| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Fabian 'x3n' Landau | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file Pong.cc | 
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| 31 | @brief Implementation of the Pong class. | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | #include "Pong.h" | 
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| 35 |  | 
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| 36 | #include "core/CoreIncludes.h" | 
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| 37 | #include "core/EventIncludes.h" | 
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| 38 | #include "core/command/Executor.h" | 
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| 39 | #include "core/config/ConfigValueIncludes.h" | 
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| 40 |  | 
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| 41 | #include "gamestates/GSLevel.h" | 
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| 42 | #include "chat/ChatManager.h" | 
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| 43 |  | 
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| 44 | #include "PongCenterpoint.h" | 
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| 45 | #include "PongBall.h" | 
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| 46 | #include "PongBat.h" | 
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| 47 | #include "PongBot.h" | 
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| 48 | #include "PongAI.h" | 
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| 49 |  | 
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| 50 | namespace orxonox | 
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| 51 | { | 
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| 52 | // Events to allow to react to scoring of a player, in the level-file. | 
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| 53 | CreateEventName(PongCenterpoint, right); | 
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| 54 | CreateEventName(PongCenterpoint, left); | 
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| 55 |  | 
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| 56 | RegisterUnloadableClass(Pong); | 
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| 57 |  | 
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| 58 | /** | 
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| 59 | @brief | 
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| 60 | Constructor. Registers and initializes the object. | 
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| 61 | */ | 
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| 62 | Pong::Pong(Context* context) : Deathmatch(context) | 
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| 63 | { | 
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| 64 | RegisterObject(Pong); | 
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| 65 |  | 
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| 66 | this->center_ = 0; | 
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| 67 | this->ball_ = 0; | 
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| 68 | this->bat_[0] = 0; | 
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| 69 | this->bat_[1] = 0; | 
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| 70 |  | 
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| 71 | this->setHUDTemplate("PongHUD"); | 
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| 72 |  | 
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| 73 | // Pre-set the timer, but don't start it yet. | 
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| 74 | this->starttimer_.setTimer(1.0, false, createExecutor(createFunctor(&Pong::startBall, this))); | 
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| 75 | this->starttimer_.stopTimer(); | 
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| 76 |  | 
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| 77 | // Set the type of Bots for this particular Gametype. | 
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| 78 | this->botclass_ = Class(PongBot); | 
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| 79 |  | 
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| 80 | this->scoreLimit_ = 10; | 
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| 81 | this->setConfigValues(); | 
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| 82 | } | 
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| 83 |  | 
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| 84 | /** | 
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| 85 | @brief | 
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| 86 | Destructor. Cleans up, if initialized. | 
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| 87 | */ | 
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| 88 | Pong::~Pong() | 
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| 89 | { | 
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| 90 | if (this->isInitialized()) | 
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| 91 | this->cleanup(); | 
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| 92 | } | 
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| 93 |  | 
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| 94 | void Pong::setConfigValues() | 
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| 95 | { | 
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| 96 | SetConfigValue(scoreLimit_, 10).description("The player first reaching those points wins."); | 
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| 97 | } | 
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| 98 |  | 
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| 99 | /** | 
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| 100 | @brief | 
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| 101 | Cleans up the Gametype by destroying the ball and the bats. | 
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| 102 | */ | 
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| 103 | void Pong::cleanup() | 
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| 104 | { | 
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| 105 | if (this->ball_ != NULL) // Destroy the ball, if present. | 
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| 106 | { | 
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| 107 | this->ball_->destroy(); | 
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| 108 | this->ball_ = 0; | 
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| 109 | } | 
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| 110 |  | 
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| 111 | // Destroy both bats, if present. | 
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| 112 | for (size_t i = 0; i < 2; ++i) | 
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| 113 | { | 
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| 114 | if (this->bat_[0] != NULL) | 
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| 115 | { | 
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| 116 | this->bat_[0]->destroy(); | 
