| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * ... |
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| 24 | * Co-authors: |
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| 25 | * Dominik Solenicki |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include <climits> |
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| 30 | #include "controllers/FormationController.h" |
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| 31 | |
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| 32 | #include "core/CoreIncludes.h" |
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| 33 | |
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| 34 | #include "core/XMLPort.h" |
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| 35 | #include "core/command/ConsoleCommand.h" |
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| 36 | |
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| 37 | #include "worldentities/ControllableEntity.h" |
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| 38 | #include "worldentities/pawns/Pawn.h" |
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| 39 | #include "worldentities/pawns/TeamBaseMatchBase.h" |
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| 40 | #include "gametypes/TeamDeathmatch.h" |
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| 41 | #include "gametypes/Dynamicmatch.h" |
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| 42 | #include "gametypes/Mission.h" |
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| 43 | #include "gametypes/Gametype.h" |
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| 44 | #include "controllers/WaypointPatrolController.h" |
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| 45 | #include "controllers/NewHumanController.h" |
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| 46 | #include "controllers/DroneController.h" |
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| 47 | |
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| 48 | |
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| 49 | namespace orxonox |
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| 50 | { |
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| 51 | |
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| 52 | SetConsoleCommand("FormationController", "formationflight", &FormationController::formationflight); |
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| 53 | SetConsoleCommand("FormationController", "masteraction", &FormationController::masteraction); |
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| 54 | SetConsoleCommand("FormationController", "followme", &FormationController::followme); |
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| 55 | SetConsoleCommand("FormationController", "passivebehaviour", &FormationController::passivebehaviour); |
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| 56 | SetConsoleCommand("FormationController", "formationsize", &FormationController::formationsize); |
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| 57 | |
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| 58 | RegisterClass(FormationController); |
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| 59 | |
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| 60 | static const unsigned int STANDARD_MAX_FORMATION_SIZE = 9; |
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| 61 | static const int RADIUS_TO_SEARCH_FOR_MASTERS = 5000; |
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| 62 | static const float FORMATION_LENGTH = 110; |
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| 63 | static const float FORMATION_WIDTH = 110; |
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| 64 | static const int FREEDOM_COUNT = 4; //seconds the slaves in a formation will be set free when master attacks an enemy |
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| 65 | static const float SPEED_MASTER = 0.6f; |
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| 66 | static const float ROTATEFACTOR_MASTER = 0.2f; |
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| 67 | static const float SPEED_FREE = 0.8f; |
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| 68 | static const float ROTATEFACTOR_FREE = 0.8f; |
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| 69 | |
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| 70 | FormationController::FormationController(Context* context) : Controller(context) |
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| 71 | { |
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| 72 | RegisterObject(FormationController); |
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| 73 | |
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| 74 | this->target_ = 0; |
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| 75 | this->formationFlight_ = false; |
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| 76 | this->passive_ = false; |
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| 77 | this->maxFormationSize_ = STANDARD_MAX_FORMATION_SIZE; |
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| 78 | this->myMaster_ = 0; |
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| 79 | this->freedomCount_ = 0; |
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| 80 | |
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| 81 | this->state_ = FREE; |
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| 82 | this->formationMode_ = NORMAL; |
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| 83 | this->specificMasterAction_ = NONE; |
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| 84 | this->specificMasterActionHoldCount_ = 0; |
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| 85 | this->bShooting_ = false; |
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| 86 | this->bHasTargetPosition_ = false; |
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| 87 | this->bHasTargetOrientation_=false; |
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| 88 | this->speedCounter_ = 0.2f; |
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| 89 | this->targetPosition_ = Vector3::ZERO; |
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| 90 | this->team_=-1; |
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| 91 | this->target_.setCallback(createFunctor(&FormationController::targetDied, this)); |
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| 92 | } |
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| 93 | |
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| 94 | FormationController::~FormationController() |
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| 95 | { |
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| 96 | if (this->isInitialized()) |
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| 97 | { |
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| 98 | this->removeFromFormation(); |
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| 99 | |
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| 100 | for (ObjectList<FormationController>::iterator it = ObjectList<FormationController>::begin(); it; ++it) |
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| 101 | { |
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| 102 | if (*it != this) |
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| 103 | { |
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| 104 | if (it->myMaster_ == this) |
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| 105 | { |
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| 106 | orxout(internal_error) << this << " is still master in " << (*it) << endl; |
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| 107 | it->myMaster_ = 0; |
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| 108 | } |
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| 109 | |
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| 110 | while (true) |
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| 111 | { |
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| 112 | std::vector<FormationController*>::iterator it2 = std::find(it->slaves_.begin(), it->slaves_.end(), this); |
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| 113 | if (it2 != it->slaves_.end()) |
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| 114 | { |
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| 115 | orxout(internal_error) << this << " is still slave in " << (*it) << endl; |
