| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      ... | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file TetrisCenterpoint.h | 
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| 31 | @brief Declaration of the TetrisCenterpoint class. | 
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| 32 | @ingroup Tetris | 
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| 33 | */ | 
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| 34 |  | 
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| 35 | #ifndef _TetrisCenterpoint_H__ | 
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| 36 | #define _TetrisCenterpoint_H__ | 
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| 37 |  | 
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| 38 | #include "tetris/TetrisPrereqs.h" | 
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| 39 |  | 
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| 40 | #include <string> | 
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| 41 |  | 
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| 42 | #include <util/Math.h> | 
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| 43 |  | 
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| 44 | #include "worldentities/StaticEntity.h" | 
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| 45 |  | 
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| 46 | namespace orxonox | 
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| 47 | {//idea: add 2 triggers to the centerpoint (one to determine when a box would go above the centerpoint; | 
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| 48 | //the other to find out when the lowest row is filled totally) | 
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| 49 |  | 
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| 50 | /** | 
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| 51 | @brief | 
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| 52 |  | 
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| 53 |  | 
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| 54 | @author | 
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| 55 |  | 
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| 56 | @ingroup Tetris | 
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| 57 | */ | 
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| 58 | class _TetrisExport TetrisCenterpoint : public StaticEntity | 
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| 59 | { | 
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| 60 | public: | 
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| 61 | TetrisCenterpoint(Context* context); //!< Constructor. Registers and initializes the object and checks whether the gametype is actually Tetris. | 
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| 62 | virtual ~TetrisCenterpoint() {} | 
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| 63 |  | 
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| 64 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method to create a TetrisCenterpoint through XML. | 
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| 65 |  | 
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| 66 | virtual void changedGametype(); //!< Is called when the gametype has changed. | 
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| 67 |  | 
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| 68 | /** | 
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| 69 | @brief Set the width of the playing field. | 
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| 70 | @param width The width in number of tiles. | 
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| 71 | */ | 
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| 72 | void setWidth(unsigned int width) | 
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| 73 | { this->width_ = width; } | 
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| 74 | /** | 
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| 75 | @brief Get the width of the playing field. | 
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| 76 | @return Returns the width in number of tiles. | 
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| 77 | */ | 
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| 78 | unsigned int getWidth(void) const | 
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| 79 | { return this->width_; } | 
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| 80 |  | 
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| 81 | /** | 
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| 82 | @brief Set the height of the playing field. | 
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| 83 | @param height The height in number of tiles. | 
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| 84 | */ | 
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| 85 | void setHeight(unsigned int height) | 
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| 86 | { this->height_ = height; } | 
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| 87 | /** | 
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| 88 | @brief Get the height of the playing field. | 
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| 89 | @return Returns the height in number of tiles. | 
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| 90 | */ | 
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| 91 | unsigned int getHeight(void) const | 
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| 92 | { return this->height_; } | 
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| 93 |  | 
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| 94 | /** | 
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| 95 | @brief Set the size of a single stone. | 
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| 96 | @param size The dimensions a stone has in the game world. (A stone is a cube) | 
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| 97 | */ | 
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| 98 | void setStoneSize(float size) | 
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| 99 | { this->stoneSize_ = size; } | 
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| 100 | /** | 
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| 101 | @brief Get the size of a single stone. | 
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| 102 | @return Returns the dimensions a stone has in the game world. | 
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| 103 | */ | 
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| 104 | float getStoneSize(void) const | 
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| 105 | { return this->stoneSize_; } | 
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| 106 |  | 
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| 107 | /** | 
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| 108 | @brief Set the template for the stones. | 
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| 109 | @param template The template name to be applied to each stone. | 
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| 110 | */ | 
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| 111 | void setStoneTemplate(const std::string& templateName) | 
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| 112 | { this->stoneTemplate_ = templateName; } | 
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| 113 | /** | 
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| 114 | @brief Get the template for the stones. | 
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| 115 | @return Returns the template name to be applied to each stone. | 
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| 116 | */ | 
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| 117 | const std::string& getStoneTemplate(void) const | 
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| 118 | { return this->stoneTemplate_; } | 
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| 119 |  | 
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| 120 | /** | 
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| 121 | @brief Set the template for the bricks. | 
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| 122 | @param template The template name to be applied to each brick. | 
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| 123 | */ | 
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| 124 | void setBrickTemplate(const std::string& templateName) | 
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| 125 | { this->brickTemplate_ = templateName; } | 
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| 126 | /** | 
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| 127 | @brief Get the template for the bricks. | 
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| 128 | @return Returns the template name to be applied to each brick. | 
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| 129 | */ | 
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| 130 | const std::string& getBrickTemplate(void) const | 
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| 131 | { return this->brickTemplate_; } | 
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| 132 |  | 
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| 133 | /** | 
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| 134 | @brief Set the speed of the stones. | 
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| 135 | @param speed The speed to be set. | 
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| 136 | */ | 
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| 137 | void setStoneSpeed(float speed) | 
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| 138 | { this->stoneSpeed_ = speed; } | 
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| 139 | /** | 
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| 140 | @brief Get the speed of the stones. | 
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| 141 | @return Returns the speed a moving stone has. | 
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| 142 | */ | 
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| 143 | float getStoneSpeed(void) | 
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| 144 | { return this->stoneSpeed_; } | 
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| 145 |  | 
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| 146 | private: | 
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| 147 | void checkGametype(); //!< Checks whether the gametype is Tetris and if it is, sets its centerpoint. | 
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| 148 |  | 
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| 149 | unsigned int width_; | 
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| 150 | unsigned int height_; | 
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| 151 | float stoneSize_; | 
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| 152 | std::string stoneTemplate_; | 
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| 153 | std::string brickTemplate_; | 
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| 154 | float stoneSpeed_; | 
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| 155 |  | 
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| 156 | }; | 
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| 157 | } | 
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| 158 |  | 
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| 159 | #endif /* _TetrisCenterpoint_H__ */ | 
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