| 1 | /* | 
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| 2 | Bullet Continuous Collision Detection and Physics Library | 
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| 3 | Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org | 
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| 4 |  | 
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| 5 | This software is provided 'as-is', without any express or implied warranty. | 
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| 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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| 7 | Permission is granted to anyone to use this software for any purpose, | 
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| 8 | including commercial applications, and to alter it and redistribute it freely, | 
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| 9 | subject to the following restrictions: | 
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| 10 |  | 
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| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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| 13 | 3. This notice may not be removed or altered from any source distribution. | 
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| 14 | */ | 
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| 15 | #include "BulletCollision/CollisionShapes/btCollisionShape.h" | 
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| 16 | #include "LinearMath/btSerializer.h" | 
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| 17 |  | 
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| 18 | /* | 
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| 19 | Make sure this dummy function never changes so that it | 
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| 20 | can be used by probes that are checking whether the | 
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| 21 | library is actually installed. | 
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| 22 | */ | 
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| 23 | extern "C" | 
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| 24 | { | 
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| 25 | void btBulletCollisionProbe (); | 
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| 26 |  | 
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| 27 | void btBulletCollisionProbe () {} | 
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| 28 | } | 
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| 29 |  | 
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| 30 |  | 
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| 31 |  | 
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| 32 | void    btCollisionShape::getBoundingSphere(btVector3& center,btScalar& radius) const | 
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| 33 | { | 
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| 34 | btTransform tr; | 
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| 35 | tr.setIdentity(); | 
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| 36 | btVector3 aabbMin,aabbMax; | 
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| 37 |  | 
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| 38 | getAabb(tr,aabbMin,aabbMax); | 
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| 39 |  | 
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| 40 | radius = (aabbMax-aabbMin).length()*btScalar(0.5); | 
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| 41 | center = (aabbMin+aabbMax)*btScalar(0.5); | 
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| 42 | } | 
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| 43 |  | 
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| 44 |  | 
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| 45 | btScalar        btCollisionShape::getContactBreakingThreshold(btScalar defaultContactThreshold) const | 
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| 46 | { | 
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| 47 | return getAngularMotionDisc() * defaultContactThreshold; | 
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| 48 | } | 
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| 49 |  | 
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| 50 | btScalar        btCollisionShape::getAngularMotionDisc() const | 
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| 51 | { | 
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| 52 | ///@todo cache this value, to improve performance | 
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| 53 | btVector3       center; | 
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| 54 | btScalar disc; | 
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| 55 | getBoundingSphere(center,disc); | 
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| 56 | disc += (center).length(); | 
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| 57 | return disc; | 
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| 58 | } | 
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| 59 |  | 
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| 60 | void btCollisionShape::calculateTemporalAabb(const btTransform& curTrans,const btVector3& linvel,const btVector3& angvel,btScalar timeStep, btVector3& temporalAabbMin,btVector3& temporalAabbMax) const | 
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| 61 | { | 
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| 62 | //start with static aabb | 
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| 63 | getAabb(curTrans,temporalAabbMin,temporalAabbMax); | 
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| 64 |  | 
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| 65 | btScalar temporalAabbMaxx = temporalAabbMax.getX(); | 
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| 66 | btScalar temporalAabbMaxy = temporalAabbMax.getY(); | 
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| 67 | btScalar temporalAabbMaxz = temporalAabbMax.getZ(); | 
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| 68 | btScalar temporalAabbMinx = temporalAabbMin.getX(); | 
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| 69 | btScalar temporalAabbMiny = temporalAabbMin.getY(); | 
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| 70 | btScalar temporalAabbMinz = temporalAabbMin.getZ(); | 
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| 71 |  | 
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| 72 | // add linear motion | 
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| 73 | btVector3 linMotion = linvel*timeStep; | 
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| 74 | ///@todo: simd would have a vector max/min operation, instead of per-element access | 
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| 75 | if (linMotion.x() > btScalar(0.)) | 
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| 76 | temporalAabbMaxx += linMotion.x(); | 
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| 77 | else | 
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| 78 | temporalAabbMinx += linMotion.x(); | 
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| 79 | if (linMotion.y() > btScalar(0.)) | 
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| 80 | temporalAabbMaxy += linMotion.y(); | 
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| 81 | else | 
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| 82 | temporalAabbMiny += linMotion.y(); | 
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| 83 | if (linMotion.z() > btScalar(0.)) | 
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| 84 | temporalAabbMaxz += linMotion.z(); | 
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| 85 | else | 
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| 86 | temporalAabbMinz += linMotion.z(); | 
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| 87 |  | 
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| 88 | //add conservative angular motion | 
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| 89 | btScalar angularMotion = angvel.length() * getAngularMotionDisc() * timeStep; | 
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| 90 | btVector3 angularMotion3d(angularMotion,angularMotion,angularMotion); | 
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| 91 | temporalAabbMin = btVector3(temporalAabbMinx,temporalAabbMiny,temporalAabbMinz); | 
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| 92 | temporalAabbMax = btVector3(temporalAabbMaxx,temporalAabbMaxy,temporalAabbMaxz); | 
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| 93 |  | 
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| 94 | temporalAabbMin -= angularMotion3d; | 
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| 95 | temporalAabbMax += angularMotion3d; | 
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| 96 | } | 
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| 97 |  | 
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| 98 | ///fills the dataBuffer and returns the struct name (and 0 on failure) | 
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| 99 | const char*     btCollisionShape::serialize(void* dataBuffer, btSerializer* serializer) const | 
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| 100 | { | 
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| 101 | btCollisionShapeData* shapeData = (btCollisionShapeData*) dataBuffer; | 
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| 102 | char* name = (char*) serializer->findNameForPointer(this); | 
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| 103 | shapeData->m_name = (char*)serializer->getUniquePointer(name); | 
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| 104 | if (shapeData->m_name) | 
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| 105 | { | 
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| 106 | serializer->serializeName(name); | 
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| 107 | } | 
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| 108 | shapeData->m_shapeType = m_shapeType; | 
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| 109 | //shapeData->m_padding//?? | 
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| 110 | return "btCollisionShapeData"; | 
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| 111 | } | 
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| 112 |  | 
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| 113 | void    btCollisionShape::serializeSingleShape(btSerializer* serializer) const | 
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| 114 | { | 
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| 115 | int len = calculateSerializeBufferSize(); | 
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| 116 | btChunk* chunk = serializer->allocate(len,1); | 
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| 117 | const char* structType = serialize(chunk->m_oldPtr, serializer); | 
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| 118 | serializer->finalizeChunk(chunk,structType,BT_SHAPE_CODE,(void*)this); | 
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| 119 | } | 
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