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| 117 | this->bat_[0] = 0; | 
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| 118 | } | 
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| 119 | } | 
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| 120 |  | 
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| 121 | } | 
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| 122 |  | 
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| 123 | /** | 
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| 124 | @brief | 
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| 125 | Starts the Pong minigame. | 
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| 126 | */ | 
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| 127 | void Pong::start() | 
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| 128 | { | 
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| 129 | if (this->center_ != NULL) // There needs to be a PongCenterpoint, i.e. the area the game takes place. | 
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| 130 | { | 
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| 131 | if (this->ball_ == NULL) // If there is no ball, create a new ball. | 
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| 132 | { | 
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| 133 | this->ball_ = new PongBall(this->center_->getContext()); | 
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| 134 | // Apply the template for the ball specified by the centerpoint. | 
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| 135 | this->ball_->addTemplate(this->center_->getBalltemplate()); | 
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| 136 | } | 
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| 137 |  | 
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| 138 | // Attach the ball to the centerpoint and set the parameters as specified in the centerpoint, the ball is attached to. | 
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| 139 | this->center_->attach(this->ball_); | 
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| 140 | this->ball_->setPosition(0, 0, 0); | 
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| 141 | this->ball_->setFieldDimension(this->center_->getFieldDimension()); | 
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| 142 | this->ball_->setSpeed(0); | 
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| 143 | this->ball_->setAccelerationFactor(this->center_->getBallAccelerationFactor()); | 
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| 144 | this->ball_->setBatLength(this->center_->getBatLength()); | 
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| 145 |  | 
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| 146 | // If one of the bats is missing, create it. Apply the template for the bats as specified in the centerpoint. | 
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| 147 | for (size_t i = 0; i < 2; ++i) | 
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| 148 | { | 
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| 149 | if (this->bat_[i] == NULL) | 
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| 150 | { | 
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| 151 | this->bat_[i] = new PongBat(this->center_->getContext()); | 
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| 152 | this->bat_[i]->addTemplate(this->center_->getBattemplate()); | 
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| 153 | } | 
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| 154 | } | 
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| 155 |  | 
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| 156 | // Attach the bats to the centerpoint and set the parameters as specified in the centerpoint, the bats are attached to. | 
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| 157 | this->center_->attach(this->bat_[0]); | 
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| 158 | this->center_->attach(this->bat_[1]); | 
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| 159 | this->bat_[0]->setPosition(-this->center_->getFieldDimension().x / 2, 0, 0); | 
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| 160 | this->bat_[1]->setPosition( this->center_->getFieldDimension().x / 2, 0, 0); | 
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| 161 | this->bat_[0]->yaw(Degree(-90)); | 
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| 162 | this->bat_[1]->yaw(Degree(90)); | 
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| 163 | this->bat_[0]->setSpeed(this->center_->getBatSpeed()); | 
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| 164 | this->bat_[1]->setSpeed(this->center_->getBatSpeed()); | 
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| 165 | this->bat_[0]->setFieldHeight(this->center_->getFieldDimension().y); | 
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| 166 | this->bat_[1]->setFieldHeight(this->center_->getFieldDimension().y); | 
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| 167 | this->bat_[0]->setLength(this->center_->getBatLength()); | 
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| 168 | this->bat_[1]->setLength(this->center_->getBatLength()); | 
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| 169 |  | 
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| 170 | // Set the bats for the ball. | 
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| 171 | this->ball_->setBats(this->bat_); | 
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| 172 | } | 
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| 173 | else // If no centerpoint was specified, an error is thrown and the level is exited. | 
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| 174 | { | 
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| 175 | orxout(internal_error) << "Pong: No Centerpoint specified." << endl; | 
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| 176 | GSLevel::startMainMenu(); | 
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| 177 | return; | 
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| 178 | } | 
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| 179 |  | 
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| 180 | // Start the timer. After it has expired the ball is started. | 
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| 181 | this->starttimer_.startTimer(); | 
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| 182 |  | 
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| 183 | // Set variable to temporarily force the player to spawn. | 
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| 184 | bool temp = this->bForceSpawn_; | 
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| 185 | this->bForceSpawn_ = true; | 
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| 186 |  | 
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| 187 | // Call start for the parent class. | 
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| 188 | Deathmatch::start(); | 
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| 189 |  | 
