| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Florian Zinggeler |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file DodgeRace.cc |
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| 31 | @brief Implementation of the DodgeRace class. |
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| 32 | */ |
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| 33 | |
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| 34 | #include "DodgeRace.h" |
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| 35 | #include "DodgeRaceShip.h" // Necessary for getPlayer function. Do NOT include this in Header! |
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| 36 | #include "DodgeRaceCube.h" |
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| 37 | |
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| 38 | namespace orxonox |
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| 39 | { |
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| 40 | RegisterUnloadableClass(DodgeRace); |
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| 41 | |
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| 42 | DodgeRace::DodgeRace(Context* context) : Deathmatch(context) |
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| 43 | { |
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| 44 | RegisterObject(DodgeRace); |
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| 45 | init(); |
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| 46 | this->numberOfBots_ = 0; //sets number of default bots temporarly to 0 |
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| 47 | this->center_ = 0; |
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| 48 | |
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| 49 | this->setHUDTemplate("DodgeRaceHUD"); |
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| 50 | } |
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| 51 | |
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| 52 | void DodgeRace::init() |
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| 53 | { |
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| 54 | bEndGame = false; |
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| 55 | lives = 1; |
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| 56 | level = 1; |
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| 57 | point = 0; |
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| 58 | bShowLevel = false; |
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| 59 | multiplier = 1; |
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| 60 | b_combo = false; |
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| 61 | counter = 5000; |
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| 62 | pattern = 1; |
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| 63 | lastPosition = 0; |
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| 64 | // spawn enemy every 3.5 seconds |
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| 65 | //enemySpawnTimer.setTimer(3.5f, true, createExecutor(createFunctor(&DodgeRace::spawnEnemy, this))); |
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| 66 | comboTimer.setTimer(3.0f, true, createExecutor(createFunctor(&DodgeRace::comboControll, this))); |
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| 67 | } |
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| 68 | |
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| 69 | void DodgeRace::levelUp() |
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| 70 | { |
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| 71 | level++; |
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| 72 | if (getPlayer() != NULL) |
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| 73 | { |
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| 74 | for (int i = 0; i < 7; i++) |
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| 75 | { |
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| 76 | WeakPtr<BigExplosion> chunk = new BigExplosion(this->center_->getContext()); |
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| 77 | chunk->setPosition(Vector3(600, 0, 100.f * i - 300)); |
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| 78 | chunk->setVelocity(Vector3(1000, 0, 0)); //player->getVelocity() |
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| 79 | chunk->setScale(20); |
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| 80 | } |
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| 81 | } |
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| 82 | addPoints(multiplier * 42); |
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| 83 | multiplier *= 2; |
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| 84 | toggleShowLevel(); |
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| 85 | showLevelTimer.setTimer(1.0f, false, createExecutor(createFunctor(&DodgeRace::toggleShowLevel, this))); |
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| 86 | } |
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| 87 | |
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| 88 | void DodgeRace::tick(float dt) |
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| 89 | { |
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| 90 | if (getPlayer() != NULL) |
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| 91 | { |
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| 92 | //WeakPtr<DodgeRaceShip> ship = getPlayer(); |
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| 93 | |
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| 94 | currentPosition = getPlayer()->getWorldPosition().x; |
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| 95 | counter = counter + (currentPosition - lastPosition); |
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| 96 | lastPosition = currentPosition; |
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| 97 | point = (int) currentPosition; |
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| 98 | getPlayer()->speed = 830.0f - (point / 1000); |
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| 99 | |
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| 100 | for(unsigned int i=0; i < cubeList.size();i++) |
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| 101 | { |
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| 102 | if(cubeList.at(i)->getPosition().x < currentPosition-3000) |
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| 103 | { |
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| 104 | cubeList.at(i)->destroy(); |
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| 105 | cubeList.erase(cubeList.begin()+i); |
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| 106 | } |
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| 107 | } |
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| 108 | |
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| 109 | if(counter >= 3000) |
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| 110 | { |
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| 111 | counter = 0; |
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| 112 | for(int i = 0; i<6; i++) |
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| 113 | { |
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| 114 | WeakPtr<DodgeRaceCube> cube = new DodgeRaceCube(this->center_->getContext()); |
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| 115 | cubeList.push_back(cube); |
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| 116 | switch(pattern) |
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| 117 | { |
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| 118 | case 1: cube->addTemplate("DodgeRaceCube01"); |
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| 119 | break; |
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| 120 | case 2: cube->addTemplate("DodgeRaceCube02"); |
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| 121 | break; |
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| 122 | |
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| 123 | } |
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| 124 | |
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| 125 | cube->setPosition(getPlayer()->getWorldPosition() + Vector3(5000.0f, 0.0f, -3600.0f + (i*1200))); |
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| 126 | //stEntity->setScale3D(50,50,50); |