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| 116 | it->slaves_.erase(it2); |
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| 117 | } |
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| 118 | else |
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| 119 | break; |
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| 120 | } |
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| 121 | } |
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| 122 | } |
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| 123 | } |
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| 124 | } |
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| 125 | |
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| 126 | void FormationController::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 127 | { |
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| 128 | SUPER(FormationController, XMLPort, xmlelement, mode); |
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| 129 | |
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| 130 | XMLPortParam(FormationController, "team", setTeam, getTeam, xmlelement, mode).defaultValues(-1); |
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| 131 | XMLPortParam(FormationController, "formationFlight", setFormationFlight, getFormationFlight, xmlelement, mode).defaultValues(false); |
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| 132 | XMLPortParam(FormationController, "formationSize", setFormationSize, getFormationSize, xmlelement, mode).defaultValues(STANDARD_MAX_FORMATION_SIZE); |
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| 133 | XMLPortParam(FormationController, "passive", setPassive, getPassive, xmlelement, mode).defaultValues(false); |
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| 134 | } |
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| 135 | |
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| 136 | |
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| 137 | |
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| 138 | /** |
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| 139 | @brief Activates / deactivates formationflight behaviour |
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| 140 | @param form activate formflight if form is true |
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| 141 | */ |
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| 142 | void FormationController::formationflight(const bool form) |
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| 143 | { |
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| 144 | for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it; ++it) |
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| 145 | { |
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| 146 | Controller* controller = 0; |
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| 147 | |
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| 148 | if (it->getController()) |
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| 149 | controller = it->getController(); |
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| 150 | else if (it->getXMLController()) |
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| 151 | controller = it->getXMLController(); |
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| 152 | |
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| 153 | if (!controller) |
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| 154 | continue; |
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| 155 | |
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| 156 | FormationController *aiController = orxonox_cast<FormationController*>(controller); |
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| 157 | |
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| 158 | if (aiController) |
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| 159 | { |
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| 160 | aiController->formationFlight_ = form; |
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| 161 | if (!form) |
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| 162 | { |
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| 163 | aiController->removeFromFormation(); |
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| 164 | } |
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| 165 | } |
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| 166 | } |
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| 167 | } |
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| 168 | |
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| 169 | /** |
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| 170 | @brief Get all masters to do a "specific master action" |
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| 171 | @param action which action to perform (integer, so it can be called with a console command (tmp solution)) |
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| 172 | */ |
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| 173 | void FormationController::masteraction(const int action) |
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| 174 | { |
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| 175 | for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it; ++it) |
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| 176 | { |
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| 177 | Controller* controller = 0; |
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| 178 | |
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| 179 | if (it->getController()) |
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| 180 | controller = it->getController(); |
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| 181 | else if (it->getXMLController()) |
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| 182 | controller = it->getXMLController(); |
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| 183 | |
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| 184 | if (!controller) |
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| 185 | continue; |
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| 186 | |
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| 187 | FormationController *aiController = orxonox_cast<FormationController*>(controller); |
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| 188 | |
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| 189 | if(aiController && aiController->state_ == MASTER) |
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| 190 | { |
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| 191 | if (action == 1) |
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| 192 | aiController->spinInit(); |
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| 193 | if (action == 2) |
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| 194 | aiController->turn180Init(); |
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| 195 | } |
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| 196 | } |
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| 197 | } |
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| 198 | |
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| 199 | /** |
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| 200 | @brief Sets shooting behaviour of pawns. |
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| 201 | @param passive if true, bots won't shoot. |
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| 202 | */ |
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| 203 | void FormationController::passivebehaviour(const bool passive) |
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| 204 | { |
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| 205 | for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it; ++it) |
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| 206 | { |
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| 207 | Controller* controller = 0; |
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| 208 | |
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| 209 | if (it->getController()) |
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| 210 | controller = it->getController(); |
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| 211 | else if (it->getXMLController()) |
