| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Martin Polak |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _WeaponSlot_H__ |
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| 30 | #define _WeaponSlot_H__ |
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| 31 | |
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| 32 | #include "OrxonoxPrereqs.h" |
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| 33 | #include "worldentities/StaticEntity.h" |
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| 34 | |
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| 35 | namespace orxonox |
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| 36 | { |
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| 37 | /** |
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| 38 | @brief |
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| 39 | The a WeaponSlot defines where a @ref orxonox::Weapon "Weapon" is placed on a pawn. (A WeaponSlot is a StaticEntity) |
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| 40 | In a WeaponSlot there can be only one "Weapon", but a Weapon can have several @ref orxonox::WeaponMode "WeaponModes". |
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| 41 | A WeaponMode is what one intuitively imagines as weapon. (E.g. RocketFire, LightningGun, LaserFire are weaponmodes) |
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| 42 | |
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| 43 | A WeaponSlot is created in XML (in a weaponsettings file), which can be done in the following fashion: |
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| 44 | @code |
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| 45 | <weaponslots> |
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| 46 | <WeaponSlot position="-15.0,-1.5,0" /> |
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| 47 | <WeaponSlot position=" 15.0,-1.5,0" /> |
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| 48 | <WeaponSlot position=" 0, 0,0" /> |
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| 49 | </weaponslots> |
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| 50 | |
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| 51 | @author |
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| 52 | Martin Polak |
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| 53 | |
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| 54 | @ingroup Weaponsystem |
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| 55 | */ |
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| 56 | class _OrxonoxExport WeaponSlot : public StaticEntity |
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| 57 | { |
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| 58 | public: |
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| 59 | WeaponSlot(Context* context); |
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| 60 | virtual ~WeaponSlot(); |
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| 61 | |
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| 62 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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| 63 | |
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| 64 | void attachWeapon(Weapon * weapon); |
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| 65 | void removeWeapon(); |
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| 66 | Weapon * getWeapon() const |
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| 67 | { return this->weapon_; } |
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| 68 | |
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| 69 | inline bool isOccupied() const |
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| 70 | { return (this->weapon_ != 0); } |
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| 71 | |
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| 72 | inline void setWeaponSystem(WeaponSystem * weaponSystem) |
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| 73 | { this->weaponSystem_ = weaponSystem; } |
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| 74 | inline WeaponSystem * getWeaponSystem() const |
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| 75 | { return this->weaponSystem_; } |
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| 76 | |
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| 77 | |
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| 78 | private: |
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| 79 | WeaponSystem * weaponSystem_; |
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| 80 | Weapon * weapon_; |
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| 81 | }; |
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| 82 | } |
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| 83 | |
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| 84 | #endif /* _WeaponSlot_H__ */ |
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