| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Master of Desaster: | 
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| 23 | *      Manuel Meier | 
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| 24 | *   Co-authors: | 
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| 25 | *      Cyrill Burgener | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file MazeGenerator.h | 
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| 31 | @ingroup Hover | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | #ifndef _MazeGenerator_H__ | 
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| 35 | #define _MazeGenerator_H__ | 
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| 36 |  | 
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| 37 | #include "HoverPrereqs.h" | 
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| 38 |  | 
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| 39 | namespace orxonox | 
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| 40 | { | 
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| 41 | enum eDirection | 
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| 42 | { | 
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| 43 | eDirection_Invalid = 0, | 
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| 44 | eDirection_Up      = 1, | 
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| 45 | eDirection_Right   = 2, | 
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| 46 | eDirection_Down    = 4, | 
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| 47 | eDirection_Left    = 8 | 
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| 48 | }; | 
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| 49 |  | 
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| 50 | class _HoverExport MazeGenerator | 
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| 51 | { | 
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| 52 | public: | 
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| 53 | MazeGenerator(int numCells); | 
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| 54 | ~MazeGenerator(); | 
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| 55 |  | 
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| 56 | void generateMaze(); | 
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| 57 | void renderMaze(); | 
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| 58 | void mazeOut(); | 
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| 59 | void levelOut(); | 
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| 60 |  | 
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| 61 | int* getLevelcode() const | 
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| 62 | { return this->levelcode_; } | 
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| 63 |  | 
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| 64 | private: | 
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| 65 | bool isDirValid( eDirection Dir ); | 
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| 66 | eDirection getDirection(); | 
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| 67 |  | 
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| 68 | int cellIdx(); | 
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| 69 | int randomInt(); | 
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| 70 | int randomInt4(); | 
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| 71 |  | 
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| 72 | int numCells_; | 
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| 73 | int* levelcode_; | 
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| 74 | unsigned char* maze_; | 
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| 75 |  | 
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| 76 | // current traversing position | 
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| 77 | int ptX_; | 
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| 78 | int ptY_; | 
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| 79 |  | 
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| 80 | int headingX_[9]; | 
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| 81 | int headingY_[9]; | 
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| 82 | int mask_[9]; | 
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| 83 | }; | 
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| 84 | } | 
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| 85 |  | 
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| 86 | #endif /* _MazeGenerator_H__ */ | 
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