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| 212 | controller = it->getXMLController(); |
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| 213 | |
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| 214 | if (!controller) |
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| 215 | continue; |
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| 216 | |
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| 217 | FormationController *aiController = orxonox_cast<FormationController*>(controller); |
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| 218 | |
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| 219 | if(aiController) |
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| 220 | { |
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| 221 | aiController->passive_ = passive; |
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| 222 | } |
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| 223 | } |
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| 224 | } |
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| 225 | |
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| 226 | /** |
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| 227 | @brief Sets maximal formation size |
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| 228 | @param size maximal formation size. |
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| 229 | */ |
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| 230 | void FormationController::formationsize(const int size) |
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| 231 | { |
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| 232 | for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it; ++it) |
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| 233 | { |
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| 234 | Controller* controller = 0; |
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| 235 | |
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| 236 | if (it->getController()) |
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| 237 | controller = it->getController(); |
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| 238 | else if (it->getXMLController()) |
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| 239 | controller = it->getXMLController(); |
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| 240 | |
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| 241 | if (!controller) |
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| 242 | continue; |
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| 243 | |
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| 244 | FormationController *aiController = orxonox_cast<FormationController*>(controller); |
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| 245 | |
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| 246 | if(aiController) |
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| 247 | { |
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| 248 | aiController->maxFormationSize_ = size; |
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| 249 | } |
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| 250 | } |
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| 251 | } |
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| 252 | |
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| 253 | //used, when slaves are in DEFEND mode. |
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| 254 | void FormationController::hit(Pawn* originator, btManifoldPoint& contactpoint, float damage) |
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| 255 | { |
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| 256 | if (!this->formationFlight_ || this->state_ != MASTER || this->formationMode_ != DEFEND) |
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| 257 | return; |
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| 258 | this->masterAttacked(originator); |
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| 259 | } |
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| 260 | |
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| 261 | void FormationController::removeFromFormation() |
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| 262 | { |
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| 263 | if (this->state_ == SLAVE || this->myMaster_) // slaves can also be temporary free, so check if myMaster_ is set |
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| 264 | this->unregisterSlave(); |
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| 265 | else if (this->state_ == MASTER) |
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| 266 | this->setNewMasterWithinFormation(); |
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| 267 | } |
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| 268 | |
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| 269 | void FormationController::moveToPosition(const Vector3& target) |
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| 270 | { |
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| 271 | if (!this->getControllableEntity()) |
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| 272 | return; |
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| 273 | |
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| 274 | // Slave uses special movement if its master is in FOLLOW mode |
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| 275 | if(this->state_ == SLAVE && this->myMaster_ && this->myMaster_->specificMasterAction_ == FOLLOW) |
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| 276 | { |
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| 277 | // this->followForSlaves(target); |
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| 278 | // return; |
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| 279 | } |
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| 280 | |
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| 281 | Vector2 coord = get2DViewcoordinates(this->getControllableEntity()->getPosition(), this->getControllableEntity()->getOrientation() * WorldEntity::FRONT, this->getControllableEntity()->getOrientation() * WorldEntity::UP, target); |
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| 282 | float distance = (target - this->getControllableEntity()->getPosition()).length(); |
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| 283 | float rotateX = clamp(coord.x * 10, -1.0f, 1.0f); |
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| 284 | float rotateY = clamp(coord.y * 10, -1.0f, 1.0f); |
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| 285 | |
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| 286 | if(this->state_ == FREE) |
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| 287 | { |
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| 288 | if (this->target_ || distance > 10) |
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| 289 | { |
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| 290 | // Multiply with ROTATEFACTOR_FREE to make them a bit slower |
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| 291 | this->getControllableEntity()->rotateYaw(-1.0f * ROTATEFACTOR_FREE * rotateX); |
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| 292 | this->getControllableEntity()->rotatePitch(ROTATEFACTOR_FREE * rotateY); |
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| 293 | } |
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| 294 | |
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| 295 | if (this->target_ && distance < 200 && this->getControllableEntity()->getVelocity().squaredLength() > this->target_->getVelocity().squaredLength()) |
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| 296 | { |
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| 297 | this->getControllableEntity()->moveFrontBack(-0.05f); // They don't brake with full power to give the player a chance |
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| 298 | } else this->getControllableEntity()->moveFrontBack(SPEED_FREE); |
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| 299 | } |
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| 300 | |
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| 301 | |
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| 302 | |
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| 303 | if(this->state_ == MASTER) |
