| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Sven Stucki |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file DockingEffect.h |
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| 31 | @brief Definition of the DockingEffect class. |
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| 32 | @ingroup Docking |
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| 33 | */ |
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| 34 | |
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| 35 | #ifndef _DockingEffect_H__ |
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| 36 | #define _DockingEffect_H__ |
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| 37 | |
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| 38 | #include "core/XMLPort.h" |
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| 39 | |
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| 40 | #include "infos/PlayerInfo.h" |
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| 41 | |
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| 42 | #include "DockingPrereqs.h" |
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| 43 | #include "DockingTarget.h" |
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| 44 | |
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| 45 | #include <list> |
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| 46 | #include "core/BaseObject.h" |
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| 47 | |
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| 48 | namespace orxonox |
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| 49 | { |
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| 50 | |
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| 51 | /** |
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| 52 | @brief |
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| 53 | Handles DockingEffects for @ref orxonox::Dock "Docks". |
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| 54 | |
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| 55 | @author |
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| 56 | Sven Stucki |
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| 57 | |
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| 58 | @ingroup Docking |
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| 59 | */ |
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| 60 | class _DockingExport DockingEffect : public BaseObject |
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| 61 | { |
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| 62 | public: |
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| 63 | DockingEffect(Context* context); |
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| 64 | virtual ~DockingEffect(); |
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| 65 | |
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| 66 | virtual bool docking(PlayerInfo* player) = 0; //!< Called when player docked |
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| 67 | virtual bool release(PlayerInfo* player) = 0; //!< Called when player wants to undock |
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| 68 | |
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| 69 | static bool invokeEffect(bool dock, PlayerInfo* player, std::list<DockingEffect*> & effects); //!< Invokes the event specific method of all DockingEffects in the list |
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| 70 | static DockingTarget *findTarget(std::string name); //!< Iterates through all DockingTarget objects to find the one with name=target |
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| 71 | }; |
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| 72 | |
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| 73 | } |
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| 74 | |
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| 75 | #endif /* _DockingEffect_H__ */ |
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