| [10282] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Oli Scheuss | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      Damian 'Mozork' Frick | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | #include "AutonomousDroneController.h" | 
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|  | 30 |  | 
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|  | 31 | #include "worldentities/AutonomousDrone.h" | 
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|  | 32 | #include "util/Math.h" | 
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|  | 33 |  | 
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|  | 34 | namespace orxonox | 
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|  | 35 | { | 
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|  | 36 |  | 
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|  | 37 | /** | 
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|  | 38 | @brief | 
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|  | 39 | Constructor. | 
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|  | 40 | @param context | 
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|  | 41 | The context of this object. | 
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|  | 42 | */ | 
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|  | 43 | AutonomousDroneController::AutonomousDroneController(Context* context) : Controller(context) | 
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|  | 44 | { | 
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|  | 45 | //TODO: Place your code here: | 
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|  | 46 | // Make sure to register the object and create the factory. | 
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|  | 47 |  | 
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|  | 48 | // This checks that our context really is a drone | 
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|  | 49 | // and saves the pointer to the drone for the controlling commands | 
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|  | 50 | /* NOTE from Sandro: This is currently broken */ | 
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|  | 51 | //AutonomousDrone* drone = dynamic_cast<AutonomousDrone*>(context); | 
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|  | 52 | //assert(drone != NULL); | 
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|  | 53 | //this->setControllableEntity(drone); | 
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|  | 54 | } | 
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|  | 55 |  | 
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|  | 56 | /** | 
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|  | 57 | @brief | 
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|  | 58 | Destructor. | 
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|  | 59 | */ | 
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|  | 60 | AutonomousDroneController::~AutonomousDroneController() | 
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|  | 61 | { | 
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|  | 62 |  | 
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|  | 63 | } | 
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|  | 64 |  | 
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|  | 65 | /** | 
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|  | 66 | @brief | 
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|  | 67 | The controlling happens here. This method defines what the controller has to do each tick. | 
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|  | 68 | @param dt | 
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|  | 69 | The duration of the tick. | 
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|  | 70 | */ | 
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|  | 71 | void AutonomousDroneController::tick(float dt) | 
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|  | 72 | { | 
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|  | 73 | /* NOTE: Ugly hack by Sandro to make the tutorial work for the moment. | 
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|  | 74 | * This will be reverted once the framework update is complete | 
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|  | 75 | */ | 
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|  | 76 | //AutonomousDrone *myDrone = static_cast<AutonomousDrone*>(this->getControllableEntity()); | 
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|  | 77 | ObjectList<AutonomousDrone>::iterator it = ObjectList<AutonomousDrone>::begin(); | 
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|  | 78 |  | 
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|  | 79 | //TODO: Place your code here: | 
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|  | 80 | // Steering commands | 
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|  | 81 | // You can use the commands provided by the AutonomousDrone to steer it: | 
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|  | 82 | // - moveFrontBack, moveRightLeft, moveUpDown | 
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|  | 83 | // - rotatePitch, rotateYaw, rotateRoll | 
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|  | 84 | // You will see, that the AutonomousDrone has two variants for each of these commands, one with a vector as input and one with just a float. Use the one with just the float as input. | 
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|  | 85 | // Apply them to myDrone (e.g. myDrone->rotateYaw(..) ) | 
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|  | 86 |  | 
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|  | 87 | } | 
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|  | 88 | } | 
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