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| 304 | { |
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| 305 | if (this->target_ || distance > 10) |
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| 306 | { |
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| 307 | this->getControllableEntity()->rotateYaw(-1.0f * ROTATEFACTOR_MASTER * rotateX); |
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| 308 | this->getControllableEntity()->rotatePitch(ROTATEFACTOR_MASTER * rotateY); |
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| 309 | } |
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| 310 | |
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| 311 | if (this->target_ && distance < 200 && this->getControllableEntity()->getVelocity().squaredLength() > this->target_->getVelocity().squaredLength()) |
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| 312 | { |
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| 313 | this->getControllableEntity()->moveFrontBack(-0.05f); |
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| 314 | } else this->getControllableEntity()->moveFrontBack(SPEED_MASTER); |
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| 315 | } |
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| 316 | |
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| 317 | |
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| 318 | |
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| 319 | if(this->state_ == SLAVE) |
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| 320 | { |
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| 321 | |
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| 322 | this->getControllableEntity()->rotateYaw(-2.0f * ROTATEFACTOR_MASTER * rotateX); |
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| 323 | this->getControllableEntity()->rotatePitch(2.0f * ROTATEFACTOR_MASTER * rotateY); |
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| 324 | |
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| 325 | if (distance < 300) |
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| 326 | { |
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| 327 | if (bHasTargetOrientation_) |
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| 328 | { |
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| 329 | copyTargetOrientation(); |
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| 330 | } |
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| 331 | if (distance < 100) |
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| 332 | { //linear speed reduction |
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| 333 | this->getControllableEntity()->moveFrontBack(distance/100.0f*0.4f*SPEED_MASTER); |
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| 334 | } |
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| 335 | else |
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| 336 | this->getControllableEntity()->moveFrontBack(1.2f*SPEED_MASTER); |
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| 337 | } |
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| 338 | else |
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| 339 | this->getControllableEntity()->moveFrontBack(1.2f*SPEED_MASTER + distance/300.0f); |
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| 340 | } |
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| 341 | |
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| 342 | if (distance < 10) |
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| 343 | { |
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| 344 | this->positionReached(); |
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| 345 | bHasTargetOrientation_=false; |
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| 346 | } |
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| 347 | } |
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| 348 | |
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| 349 | |
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| 350 | |
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| 351 | void FormationController::moveToTargetPosition() |
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| 352 | { |
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| 353 | this->moveToPosition(this->targetPosition_); |
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| 354 | } |
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| 355 | |
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| 356 | //copy the Roll orientation of given Quaternion. |
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| 357 | void FormationController::copyOrientation(const Quaternion& orient) |
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| 358 | { |
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| 359 | //roll angle difference in radian |
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| 360 | float diff=orient.getRoll(false).valueRadians()-(this->getControllableEntity()->getOrientation().getRoll(false).valueRadians()); |
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| 361 | while(diff>math::twoPi) diff-=math::twoPi; |
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| 362 | while(diff<-math::twoPi) diff+=math::twoPi; |
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| 363 | this->getControllableEntity()->rotateRoll(diff*ROTATEFACTOR_MASTER); |
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| 364 | } |
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| 365 | |
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| 366 | void FormationController::copyTargetOrientation() |
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| 367 | { |
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| 368 | if (bHasTargetOrientation_) |
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| 369 | { |
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| 370 | copyOrientation(targetOrientation_); |
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| 371 | } |
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| 372 | } |
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| 373 | |
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| 374 | |
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| 375 | /** |
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| 376 | @brief Unregisters a slave from its master. Initiated by a slave. |
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| 377 | */ |
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| 378 | void FormationController::unregisterSlave() |
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| 379 | { |
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| 380 | if (this->myMaster_) |
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| 381 | { |
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| 382 | std::vector<FormationController*>::iterator it = std::find(this->myMaster_->slaves_.begin(), this->myMaster_->slaves_.end(), this); |
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| 383 | if (it != this->myMaster_->slaves_.end()) |
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| 384 | this->myMaster_->slaves_.erase(it); |
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| 385 | } |
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| 386 | |
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| 387 | this->myMaster_ = 0; |
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| 388 | this->state_ = FREE; |
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| 389 | } |
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| 390 | |
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| 391 | void FormationController::searchNewMaster() |
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| 392 | { |
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| 393 | if (this->state_==SLAVE) |
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| 394 | return; |
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| 395 | if (!this->getControllableEntity()) |
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| 396 | return; |
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| 397 | |
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| 398 | this->targetPosition_ = this->getControllableEntity()->getPosition(); |
