| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Fabian 'x3n' Landau | 
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| 24 | *   Co-authors: | 
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| 25 | *      Dominik Solenicki | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #ifndef _ArtificialController_H__ | 
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| 30 | #define _ArtificialController_H__ | 
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| 31 |  | 
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| 32 | #include "OrxonoxPrereqs.h" | 
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| 33 | #include "controllers/FormationController.h" | 
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| 34 |  | 
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| 35 |  | 
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| 36 | namespace orxonox | 
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| 37 | { | 
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| 38 | class _OrxonoxExport ArtificialController : public FormationController | 
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| 39 | { | 
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| 40 | public: | 
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| 41 | ArtificialController(Context* context); | 
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| 42 | virtual ~ArtificialController(); | 
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| 43 |  | 
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| 44 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); | 
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| 45 |  | 
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| 46 | void abandonTarget(Pawn* target); | 
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| 47 |  | 
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| 48 | virtual void changedControllableEntity(); | 
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| 49 |  | 
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| 50 | virtual void doFire(); | 
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| 51 | void setBotLevel(float level=1.0f); | 
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| 52 | inline float getBotLevel() const | 
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| 53 | { return this->botlevel_; } | 
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| 54 | static void setAllBotLevel(float level); | 
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| 55 | //WAYPOINT FUNCTIONS | 
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| 56 | void addWaypoint(WorldEntity* waypoint); | 
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| 57 | WorldEntity* getWaypoint(unsigned int index) const; | 
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| 58 |  | 
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| 59 | inline void setAccuracy(float accuracy) | 
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| 60 | { this->squaredaccuracy_ = accuracy*accuracy; } | 
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| 61 | inline float getAccuracy() const | 
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| 62 | { return sqrt(this->squaredaccuracy_); } | 
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| 63 | void updatePointsOfInterest(std::string name, float distance); | 
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| 64 | void manageWaypoints(); | 
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| 65 |  | 
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| 66 |  | 
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| 67 |  | 
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| 68 | protected: | 
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| 69 |  | 
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| 70 | void aimAtTarget(); | 
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| 71 |  | 
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| 72 | bool isCloseAtTarget(float distance) const; | 
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| 73 | bool isLookingAtTarget(float angle) const; | 
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| 74 |  | 
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| 75 | float botlevel_; //<! Makes the level of a bot configurable. | 
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| 76 | enum Mode {DEFAULT, ROCKET, DEFENCE, MOVING};//TODO; implement DEFENCE, MOVING modes | 
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| 77 | Mode mode_; //TODO: replace single value with stack-like implementation: std::vector<Mode> mode_; | 
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| 78 | void setPreviousMode(); | 
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| 79 |  | 
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| 80 |  | 
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| 81 | //WEAPONSYSTEM DATA | 
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| 82 | std::map<std::string, int> weaponModes_; //<! Links each "weapon" to it's weaponmode - managed by setupWeapons() | 
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| 83 | //std::vector<int> projectiles_; //<! Displays amount of projectiles of each weapon. - managed by setupWeapons() | 
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| 84 | float timeout_; //<! Timeout for rocket usage. (If a rocket misses, a bot should stop using it.) | 
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| 85 | void setupWeapons(); //<! Defines which weapons are available for a bot. Is recalled whenever a bot was killed. | 
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| 86 | bool bSetupWorked; //<! If false, setupWeapons() is called. | 
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| 87 | int getFiremode(std::string name); | 
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| 88 |  | 
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| 89 |  | 
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| 90 | //WAYPOINT DATA | 
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| 91 | std::vector<WeakPtr<WorldEntity> > waypoints_; | 
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| 92 | size_t currentWaypoint_; | 
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| 93 | float squaredaccuracy_; | 
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| 94 | WorldEntity* defaultWaypoint_; | 
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| 95 |  | 
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| 96 | void boostControl(); //<! Sets and resets the boost parameter of the spaceship. Bots alternate between boosting and saving boost. | 
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| 97 |  | 
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| 98 | private: | 
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| 99 | }; | 
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| 100 | } | 
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| 101 |  | 
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| 102 | #endif /* _ArtificialController_H__ */ | 
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