| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Fabian 'x3n' Landau | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #ifndef _Engine_H__ | 
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| 30 | #define _Engine_H__ | 
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| 31 |  | 
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| 32 | #include "OrxonoxPrereqs.h" | 
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| 33 |  | 
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| 34 | #include "util/OrxAssert.h" | 
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| 35 |  | 
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| 36 | #include "Item.h" | 
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| 37 |  | 
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| 38 | namespace orxonox | 
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| 39 | { | 
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| 40 |  | 
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| 41 | /** | 
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| 42 | @brief | 
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| 43 | The Engine class provides propulsion to the SpaceShip. | 
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| 44 |  | 
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| 45 | There are many parameters that can be specified: | 
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| 46 | - The <b>relativePosition</b>, specifies the position relative to the center of the SpaceShip the Engine is mounted on. | 
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| 47 | - The <b>maximal speed</b>, there are four maximal speeds that can be specified: The <b>speedfront</b>, the maximal forward speed. The <b>speedback>, the maximal backward speed. The <b>speedleftright</b>, the maximal speed in y-direction of the SpaceShip coordinate frame. The <b>speedupdown</b>, the maximal speed in z-direction of the SpaceShip coordinate frame. All maximal speeds (naturally) have to be non-negative. | 
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| 48 | - The <b>acceleration</b>, there are five types of acceleration that can be specified: The <b>accelerationfront</b>, the forward acceleration. The <b>accelerationbrake</b>, the braking acceleration. The <b>accelerationback</b>, the backward acceleration. The <b>accelerationleftright</b>, the acceleration in y-direction. The <b>accelerationupdown</b>, the acceleration in z-direction. All accelerations have to be non-negative. | 
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| 49 | - The <b>boostfactor</b>, specifies the factor by which boosting increases the speed. This has to be non-negative, as well. Beware that maximal speeds can be overcome through boosting. | 
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| 50 | - The <b>template</b>, the name of the engine template. Allows for parameters of the Engine be set trough a template. | 
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| 51 |  | 
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| 52 | @author | 
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| 53 | Fabian 'x3n' Landau | 
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| 54 | */ | 
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| 55 | class _OrxonoxExport Engine : public Item | 
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| 56 | { | 
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| 57 | public: | 
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| 58 | Engine(Context* context); | 
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| 59 | virtual ~Engine(); | 
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| 60 |  | 
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| 61 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); | 
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| 62 | void setConfigValues(); | 
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| 63 |  | 
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| 64 | virtual void run(float dt); // Run the engine for a given time interval. | 
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| 65 |  | 
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| 66 | virtual void addToSpaceShip(SpaceShip* ship); // Adds the Engine to the input SpaceShip. | 
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| 67 | /** | 
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| 68 | @brief Get the SpaceShip this Engine is mounted on. | 
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| 69 | @return Returns a pointer to the SpaceShip. NULL if it isn't mounted on any ship. | 
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| 70 | */ | 
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| 71 | inline SpaceShip* getShip() const | 
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| 72 | { return this->ship_; } | 
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| 73 |  | 
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| 74 | /** | 
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| 75 | @brief Set the relative position of the Engine. | 
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| 76 | @param position The relative position with respect to the SpaceShip it is mounted on. | 
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| 77 | */ | 
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| 78 | inline void setRelativePosition(const Vector3 &position) | 
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| 79 | { this->relativePosition_ = position; } | 
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| 80 | /** | 
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| 81 | @brief Get the relative position of the Engine. | 
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| 82 | @return Returns the relative position with respect to the SpaceShip it is mounted on. | 
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| 83 | */ | 
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| 84 | inline const Vector3& getRelativePosition() const | 
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| 85 | { return this->relativePosition_; } | 
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| 86 |  | 
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| 87 | /** | 
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| 88 | @brief Set the maximal forward speed of the Engine. | 
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| 89 | @param speed The speed to be set. Must be non-negative. | 
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| 90 | */ | 
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| 91 | //TODO: Better OrxVerify()? | 
