| 1 | /* | 
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| 2 | Bullet Continuous Collision Detection and Physics Library | 
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| 3 | Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/ | 
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| 4 |  | 
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| 5 | This software is provided 'as-is', without any express or implied warranty. | 
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| 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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| 7 | Permission is granted to anyone to use this software for any purpose, | 
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| 8 | including commercial applications, and to alter it and redistribute it freely, | 
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| 9 | subject to the following restrictions: | 
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| 10 |  | 
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| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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| 13 | 3. This notice may not be removed or altered from any source distribution. | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #include "btConvex2dConvex2dAlgorithm.h" | 
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| 17 |  | 
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| 18 | //#include <stdio.h> | 
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| 19 | #include "BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h" | 
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| 20 | #include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h" | 
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| 21 | #include "BulletCollision/CollisionDispatch/btCollisionObject.h" | 
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| 22 | #include "BulletCollision/CollisionShapes/btConvexShape.h" | 
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| 23 | #include "BulletCollision/CollisionShapes/btCapsuleShape.h" | 
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| 24 |  | 
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| 25 |  | 
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| 26 | #include "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h" | 
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| 27 | #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" | 
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| 28 | #include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h" | 
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| 29 | #include "BulletCollision/CollisionShapes/btBoxShape.h" | 
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| 30 | #include "BulletCollision/CollisionDispatch/btManifoldResult.h" | 
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| 31 |  | 
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| 32 | #include "BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h" | 
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| 33 | #include "BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h" | 
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| 34 | #include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h" | 
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| 35 | #include "BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h" | 
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| 36 |  | 
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| 37 |  | 
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| 38 |  | 
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| 39 | #include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h" | 
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| 40 | #include "BulletCollision/CollisionShapes/btSphereShape.h" | 
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| 41 |  | 
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| 42 | #include "BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h" | 
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| 43 |  | 
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| 44 | #include "BulletCollision/NarrowPhaseCollision/btGjkEpa2.h" | 
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| 45 | #include "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h" | 
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| 46 |  | 
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| 47 |  | 
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| 48 | btConvex2dConvex2dAlgorithm::CreateFunc::CreateFunc(btSimplexSolverInterface*                   simplexSolver, btConvexPenetrationDepthSolver* pdSolver) | 
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| 49 | { | 
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| 50 | m_numPerturbationIterations = 0; | 
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| 51 | m_minimumPointsPerturbationThreshold = 3; | 
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| 52 | m_simplexSolver = simplexSolver; | 
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| 53 | m_pdSolver = pdSolver; | 
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| 54 | } | 
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| 55 |  | 
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| 56 | btConvex2dConvex2dAlgorithm::CreateFunc::~CreateFunc() | 
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| 57 | { | 
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| 58 | } | 
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| 59 |  | 
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| 60 | btConvex2dConvex2dAlgorithm::btConvex2dConvex2dAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1,btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver,int numPerturbationIterations, int minimumPointsPerturbationThreshold) | 
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| 61 | : btActivatingCollisionAlgorithm(ci,body0,body1), | 
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| 62 | m_simplexSolver(simplexSolver), | 
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| 63 | m_pdSolver(pdSolver), | 
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| 64 | m_ownManifold (false), | 
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| 65 | m_manifoldPtr(mf), | 
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| 66 | m_lowLevelOfDetail(false), | 
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| 67 | m_numPerturbationIterations(numPerturbationIterations), | 
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| 68 | m_minimumPointsPerturbationThreshold(minimumPointsPerturbationThreshold) | 
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| 69 | { | 
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| 70 | (void)body0; | 
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| 71 | (void)body1; | 
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| 72 | } | 
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| 73 |  | 
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| 74 |  | 
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| 75 |  | 
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| 76 |  | 
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| 77 | btConvex2dConvex2dAlgorithm::~btConvex2dConvex2dAlgorithm() | 
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| 78 | { | 
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| 79 | if (m_ownManifold) | 
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| 80 | { | 
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| 81 | if (m_manifoldPtr) | 
