| 1 | <LevelInfo | 
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| 2 | name = "Dodge Race" | 
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| 3 | description = "Try to come as far as possible" | 
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| 4 | tags = "minigame" | 
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| 5 | screenshot = "DodgeRace.png" | 
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| 6 | /> | 
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| 7 | <?lua | 
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| 8 | include("stats.oxo") | 
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| 9 | include("templates/lodInformation.oxt") | 
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| 10 | ?> | 
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| 11 |  | 
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| 12 | <?lua | 
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| 13 | include("templates/spaceshipAssff2.oxt") | 
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| 14 | include("templates/spaceshipPirate.oxt") | 
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| 15 | include("templates/spaceshipDodgeRace.oxt") | 
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| 16 | include("templates/enemyInvader.oxt") | 
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| 17 | include("templates/DodgeRacePattern.oxt") | 
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| 18 | include("overlays/DodgeRaceHUD.oxo") | 
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| 19 | ?> | 
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| 20 |  | 
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| 21 | <Level gametype = DodgeRace> | 
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| 22 | <templates> | 
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| 23 | <Template link=lodtemplate_default /> | 
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| 24 | </templates> | 
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| 25 | <?lua include("includes/notifications.oxi") ?> | 
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| 26 |  | 
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| 27 | <Scene | 
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| 28 | ambientlight = "1.0, 1.0, 1.0" | 
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| 29 | skybox       = "Orxonox/skyBoxClouds" | 
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| 30 | negativeWorldRange = "-100000, -100000, -100000" | 
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| 31 | positiveWorldRange = " 100000,  100000,  100000" | 
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| 32 | > | 
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| 33 |  | 
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| 34 | <WorldAmbientSound | 
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| 35 | source="Earth.ogg" | 
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| 36 | looping="true" | 
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| 37 | playOnLoad="true" | 
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| 38 | /> | 
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| 39 |  | 
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| 40 | <!-- <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> --> | 
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| 41 | <Light type=directional position="-100, 10000, -700" lookat="0.2, -1, 0" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> | 
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| 42 | <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=DodgeRaceShip pawndesign=spaceshipdodgerace /> | 
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| 43 |  | 
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| 44 | <DistanceTrigger name="start" position="-200,0,0" target="Pawn" distance=10 stayActive="true" delay=0 /> | 
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| 45 |  | 
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| 46 |  | 
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| 47 | <DodgeRaceCenterPoint name=invadercenter /> | 
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| 48 |  | 
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| 49 | <StaticEntity position="0,-50,0" direction="0,0,0"   scale="1" collisionType=static mass=1 friction=0.01 > | 
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| 50 | <attached> | 
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| 51 | <Model position="0,0,0" mesh="plane.mesh" scale3D="100000,0,100000" /> | 
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| 52 | </attached> | 
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| 53 |  | 
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| 54 | <collisionShapes> | 
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| 55 | <BoxCollisionShape position="0,0,0" halfExtents="1,1,1" /> | 
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| 56 | </collisionShapes> | 
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| 57 |  | 
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| 58 | </StaticEntity> | 
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| 59 |  | 
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| 60 |  | 
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| 61 |  | 
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| 62 |  | 
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| 63 |  | 
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| 64 |  | 
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| 65 | </Scene> | 
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| 66 | </Level> | 
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| 67 |  | 
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