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| 190 | // Reset the variable. | 
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| 191 | this->bForceSpawn_ = temp; | 
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| 192 | } | 
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| 193 |  | 
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| 194 | /** | 
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| 195 | @brief | 
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| 196 | Ends the Pong minigame. | 
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| 197 | */ | 
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| 198 | void Pong::end() | 
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| 199 | { | 
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| 200 | this->cleanup(); | 
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| 201 |  | 
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| 202 | // Call end for the parent class. | 
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| 203 | Deathmatch::end(); | 
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| 204 | } | 
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| 205 |  | 
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| 206 | /** | 
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| 207 | @brief | 
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| 208 | Spawns players, and fills the rest up with bots. | 
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| 209 | */ | 
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| 210 | void Pong::spawnPlayersIfRequested() | 
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| 211 | { | 
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| 212 | // first spawn human players to assign always the left bat to the player in singleplayer | 
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| 213 | for (std::map<PlayerInfo*, Player>::iterator it = this->players_.begin(); it != this->players_.end(); ++it) | 
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| 214 | if (it->first->isHumanPlayer() && (it->first->isReadyToSpawn() || this->bForceSpawn_)) | 
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| 215 | this->spawnPlayer(it->first); | 
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| 216 | // now spawn bots | 
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| 217 | for (std::map<PlayerInfo*, Player>::iterator it = this->players_.begin(); it != this->players_.end(); ++it) | 
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| 218 | if (!it->first->isHumanPlayer() && (it->first->isReadyToSpawn() || this->bForceSpawn_)) | 
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| 219 | this->spawnPlayer(it->first); | 
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| 220 | } | 
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| 221 |  | 
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| 222 | /** | 
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| 223 | @brief | 
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| 224 | Spawns the input player. | 
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| 225 | @param player | 
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| 226 | The player to be spawned. | 
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| 227 | */ | 
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| 228 | void Pong::spawnPlayer(PlayerInfo* player) | 
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| 229 | { | 
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| 230 | assert(player); | 
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| 231 |  | 
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| 232 | // If the first (left) bat has no player. | 
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| 233 | if (this->bat_[0]->getPlayer() == NULL) | 
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| 234 | { | 
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| 235 | player->startControl(this->bat_[0]); | 
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| 236 | this->players_[player].state_ = PlayerState::Alive; | 
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| 237 | } | 
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| 238 | // If the second (right) bat has no player. | 
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| 239 | else if (this->bat_[1]->getPlayer() == NULL) | 
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| 240 | { | 
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| 241 | player->startControl(this->bat_[1]); | 
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| 242 | this->players_[player].state_ = PlayerState::Alive; | 
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| 243 | } | 
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| 244 | // If both bats are taken. | 
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| 245 | else | 
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| 246 | return; | 
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| 247 |  | 
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| 248 | // If the player is an AI, it receives a pointer to the ball. | 
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| 249 | if (player->getController() != NULL && player->getController()->isA(Class(PongAI))) | 
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| 250 | { | 
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| 251 | PongAI* ai = orxonox_cast<PongAI*>(player->getController()); | 
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| 252 | ai->setPongBall(this->ball_); | 
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| 253 | } | 
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| 254 | } | 
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| 255 |  | 
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| 256 | /** | 
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| 257 | @brief | 
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| 258 | Is called when the player scored. | 
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| 259 | */ | 
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| 260 | void Pong::playerScored(PlayerInfo* player, int score) | 
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| 261 | { | 
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| 262 | Deathmatch::playerScored(player, score); | 
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| 263 |  | 
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| 264 | if (this->center_ != NULL) // If there is a centerpoint. | 
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| 265 | { | 
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| 266 | // Fire an event for the player that has scored, to be able to react to it in the level, e.g. by displaying fireworks. | 
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| 267 | if (player == this->getRightPlayer()) | 
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| 268 | this->center_->fireEvent(FireEventName(PongCenterpoint, right)); | 