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| 399 | this->forgetTarget(); |
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| 400 | int teamSize = 0; |
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| 401 | //go through all pawns |
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| 402 | for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it; ++it) |
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| 403 | { |
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| 404 | |
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| 405 | //same team? |
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| 406 | Gametype* gt=this->getGametype(); |
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| 407 | if (!gt) |
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| 408 | { |
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| 409 | gt=it->getGametype(); |
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| 410 | } |
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| 411 | if (!FormationController::sameTeam(this->getControllableEntity(), static_cast<ControllableEntity*>(*it),gt)) |
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| 412 | continue; |
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| 413 | |
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| 414 | //has it an FormationController? |
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| 415 | Controller* controller = 0; |
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| 416 | |
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| 417 | if (it->getController()) |
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| 418 | controller = it->getController(); |
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| 419 | else if (it->getXMLController()) |
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| 420 | controller = it->getXMLController(); |
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| 421 | |
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| 422 | if (!controller) |
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| 423 | continue; |
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| 424 | |
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| 425 | //is pawn oneself? |
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| 426 | if (orxonox_cast<ControllableEntity*>(*it) == this->getControllableEntity()) |
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| 427 | continue; |
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| 428 | |
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| 429 | teamSize++; |
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| 430 | |
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| 431 | FormationController *newMaster = orxonox_cast<FormationController*>(controller); |
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| 432 | |
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| 433 | //is it a master? |
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| 434 | if (!newMaster || newMaster->state_ != MASTER) |
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| 435 | continue; |
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| 436 | |
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| 437 | float distance = (it->getPosition() - this->getControllableEntity()->getPosition()).length(); |
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| 438 | |
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| 439 | // is pawn in range? |
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| 440 | if (distance < RADIUS_TO_SEARCH_FOR_MASTERS) |
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| 441 | { |
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| 442 | if(newMaster->slaves_.size() > this->maxFormationSize_) continue; |
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| 443 | |
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| 444 | for(std::vector<FormationController*>::iterator itSlave = this->slaves_.begin(); itSlave != this->slaves_.end(); itSlave++) |
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| 445 | { |
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| 446 | (*itSlave)->myMaster_ = newMaster; |
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| 447 | newMaster->slaves_.push_back(*itSlave); |
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| 448 | } |
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| 449 | this->slaves_.clear(); |
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| 450 | this->state_ = SLAVE; |
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| 451 | |
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| 452 | this->myMaster_ = newMaster; |
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| 453 | newMaster->slaves_.push_back(this); |
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| 454 | |
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| 455 | break; |
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| 456 | } |
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| 457 | } |
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| 458 | |
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| 459 | if (this->state_ != SLAVE && teamSize != 0) |
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| 460 | { |
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| 461 | this->state_ = MASTER; |
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| 462 | this->myMaster_ = 0; |
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| 463 | } |
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| 464 | } |
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| 465 | |
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| 466 | /** |
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| 467 | @brief Commands the slaves of a master into a formation. Sufficiently fast not to be called within tick. Initiated by a master. |
|---|
| 468 | */ |
|---|
| 469 | void FormationController::commandSlaves() |
|---|
| 470 | { |
|---|
| 471 | if(this->state_ != MASTER) return; |
|---|
| 472 | |
|---|
| 473 | Quaternion orient = this->getControllableEntity()->getOrientation(); |
|---|
| 474 | Vector3 dest = this->getControllableEntity()->getPosition(); |
|---|
| 475 | |
|---|
| 476 | // 1 slave: follow |
|---|
| 477 | if (this->slaves_.size() == 1) |
|---|
| 478 | { |
|---|
| 479 | dest += 4*orient*WorldEntity::BACK; |
|---|
| 480 | this->slaves_.front()->setTargetPosition(dest); |
|---|
| 481 | } |
|---|
| 482 | else |
|---|
| 483 | // formation: |
|---|
| 484 | { |
|---|
| 485 | dest += 1.0f*orient*WorldEntity::BACK; |
|---|
| 486 | Vector3 pos = Vector3::ZERO; |
|---|
| 487 | bool left=true; |
|---|
| 488 | int i = 1; |
|---|
| 489 | |
|---|
| 490 | for(std::vector<FormationController*>::iterator it = slaves_.begin(); it != slaves_.end(); it++) |
|---|
| 491 | { |
|---|
| 492 | pos = Vector3::ZERO; |
|---|
| 493 | if (left) |
|---|
| 494 | { |
|---|
| 495 | pos+=dest+i*FORMATION_WIDTH*(orient*WorldEntity::LEFT); |
|---|
| 496 | } else{ |
|---|
| 497 | pos+=dest+i*FORMATION_WIDTH*(orient*WorldEntity::RIGHT); |
|---|
| 498 | i++; |
|---|
| 499 | dest+=FORMATION_LENGTH*(orient*WorldEntity::BACK); |
|---|
| 500 | } |
|---|
| 501 | (*it)->setTargetOrientation(orient); |
|---|
| 502 | (*it)->setTargetPosition(pos); |
|---|
| 503 | left=!left; |
|---|
| 504 | } |
|---|
| 505 | } |
|---|
| 506 | } |
|---|
| 507 | |
|---|
| 508 | /** |
|---|
| 509 | @brief Sets a new master within the formation. Called by a master. |
|---|
| 510 | */ |
|---|
| 511 | void FormationController::setNewMasterWithinFormation() |
|---|
| 512 | { |
|---|
| 513 | if(this->state_ != MASTER) return; |
|---|
| 514 | |
|---|
| 515 | if (!this->slaves_.empty()) |
|---|
| 516 | { |
|---|
| 517 | FormationController *newMaster = this->slaves_.back(); |
|---|
| 518 | this->slaves_.pop_back(); |
|---|
| 519 | |
|---|
| 520 | newMaster->state_ = MASTER; |
|---|
| 521 | newMaster->slaves_ = this->slaves_; |
|---|
| 522 | newMaster->myMaster_ = 0; |
|---|
| 523 | |
|---|
| 524 | for(std::vector<FormationController*>::iterator it = newMaster->slaves_.begin(); it != newMaster->slaves_.end(); it++) |
|---|
| 525 | { |
|---|
| 526 | (*it)->myMaster_ = newMaster; |
|---|
| 527 | } |
|---|
| 528 | } |
|---|
| 529 | |
|---|
| 530 | this->slaves_.clear(); |
|---|
| 531 | this->specificMasterAction_ = NONE; |
|---|
| 532 | this->state_ = FREE; |