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| 82 | m_dispatcher->releaseManifold(m_manifoldPtr); | 
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| 83 | } | 
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| 84 | } | 
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| 85 |  | 
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| 86 | void    btConvex2dConvex2dAlgorithm ::setLowLevelOfDetail(bool useLowLevel) | 
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| 87 | { | 
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| 88 | m_lowLevelOfDetail = useLowLevel; | 
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| 89 | } | 
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| 90 |  | 
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| 91 |  | 
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| 92 |  | 
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| 93 | extern btScalar gContactBreakingThreshold; | 
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| 94 |  | 
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| 95 |  | 
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| 96 | // | 
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| 97 | // Convex-Convex collision algorithm | 
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| 98 | // | 
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| 99 | void btConvex2dConvex2dAlgorithm ::processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) | 
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| 100 | { | 
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| 101 |  | 
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| 102 | if (!m_manifoldPtr) | 
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| 103 | { | 
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| 104 | //swapped? | 
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| 105 | m_manifoldPtr = m_dispatcher->getNewManifold(body0,body1); | 
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| 106 | m_ownManifold = true; | 
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| 107 | } | 
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| 108 | resultOut->setPersistentManifold(m_manifoldPtr); | 
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| 109 |  | 
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| 110 | //comment-out next line to test multi-contact generation | 
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| 111 | //resultOut->getPersistentManifold()->clearManifold(); | 
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| 112 |  | 
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| 113 |  | 
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| 114 | btConvexShape* min0 = static_cast<btConvexShape*>(body0->getCollisionShape()); | 
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| 115 | btConvexShape* min1 = static_cast<btConvexShape*>(body1->getCollisionShape()); | 
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| 116 |  | 
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| 117 | btVector3  normalOnB; | 
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| 118 | btVector3  pointOnBWorld; | 
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| 119 |  | 
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| 120 | { | 
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| 121 |  | 
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| 122 |  | 
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| 123 | btGjkPairDetector::ClosestPointInput input; | 
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| 124 |  | 
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| 125 | btGjkPairDetector       gjkPairDetector(min0,min1,m_simplexSolver,m_pdSolver); | 
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| 126 | //TODO: if (dispatchInfo.m_useContinuous) | 
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| 127 | gjkPairDetector.setMinkowskiA(min0); | 
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| 128 | gjkPairDetector.setMinkowskiB(min1); | 
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| 129 |  | 
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| 130 | { | 
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| 131 | input.m_maximumDistanceSquared = min0->getMargin() + min1->getMargin() + m_manifoldPtr->getContactBreakingThreshold(); | 
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| 132 | input.m_maximumDistanceSquared*= input.m_maximumDistanceSquared; | 
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| 133 | } | 
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| 134 |  | 
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| 135 | input.m_stackAlloc = dispatchInfo.m_stackAllocator; | 
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| 136 | input.m_transformA = body0->getWorldTransform(); | 
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| 137 | input.m_transformB = body1->getWorldTransform(); | 
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| 138 |  | 
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| 139 | gjkPairDetector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw); | 
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| 140 |  | 
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| 141 | btVector3 v0,v1; | 
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| 142 | btVector3 sepNormalWorldSpace; | 
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| 143 |  | 
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| 144 | } | 
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| 145 |  | 
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| 146 | if (m_ownManifold) | 
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| 147 | { | 
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| 148 | resultOut->refreshContactPoints(); | 
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| 149 | } | 
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| 150 |  | 
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| 151 | } | 
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| 152 |  | 
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| 153 |  | 
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| 154 |  | 
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| 155 |  | 
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| 156 | btScalar        btConvex2dConvex2dAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) | 
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| 157 | { | 
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| 158 | (void)resultOut; | 
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| 159 | (void)dispatchInfo; | 
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| 160 | ///Rather then checking ALL pairs, only calculate TOI when motion exceeds threshold | 
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| 161 |  | 
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| 162 | ///Linear motion for one of objects needs to exceed m_ccdSquareMotionThreshold | 
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| 163 | ///col0->m_worldTransform, | 
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| 164 | btScalar resultFraction = btScalar(1.); | 
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| 165 |  | 
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| 166 |  | 
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| 167 | btScalar squareMot0 = (col0->getInterpolationWorldTransform().getOrigin() - col0->getWorldTransform().getOrigin()).length2(); | 
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| 168 | btScalar squareMot1 = (col1->getInterpolationWorldTransform().getOrigin() - col1->getWorldTransform().getOrigin()).length2(); | 
