| 1 | /* |
|---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
|---|
| 3 | * > www.orxonox.net < |
|---|
| 4 | * |
|---|
| 5 | * |
|---|
| 6 | * License notice: |
|---|
| 7 | * |
|---|
| 8 | * This program is free software; you can redistribute it and/or |
|---|
| 9 | * modify it under the terms of the GNU General Public License |
|---|
| 10 | * as published by the Free Software Foundation; either version 2 |
|---|
| 11 | * of the License, or (at your option) any later version. |
|---|
| 12 | * |
|---|
| 13 | * This program is distributed in the hope that it will be useful, |
|---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
|---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|---|
| 16 | * GNU General Public License for more details. |
|---|
| 17 | * |
|---|
| 18 | * You should have received a copy of the GNU General Public License |
|---|
| 19 | * along with this program; if not, write to the Free Software |
|---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
|---|
| 21 | * |
|---|
| 22 | * Author: |
|---|
| 23 | * Reto Grieder |
|---|
| 24 | * Co-authors: |
|---|
| 25 | * ... |
|---|
| 26 | * |
|---|
| 27 | */ |
|---|
| 28 | |
|---|
| 29 | /** |
|---|
| 30 | @file |
|---|
| 31 | @brief |
|---|
| 32 | Implementation of GameState class. |
|---|
| 33 | */ |
|---|
| 34 | |
|---|
| 35 | #include "GameState.h" |
|---|
| 36 | |
|---|
| 37 | #include "util/Exception.h" |
|---|
| 38 | #include "util/OrxAssert.h" |
|---|
| 39 | #include "Game.h" |
|---|
| 40 | |
|---|
| 41 | namespace orxonox |
|---|
| 42 | { |
|---|
| 43 | /** |
|---|
| 44 | @brief |
|---|
| 45 | Constructor only initialises variables and sets the name permanently. |
|---|
| 46 | */ |
|---|
| 47 | GameState::GameState(const GameStateInfo& info) |
|---|
| 48 | : info_(info) |
|---|
| 49 | { |
|---|
| 50 | this->activity_.activating = false; |
|---|
| 51 | this->activity_.active = false; |
|---|
| 52 | this->activity_.deactivating = false; |
|---|
| 53 | this->activity_.suspended = false; |
|---|
| 54 | this->activity_.topState = false; |
|---|
| 55 | this->activity_.updating = false; |
|---|
| 56 | } |
|---|
| 57 | |
|---|
| 58 | /** |
|---|
| 59 | @brief |
|---|
| 60 | Destructor only checks that we don't delete an active state. |
|---|
| 61 | */ |
|---|
| 62 | GameState::~GameState() |
|---|
| 63 | { |
|---|
| 64 | OrxAssert(this->activity_.active == false, "Deleting an active GameState is a very bad idea.."); |
|---|
| 65 | } |
|---|
| 66 | |
|---|
| 67 | const std::string& GameState::getName() const |
|---|
| 68 | { |
|---|
| 69 | return info_.stateName; |
|---|
| 70 | } |
|---|
| 71 | |
|---|
| 72 | void GameState::activateInternal() |
|---|
| 73 | { |
|---|
| 74 | this->activity_.activating = true; |
|---|
| 75 | this->activate(); |
|---|
| 76 | this->activity_.activating = false; |
|---|
| 77 | this->activity_.active = true; |
|---|
| 78 | } |
|---|
| 79 | |
|---|
| 80 | void GameState::deactivateInternal() |
|---|
| 81 | { |
|---|
| 82 | this->activity_.active = false; |
|---|
| 83 | this->activity_.deactivating = true; |
|---|
| 84 | this->deactivate(); |
|---|
| 85 | this->activity_.deactivating = false; |
|---|
| 86 | this->activity_.suspended = false; |
|---|
| 87 | this->activity_.updating = false; |
|---|
| 88 | } |
|---|
| 89 | |
|---|
| 90 | void GameState::updateInternal(const Clock& time) |
|---|
| 91 | { |
|---|
| 92 | this->activity_.updating = true; |
|---|
| 93 | this->update(time); |
|---|
| 94 | this->activity_.updating = false; |
|---|
| 95 | } |
|---|
| 96 | } |
|---|