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| 127 | } |
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| 128 | |
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| 129 | |
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| 130 | pattern %= 2; |
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| 131 | pattern ++; |
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| 132 | |
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| 133 | } |
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| 134 | |
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| 135 | } |
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| 136 | SUPER(DodgeRace, tick, dt); |
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| 137 | } |
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| 138 | |
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| 139 | WeakPtr<DodgeRaceShip> DodgeRace::getPlayer() |
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| 140 | { |
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| 141 | if (player == NULL) |
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| 142 | { |
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| 143 | for (ObjectList<DodgeRaceShip>::iterator it = ObjectList<DodgeRaceShip>::begin(); it != ObjectList<DodgeRaceShip>::end(); ++it) |
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| 144 | { |
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| 145 | player = *it; |
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| 146 | } |
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| 147 | } |
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| 148 | return player; |
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| 149 | } |
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| 150 | |
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| 151 | void DodgeRace::costLife() |
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| 152 | { |
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| 153 | //endGameTimer.setTimer(8.0f, false, createExecutor(createFunctor(&DodgeRace::end, this))); |
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| 154 | lives = 0; |
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| 155 | }; |
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| 156 | |
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| 157 | void DodgeRace::comboControll() |
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| 158 | { |
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| 159 | if (b_combo) |
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| 160 | multiplier++; |
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| 161 | // if no combo was performed before, reset multiplier |
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| 162 | else |
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| 163 | multiplier = 1; |
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| 164 | b_combo = false; |
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| 165 | } |
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| 166 | |
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| 167 | void DodgeRace::start() |
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| 168 | { |
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| 169 | orxout() << "start" << endl; |
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| 170 | init(); |
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| 171 | for(unsigned int i=0; i< cubeList.size();i++) |
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| 172 | { |
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| 173 | cubeList.at(i)->destroy(); |
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| 174 | cubeList.erase(cubeList.begin()+i); |
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| 175 | |
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| 176 | } |
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| 177 | cubeList.clear(); |
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| 178 | // Set variable to temporarily force the player to spawn. |
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| 179 | this->bForceSpawn_ = false; |
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| 180 | |
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| 181 | if (this->center_ == NULL) // abandon mission! |
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| 182 | { |
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| 183 | orxout(internal_error) << "DodgeRace: No Centerpoint specified." << endl; |
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| 184 | GSLevel::startMainMenu(); |
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| 185 | return; |
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| 186 | } |
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| 187 | // Call start for the parent class. |
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| 188 | Deathmatch::start(); |
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| 189 | } |
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| 190 | |
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| 191 | void DodgeRace::playerPreSpawn(PlayerInfo* player) |
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| 192 | { |
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| 193 | if(lives <= 0) |
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| 194 | { |
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| 195 | this->end(); |
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| 196 | } |
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| 197 | |
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| 198 | // Reset all the cubes |
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| 199 | /* |
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| 200 | orxout() << "prespawn" << endl; |
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| 201 | init(); |
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| 202 | for(int i=0; i< cubeList.size();i++) |
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| 203 | { |
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| 204 | cubeList.at(i)->destroy(); |
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| 205 | cubeList.erase(cubeList.begin()+i); |
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| 206 | } |
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| 207 | cubeList.clear(); |
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| 208 | lives = 1; |
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| 209 | point = 0; |
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| 210 | lastPosition = 0; |
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| 211 | */ |
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| 212 | } |
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| 213 | |
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| 214 | void DodgeRace::addPoints(int numPoints) |
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| 215 | { |
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| 216 | if (!bEndGame) |
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| 217 | { |
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| 218 | point += numPoints * multiplier; |
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| 219 | b_combo = true; |
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| 220 | } |
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| 221 | } |
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| 222 | |
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| 223 | void DodgeRace::end() |
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| 224 | { |
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| 225 | // DON'T CALL THIS! |
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| 226 | // Deathmatch::end(); |
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| 227 | // It will misteriously crash the game! |
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| 228 | // Instead startMainMenu, this won't crash. |
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| 229 | GSLevel::startMainMenu(); |
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| 230 | } |
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| 231 | } |
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