| 1 | <!----> | 
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| 2 |  | 
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| 3 | <LevelInfo | 
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| 4 | name = "Under Attack" | 
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| 5 | description = "Fight the transporter." | 
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| 6 | tags = "gametype" | 
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| 7 | screenshot = "underattack.png" | 
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| 8 | /> | 
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| 9 |  | 
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| 10 | <?lua | 
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| 11 | include("HUDTemplates3.oxo") | 
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| 12 | include("stats.oxo") | 
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| 13 | include("templates/spaceshipAssff.oxt") | 
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| 14 | include("templates/lodInformation.oxt") | 
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| 15 | ?> | 
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| 16 |  | 
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| 17 | <Level | 
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| 18 | gametype = "UnderAttack" | 
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| 19 | > | 
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| 20 | <templates> | 
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| 21 | <Template link=lodtemplate_default /> | 
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| 22 | </templates> | 
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| 23 | <?lua include("includes/notifications.oxi") ?> | 
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| 24 | <WorldAmbientSound source="Jupiter.ogg" looping="true" playOnLoad="true" /> | 
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| 25 |  | 
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| 26 | <Scene | 
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| 27 | ambientlight = "0.5, 0.5, 0.5" | 
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| 28 | skybox       = "Orxonox/skyBoxBasic" | 
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| 29 | > | 
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| 30 | <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> | 
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| 31 |  | 
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| 32 | <?lua for i = 1, 30, 1 do ?> | 
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| 33 | <MovableEntity | 
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| 34 | position="<?lua print(math.random() * 10000 - 5000) ?>, <?lua print(math.random() * 10000 - 5000) ?>, <?lua print(math.random() * 10000 - 5000) ?>" | 
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| 35 | velocity="<?lua print(math.random() * 500 - 250) ?>, <?lua print(math.random() * 500 - 250) ?>, <?lua print(math.random() * 500 - 250) ?>" | 
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| 36 | > | 
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| 37 | <attached> | 
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| 38 | <Model | 
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| 39 | <?lua x = math.random() * 150 + 30 ?> | 
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| 40 | scale="<?lua print(x) ?>" | 
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| 41 | mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" | 
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| 42 | position="0,0,0" | 
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| 43 | /> | 
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| 44 | </attached> | 
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| 45 | <collisionShapes> | 
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| 46 | <SphereCollisionShape radius="<?lua print(x) ?>" position="0,0,0" /> | 
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| 47 | </collisionShapes> | 
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| 48 | </MovableEntity> | 
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| 49 | <?lua end ?> | 
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| 50 |  | 
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| 51 | <Destroyer | 
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| 52 | position          = "100,150,0" | 
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| 53 | collisionType     = dynamic | 
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| 54 | mass              = 100000 | 
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| 55 | velocity          = "-35,0,0" | 
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| 56 | angularDamping    = 0.9999999 | 
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| 57 | health            = 10000 | 
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| 58 | maxhealth         = 10000000 | 
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| 59 | initialhealth     = 10000 | 
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| 60 | radarname         = "Transporter" | 
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| 61 | > | 
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| 62 |  | 
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| 63 | <attached> | 
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| 64 | <SpaceBoundaries position="1,2,3" maxDistance="1600" warnDistance="300" showDistance="300" reactionMode="1" healthDecrease="5.0" /> | 
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| 65 | <TeamSpawnPoint team=1 position="200,0,20" direction="-1,0,0" roll=90 yaw=0 spawnclass=SpaceShip pawndesign=spaceshipassff /> | 
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| 66 | <TeamSpawnPoint team=1 position="50,0,100" lookat="-1,0,0" roll="90"  yaw=0 spawnclass=SpaceShip pawndesign=spaceshipassff /> | 
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| 67 | <TeamSpawnPoint team=1 position="-200,0,-60" lookat="-1,0,0" roll="90" yaw=0 spawnclass=SpaceShip pawndesign=spaceshipassff /> | 
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| 68 | <TeamSpawnPoint team=1 position="100,0,-50" lookat="-1,0,0" roll="90" yaw=0 spawnclass=SpaceShip pawndesign=spaceshipassff /> | 
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| 69 | <TeamSpawnPoint team=1 position="400,0,20" lookat="-1,0,0" roll="90" yaw=0 spawnclass=SpaceShip pawndesign=spaceshipassff /> | 
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| 70 | <?lua for i = 1, 100, 1 do ?> | 
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| 71 | <TeamSpawnPoint | 
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| 72 | team=0 | 
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| 73 | position="<?lua print((math.random() * 450 + 450) * (math.floor(math.random() + 0.5) * 2 - 1)) ?>,<?lua print((math.random() * 450 + 450) * (math.floor(math.random() + 0.5) * 2 - 1)) ?>,<?lua print((math.random() * 450 + 450) * (math.floor(math.random() + 0.5) * 2 - 1)) ?>" | 
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| 74 | lookat="0,0,0" | 
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| 75 | spawnclass=SpaceShip | 
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| 76 | pawndesign=spaceshipassff | 
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| 77 | /> | 
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| 78 |  | 
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| 79 | <!--more spawnpoints for team1--> | 
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| 80 | <!-- | 
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| 81 | <TeamSpawnPoint | 
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| 82 | team=1 position="<?lua print((math.random() * 500 + 500)) ?>,<?lua print((math.random() * 500 + 500) ) ?>,<?lua print((math.random() * 500 + 500)) ?>" | 
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| 83 | lookat="0,0,0" | 