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| 269 | else if (player == this->getLeftPlayer()) | 
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| 270 | this->center_->fireEvent(FireEventName(PongCenterpoint, left)); | 
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| 271 |  | 
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| 272 | // Also announce, that the player has scored. | 
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| 273 | if (player != NULL) | 
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| 274 | this->gtinfo_->sendAnnounceMessage(player->getName() + " scored"); | 
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| 275 | } | 
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| 276 |  | 
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| 277 | // If there is a ball present, reset its position, velocity and acceleration. | 
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| 278 | if (this->ball_ != NULL) | 
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| 279 | { | 
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| 280 | this->ball_->setPosition(Vector3::ZERO); | 
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| 281 | this->ball_->setVelocity(Vector3::ZERO); | 
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| 282 | this->ball_->setAcceleration(Vector3::ZERO); | 
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| 283 | this->ball_->setSpeed(0); | 
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| 284 | } | 
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| 285 |  | 
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| 286 | // If there are bats reset them to the middle position. | 
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| 287 | if (this->bat_[0] != NULL && this->bat_[1] != NULL) | 
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| 288 | { | 
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| 289 | this->bat_[0]->setPosition(-this->center_->getFieldDimension().x / 2, 0, 0); | 
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| 290 | this->bat_[1]->setPosition( this->center_->getFieldDimension().x / 2, 0, 0); | 
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| 291 | } | 
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| 292 |  | 
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| 293 | // If a player gets enough points, he won the game -> end of game | 
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| 294 | PlayerInfo* winningPlayer = NULL; | 
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| 295 | if (this->getLeftPlayer() && this->getScore(this->getLeftPlayer()) >= scoreLimit_) | 
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| 296 | winningPlayer = this->getLeftPlayer(); | 
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| 297 | else if (this->getRightPlayer() && this->getScore(this->getRightPlayer()) >= scoreLimit_) | 
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| 298 | winningPlayer = this->getRightPlayer(); | 
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| 299 |  | 
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| 300 | if (winningPlayer) | 
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| 301 | { | 
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| 302 | ChatManager::message(winningPlayer->getName() + " has won!"); | 
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| 303 | this->end(); | 
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| 304 | } | 
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| 305 |  | 
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| 306 | // Restart the timer to start the ball. | 
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| 307 | this->starttimer_.startTimer(); | 
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| 308 | } | 
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| 309 |  | 
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| 310 | /** | 
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| 311 | @brief | 
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| 312 | Starts the ball with some default speed. | 
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| 313 | */ | 
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| 314 | void Pong::startBall() | 
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| 315 | { | 
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| 316 | if (this->ball_ != NULL && this->center_ != NULL) | 
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| 317 | this->ball_->setSpeed(this->center_->getBallSpeed()); | 
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| 318 | } | 
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| 319 |  | 
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| 320 | /** | 
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| 321 | @brief | 
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| 322 | Get the left player. | 
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| 323 | @return | 
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| 324 | Returns a pointer to the player playing on the left. If there is no left player, NULL is returned. | 
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| 325 | */ | 
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| 326 | PlayerInfo* Pong::getLeftPlayer() const | 
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| 327 | { | 
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| 328 | if (this->bat_ != NULL && this->bat_[0] != NULL) | 
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| 329 | return this->bat_[0]->getPlayer(); | 
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| 330 | else | 
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| 331 | return 0; | 
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| 332 | } | 
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| 333 |  | 
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| 334 | /** | 
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| 335 | @brief | 
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| 336 | Get the right player. | 
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| 337 | @return | 
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| 338 | Returns a pointer to the player playing on the right. If there is no right player, NULL is returned. | 
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| 339 | */ | 
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| 340 | PlayerInfo* Pong::getRightPlayer() const | 
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| 341 | { | 
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| 342 | if (this->bat_ != NULL && this->bat_[1] != NULL) | 
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| 343 | return this->bat_[1]->getPlayer(); | 
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| 344 | else | 
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| 345 | return 0; | 
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| 346 | } | 
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| 347 | } | 
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