| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Reto Grieder | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #include "GSMainMenu.h" | 
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| 30 |  | 
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| 31 | #include <OgreSceneManager.h> | 
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| 32 |  | 
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| 33 | #include "core/config/ConfigValueIncludes.h" | 
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| 34 | #include "core/CoreIncludes.h" | 
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| 35 | #include "core/Game.h" | 
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| 36 | #include "core/GraphicsManager.h" | 
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| 37 | #include "core/GUIManager.h" | 
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| 38 | #include "core/command/ConsoleCommand.h" | 
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| 39 | #include "core/input/KeyBinderManager.h" | 
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| 40 | #include "network/Client.h" | 
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| 41 | #include "util/StringUtils.h" | 
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| 42 | #include "LevelManager.h" | 
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| 43 | #include "Scene.h" | 
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| 44 | #include "sound/AmbientSound.h" | 
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| 45 | // HACK | 
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| 46 | #include "core/input/InputManager.h" | 
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| 47 | #include "core/input/InputState.h" | 
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| 48 |  | 
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| 49 | namespace orxonox | 
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| 50 | { | 
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| 51 | DeclareGameState(GSMainMenu, "mainMenu", false, true); | 
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| 52 |  | 
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| 53 | static const std::string __CC_startStandalone_name      = "startGame"; | 
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| 54 | static const std::string __CC_startServer_name          = "startServer"; | 
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| 55 | static const std::string __CC_startClient_name          = "startClient"; | 
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| 56 | static const std::string __CC_startDedicated_name       = "startDedicated"; | 
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| 57 | static const std::string __CC_setMainMenuSoundPath_name = "setMMSoundPath"; | 
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| 58 |  | 
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| 59 | SetConsoleCommand(__CC_startStandalone_name,      &GSMainMenu::startStandalone).defaultValues("").deactivate(); | 
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| 60 | SetConsoleCommand(__CC_startServer_name,          &GSMainMenu::startServer    ).defaultValues("").deactivate(); | 
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| 61 | SetConsoleCommand(__CC_startClient_name,          &GSMainMenu::startClient    ).defaultValues("").deactivate(); | 
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| 62 | SetConsoleCommand(__CC_startDedicated_name,       &GSMainMenu::startDedicated ).defaultValues("").deactivate(); | 
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| 63 | SetConsoleCommand(__CC_setMainMenuSoundPath_name, &GSMainMenu::setMainMenuSoundPath).hide(); | 
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| 64 |  | 
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| 65 | GSMainMenu::GSMainMenu(const GameStateInfo& info) | 
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| 66 | : GameState(info) | 
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| 67 | { | 
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| 68 | RegisterObject(GSMainMenu); | 
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| 69 |  | 
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| 70 | InputManager::getInstance().createInputState("MainMenuHackery", true, true)->setKeyHandler(KeyBinderManager::getInstance().getDefaultAsHandler()); | 
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| 71 |  | 
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| 72 | // create an empty Scene | 
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| 73 | this->scene_ = new Scene(NULL); | 
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| 74 | this->scene_->setSyncMode( 0x0 ); | 
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| 75 | // and a Camera | 
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| 76 | this->camera_ = this->scene_->getSceneManager()->createCamera("mainMenu/Camera"); | 
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| 77 | if (GameMode::playsSound()) | 
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| 78 | { | 
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| 79 | // Load sound | 
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| 80 | this->ambient_ = new AmbientSound(); | 
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| 81 | } | 
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| 82 | } | 
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| 83 |  | 
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| 84 | GSMainMenu::~GSMainMenu() | 
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| 85 | { | 
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| 86 | if (GameMode::playsSound()) | 
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| 87 | this->ambient_->destroy(); | 
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| 88 |  | 
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| 89 | InputManager::getInstance().destroyState("MainMenuHackery"); | 
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| 90 |  | 
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| 91 | this->scene_->getSceneManager()->destroyCamera(this->camera_); | 
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| 92 | this->scene_->destroy(); | 
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| 93 | } | 
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| 94 |  | 
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| 95 | void GSMainMenu::activate() | 
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| 96 | { | 
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| 97 | orxout(user_status) << "Loading main menu" << endl; | 
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| 98 |  | 
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| 99 | // show main menu | 
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| 100 | GraphicsManager::getInstance().setCamera(this->camera_); | 
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| 101 | GUIManager::getInstance().showGUI("MainMenu", true); | 
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| 102 | GUIManager::getInstance().setBackgroundImage("MainMenuBackground", "Background"); | 
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| 103 |  | 
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| 104 | InputManager::getInstance().enterState("MainMenuHackery"); | 
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| 105 |  | 
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| 106 | ModifyConsoleCommand(__CC_startStandalone_name).activate(); | 
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| 107 | ModifyConsoleCommand(__CC_startServer_name    ).activate(); | 
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| 108 | ModifyConsoleCommand(__CC_startClient_name    ).activate(); | 
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| 109 | ModifyConsoleCommand(__CC_startDedicated_name ).activate(); | 
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| 110 | ModifyConsoleCommand(__CC_setMainMenuSoundPath_name).setObject(this); | 
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| 111 |  | 
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| 112 | KeyBinderManager::getInstance().setToDefault(); | 
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| 113 |  | 
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| 114 | this->setConfigValues(); | 
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| 115 |  | 
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| 116 | if (GameMode::playsSound()) | 
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| 117 | { | 
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| 118 | this->ambient_->setLooping(true); | 
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| 119 | this->ambient_->play(); // works without source | 
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| 120 | } | 
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| 121 | } | 
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| 122 |  | 
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| 123 | void GSMainMenu::deactivate() | 
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| 124 | { | 
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| 125 | if (GameMode::playsSound()) | 
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| 126 | { | 
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| 127 | this->ambient_->stop(); | 
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| 128 | } | 
