| 1 | /* | 
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| 2 | Bullet Continuous Collision Detection and Physics Library | 
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| 3 | Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/ | 
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| 4 |  | 
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| 5 | This software is provided 'as-is', without any express or implied warranty. | 
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| 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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| 7 | Permission is granted to anyone to use this software for any purpose, | 
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| 8 | including commercial applications, and to alter it and redistribute it freely, | 
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| 9 | subject to the following restrictions: | 
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| 10 |  | 
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| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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| 13 | 3. This notice may not be removed or altered from any source distribution. | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | /* | 
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| 17 | Draft high-level generic physics C-API. For low-level access, use the physics SDK native API's. | 
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| 18 | Work in progress, functionality will be added on demand. | 
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| 19 |  | 
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| 20 | If possible, use the richer Bullet C++ API, by including "btBulletDynamicsCommon.h" | 
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| 21 | */ | 
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| 22 |  | 
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| 23 | #ifndef BULLET_C_API_H | 
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| 24 | #define BULLET_C_API_H | 
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| 25 |  | 
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| 26 | #define PL_DECLARE_HANDLE(name) typedef struct name##__ { int unused; } *name | 
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| 27 |  | 
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| 28 | #ifdef BT_USE_DOUBLE_PRECISION | 
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| 29 | typedef double  plReal; | 
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| 30 | #else | 
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| 31 | typedef float   plReal; | 
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| 32 | #endif | 
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| 33 |  | 
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| 34 | typedef plReal  plVector3[3]; | 
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| 35 | typedef plReal  plQuaternion[4]; | 
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| 36 |  | 
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| 37 | #ifdef __cplusplus | 
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| 38 | extern "C" { | 
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| 39 | #endif | 
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| 40 |  | 
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| 41 | /**     Particular physics SDK (C-API) */ | 
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| 42 | PL_DECLARE_HANDLE(plPhysicsSdkHandle); | 
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| 43 |  | 
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| 44 | /**     Dynamics world, belonging to some physics SDK (C-API)*/ | 
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| 45 | PL_DECLARE_HANDLE(plDynamicsWorldHandle); | 
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| 46 |  | 
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| 47 | /** Rigid Body that can be part of a Dynamics World (C-API)*/ | 
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| 48 | PL_DECLARE_HANDLE(plRigidBodyHandle); | 
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| 49 |  | 
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| 50 | /**     Collision Shape/Geometry, property of a Rigid Body (C-API)*/ | 
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| 51 | PL_DECLARE_HANDLE(plCollisionShapeHandle); | 
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| 52 |  | 
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| 53 | /** Constraint for Rigid Bodies (C-API)*/ | 
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| 54 | PL_DECLARE_HANDLE(plConstraintHandle); | 
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| 55 |  | 
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| 56 | /** Triangle Mesh interface (C-API)*/ | 
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| 57 | PL_DECLARE_HANDLE(plMeshInterfaceHandle); | 
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| 58 |  | 
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| 59 | /** Broadphase Scene/Proxy Handles (C-API)*/ | 
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| 60 | PL_DECLARE_HANDLE(plCollisionBroadphaseHandle); | 
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| 61 | PL_DECLARE_HANDLE(plBroadphaseProxyHandle); | 
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| 62 | PL_DECLARE_HANDLE(plCollisionWorldHandle); | 
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| 63 |  | 
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| 64 | /** | 
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| 65 | Create and Delete a Physics SDK | 
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| 66 | */ | 
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| 67 |  | 
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| 68 | extern  plPhysicsSdkHandle      plNewBulletSdk(void); //this could be also another sdk, like ODE, PhysX etc. | 