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| 92 | inline void setMaxSpeedFront(float speed) | 
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| 93 | { OrxAssert(speed >= 0.0f, "The input speed must be non-negative."); this->maxSpeedFront_ = speed; } | 
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| 94 | /** | 
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| 95 | @brief Set the maximal backward speed of the Engine. | 
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| 96 | @param speed The speed to be set. Must be non-negative. | 
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| 97 | */ | 
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| 98 | inline void setMaxSpeedBack(float speed) | 
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| 99 | { OrxAssert(speed >= 0.0f, "The input speed must be non-negative."); this->maxSpeedBack_ = speed; } | 
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| 100 | /** | 
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| 101 | @brief Set the maximal left-right speed of the Engine. | 
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| 102 | @param speed The speed to be set. Must be non-negative. | 
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| 103 | */ | 
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| 104 | inline void setMaxSpeedLeftRight(float speed) | 
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| 105 | { OrxAssert(speed >= 0.0f, "The input speed must be non-negative."); this->maxSpeedLeftRight_ = speed; } | 
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| 106 | /** | 
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| 107 | @brief Set the maximal up-down speed of the Engine. | 
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| 108 | @param speed The speed to be set. Must be non-negative. | 
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| 109 | */ | 
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| 110 | inline void setMaxSpeedUpDown(float speed) | 
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| 111 | { OrxAssert(speed >= 0.0f, "The input speed must be non-negative."); this->maxSpeedUpDown_ = speed; } | 
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| 112 |  | 
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| 113 | /** | 
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| 114 | @brief Get the maximal forward speed of the Engine. | 
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| 115 | @return Returns the maximal forward speed of the Engine. Is non-negative. | 
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| 116 | */ | 
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| 117 | inline float getMaxSpeedFront() const | 
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| 118 | { return this->maxSpeedFront_; } | 
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| 119 | /** | 
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| 120 | @brief Get the maximal backward speed of the Engine. | 
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| 121 | @return Returns the maximal backward speed of the Engine. Is non-negative. | 
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| 122 | */ | 
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| 123 | inline float getMaxSpeedBack() const | 
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| 124 | { return this->maxSpeedBack_; } | 
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| 125 | /** | 
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| 126 | @brief Get the maximal left-right speed of the Engine. | 
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| 127 | @return Returns the maximal left-right speed of the Engine. Is non-negative. | 
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| 128 | */ | 
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| 129 | inline float getMaxSpeedLeftRight() const | 
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| 130 | { return this->maxSpeedLeftRight_; } | 
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| 131 | /** | 
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| 132 | @brief Get the maximal up-down speed of the Engine. | 
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| 133 | @return Returns the maximal up-down speed of the Engine. Is non-negative. | 
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| 134 | */ | 
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| 135 | inline float getMaxSpeedUpDown() const | 
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| 136 | { return this->maxSpeedUpDown_; } | 
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| 137 |  | 
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| 138 | /** | 
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| 139 | @brief Set the forward acceleration produced by the Engine. | 
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| 140 | @param acceleration The forward acceleration produced by the Engine. Must be non-negative. | 
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| 141 | */ | 
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| 142 | inline void setAccelerationFront(float acceleration) | 
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| 143 | { OrxAssert(acceleration >= 0.0f, "The input acceleration must be non-negative."); this->accelerationFront_ = acceleration; } | 
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| 144 | /** | 
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| 145 | @brief Set the breaking acceleration produced by the Engine. | 
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| 146 | @param acceleration The breaking acceleration produced by the engine. Must be non-negative. | 
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| 147 | */ | 
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| 148 | inline void setAccelerationBrake(float acceleration) | 
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| 149 | { OrxAssert(acceleration >= 0.0f, "The input acceleration must be non-negative."); this->accelerationBrake_ = acceleration; } | 
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| 150 | /** | 
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| 151 | @brief Set the backward acceleration produced by the Engine. | 
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| 152 | @param acceleration The backward acceleration produced by the Engine. | 
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| 153 | */ | 
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| 154 | inline void setAccelerationBack(float acceleration) | 
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| 155 | { OrxAssert(acceleration >= 0.0f, "The input acceleration must be non-negative."); this->accelerationBack_ = acceleration; } | 
