->setWeaponModeIndex(positionIndex); |
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| 188 | hudWeaponMode->setWeaponIndex(this->weaponIndex_); |
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| 189 | hudWeaponMode->setWeaponModeHUDActualSize(this->weaponModeHUDActualSize_); |
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| 190 | |
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| 191 | ++ positionIndex; |
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| 192 | } |
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| 193 | } |
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| 194 | |
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| 195 | void HUDWeapon::destroyHUDChilds() |
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| 196 | { |
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| 197 | for (HUDWeaponMode* hudWeaponMode : hudWeaponModes_) |
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| 198 | { |
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| 199 | hudWeaponMode->destroy(); |
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| 200 | } |
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| 201 | |
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| 202 | hudWeaponModes_.clear(); |
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| 203 | } |
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| 204 | |
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| 205 | void HUDWeapon::updateSize() |
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| 206 | { |
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| 207 | if (weapon_ != nullptr) |
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| 208 | { |
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| 209 | this->setSize(Vector2(weaponModeHUDActualSize_.x,weaponModeHUDActualSize_.y*weapon_->getAllWeaponmodes().size())); |
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| 210 | updatePosition(); |
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| 211 | } |
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| 212 | } |
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| 213 | |
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| 214 | void HUDWeapon::updatePosition() |
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| 215 | { |
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| 216 | if (weapon_ != nullptr) |
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| 217 | { |
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| 218 | this->setPosition(Vector2(weaponModeHUDActualSize_.x*weaponIndex_,0.0f) + this->positionOffset_); |
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| 219 | } |
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| 220 | } |
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| 221 | } |
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