|---|
| 533 | } |
|---|
| 534 | |
|---|
| 535 | |
|---|
| 536 | // Sets newMaster as the new master within the formation. Called by the master. |
|---|
| 537 | void FormationController::setNewMasterWithinFormation(FormationController* newMaster) |
|---|
| 538 | { |
|---|
| 539 | if(this->state_ != MASTER || newMaster->myMaster_ != this) return; |
|---|
| 540 | |
|---|
| 541 | if (!this->slaves_.empty()) |
|---|
| 542 | { |
|---|
| 543 | std::vector<FormationController*>::iterator it2 = std::find(this->slaves_.begin(), this->slaves_.end(), newMaster); |
|---|
| 544 | if (it2 != this->slaves_.end()) |
|---|
| 545 | { |
|---|
| 546 | this->slaves_.erase(it2); |
|---|
| 547 | } |
|---|
| 548 | |
|---|
| 549 | newMaster->state_ = MASTER; |
|---|
| 550 | newMaster->slaves_ = this->slaves_; |
|---|
| 551 | newMaster->myMaster_ = 0; |
|---|
| 552 | |
|---|
| 553 | for(std::vector<FormationController*>::iterator it = newMaster->slaves_.begin(); it != newMaster->slaves_.end(); it++) |
|---|
| 554 | { |
|---|
| 555 | (*it)->myMaster_ = newMaster; |
|---|
| 556 | } |
|---|
| 557 | } |
|---|
| 558 | |
|---|
| 559 | this->slaves_.clear(); |
|---|
| 560 | this->specificMasterAction_ = NONE; |
|---|
| 561 | this->state_ = FREE; |
|---|
| 562 | } |
|---|
| 563 | |
|---|
| 564 | |
|---|
| 565 | |
|---|
| 566 | /** |
|---|
| 567 | @brief Frees all slaves from a master. Initiated by a master. |
|---|
| 568 | */ |
|---|
| 569 | void FormationController::freeSlaves() |
|---|
| 570 | { |
|---|
| 571 | if(this->state_ != MASTER) return; |
|---|
| 572 | |
|---|
| 573 | for(std::vector<FormationController*>::iterator it = slaves_.begin(); it != slaves_.end(); it++) |
|---|
| 574 | { |
|---|
| 575 | (*it)->state_ = FREE; |
|---|
| 576 | (*it)->myMaster_ = 0; |
|---|
| 577 | } |
|---|
| 578 | this->slaves_.clear(); |
|---|
| 579 | } |
|---|
| 580 | |
|---|
| 581 | /** |
|---|
| 582 | @brief Master sets its slaves free for @ref FREEDOM_COUNT seconds. |
|---|
| 583 | */ |
|---|
| 584 | void FormationController::forceFreeSlaves() |
|---|
| 585 | { |
|---|
| 586 | if(this->state_ != MASTER) return; |
|---|
| 587 | |
|---|
| 588 | for(std::vector<FormationController*>::iterator it = slaves_.begin(); it != slaves_.end(); it++) |
|---|
| 589 | { |
|---|
| 590 | (*it)->state_ = FREE; |
|---|
| 591 | (*it)->forceFreedom(); |
|---|
| 592 | (*it)->targetPosition_ = this->targetPosition_; |
|---|
| 593 | (*it)->bShooting_ = true; |
|---|
| 594 | // (*it)->getControllableEntity()->fire(0);// fire once for fun |
|---|
| 595 | } |
|---|
| 596 | } |
|---|
| 597 | |
|---|
| 598 | void FormationController::loseMasterState() |
|---|
| 599 | { |
|---|
| 600 | this->freeSlaves(); |
|---|
| 601 | this->state_ = FREE; |
|---|
| 602 | } |
|---|
| 603 | |
|---|
| 604 | |
|---|
| 605 | void FormationController::forceFreedom() |
|---|
| 606 | { |
|---|
| 607 | this->freedomCount_ = FREEDOM_COUNT; |
|---|
| 608 | } |
|---|
| 609 | |
|---|
| 610 | /** |
|---|
| 611 | @brief Checks wether caller has been forced free, decrements time to stay forced free. |
|---|
| 612 | @return true if forced free. |
|---|
| 613 | */ |
|---|
| 614 | bool FormationController::forcedFree() |
|---|
| 615 | { |
|---|
| 616 | if(this->freedomCount_ > 0) |
|---|
| 617 | { |
|---|
| 618 | this->freedomCount_--; |
|---|
| 619 | return true; |
|---|
| 620 | } else return false; |
|---|
| 621 | } |
|---|
| 622 | |
|---|
| 623 | |
|---|
| 624 | /** |
|---|
| 625 | @brief Call to take the lead of formation (if free, become slave of nearest formation, then, if Slave, become Master) |
|---|
| 626 | */ |
|---|
| 627 | void FormationController::takeLeadOfFormation() |
|---|
| 628 | { |
|---|
| 629 | if (!this->getControllableEntity() || this->state_==MASTER) |
|---|
| 630 | return; |
|---|
| 631 | |
|---|
| 632 | //search new Master, then take lead |
|---|
| 633 | if (this->state_==FREE && this->myMaster_==0) |
|---|
| 634 | { |
|---|
| 635 | searchNewMaster(); |
|---|
| 636 | } |
|---|
| 637 | |
|---|
| 638 | if (this->state_==SLAVE) //become master of this formation |
|---|
| 639 | { |
|---|
| 640 | this->slaves_=this->myMaster_->slaves_; |
|---|
| 641 | this->myMaster_->slaves_.clear(); |
|---|
| 642 | this->myMaster_->state_=SLAVE; |
|---|
| 643 | this->myMaster_->myMaster_=this; |
|---|
| 644 | |
|---|
| 645 | //delete myself in slavelist |
|---|
| 646 | std::vector<FormationController*>::iterator it2 = std::find(this->slaves_.begin(), this->slaves_.end(), this); |
|---|
| 647 | if (it2 != this->slaves_.end()) |
|---|
| 648 | { |
|---|
| 649 | this->slaves_.erase(it2); |
|---|
| 650 | } |
|---|
| 651 | //add previous master |
|---|
| 652 | this->slaves_.push_back(this->myMaster_); |
|---|
| 653 | //set this as new master |
|---|
| 654 | for(std::vector<FormationController*>::iterator it = slaves_.begin(); it != slaves_.end(); it++) |
|---|
| 655 | { |
|---|
| 656 | (*it)->myMaster_=this; |
|---|
| 657 | } |
|---|
| 658 | this->myMaster_=0; |
|---|
| 659 | this->state_=MASTER; |
|---|
| 660 | } |
|---|
| 661 | /*/debug |
|---|
| 662 | if (this->state_==SLAVE) |
|---|
| 663 | {orxout(debug_output) << this << " is slave "<< endl;} |
|---|
| 664 | else if (this->state_==MASTER) |
|---|
| 665 | {orxout(debug_output) << this << " is now a master of "<<this->slaves_.size()<<" slaves."<< endl;} |
|---|
| 666 | if (this->state_==FREE) |
|---|
| 667 | {orxout(debug_output) << this << " is free "<< endl;}*/ |
|---|
| 668 | } |
|---|
| 669 | /** |
|---|
| 670 | @brief if called, half of the formation will attack the originator |
|---|
| 671 | */ |
|---|
| 672 | void FormationController::masterAttacked(Pawn* originator) |
|---|
| 673 | { |
|---|
| 674 | if (this->state_!=MASTER) return; |
|---|
| 675 | unsigned int i=0; |
|---|
| 676 | for(std::vector<FormationController*>::reverse_iterator it = slaves_.rbegin(); it != slaves_.rend(); it++) |
|---|
| 677 | { |
|---|
| 678 | if ((*it)->state_!=FREE) |
|---|
| 679 | { |
|---|
| 680 | (*it)->state_=FREE; |
|---|
| 681 | (*it)->forceFreedom(); |
|---|
| 682 | (*it)->target_=originator; |
|---|
| 683 | } |
|---|
| 684 | i++; |
|---|
| 685 | if (i>=slaves_.size()/2) break; //half the formation should attack. |
|---|
| 686 | } |
|---|
| 687 | } |
|---|
| 688 | |
|---|
| 689 | |
|---|
| 690 | /** |
|---|
| 691 | @brief Sets the new mode. If master, set it for all slaves. |
|---|
| 692 | */ |
|---|
| 693 | void FormationController::setFormationMode(FormationMode val) |
|---|
| 694 | { |
|---|
| 695 | this->formationMode_ = val; |
|---|
| 696 | if (this->state_ == MASTER) |
|---|
| 697 | { |
|---|
| 698 | for(std::vector<FormationController*>::iterator it = slaves_.begin(); it != slaves_.end(); it++) |
|---|
| 699 | { |
|---|
| 700 | (*it)->formationMode_ = val; |
|---|
| 701 | if (val == ATTACK) |
|---|
| 702 | (*it)->forgetTarget(); |
|---|
| 703 | } |
|---|
| 704 | } |
|---|
| 705 | } |
|---|
| 706 | |
|---|
| 707 | /** |
|---|
| 708 | @brief Used to continue a "specific master action" for a certain time and resuming normal behaviour after. |
|---|
| 709 | */ |
|---|
| 710 | void FormationController::specificMasterActionHold() |
|---|
| 711 | { |
|---|
| 712 | if(this->state_ != MASTER) return; |
|---|
| 713 | |
|---|
| 714 | if (specificMasterActionHoldCount_ == 0) |
|---|
| 715 | { |
|---|
| 716 | this->specificMasterAction_ = NONE; |
|---|
| 717 | this->searchNewTarget(); |
|---|
| 718 | } |
|---|
| 719 | else |
|---|
| 720 | specificMasterActionHoldCount_--; |
|---|
| 721 | } |
|---|
| 722 | |
|---|
| 723 | /** |
|---|
| 724 | @brief Master initializes a 180 degree turn. Leads to a "specific master action". |
|---|
| 725 | */ |
|---|
| 726 | void FormationController::turn180Init() |
|---|
| 727 | { |
|---|
| 728 | if(this->state_ != MASTER) return; |
|---|
| 729 | |
|---|
| 730 | Quaternion orient = this->getControllableEntity()->getOrientation(); |
|---|
| 731 | |
|---|
| 732 | this->setTargetPosition(this->getControllableEntity()->getPosition() + 1000.0f*orient*WorldEntity::BACK); |
|---|
| 733 | |
|---|
| 734 | this->specificMasterActionHoldCount_ = 4; |
|---|
| 735 | |
|---|
| 736 | this->specificMasterAction_ = TURN180; |
|---|
| 737 | } |
|---|
| 738 | |
|---|
| 739 | /** |
|---|
| 740 | @brief Execute the 180 degree turn. Called within tick. |
|---|
| 741 | */ |
|---|
| 742 | void FormationController::turn180() |
|---|
| 743 | { |
|---|