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| 84 | spawnclass=SpaceShip | 
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| 85 | pawndesign=spaceshipassff | 
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| 86 | />--> | 
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| 87 | <?lua end ?> | 
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| 88 |  | 
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| 89 | <Model mesh="Carrier.mesh" scale="5" /> | 
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| 90 | <Backlight | 
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| 91 | mainstate=activity | 
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| 92 | active=false | 
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| 93 | scale=0.4 | 
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| 94 | name=bltest | 
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| 95 | position=" 7.6, 0, 6" | 
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| 96 | colour="0.2, 0.65, 1.0, 1.0" | 
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| 97 | width=15 | 
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| 98 | length=1500 | 
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| 99 | lifetime=2 | 
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| 100 | elements=50 | 
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| 101 | trailmaterial="Trail/backlighttrail" | 
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| 102 | turnontime=1 | 
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| 103 | turnofftime=1 | 
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| 104 | material="Flares/ThrusterFlare1" | 
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| 105 | /> | 
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| 106 | <?lua for i=0,8,1 do ?> | 
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| 107 | <BlinkingBillboard | 
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| 108 | position="<?lua print(200-270/8*i)?> ,15,2" | 
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| 109 | material="Examples/Flare" | 
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| 110 | colour="1.0, 0.5, 0.3" | 
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| 111 | phase="<?lua print(-360/8*i)?>" | 
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| 112 | amplitude=0.1 | 
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| 113 | frequency=0.5 | 
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| 114 | quadratic=1 | 
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| 115 | /> | 
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| 116 |  | 
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| 117 | <BlinkingBillboard | 
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| 118 | position="<?lua print(200-270/8*i)?>,-15,2" | 
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| 119 | material="Examples/Flare" | 
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| 120 | colour="1.0, 0.5, 0.3" | 
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| 121 | phase="<?lua print(-360/8*i)?>" | 
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| 122 | amplitude=0.1 | 
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| 123 | frequency=0.5 | 
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| 124 | quadratic=1 | 
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| 125 | /> | 
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| 126 | <?lua end ?> | 
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| 127 |  | 
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| 128 | <Backlight | 
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| 129 | scale=1 | 
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| 130 | position=" 169, 75, -15" | 
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| 131 | colour="1, 0.85, 0.5, 0.5" | 
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| 132 | width=40 | 
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| 133 | length=1000 | 
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| 134 | lifetime=5 | 
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| 135 | elements=15 | 
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| 136 | trailmaterial="Trail/backlighttrail" | 
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| 137 | material="Examples/Flare" | 
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| 138 | /> | 
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| 139 | <Backlight | 
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| 140 | scale=1 | 
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| 141 | position=" 169, -75, -15" | 
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| 142 | colour="1, 0.85, 0.5, 0.5" | 
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| 143 | width=40 | 
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| 144 | length=1000 | 
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| 145 | lifetime=5 | 
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| 146 | elements=15 | 
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| 147 | trailmaterial="Trail/backlighttrail" | 
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| 148 | material="Examples/Flare" /> | 
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| 149 | </attached> | 
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| 150 | <collisionShapes> | 
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| 151 | <BoxCollisionShape position="70,0,-25"      halfExtents="150, 50, 25" /> | 
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| 152 | <BoxCollisionShape position="95,75,-16"     halfExtents="70, 10, 12" /> | 
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| 153 | <BoxCollisionShape position="95,-75,-16"    halfExtents="70, 10, 12" /> | 
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| 154 | <BoxCollisionShape position="77,47,30"      halfExtents="110, 2, 30" /> | 
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| 155 | <BoxCollisionShape position="77,-47,30"     halfExtents="110, 2, 30" /> | 
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| 156 | <BoxCollisionShape position="77,0,50"       halfExtents="110, 45, 6" /> | 
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| 157 | <BoxCollisionShape position="167,0,70"      halfExtents="17, 20, 20" /> | 
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| 158 | </collisionShapes> | 
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| 159 | </Destroyer> | 
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| 160 |  | 
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| 161 | <GlobalShader compositor="Bloom" visible=false> | 
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| 162 | <events> | 
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| 163 | <visibility> | 
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| 164 | <DistanceTrigger position="0,0,0" distance=30 target="Spectator" switch=true /> | 
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| 165 | </visibility> | 
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| 166 | </events> | 
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| 167 | </GlobalShader> | 
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| 168 |  | 
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| 169 | <Model position="0,0,0" scale=8 mesh="ast1.mesh" /> | 
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| 170 | <StaticEntity position="0,0,0" collisionType=static> | 
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| 171 | <collisionShapes> | 
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| 172 | <SphereCollisionShape radius="20" /> | 
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| 173 | </collisionShapes> | 
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| 174 | </StaticEntity> | 
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| 175 |  | 
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| 176 | </Scene> | 
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| 177 | </Level> | 
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