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| 169 |  | 
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| 170 | if (squareMot0 < col0->getCcdSquareMotionThreshold() && | 
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| 171 | squareMot1 < col1->getCcdSquareMotionThreshold()) | 
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| 172 | return resultFraction; | 
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| 173 |  | 
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| 174 |  | 
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| 175 | //An adhoc way of testing the Continuous Collision Detection algorithms | 
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| 176 | //One object is approximated as a sphere, to simplify things | 
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| 177 | //Starting in penetration should report no time of impact | 
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| 178 | //For proper CCD, better accuracy and handling of 'allowed' penetration should be added | 
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| 179 | //also the mainloop of the physics should have a kind of toi queue (something like Brian Mirtich's application of Timewarp for Rigidbodies) | 
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| 180 |  | 
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| 181 |  | 
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| 182 | /// Convex0 against sphere for Convex1 | 
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| 183 | { | 
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| 184 | btConvexShape* convex0 = static_cast<btConvexShape*>(col0->getCollisionShape()); | 
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| 185 |  | 
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| 186 | btSphereShape   sphere1(col1->getCcdSweptSphereRadius()); //todo: allow non-zero sphere sizes, for better approximation | 
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| 187 | btConvexCast::CastResult result; | 
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| 188 | btVoronoiSimplexSolver voronoiSimplex; | 
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| 189 | //SubsimplexConvexCast ccd0(&sphere,min0,&voronoiSimplex); | 
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| 190 | ///Simplification, one object is simplified as a sphere | 
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| 191 | btGjkConvexCast ccd1( convex0 ,&sphere1,&voronoiSimplex); | 
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| 192 | //ContinuousConvexCollision ccd(min0,min1,&voronoiSimplex,0); | 
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| 193 | if (ccd1.calcTimeOfImpact(col0->getWorldTransform(),col0->getInterpolationWorldTransform(), | 
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| 194 | col1->getWorldTransform(),col1->getInterpolationWorldTransform(),result)) | 
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| 195 | { | 
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| 196 |  | 
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| 197 | //store result.m_fraction in both bodies | 
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| 198 |  | 
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| 199 | if (col0->getHitFraction()> result.m_fraction) | 
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| 200 | col0->setHitFraction( result.m_fraction ); | 
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| 201 |  | 
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| 202 | if (col1->getHitFraction() > result.m_fraction) | 
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| 203 | col1->setHitFraction( result.m_fraction); | 
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| 204 |  | 
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| 205 | if (resultFraction > result.m_fraction) | 
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| 206 | resultFraction = result.m_fraction; | 
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| 207 |  | 
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| 208 | } | 
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| 209 |  | 
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| 210 |  | 
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| 211 |  | 
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| 212 |  | 
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| 213 | } | 
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| 214 |  | 
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| 215 | /// Sphere (for convex0) against Convex1 | 
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| 216 | { | 
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| 217 | btConvexShape* convex1 = static_cast<btConvexShape*>(col1->getCollisionShape()); | 
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| 218 |  | 
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| 219 | btSphereShape   sphere0(col0->getCcdSweptSphereRadius()); //todo: allow non-zero sphere sizes, for better approximation | 
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| 220 | btConvexCast::CastResult result; | 
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| 221 | btVoronoiSimplexSolver voronoiSimplex; | 
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| 222 | //SubsimplexConvexCast ccd0(&sphere,min0,&voronoiSimplex); | 
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| 223 | ///Simplification, one object is simplified as a sphere | 
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| 224 | btGjkConvexCast ccd1(&sphere0,convex1,&voronoiSimplex); | 
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| 225 | //ContinuousConvexCollision ccd(min0,min1,&voronoiSimplex,0); | 
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| 226 | if (ccd1.calcTimeOfImpact(col0->getWorldTransform(),col0->getInterpolationWorldTransform(), | 
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| 227 | col1->getWorldTransform(),col1->getInterpolationWorldTransform(),result)) | 
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| 228 | { | 
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| 229 |  | 
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| 230 | //store result.m_fraction in both bodies | 
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| 231 |  | 
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| 232 | if (col0->getHitFraction()      > result.m_fraction) | 
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| 233 | col0->setHitFraction( result.m_fraction); | 
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| 234 |  | 
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| 235 | if (col1->getHitFraction() > result.m_fraction) | 
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| 236 | col1->setHitFraction( result.m_fraction); | 
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| 237 |  | 
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| 238 | if (resultFraction > result.m_fraction) | 
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| 239 | resultFraction = result.m_fraction; | 
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| 240 |  | 
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| 241 | } | 
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| 242 | } | 
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| 243 |  | 
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| 244 | return resultFraction; | 
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| 245 |  | 
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| 246 | } | 
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| 247 |  | 
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