| 744 | Vector2 coord = get2DViewdirection(this->getControllableEntity()->getPosition(), this->getControllableEntity()->getOrientation() * WorldEntity::FRONT, this->getControllableEntity()->getOrientation() * WorldEntity::UP, this->targetPosition_); |
|---|
| 745 | |
|---|
| 746 | this->getControllableEntity()->rotateYaw(-2.0f * sgn(coord.x) * coord.x*coord.x); |
|---|
| 747 | this->getControllableEntity()->rotatePitch(2.0f * sgn(coord.y) * coord.y*coord.y); |
|---|
| 748 | |
|---|
| 749 | this->getControllableEntity()->moveFrontBack(SPEED_MASTER); |
|---|
| 750 | } |
|---|
| 751 | |
|---|
| 752 | /** |
|---|
| 753 | @brief Master initializes a spin around its looking direction axis. Leads to a "specific master action". |
|---|
| 754 | */ |
|---|
| 755 | void FormationController::spinInit() |
|---|
| 756 | { |
|---|
| 757 | if(this->state_ != MASTER) return; |
|---|
| 758 | this->specificMasterAction_ = SPIN; |
|---|
| 759 | this->specificMasterActionHoldCount_ = 10; |
|---|
| 760 | } |
|---|
| 761 | |
|---|
| 762 | /** |
|---|
| 763 | @brief Execute the spin. Called within tick. |
|---|
| 764 | */ |
|---|
| 765 | void FormationController::spin() |
|---|
| 766 | { |
|---|
| 767 | this->moveToTargetPosition(); |
|---|
| 768 | this->getControllableEntity()->rotateRoll(0.8f); |
|---|
| 769 | } |
|---|
| 770 | |
|---|
| 771 | /** |
|---|
| 772 | @brief A human player gets followed by its nearest master. Initiated by console command, so far intended for demonstration puproses (possible future pickup). |
|---|
| 773 | */ |
|---|
| 774 | void FormationController::followme() |
|---|
| 775 | { |
|---|
| 776 | |
|---|
| 777 | Pawn *humanPawn = NULL; |
|---|
| 778 | NewHumanController *currentHumanController = NULL; |
|---|
| 779 | std::vector<FormationController*> allMasters; |
|---|
| 780 | |
|---|
| 781 | for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it; ++it) |
|---|
| 782 | { |
|---|
| 783 | Controller* controller = 0; |
|---|
| 784 | |
|---|
| 785 | if (it->getController()) |
|---|
| 786 | controller = it->getController(); |
|---|
| 787 | else if (it->getXMLController()) |
|---|
| 788 | controller = it->getXMLController(); |
|---|
| 789 | |
|---|
| 790 | if (!controller) |
|---|
| 791 | continue; |
|---|
| 792 | |
|---|
| 793 | currentHumanController = orxonox_cast<NewHumanController*>(controller); |
|---|
| 794 | |
|---|
| 795 | if(currentHumanController) humanPawn = *it; |
|---|
| 796 | |
|---|
| 797 | FormationController *aiController = orxonox_cast<FormationController*>(controller); |
|---|
| 798 | |
|---|
| 799 | if(aiController && aiController->state_ == MASTER) |
|---|
| 800 | allMasters.push_back(aiController); |
|---|
| 801 | |
|---|
| 802 | } |
|---|
| 803 | |
|---|
| 804 | if((humanPawn != NULL) && (allMasters.size() != 0)) |
|---|
| 805 | { |
|---|
| 806 | float posHuman = humanPawn->getPosition().length(); |
|---|
| 807 | float distance = 0.0f; |
|---|
| 808 | float minDistance = FLT_MAX; |
|---|
| 809 | int index = 0; |
|---|
| 810 | int i = 0; |
|---|
| 811 | |
|---|
| 812 | for(std::vector<FormationController*>::iterator it = allMasters.begin(); it != allMasters.end(); it++, i++) |
|---|
| 813 | { |
|---|
| 814 | if (!FormationController::sameTeam((*it)->getControllableEntity(), humanPawn, (*it)->getGametype())) continue; |
|---|
| 815 | distance = posHuman - (*it)->getControllableEntity()->getPosition().length(); |
|---|
| 816 | if(distance < minDistance) index = i; |
|---|
| 817 | } |
|---|
| 818 | allMasters[index]->followInit(humanPawn); |
|---|
| 819 | } |
|---|
| 820 | } |
|---|
| 821 | |
|---|
| 822 | /** |
|---|
| 823 | @brief Master begins to follow a pawn. Is a "specific master action". |
|---|
| 824 | @param pawn pawn to follow. |
|---|
| 825 | @param always follows pawn forever if true (false if omitted). |
|---|
| 826 | @param secondsToFollow seconds to follow the pawn if always is false. Will follow pawn 100 seconds if omitted (set in header). |
|---|
| 827 | */ |
|---|
| 828 | void FormationController::followInit(Pawn* pawn, const bool always, const int secondsToFollow) |
|---|
| 829 | { |
|---|
| 830 | if (pawn == NULL || this->state_ != MASTER) |
|---|
| 831 | return; |
|---|
| 832 | this->specificMasterAction_ = FOLLOW; |
|---|
| 833 | |
|---|
| 834 | this->setTarget(pawn); |
|---|
| 835 | if (!always) |
|---|
| 836 | this->specificMasterActionHoldCount_ = secondsToFollow; |
|---|
| 837 | else |
|---|
| 838 | this->specificMasterActionHoldCount_ = INT_MAX; //for now... |
|---|
| 839 | |
|---|
| 840 | } |
|---|
| 841 | |
|---|
| 842 | /** |
|---|
| 843 | @brief Master begins to follow a randomly chosen human player of the same team. Is a "specific master action". |
|---|
| 844 | */ |
|---|
| 845 | void FormationController::followRandomHumanInit() |
|---|
| 846 | { |
|---|
| 847 | |
|---|
| 848 | Pawn *humanPawn = NULL; |
|---|
| 849 | NewHumanController *currentHumanController = NULL; |
|---|
| 850 | |
|---|
| 851 | for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it; ++it) |
|---|
| 852 | { |
|---|
| 853 | if (!it->getController()) |
|---|
| 854 | continue; |
|---|
| 855 | |
|---|
| 856 | currentHumanController = orxonox_cast<NewHumanController*>(it->getController()); |
|---|
| 857 | if(currentHumanController) |
|---|
| 858 | { |
|---|
| 859 | if (!FormationController::sameTeam(this->getControllableEntity(), *it, this->getGametype())) continue; |
|---|
| 860 | humanPawn = *it; |
|---|
| 861 | break; |
|---|
| 862 | } |
|---|
| 863 | } |
|---|
| 864 | |
|---|
| 865 | if((humanPawn != NULL)) |
|---|
| 866 | this->followInit(humanPawn); |
|---|
| 867 | } |
|---|
| 868 | |
|---|
| 869 | |
|---|
| 870 | /** |
|---|
| 871 | @brief Master follows target with adjusted speed. Called within tick. |
|---|
| 872 | */ |
|---|
| 873 | void FormationController::follow() |
|---|
| 874 | { |
|---|
| 875 | if (this->target_) |
|---|
| 876 | this->moveToPosition(this->target_->getPosition()); |
|---|
| 877 | else |
|---|
| 878 | this->specificMasterActionHoldCount_ = 0; |
|---|
| 879 | } |
|---|
| 880 | |
|---|
| 881 | |
|---|
| 882 | void FormationController::setTargetPosition(const Vector3& target) |
|---|
| 883 | { |
|---|
| 884 | this->targetPosition_ = target; |
|---|
| 885 | this->bHasTargetPosition_ = true; |
|---|
| 886 | } |
|---|
| 887 | |
|---|
| 888 | void FormationController::searchRandomTargetPosition() |
|---|
| 889 | { |
|---|
| 890 | this->targetPosition_ = Vector3(rnd(-2000,2000), rnd(-2000,2000), rnd(-2000,2000)); |
|---|
| 891 | this->bHasTargetPosition_ = true; |
|---|
| 892 | } |
|---|
| 893 | |
|---|
| 894 | void FormationController::setTargetOrientation(const Quaternion& orient) |
|---|
| 895 | { |
|---|
| 896 | this->targetOrientation_=orient; |
|---|
| 897 | this->bHasTargetOrientation_=true; |
|---|
| 898 | } |
|---|
| 899 | |
|---|
| 900 | void FormationController::setTargetOrientation(Pawn* target) |
|---|
| 901 | { |
|---|
| 902 | if (target) |
|---|
| 903 | setTargetOrientation(target->getOrientation()); |
|---|
| 904 | } |
|---|
| 905 | |
|---|
| 906 | void FormationController::setTarget(Pawn* target) |
|---|
| 907 | { |
|---|
| 908 | this->target_ = target; |
|---|
| 909 | |
|---|
| 910 | if (target) |
|---|
| 911 | this->targetPosition_ = target->getPosition(); |
|---|
| 912 | } |
|---|
| 913 | |
|---|
| 914 | void FormationController::searchNewTarget() |
|---|
| 915 | { |
|---|
| 916 | if (!this->getControllableEntity()) |
|---|
| 917 | return; |
|---|
| 918 | |
|---|
| 919 | this->targetPosition_ = this->getControllableEntity()->getPosition(); |
|---|
| 920 | this->forgetTarget(); |
|---|
| 921 | |
|---|
| 922 | for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it; ++it) |
|---|
| 923 | { |
|---|
| 924 | if (FormationController::sameTeam(this->getControllableEntity(), static_cast<ControllableEntity*>(*it), this->getGametype())) |
|---|
| 925 | continue; |
|---|
| 926 | |
|---|
| 927 | /* So AI won't choose invisible Spaceships as target */ |
|---|
| 928 | if (!it->getRadarVisibility()) |
|---|
| 929 | continue; |
|---|
| 930 | |
|---|
| 931 | if (static_cast<ControllableEntity*>(*it) != this->getControllableEntity()) |
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| 932 | { |
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| 933 | float speed = this->getControllableEntity()->getVelocity().length(); |
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| 934 | Vector3 distanceCurrent = this->targetPosition_ - this->getControllableEntity()->getPosition(); |
