| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      ... | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file TetrisBrick.h | 
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| 31 | @brief Declaration of the TetrisBrick class. | 
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| 32 | @ingroup Tetris | 
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| 33 | */ | 
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| 34 |  | 
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| 35 | #ifndef _TetrisBrick_H__ | 
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| 36 | #define _TetrisBrick_H__ | 
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| 37 |  | 
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| 38 | #include "tetris/TetrisPrereqs.h" | 
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| 39 |  | 
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| 40 | #include "worldentities/ControllableEntity.h" | 
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| 41 | #include "tools/Timer.h" | 
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| 42 |  | 
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| 43 | namespace orxonox | 
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| 44 | { | 
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| 45 |  | 
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| 46 | /** | 
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| 47 | @brief | 
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| 48 | ContainerClass in order to create TetrisBricks by combining TetrisStones. | 
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| 49 | @author | 
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| 50 |  | 
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| 51 | @ingroup Tetris | 
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| 52 | */ | 
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| 53 | class _TetrisExport TetrisBrick : public ControllableEntity | 
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| 54 | { | 
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| 55 | public: | 
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| 56 | TetrisBrick(Context* context); //!< Constructor. Registers and initializes the object. | 
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| 57 | virtual ~TetrisBrick() {} | 
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| 58 |  | 
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| 59 | virtual void moveFrontBack(const Vector2& value); //!< Overloaded the function to steer the bat up and down. | 
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| 60 | virtual void moveRightLeft(const Vector2& value); //!< Overloaded the function to steer the bat up and down. | 
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| 61 | virtual void changedPlayer(); //!< Is called when the player changed. | 
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| 62 |  | 
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| 63 | bool isValidMove(const Vector3& position, bool isRotation); | 
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| 64 | unsigned int getNumberOfStones(void) const | 
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| 65 | { return this->brickStones_.size(); } | 
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| 66 | TetrisStone* getStone(unsigned int i); | 
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| 67 |  | 
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| 68 | void setGame(Tetris* tetris) | 
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| 69 | { assert(tetris); tetris_ = tetris; } | 
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| 70 | unsigned int getRotationCount(void) | 
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| 71 | { return this->rotationCount_;} | 
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| 72 |  | 
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| 73 | void releaseStones(TetrisCenterpoint* center); | 
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| 74 |  | 
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| 75 | protected: | 
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| 76 | void createBrick(void); //!< Create a cluster of TetrisStones | 
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| 77 | void formBrick(TetrisStone* stone, unsigned int i); | 
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| 78 | Tetris* getTetris(); | 
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| 79 |  | 
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| 80 | unsigned int shapeIndex_; //!< My way to represent the different brick shapes. | 
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| 81 | unsigned int stonesPerBrick_; //!< So many stones are contained in this brick. | 
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| 82 | std::vector<TetrisStone*> brickStones_; //!< A list of all stones in a brick. | 
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| 83 |  | 
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| 84 |  | 
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| 85 | void enableMovement(void) | 
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| 86 | { this->delay_ = false; } | 
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| 87 | void unlockRotation(void) | 
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| 88 | { this->lockRotation_ = false; } | 
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| 89 |  | 
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| 90 | float getSize(void) const | 
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| 91 | { return this->size_; } | 
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| 92 |  | 
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| 93 |  | 
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| 94 | float size_; //!< The dimensions a stone has in the game world. //TODO: get stone dimensions | 
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| 95 | bool delay_; | 
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| 96 | bool lockRotation_; | 
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| 97 |  | 
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| 98 | unsigned int rotationCount_; //!< Stores the bricks orientation | 
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| 99 | Timer delayTimer_; | 
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| 100 | Timer rotationTimer_; ///!< This timer is used to filter out multiple rotation inputs. | 
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| 101 | Tetris* tetris_; //<! The Tetris class is responsible to initialize this value. | 
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| 102 |  | 
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| 103 | }; | 
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| 104 | } | 
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| 105 |  | 
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| 106 | #endif /* _TetrisBrick_H__ */ | 
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