| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Florian Zinggeler | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file Invader.h | 
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| 31 | @brief Gametype. | 
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| 32 | @ingroup Invader | 
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| 33 | */ | 
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| 34 |  | 
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| 35 | #ifndef _Invader_H__ | 
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| 36 | #define _Invader_H__ | 
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| 37 |  | 
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| 38 | #include "invader/InvaderPrereqs.h" | 
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| 39 |  | 
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| 40 | #include "gametypes/Deathmatch.h" | 
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| 41 |  | 
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| 42 | #include "InvaderCenterPoint.h" | 
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| 43 |  | 
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| 44 | #include "tools/Timer.h" | 
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| 45 |  | 
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| 46 | namespace orxonox | 
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| 47 | { | 
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| 48 |  | 
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| 49 | class _InvaderExport Invader : public Deathmatch | 
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| 50 | { | 
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| 51 | public: | 
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| 52 | Invader(Context* context); | 
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| 53 |  | 
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| 54 | virtual void start(); | 
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| 55 | virtual void end(); | 
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| 56 | virtual void addBots(unsigned int amount){} //<! overwrite function in order to bypass the addbots command | 
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| 57 |  | 
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| 58 | void spawnEnemy(); | 
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| 59 |  | 
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| 60 | void setCenterpoint(InvaderCenterPoint* center) | 
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| 61 | { this->center_ = center; } | 
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| 62 |  | 
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| 63 | int getLives(){return this->lives;} | 
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| 64 | int getLevel(){return this->level;} | 
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| 65 | int getPoints(){return this->point;} | 
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| 66 | int getMultiplier(){return this->multiplier;} | 
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| 67 |  | 
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| 68 | void costLife(); | 
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| 69 | void levelUp(); | 
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| 70 | void addPoints(int numPoints); | 
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| 71 | // checks if multiplier should be reset. | 
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| 72 | void comboControll(); | 
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| 73 | void init(); | 
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| 74 | int lives; | 
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| 75 | int multiplier; | 
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| 76 | bool bEndGame; | 
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| 77 | bool bShowLevel; | 
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| 78 | private: | 
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| 79 | void toggleShowLevel(){bShowLevel = !bShowLevel;} | 
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| 80 | WeakPtr<InvaderShip> getPlayer(); | 
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| 81 | WeakPtr<InvaderCenterPoint> center_; | 
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| 82 | WeakPtr<InvaderShip> player; | 
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| 83 |  | 
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| 84 | Timer enemySpawnTimer; | 
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| 85 | Timer comboTimer; | 
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| 86 | Timer showLevelTimer; | 
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| 87 | //Context* context; | 
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| 88 | int level; | 
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| 89 | int point; | 
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| 90 | bool b_combo; | 
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| 91 | }; | 
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| 92 | } | 
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| 93 |  | 
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| 94 | #endif /* _Invader_H__ */ | 
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