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| 129 |  | 
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| 130 | InputManager::getInstance().leaveState("MainMenuHackery"); | 
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| 131 |  | 
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| 132 | GraphicsManager::getInstance().setCamera(0); | 
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| 133 | GUIManager::getInstance().setBackgroundImage(""); | 
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| 134 | GUIManager::hideGUI("MainMenu"); | 
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| 135 |  | 
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| 136 | ModifyConsoleCommand(__CC_startStandalone_name).deactivate(); | 
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| 137 | ModifyConsoleCommand(__CC_startServer_name    ).deactivate(); | 
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| 138 | ModifyConsoleCommand(__CC_startClient_name    ).deactivate(); | 
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| 139 | ModifyConsoleCommand(__CC_startDedicated_name ).deactivate(); | 
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| 140 | ModifyConsoleCommand(__CC_setMainMenuSoundPath_name).setObject(0); | 
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| 141 | } | 
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| 142 |  | 
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| 143 | void GSMainMenu::update(const Clock& time) | 
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| 144 | { | 
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| 145 | } | 
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| 146 |  | 
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| 147 | void GSMainMenu::setConfigValues() | 
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| 148 | { | 
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| 149 | SetConfigValue(soundPathMain_, "mainmenu.ogg") | 
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| 150 | .description("Contains the path to the main menu sound file.") | 
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| 151 | .callback(this, &GSMainMenu::reloadSound); | 
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| 152 | } | 
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| 153 |  | 
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| 154 | void GSMainMenu::reloadSound() | 
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| 155 | { | 
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| 156 | if (GameMode::playsSound()) | 
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| 157 | { | 
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| 158 | this->ambient_->setAmbientSource(soundPathMain_); | 
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| 159 | } | 
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| 160 | } | 
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| 161 |  | 
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| 162 | const std::string& GSMainMenu::getMainMenuSoundPath() | 
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| 163 | { | 
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| 164 | return soundPathMain_; | 
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| 165 | } | 
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| 166 |  | 
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| 167 | void GSMainMenu::setMainMenuSoundPath(const std::string& path) | 
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| 168 | { | 
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| 169 | ModifyConfigValue(soundPathMain_, set, path); | 
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| 170 | } | 
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| 171 |  | 
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| 172 | /** | 
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| 173 | @brief | 
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| 174 | Start a level in standalone mode. | 
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| 175 | @param level | 
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| 176 | The filename of the level to be started. If empty, the default level is started. | 
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| 177 | */ | 
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| 178 | void GSMainMenu::startStandalone(const std::string& level) | 
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| 179 | { | 
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| 180 | if(level != "") | 
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| 181 | LevelManager::getInstance().setDefaultLevel(level); | 
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| 182 |  | 
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| 183 | // HACK | 
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| 184 | Game::getInstance().popState(); | 
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| 185 | Game::getInstance().requestStates("standalone, level"); | 
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| 186 | } | 
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| 187 |  | 
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| 188 | /** | 
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| 189 | @brief | 
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| 190 | Start a level in server mode. | 
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| 191 | @param level | 
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| 192 | The filename of the level to be started. If empty, the default level is started. | 
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| 193 | */ | 
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| 194 | void GSMainMenu::startServer(const std::string& level) | 
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| 195 | { | 
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| 196 | if(level != "") | 
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| 197 | LevelManager::getInstance().setDefaultLevel(level); | 
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| 198 |  | 
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| 199 | // HACK | 
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| 200 | Game::getInstance().popState(); | 
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| 201 | Game::getInstance().requestStates("server, level"); | 
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| 202 | } | 
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| 203 |  | 
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| 204 | /** | 
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| 205 | @brief | 
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| 206 | Connect to a game as client. | 
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| 207 | @param destination | 
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| 208 | The destination to connect to. If empty, the client connects to the default destination. | 
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| 209 | */ | 
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| 210 | void GSMainMenu::startClient(const std::string& destination) | 
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| 211 | { | 
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| 212 | if(destination != "") | 
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| 213 | Client::getInstance()->setDestination(destination, NETWORK_PORT); | 
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| 214 |  | 
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| 215 | // HACK | 
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| 216 | Game::getInstance().popState(); | 
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| 217 | Game::getInstance().requestStates("client, level"); | 
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| 218 | } | 
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| 219 |  | 
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| 220 | /** | 
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| 221 | @brief | 
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| 222 | Start a level in dedicated mode. | 
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| 223 | @param level | 
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| 224 | The filename of the level to be started. If empty, the default level is started. | 
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| 225 | */ | 
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| 226 | void GSMainMenu::startDedicated(const std::string& level) | 
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| 227 | { | 
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| 228 | if(level != "") | 
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| 229 | LevelManager::getInstance().setDefaultLevel(level); | 
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| 230 |  | 
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| 231 | // HACK | 
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| 232 | Game::getInstance().popState(); | 
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| 233 | Game::getInstance().popState(); | 
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| 234 | Game::getInstance().requestStates("server, level"); | 
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| 235 | } | 
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| 236 |  | 
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| 237 | } | 
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