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| 156 | /** | 
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| 157 | @brief Set the left-right acceleration produced by the Engine. | 
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| 158 | @param acceleration The left-right acceleration produced by the Engine. | 
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| 159 | */ | 
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| 160 | inline void setAccelerationLeftRight(float acceleration) | 
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| 161 | { OrxAssert(acceleration >= 0.0f, "The input acceleration must be non-negative."); this->accelerationLeftRight_ = acceleration; } | 
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| 162 | /** | 
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| 163 | @brief Set the up-down acceleration produced by the Engine. | 
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| 164 | @param acceleration The | 
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| 165 | */ | 
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| 166 | inline void setAccelerationUpDown(float acceleration) | 
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| 167 | { OrxAssert(acceleration >= 0.0f, "The input acceleration must be non-negative."); this->accelerationUpDown_ = acceleration; } | 
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| 168 |  | 
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| 169 | /** | 
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| 170 | @brief Get the forward acceleration produced by the Engine. | 
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| 171 | @return Returns the forward acceleration produced by the Engine. Is non-negative. | 
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| 172 | */ | 
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| 173 | inline float getAccelerationFront() const | 
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| 174 | { return this->accelerationFront_; } | 
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| 175 | /** | 
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| 176 | @brief Get the breaking acceleration produced by the Engine. | 
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| 177 | @return Returns the breaking acceleration produced by the Engine. Is non-negative. | 
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| 178 | */ | 
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| 179 | inline float getAccelerationBrake() const | 
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| 180 | { return this->accelerationBrake_; } | 
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| 181 | /** | 
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| 182 | @brief Get the backward acceleration produced by the Engine. | 
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| 183 | @return Returns the backward acceleration produced by the Engine. Is non-negative. | 
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| 184 | */ | 
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| 185 | inline float getAccelerationBack() const | 
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| 186 | { return this->accelerationBack_; } | 
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| 187 | /** | 
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| 188 | @brief Get the left-right acceleration produced by the Engine. | 
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| 189 | @return Returns the left-right acceleration produced by the Engine. Is non-negative. | 
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| 190 | */ | 
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| 191 | inline float getAccelerationLeftRight() const | 
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| 192 | { return this->accelerationLeftRight_; } | 
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| 193 | /** | 
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| 194 | @brief Get the up-down acceleration produced by the Engine. | 
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| 195 | @return Returns the up-down acceleration produced by the Engine. Is non-negative. | 
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| 196 | */ | 
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| 197 | inline float getAccelerationUpDown() const | 
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| 198 | { return this->accelerationUpDown_; } | 
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| 199 |  | 
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| 200 | /** | 
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| 201 | @brief Set the factor by which boosting increases the forward acceleration of the Engine. | 
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| 202 | @param factor The boost factor. Needs to be positive. | 
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| 203 | */ | 
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| 204 | inline void setBoostFactor(float factor) | 
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| 205 | { OrxAssert(factor > 0.0f, "The input factor must be positive."); this->boostFactor_ = factor; } | 
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| 206 | /** | 
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| 207 | @brief Get the boost factor of the Engine. | 
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| 208 | @return Returns the factor by which boosting increases the forward acceleration of the Engine. Is positive. | 
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| 209 | */ | 
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| 210 | inline float getBoostFactor() const | 
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| 211 | { return this->boostFactor_; } | 
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| 212 |  | 
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| 213 | /** | 
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| 214 | @brief Add to the additional forward speed factor. | 
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| 215 | @param factor The speed that is added to the additional forward speed. Must be non-negative. | 
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| 216 | */ | 
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| 217 | inline void addSpeedAdd(float speed) | 
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| 218 | { this->speedAdd_ += speed; } | 
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| 219 | /** | 
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| 220 | @brief Add to the forward speed multiplication factor. | 