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| 935 | Vector3 distanceNew = it->getPosition() - this->getControllableEntity()->getPosition(); |
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| 936 | if (!this->target_ || it->getPosition().squaredDistance(this->getControllableEntity()->getPosition()) * (1.5f + acos((this->getControllableEntity()->getOrientation() * WorldEntity::FRONT).dotProduct(distanceNew) / speed / distanceNew.length()) / math::twoPi) |
|---|
| 937 | < this->targetPosition_.squaredDistance(this->getControllableEntity()->getPosition()) * (1.5f + acos((this->getControllableEntity()->getOrientation() * WorldEntity::FRONT).dotProduct(distanceCurrent) / speed / distanceCurrent.length()) / math::twoPi) + rnd(-250, 250)) |
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| 938 | { |
|---|
| 939 | this->target_ = (*it); |
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| 940 | this->targetPosition_ = it->getPosition(); |
|---|
| 941 | } |
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| 942 | } |
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| 943 | } |
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| 944 | } |
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| 945 | |
|---|
| 946 | void FormationController::forgetTarget() |
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| 947 | { |
|---|
| 948 | this->target_ = 0; |
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| 949 | this->bShooting_ = false; |
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| 950 | } |
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| 951 | |
|---|
| 952 | void FormationController::targetDied() |
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| 953 | { |
|---|
| 954 | this->forgetTarget(); |
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| 955 | this->searchRandomTargetPosition(); |
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| 956 | } |
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| 957 | |
|---|
| 958 | bool FormationController::sameTeam(ControllableEntity* entity1, ControllableEntity* entity2, Gametype* gametype) |
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| 959 | { |
|---|
| 960 | if (entity1 == entity2) |
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| 961 | return true; |
|---|
| 962 | |
|---|
| 963 | int team1 = -1; |
|---|
| 964 | int team2 = -1; |
|---|
| 965 | |
|---|
| 966 | Controller* controller = 0; |
|---|
| 967 | if (entity1->getController()) |
|---|
| 968 | controller = entity1->getController(); |
|---|
| 969 | else |
|---|
| 970 | controller = entity1->getXMLController(); |
|---|
| 971 | if (controller) |
|---|
| 972 | { |
|---|
| 973 | FormationController* ac = orxonox_cast<FormationController*>(controller); |
|---|
| 974 | if (ac) |
|---|
| 975 | team1 = ac->getTeam(); |
|---|
| 976 | } |
|---|
| 977 | |
|---|
| 978 | if (entity2->getController()) |
|---|
| 979 | controller = entity2->getController(); |
|---|
| 980 | else |
|---|
| 981 | controller = entity2->getXMLController(); |
|---|
| 982 | if (controller) |
|---|
| 983 | { |
|---|
| 984 | FormationController* ac = orxonox_cast<FormationController*>(controller); |
|---|
| 985 | if (ac) |
|---|
| 986 | team2 = ac->getTeam(); |
|---|
| 987 | } |
|---|
| 988 | |
|---|
| 989 | TeamDeathmatch* tdm = orxonox_cast<TeamDeathmatch*>(gametype); |
|---|
| 990 | if (tdm) |
|---|
| 991 | { |
|---|
| 992 | if (entity1->getPlayer()) |
|---|
| 993 | team1 = tdm->getTeam(entity1->getPlayer()); |
|---|
| 994 | |
|---|
| 995 | if (entity2->getPlayer()) |
|---|
| 996 | team2 = tdm->getTeam(entity2->getPlayer()); |
|---|
| 997 | } |
|---|
| 998 | |
|---|
| 999 | Mission* miss = orxonox_cast<Mission*>(gametype); |
|---|
| 1000 | if (miss) |
|---|
| 1001 | { |
|---|
| 1002 | if (entity1->getPlayer()) |
|---|
| 1003 | team1 = miss->getTeam(entity1->getPlayer()); |
|---|
| 1004 | |
|---|
| 1005 | if (entity2->getPlayer()) |
|---|
| 1006 | team2 = miss->getTeam(entity2->getPlayer()); |
|---|
| 1007 | } |
|---|
| 1008 | |
|---|
| 1009 | TeamBaseMatchBase* base = 0; |
|---|
| 1010 | base = orxonox_cast<TeamBaseMatchBase*>(entity1); |
|---|
| 1011 | if (base) |
|---|
| 1012 | { |
|---|
| 1013 | switch (base->getState()) |
|---|
| 1014 | { |
|---|
| 1015 | case BaseState::ControlTeam1: |
|---|
| 1016 | team1 = 0; |
|---|
| 1017 | break; |
|---|
| 1018 | case BaseState::ControlTeam2: |
|---|
| 1019 | team1 = 1; |
|---|
| 1020 | break; |
|---|
| 1021 | case BaseState::Uncontrolled: |
|---|
| 1022 | default: |
|---|
| 1023 | team1 = -1; |
|---|
| 1024 | } |
|---|
| 1025 | } |
|---|
| 1026 | base = orxonox_cast<TeamBaseMatchBase*>(entity2); |
|---|
| 1027 | if (base) |
|---|
| 1028 | { |
|---|
| 1029 | switch (base->getState()) |
|---|
| 1030 | { |
|---|
| 1031 | case BaseState::ControlTeam1: |
|---|
| 1032 | team2 = 0; |
|---|
| 1033 | break; |
|---|
| 1034 | case BaseState::ControlTeam2: |
|---|
| 1035 | team2 = 1; |
|---|
| 1036 | break; |
|---|
| 1037 | case BaseState::Uncontrolled: |
|---|
| 1038 | default: |
|---|
| 1039 | team2 = -1; |
|---|
| 1040 | } |
|---|
| 1041 | } |
|---|
| 1042 | |
|---|
| 1043 | DroneController* droneController = 0; |
|---|
| 1044 | droneController = orxonox_cast<DroneController*>(entity1->getController()); |
|---|
| 1045 | if (droneController && static_cast<ControllableEntity*>(droneController->getOwner()) == entity2) |
|---|
| 1046 | return true; |
|---|
| 1047 | droneController = orxonox_cast<DroneController*>(entity2->getController()); |
|---|
| 1048 | if (droneController && static_cast<ControllableEntity*>(droneController->getOwner()) == entity1) |
|---|
| 1049 | return true; |
|---|
| 1050 | DroneController* droneController1 = orxonox_cast<DroneController*>(entity1->getController()); |
|---|
| 1051 | DroneController* droneController2 = orxonox_cast<DroneController*>(entity2->getController()); |
|---|
| 1052 | if (droneController1 && droneController2 && droneController1->getOwner() == droneController2->getOwner()) |
|---|
| 1053 | return true; |
|---|
| 1054 | |
|---|
| 1055 | Dynamicmatch* dynamic = orxonox_cast<Dynamicmatch*>(gametype); |
|---|
| 1056 | if (dynamic) |
|---|
| 1057 | { |
|---|
| 1058 | if (dynamic->notEnoughPigs||dynamic->notEnoughKillers||dynamic->notEnoughChasers) {return false;} |
|---|
| 1059 | |
|---|
| 1060 | if (entity1->getPlayer()) |
|---|
| 1061 | team1 = dynamic->getParty(entity1->getPlayer()); |
|---|
| 1062 | |
|---|
| 1063 | if (entity2->getPlayer()) |
|---|
| 1064 | team2 = dynamic->getParty(entity2->getPlayer()); |
|---|
| 1065 | |
|---|
| 1066 | if (team1 ==-1 ||team2 ==-1 ) {return false;} |
|---|
| 1067 | else if (team1 == dynamic->chaser && team2 != dynamic->chaser) {return false;} |
|---|
| 1068 | else if (team1 == dynamic->piggy && team2 == dynamic->chaser) {return false;} |
|---|
| 1069 | else if (team1 == dynamic->killer && team2 == dynamic->chaser) {return false;} |
|---|
| 1070 | else return true; |
|---|
| 1071 | } |
|---|
| 1072 | |
|---|
| 1073 | return (team1 == team2 && team1 != -1); |
|---|
| 1074 | } |
|---|
| 1075 | |
|---|
| 1076 | void FormationController::absoluteMoveToPosition(const Vector3& target) |
|---|
| 1077 | { |
|---|
| 1078 | float minDistance = 40.0f; |
|---|
| 1079 | if (!this->getControllableEntity()) |
|---|
| 1080 | return; |
|---|
| 1081 | |
|---|
| 1082 | Vector2 coord = get2DViewcoordinates(this->getControllableEntity()->getPosition(), this->getControllableEntity()->getOrientation() * WorldEntity::FRONT, this->getControllableEntity()->getOrientation() * WorldEntity::UP, target); |
|---|
| 1083 | float distance = (target - this->getControllableEntity()->getPosition()).length(); |
|---|
| 1084 | |
|---|
| 1085 | if (this->target_ || distance > minDistance) |
|---|
| 1086 | { |
|---|
| 1087 | // Multiply with ROTATEFACTOR_FREE to make them a bit slower |
|---|
| 1088 | this->getControllableEntity()->rotateYaw(-1.0f * ROTATEFACTOR_FREE * clamp(coord.x * 10, -1.0f, 1.0f)); |
|---|
| 1089 | this->getControllableEntity()->rotatePitch(ROTATEFACTOR_FREE * clamp(coord.y * 10, -1.0f, 1.0f)); |
|---|
| 1090 | this->getControllableEntity()->moveFrontBack(SPEED_FREE); |
|---|
| 1091 | } |
|---|
| 1092 | |
|---|
| 1093 | |
|---|
| 1094 | if (distance < minDistance) |
|---|
| 1095 | { |
|---|
| 1096 | this->positionReached(); |
|---|
| 1097 | } |
|---|
| 1098 | } |
|---|
| 1099 | |
|---|
| 1100 | } |
|---|