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| 69 | extern  void            plDeletePhysicsSdk(plPhysicsSdkHandle   physicsSdk); | 
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| 70 |  | 
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| 71 | /** Collision World, not strictly necessary, you can also just create a Dynamics World with Rigid Bodies which internally manages the Collision World with Collision Objects */ | 
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| 72 |  | 
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| 73 | typedef void(*btBroadphaseCallback)(void* clientData, void* object1,void* object2); | 
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| 74 |  | 
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| 75 | extern plCollisionBroadphaseHandle      plCreateSapBroadphase(btBroadphaseCallback beginCallback,btBroadphaseCallback endCallback); | 
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| 76 |  | 
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| 77 | extern void     plDestroyBroadphase(plCollisionBroadphaseHandle bp); | 
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| 78 |  | 
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| 79 | extern  plBroadphaseProxyHandle plCreateProxy(plCollisionBroadphaseHandle bp, void* clientData, plReal minX,plReal minY,plReal minZ, plReal maxX,plReal maxY, plReal maxZ); | 
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| 80 |  | 
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| 81 | extern void plDestroyProxy(plCollisionBroadphaseHandle bp, plBroadphaseProxyHandle proxyHandle); | 
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| 82 |  | 
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| 83 | extern void plSetBoundingBox(plBroadphaseProxyHandle proxyHandle, plReal minX,plReal minY,plReal minZ, plReal maxX,plReal maxY, plReal maxZ); | 
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| 84 |  | 
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| 85 | /* todo: add pair cache support with queries like add/remove/find pair */ | 
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| 86 |  | 
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| 87 | extern plCollisionWorldHandle plCreateCollisionWorld(plPhysicsSdkHandle physicsSdk); | 
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| 88 |  | 
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| 89 | /* todo: add/remove objects */ | 
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| 90 |  | 
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| 91 |  | 
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| 92 | /* Dynamics World */ | 
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| 93 |  | 
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| 94 | extern  plDynamicsWorldHandle plCreateDynamicsWorld(plPhysicsSdkHandle physicsSdk); | 
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| 95 |  | 
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| 96 | extern  void           plDeleteDynamicsWorld(plDynamicsWorldHandle world); | 
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| 97 |  | 
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| 98 | extern  void    plStepSimulation(plDynamicsWorldHandle, plReal  timeStep); | 
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| 99 |  | 
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| 100 | extern  void plAddRigidBody(plDynamicsWorldHandle world, plRigidBodyHandle object); | 
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| 101 |  | 
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| 102 | extern  void plRemoveRigidBody(plDynamicsWorldHandle world, plRigidBodyHandle object); | 
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| 103 |  | 
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| 104 |  | 
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| 105 | /* Rigid Body  */ | 
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| 106 |  | 
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| 107 | extern  plRigidBodyHandle plCreateRigidBody(    void* user_data,  float mass, plCollisionShapeHandle cshape ); | 
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| 108 |  | 
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| 109 | extern  void plDeleteRigidBody(plRigidBodyHandle body); | 
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| 110 |  | 
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| 111 |  | 
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| 112 | /* Collision Shape definition */ | 
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| 113 |  | 
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| 114 | extern  plCollisionShapeHandle plNewSphereShape(plReal radius); | 
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| 115 | extern  plCollisionShapeHandle plNewBoxShape(plReal x, plReal y, plReal z); | 
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| 116 | extern  plCollisionShapeHandle plNewCapsuleShape(plReal radius, plReal height); | 
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| 117 | extern  plCollisionShapeHandle plNewConeShape(plReal radius, plReal height); | 
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| 118 | extern  plCollisionShapeHandle plNewCylinderShape(plReal radius, plReal height); | 
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| 119 | extern  plCollisionShapeHandle plNewCompoundShape(void); | 
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| 120 | extern  void    plAddChildShape(plCollisionShapeHandle compoundShape,plCollisionShapeHandle childShape, plVector3 childPos,plQuaternion childOrn); | 
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| 121 |  | 
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| 122 | extern  void plDeleteShape(plCollisionShapeHandle shape); | 