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| 221 | @param factor The factor by which the forward speed multiplication factor is multiplied. Must be non-negative. | 
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| 222 | */ | 
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| 223 | inline void addSpeedMultiply(float factor) | 
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| 224 | { OrxAssert(factor >= 0.0f, "The factor must be non-negative."); this->speedMultiply_ *= factor; } | 
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| 225 |  | 
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| 226 | /** | 
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| 227 | @brief Get the additional forward speed. | 
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| 228 | @return Returns the additional forward speed. | 
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| 229 | */ | 
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| 230 | inline float getSpeedAdd(void) | 
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| 231 | { return this->speedAdd_; } | 
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| 232 | /** | 
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| 233 | @brief Get the forward speed multiplication factor. | 
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| 234 | @return Returns the forward speed multiplication factor. | 
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| 235 | */ | 
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| 236 | inline float getSpeedMultiply(void) | 
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| 237 | { return this->speedMultiply_; } | 
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| 238 |  | 
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| 239 | /** | 
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| 240 | @brief Set the engine template, that specifies the parameters for the Engine. | 
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| 241 | @param temp The name of the engine template. | 
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| 242 | */ | 
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| 243 | inline void setEngineTemplate(const std::string& temp) | 
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| 244 | { this->engineTemplate_ = temp; this->loadEngineTemplate(); } | 
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| 245 | /** | 
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| 246 | @brief Get the engine template, that specifies the parameters for the Engine. | 
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| 247 | @return Returns the name of the engine template. | 
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| 248 | */ | 
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| 249 | inline const std::string& getEngineTemplate() const | 
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| 250 | { return this->engineTemplate_; } | 
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| 251 |  | 
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| 252 | protected: | 
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| 253 | void loadEngineTemplate(); // Load the engine template. | 
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| 254 |  | 
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| 255 | virtual const Vector3& getSteering() const; // Get the steering direction imposed upon the Engine. | 
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| 256 |  | 
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| 257 | private: | 
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| 258 | void registerVariables(); | 
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| 259 | void networkcallback_shipID(); | 
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| 260 |  | 
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| 261 | std::string engineTemplate_; //!< The template that specifies the Engine's parameters. | 
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| 262 |  | 
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| 263 | SpaceShip* ship_; //!< A pointer to the SpaceShip the Engine is mounted on. | 
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| 264 | unsigned int shipID_; //!< Object ID of the SpaceShip the Engine is mounted on. | 
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| 265 | Vector3 relativePosition_; //!< The relative position of the Engine with respect to the SpaceShip it is mounted on. | 
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| 266 |  | 
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| 267 | float boostFactor_; //!< The factor by which boosting increases the forward acceleration. | 
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| 268 |  | 
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| 269 | float speedAdd_; //!< Additional forward speed. Is not bounded by the maximal forward speed. | 
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| 270 | float speedMultiply_; //!< Forward speed multiplication factor. Is not bounded by the maximal forward speed. | 
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| 271 |  | 
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| 272 | float maxSpeedFront_; //!< The maximal forward speed. | 
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| 273 | float maxSpeedBack_; //!< The maximal backward speed. | 
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| 274 | float maxSpeedLeftRight_; //!< The maximal left-right speed. | 
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| 275 | float maxSpeedUpDown_; //!< The maximal up-down speed. | 
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| 276 |  | 
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| 277 | float accelerationFront_; //!< Forward acceleration produced by the Engine. | 
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| 278 | float accelerationBrake_; //!< Breaking acceleration produced by the Engine. | 
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| 279 | float accelerationBack_; //!< Backward acceleration produced by the Engine. | 
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| 280 | float accelerationLeftRight_; //!< Left-right acceleration produced by the Engine. | 
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| 281 | float accelerationUpDown_; //!< Up-down acceleration produced by the Engine. | 
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| 282 |  | 
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| 283 | }; | 
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| 284 | } | 
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| 285 |  | 
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| 286 | #endif /* _Engine_H__ */ | 
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