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| 123 |  | 
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| 124 | /* Convex Meshes */ | 
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| 125 | extern  plCollisionShapeHandle plNewConvexHullShape(void); | 
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| 126 | extern  void            plAddVertex(plCollisionShapeHandle convexHull, plReal x,plReal y,plReal z); | 
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| 127 | /* Concave static triangle meshes */ | 
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| 128 | extern  plMeshInterfaceHandle              plNewMeshInterface(void); | 
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| 129 | extern  void            plAddTriangle(plMeshInterfaceHandle meshHandle, plVector3 v0,plVector3 v1,plVector3 v2); | 
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| 130 | extern  plCollisionShapeHandle plNewStaticTriangleMeshShape(plMeshInterfaceHandle); | 
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| 131 |  | 
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| 132 | extern  void plSetScaling(plCollisionShapeHandle shape, plVector3 scaling); | 
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| 133 |  | 
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| 134 | /* SOLID has Response Callback/Table/Management */ | 
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| 135 | /* PhysX has Triggers, User Callbacks and filtering */ | 
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| 136 | /* ODE has the typedef void dNearCallback (void *data, dGeomID o1, dGeomID o2); */ | 
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| 137 |  | 
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| 138 | /*      typedef void plUpdatedPositionCallback(void* userData, plRigidBodyHandle        rbHandle, plVector3 pos); */ | 
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| 139 | /*      typedef void plUpdatedOrientationCallback(void* userData, plRigidBodyHandle     rbHandle, plQuaternion orientation); */ | 
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| 140 |  | 
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| 141 | /* get world transform */ | 
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| 142 | extern void     plGetOpenGLMatrix(plRigidBodyHandle object, plReal* matrix); | 
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| 143 | extern void     plGetPosition(plRigidBodyHandle object,plVector3 position); | 
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| 144 | extern void plGetOrientation(plRigidBodyHandle object,plQuaternion orientation); | 
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| 145 |  | 
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| 146 | /* set world transform (position/orientation) */ | 
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| 147 | extern  void plSetPosition(plRigidBodyHandle object, const plVector3 position); | 
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| 148 | extern  void plSetOrientation(plRigidBodyHandle object, const plQuaternion orientation); | 
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| 149 | extern  void plSetEuler(plReal yaw,plReal pitch,plReal roll, plQuaternion orient); | 
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| 150 | extern  void plSetOpenGLMatrix(plRigidBodyHandle object, plReal* matrix); | 
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| 151 |  | 
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| 152 | typedef struct plRayCastResult { | 
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| 153 | plRigidBodyHandle               m_body; | 
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| 154 | plCollisionShapeHandle  m_shape; | 
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| 155 | plVector3                               m_positionWorld; | 
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| 156 | plVector3                               m_normalWorld; | 
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| 157 | } plRayCastResult; | 
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| 158 |  | 
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| 159 | extern  int plRayCast(plDynamicsWorldHandle world, const plVector3 rayStart, const plVector3 rayEnd, plRayCastResult res); | 
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| 160 |  | 
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| 161 | /* Sweep API */ | 
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| 162 |  | 
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| 163 | /* extern  plRigidBodyHandle plObjectCast(plDynamicsWorldHandle world, const plVector3 rayStart, const plVector3 rayEnd, plVector3 hitpoint, plVector3 normal); */ | 
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| 164 |  | 
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| 165 | /* Continuous Collision Detection API */ | 
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| 166 |  | 
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| 167 | // needed for source/blender/blenkernel/intern/collision.c | 
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| 168 | double plNearestPoints(float p1[3], float p2[3], float p3[3], float q1[3], float q2[3], float q3[3], float *pa, float *pb, float normal[3]); | 
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| 169 |  | 
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| 170 | #ifdef __cplusplus | 
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| 171 | } | 
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| 172 | #endif | 
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| 173 |  | 
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| 174 |  | 
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| 175 | #endif //BULLET_C_API_H | 
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| 176 |  | 
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